Blender 2.8 by example :: a project-based guide to learning Blender 2.8 and EEVE engine /
Blender 2.8 By Example is improved and updated to cover the latest Blender 2.8 version and important features like the new EEVEE rendering and Grease Pencil. Starting from brushing up your basics, the book delves into important key tasks like baking, painting, sculpting, and unwrapping to create ama...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham :
Packt Publishing,
2020.
|
Ausgabe: | Second edition. |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Blender 2.8 By Example is improved and updated to cover the latest Blender 2.8 version and important features like the new EEVEE rendering and Grease Pencil. Starting from brushing up your basics, the book delves into important key tasks like baking, painting, sculpting, and unwrapping to create amazing Blender projects. |
Beschreibung: | 1 online resource |
ISBN: | 9781789617993 1789617995 |
Internformat
MARC
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007 | cr ||||||||||| | ||
008 | 200320s2020 enk o 000 0 eng d | ||
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015 | |a GBC055784 |2 bnb | ||
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019 | |a 1156990332 |a 1157076829 |a 1159415860 | ||
020 | |a 9781789617993 |q (PDF ebook) | ||
020 | |a 1789617995 | ||
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245 | 1 | 0 | |a Blender 2.8 by example : |b a project-based guide to learning Blender 2.8 and EEVE engine / |c Oscar Baechler, Xury Greer. |
250 | |a Second edition. | ||
264 | 1 | |a Birmingham : |b Packt Publishing, |c 2020. | |
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505 | 0 | |a Table of ContentsIntroduction to 3D and the Blender User InterfaceEditing a Viking Scene with a Basic 3D WorkflowModeling a Time Machine -- Part 1Modeling a Time Machine -- Part 2Modern Kitchen -- Part 1: KitbashingModern Kitchen -- Part 2: Materials and TexturesModern Kitchen -- Part 3: Lighting and RenderingIllustrating an Alien Hero with Grease PencilAnimating an Exquisite Corpse in Grease PencilAnimating a Stylish Short with Grease PencilCreating a Baby Dragon -- Part 1: SculptingCreating a Baby Dragon -- Part 2: RetopologyCreating a Baby Dragon -- Part 3: UV UnwrappingCreating a Baby Dragon -- Part 4: Baking and Painting TexturesCreating a Baby Dragon -- Part 5: Rigging and AnimationThe Wide World of Blender. | |
588 | |a Description based on CIP data; resource not viewed. | ||
520 | |a Blender 2.8 By Example is improved and updated to cover the latest Blender 2.8 version and important features like the new EEVEE rendering and Grease Pencil. Starting from brushing up your basics, the book delves into important key tasks like baking, painting, sculpting, and unwrapping to create amazing Blender projects. | ||
630 | 0 | 0 | |a Blender (Computer file) |0 http://id.loc.gov/authorities/names/n00063653 |
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650 | 0 | |a Three-dimensional display systems. |0 http://id.loc.gov/authorities/subjects/sh85135021 | |
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650 | 2 | |a Computer Graphics |0 https://id.nlm.nih.gov/mesh/D003196 | |
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650 | 6 | |a Infographie. | |
650 | 7 | |a three-dimensional. |2 aat | |
650 | 7 | |a computer graphics. |2 aat | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Three-dimensional display systems |2 fast | |
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author | Baechler, Oscar Greer, Xury |
author_facet | Baechler, Oscar Greer, Xury |
author_role | aut aut |
author_sort | Baechler, Oscar |
author_variant | o b ob x g xg |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | T - Technology |
callnumber-label | T385 |
callnumber-raw | T385 |
callnumber-search | T385 |
callnumber-sort | T 3385 |
callnumber-subject | T - General Technology |
collection | ZDB-4-EBA |
contents | Table of ContentsIntroduction to 3D and the Blender User InterfaceEditing a Viking Scene with a Basic 3D WorkflowModeling a Time Machine -- Part 1Modeling a Time Machine -- Part 2Modern Kitchen -- Part 1: KitbashingModern Kitchen -- Part 2: Materials and TexturesModern Kitchen -- Part 3: Lighting and RenderingIllustrating an Alien Hero with Grease PencilAnimating an Exquisite Corpse in Grease PencilAnimating a Stylish Short with Grease PencilCreating a Baby Dragon -- Part 1: SculptingCreating a Baby Dragon -- Part 2: RetopologyCreating a Baby Dragon -- Part 3: UV UnwrappingCreating a Baby Dragon -- Part 4: Baking and Painting TexturesCreating a Baby Dragon -- Part 5: Rigging and AnimationThe Wide World of Blender. |
ctrlnum | (OCoLC)1174415088 |
dewey-full | 006.68 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.68 |
dewey-search | 006.68 |
dewey-sort | 16.68 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | Second edition. |
format | Electronic eBook |
