Unity 2020 by Example: A Project-Based Guide to Building 2D, 3D, Augmented Reality, and Virtual Reality Games from Scratch.
Test your knowledge -- Further reading -- Chapter 4: Continuing the Space Shooter Game -- Technical requirements -- Creating the projectile system -- Implementing the projectile spawn location -- Creating the projectile prefab -- Creating an object pool -- Spawning projectiles -- Configuring project...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham :
Packt Publishing, Limited,
2020.
|
Ausgabe: | 3rd ed. |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Test your knowledge -- Further reading -- Chapter 4: Continuing the Space Shooter Game -- Technical requirements -- Creating the projectile system -- Implementing the projectile spawn location -- Creating the projectile prefab -- Creating an object pool -- Spawning projectiles -- Configuring projectile physics -- Customizing controls -- Creating the score system -- Implementing the score UI -- Scripting the score logic -- Adding the final touches -- Adding a background image -- Implementing background music -- Summary -- Test your knowledge -- Further reading. Unity is the most exciting and popular game engine. After the latest release, Unity has become the primary source of game and Virtual Reality development throughout the world. In this book, you'll learn how to use Unity by making amazing games from popular genres; from an action shooter to a mindbending puzzle game, from an adventure to a VR game. |
Beschreibung: | Description based upon print version of record. Test your knowledge. |
Beschreibung: | 1 online resource (677 p.) |
ISBN: | 9781800200784 1800200781 |
Internformat
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300 | |a 1 online resource (677 p.) | ||
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505 | 0 | |a Cover -- Title Page -- Copyright and Credits -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Exploring the Fundamentals of Unity -- Technical requirements -- Exploring new features in Unity 2020 -- Introducing the first game -- Introducing the Project panel -- Importing assets -- Starting a level -- Creating a scene -- Adding a floor mesh -- Transforming objects -- Adding lighting and a skybox -- Testing the game -- Adding a playable character -- Using the game panel -- Understanding console messages -- Improving the scene -- Adding a water plane -- Adding a coin | |
505 | 8 | |a Saving the scene -- Summary -- Test your knowledge -- Further reading -- Chapter 2: Creating a Collection Game -- Technical requirements -- Working with Materials -- Creating a coin Material -- Editing the Material -- Assigning the Material -- Scripting in Unity -- Creating a script -- Running the script -- Recording the total coin count -- Collecting coins -- Introducing colliders -- Counting coins -- Working with Tags -- Working with prefabs -- Creating a timer -- Adding fireworks -- Lighting the fireworks -- Playtesting -- Building the game -- Summary -- Test your knowledge -- Further reading | |
505 | 8 | |a Chapter 3: Creating a Space Shooter -- Technical requirements -- Looking ahead -- the completed project -- Starting the project -- Importing assets -- Importing textures -- Importing audio -- Creating the player object -- Creating the GameObject -- Adding components -- Controlling the player -- Limiting movement -- Configuring the cameras -- Creating a Health component -- Creating the explosive particle system -- Selecting the particle system -- Customizing the particle system -- Creating the enemy object -- Moving the enemy -- Turning the enemy -- Dealing damage to the player -- Spawning enemies | |
520 | |a Test your knowledge -- Further reading -- Chapter 4: Continuing the Space Shooter Game -- Technical requirements -- Creating the projectile system -- Implementing the projectile spawn location -- Creating the projectile prefab -- Creating an object pool -- Spawning projectiles -- Configuring projectile physics -- Customizing controls -- Creating the score system -- Implementing the score UI -- Scripting the score logic -- Adding the final touches -- Adding a background image -- Implementing background music -- Summary -- Test your knowledge -- Further reading. | ||
505 | 8 | |a Chapter 5: Creating a 2D Adventure Game -- Technical requirements -- Getting started -- Configuring the game view -- Changing the Game panel's resolution -- Adjusting the scene camera's size -- Creating an environment -- Adding post-processing effects -- Implementing environmental physics -- Creating a 2D player -- Using the Sprite Editor -- Creating the player GameObject -- Adjusting the sorting order -- Adding the player to the physics engine -- Moving the player -- Writing the movement script -- Implementing the movement script -- Optimizing using sprite packing -- Summary | |
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adam_text | |
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contents | Cover -- Title Page -- Copyright and Credits -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Exploring the Fundamentals of Unity -- Technical requirements -- Exploring new features in Unity 2020 -- Introducing the first game -- Introducing the Project panel -- Importing assets -- Starting a level -- Creating a scene -- Adding a floor mesh -- Transforming objects -- Adding lighting and a skybox -- Testing the game -- Adding a playable character -- Using the game panel -- Understanding console messages -- Improving the scene -- Adding a water plane -- Adding a coin Saving the scene -- Summary -- Test your knowledge -- Further reading -- Chapter 2: Creating a Collection Game -- Technical requirements -- Working with Materials -- Creating a coin Material -- Editing the Material -- Assigning the Material -- Scripting in Unity -- Creating a script -- Running the script -- Recording the total coin count -- Collecting coins -- Introducing colliders -- Counting coins -- Working with Tags -- Working with prefabs -- Creating a timer -- Adding fireworks -- Lighting the fireworks -- Playtesting -- Building the game -- Summary -- Test your knowledge -- Further reading Chapter 3: Creating a Space Shooter -- Technical requirements -- Looking ahead -- the completed project -- Starting the project -- Importing assets -- Importing textures -- Importing audio -- Creating the player object -- Creating the GameObject -- Adding components -- Controlling the player -- Limiting movement -- Configuring the cameras -- Creating a Health component -- Creating the explosive particle system -- Selecting the particle system -- Customizing the particle system -- Creating the enemy object -- Moving the enemy -- Turning the enemy -- Dealing damage to the player -- Spawning enemies Chapter 5: Creating a 2D Adventure Game -- Technical requirements -- Getting started -- Configuring the game view -- Changing the Game panel's resolution -- Adjusting the scene camera's size -- Creating an environment -- Adding post-processing effects -- Implementing environmental physics -- Creating a 2D player -- Using the Sprite Editor -- Creating the player GameObject -- Adjusting the sorting order -- Adding the player to the physics engine -- Moving the player -- Writing the movement script -- Implementing the movement script -- Optimizing using sprite packing -- Summary |
ctrlnum | (OCoLC)1202466079 |
dewey-full | 794.8028551 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8028551 |
dewey-search | 794.8028551 |
dewey-sort | 3794.8028551 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | 3rd ed. |
format | Electronic eBook |
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spelling | Wells, Robert. Unity 2020 by Example [electronic resource] : A Project-Based Guide to Building 2D, 3D, Augmented Reality, and Virtual Reality Games from Scratch. 3rd ed. Birmingham : Packt Publishing, Limited, 2020. 1 online resource (677 p.) Description based upon print version of record. Cover -- Title Page -- Copyright and Credits -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Exploring the Fundamentals of Unity -- Technical requirements -- Exploring new features in Unity 2020 -- Introducing the first game -- Introducing the Project panel -- Importing assets -- Starting a level -- Creating a scene -- Adding a floor mesh -- Transforming objects -- Adding lighting and a skybox -- Testing the game -- Adding a playable character -- Using the game panel -- Understanding console messages -- Improving the scene -- Adding a water plane -- Adding a coin Saving the scene -- Summary -- Test your knowledge -- Further reading -- Chapter 2: Creating a Collection Game -- Technical requirements -- Working with Materials -- Creating a coin Material -- Editing the Material -- Assigning the Material -- Scripting in Unity -- Creating a script -- Running the script -- Recording the total coin count -- Collecting coins -- Introducing colliders -- Counting coins -- Working with Tags -- Working with prefabs -- Creating a timer -- Adding fireworks -- Lighting the fireworks -- Playtesting -- Building the game -- Summary -- Test your knowledge -- Further reading Chapter 3: Creating a Space Shooter -- Technical requirements -- Looking ahead -- the completed project -- Starting the project -- Importing assets -- Importing textures -- Importing audio -- Creating the player object -- Creating the GameObject -- Adding components -- Controlling the player -- Limiting movement -- Configuring the cameras -- Creating a Health component -- Creating the explosive particle system -- Selecting the particle system -- Customizing the particle system -- Creating the enemy object -- Moving the enemy -- Turning the enemy -- Dealing damage to the player -- Spawning enemies Test your knowledge -- Further reading -- Chapter 4: Continuing the Space Shooter Game -- Technical requirements -- Creating the projectile system -- Implementing the projectile spawn location -- Creating the projectile prefab -- Creating an object pool -- Spawning projectiles -- Configuring projectile physics -- Customizing controls -- Creating the score system -- Implementing the score UI -- Scripting the score logic -- Adding the final touches -- Adding a background image -- Implementing background music -- Summary -- Test your knowledge -- Further reading. Chapter 5: Creating a 2D Adventure Game -- Technical requirements -- Getting started -- Configuring the game view -- Changing the Game panel's resolution -- Adjusting the scene camera's size -- Creating an environment -- Adding post-processing effects -- Implementing environmental physics -- Creating a 2D player -- Using the Sprite Editor -- Creating the player GameObject -- Adjusting the sorting order -- Adding the player to the physics engine -- Moving the player -- Writing the movement script -- Implementing the movement script -- Optimizing using sprite packing -- Summary Test your knowledge. Unity is the most exciting and popular game engine. After the latest release, Unity has become the primary source of game and Virtual Reality development throughout the world. In this book, you'll learn how to use Unity by making amazing games from popular genres; from an action shooter to a mindbending puzzle game, from an adventure to a VR game. Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Jeux vidéo Programmation. Video games Programming fast has work: Unity 2020 by example (Text) https://id.oclc.org/worldcat/entity/E39PCXpT7PgtqPm37yjXmwKY4C https://id.oclc.org/worldcat/ontology/hasWork Print version: Wells, Robert Unity 2020 by Example : A Project-Based Guide to Building 2D, 3D, Augmented Reality, and Virtual Reality Games from Scratch, 3rd Edition Birmingham : Packt Publishing, Limited,c2020 9781800203389 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2640443 Volltext |
spellingShingle | Wells, Robert Unity 2020 by Example A Project-Based Guide to Building 2D, 3D, Augmented Reality, and Virtual Reality Games from Scratch. Cover -- Title Page -- Copyright and Credits -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Exploring the Fundamentals of Unity -- Technical requirements -- Exploring new features in Unity 2020 -- Introducing the first game -- Introducing the Project panel -- Importing assets -- Starting a level -- Creating a scene -- Adding a floor mesh -- Transforming objects -- Adding lighting and a skybox -- Testing the game -- Adding a playable character -- Using the game panel -- Understanding console messages -- Improving the scene -- Adding a water plane -- Adding a coin Saving the scene -- Summary -- Test your knowledge -- Further reading -- Chapter 2: Creating a Collection Game -- Technical requirements -- Working with Materials -- Creating a coin Material -- Editing the Material -- Assigning the Material -- Scripting in Unity -- Creating a script -- Running the script -- Recording the total coin count -- Collecting coins -- Introducing colliders -- Counting coins -- Working with Tags -- Working with prefabs -- Creating a timer -- Adding fireworks -- Lighting the fireworks -- Playtesting -- Building the game -- Summary -- Test your knowledge -- Further reading Chapter 3: Creating a Space Shooter -- Technical requirements -- Looking ahead -- the completed project -- Starting the project -- Importing assets -- Importing textures -- Importing audio -- Creating the player object -- Creating the GameObject -- Adding components -- Controlling the player -- Limiting movement -- Configuring the cameras -- Creating a Health component -- Creating the explosive particle system -- Selecting the particle system -- Customizing the particle system -- Creating the enemy object -- Moving the enemy -- Turning the enemy -- Dealing damage to the player -- Spawning enemies Chapter 5: Creating a 2D Adventure Game -- Technical requirements -- Getting started -- Configuring the game view -- Changing the Game panel's resolution -- Adjusting the scene camera's size -- Creating an environment -- Adding post-processing effects -- Implementing environmental physics -- Creating a 2D player -- Using the Sprite Editor -- Creating the player GameObject -- Adjusting the sorting order -- Adding the player to the physics engine -- Moving the player -- Writing the movement script -- Implementing the movement script -- Optimizing using sprite packing -- Summary Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Jeux vidéo Programmation. Video games Programming fast |
subject_GND | http://id.loc.gov/authorities/names/n2011038776 http://id.loc.gov/authorities/subjects/sh95003476 |
title | Unity 2020 by Example A Project-Based Guide to Building 2D, 3D, Augmented Reality, and Virtual Reality Games from Scratch. |
title_auth | Unity 2020 by Example A Project-Based Guide to Building 2D, 3D, Augmented Reality, and Virtual Reality Games from Scratch. |
title_exact_search | Unity 2020 by Example A Project-Based Guide to Building 2D, 3D, Augmented Reality, and Virtual Reality Games from Scratch. |
title_full | Unity 2020 by Example [electronic resource] : A Project-Based Guide to Building 2D, 3D, Augmented Reality, and Virtual Reality Games from Scratch. |
title_fullStr | Unity 2020 by Example [electronic resource] : A Project-Based Guide to Building 2D, 3D, Augmented Reality, and Virtual Reality Games from Scratch. |
title_full_unstemmed | Unity 2020 by Example [electronic resource] : A Project-Based Guide to Building 2D, 3D, Augmented Reality, and Virtual Reality Games from Scratch. |
title_short | Unity 2020 by Example |
title_sort | unity 2020 by example a project based guide to building 2d 3d augmented reality and virtual reality games from scratch |
title_sub | A Project-Based Guide to Building 2D, 3D, Augmented Reality, and Virtual Reality Games from Scratch. |
topic | Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Jeux vidéo Programmation. Video games Programming fast |
topic_facet | Unity (Electronic resource) Video games Programming. Jeux vidéo Programmation. Video games Programming |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2640443 |
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