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illustrated | Not Illustrated |
indexdate | 2024-11-27T13:30:00Z |
institution | BVB |
isbn | 9781789617993 1789617995 |
language | English |
oclc_num | 1174415088 |
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spelling | Baechler, Oscar, author. Blender 2.8 by example : a project-based guide to learning Blender 2.8 and EEVE engine / Oscar Baechler, Xury Greer. Second edition. Birmingham : Packt Publishing, 2020. 1 online resource text rdacontent computer rdamedia online resource rdacarrier Table of ContentsIntroduction to 3D and the Blender User InterfaceEditing a Viking Scene with a Basic 3D WorkflowModeling a Time Machine -- Part 1Modeling a Time Machine -- Part 2Modern Kitchen -- Part 1: KitbashingModern Kitchen -- Part 2: Materials and TexturesModern Kitchen -- Part 3: Lighting and RenderingIllustrating an Alien Hero with Grease PencilAnimating an Exquisite Corpse in Grease PencilAnimating a Stylish Short with Grease PencilCreating a Baby Dragon -- Part 1: SculptingCreating a Baby Dragon -- Part 2: RetopologyCreating a Baby Dragon -- Part 3: UV UnwrappingCreating a Baby Dragon -- Part 4: Baking and Painting TexturesCreating a Baby Dragon -- Part 5: Rigging and AnimationThe Wide World of Blender. Description based on CIP data; resource not viewed. Blender 2.8 By Example is improved and updated to cover the latest Blender 2.8 version and important features like the new EEVEE rendering and Grease Pencil. Starting from brushing up your basics, the book delves into important key tasks like baking, painting, sculpting, and unwrapping to create amazing Blender projects. Blender (Computer file) http://id.loc.gov/authorities/names/n00063653 Blender (Computer file) fast Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Computer graphics. http://id.loc.gov/authorities/subjects/sh85029500 Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Affichage tridimensionnel. Infographie. three-dimensional. aat computer graphics. aat Computer graphics fast Three-dimensional display systems fast Greer, Xury, author. Print version: 9781789612561 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2490097 Volltext |
spellingShingle | Baechler, Oscar Greer, Xury Blender 2.8 by example : a project-based guide to learning Blender 2.8 and EEVE engine / Table of ContentsIntroduction to 3D and the Blender User InterfaceEditing a Viking Scene with a Basic 3D WorkflowModeling a Time Machine -- Part 1Modeling a Time Machine -- Part 2Modern Kitchen -- Part 1: KitbashingModern Kitchen -- Part 2: Materials and TexturesModern Kitchen -- Part 3: Lighting and RenderingIllustrating an Alien Hero with Grease PencilAnimating an Exquisite Corpse in Grease PencilAnimating a Stylish Short with Grease PencilCreating a Baby Dragon -- Part 1: SculptingCreating a Baby Dragon -- Part 2: RetopologyCreating a Baby Dragon -- Part 3: UV UnwrappingCreating a Baby Dragon -- Part 4: Baking and Painting TexturesCreating a Baby Dragon -- Part 5: Rigging and AnimationThe Wide World of Blender. Blender (Computer file) http://id.loc.gov/authorities/names/n00063653 Blender (Computer file) fast Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Computer graphics. http://id.loc.gov/authorities/subjects/sh85029500 Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Affichage tridimensionnel. Infographie. three-dimensional. aat computer graphics. aat Computer graphics fast Three-dimensional display systems fast |
subject_GND | http://id.loc.gov/authorities/names/n00063653 http://id.loc.gov/authorities/subjects/sh85135021 http://id.loc.gov/authorities/subjects/sh85029500 https://id.nlm.nih.gov/mesh/D003196 |
title | Blender 2.8 by example : a project-based guide to learning Blender 2.8 and EEVE engine / |
title_auth | Blender 2.8 by example : a project-based guide to learning Blender 2.8 and EEVE engine / |
title_exact_search | Blender 2.8 by example : a project-based guide to learning Blender 2.8 and EEVE engine / |
title_full | Blender 2.8 by example : a project-based guide to learning Blender 2.8 and EEVE engine / Oscar Baechler, Xury Greer. |
title_fullStr | Blender 2.8 by example : a project-based guide to learning Blender 2.8 and EEVE engine / Oscar Baechler, Xury Greer. |
title_full_unstemmed | Blender 2.8 by example : a project-based guide to learning Blender 2.8 and EEVE engine / Oscar Baechler, Xury Greer. |
title_short | Blender 2.8 by example : |
title_sort | blender 2 8 by example a project based guide to learning blender 2 8 and eeve engine |
title_sub | a project-based guide to learning Blender 2.8 and EEVE engine / |
topic | Blender (Computer file) http://id.loc.gov/authorities/names/n00063653 Blender (Computer file) fast Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Computer graphics. http://id.loc.gov/authorities/subjects/sh85029500 Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Affichage tridimensionnel. Infographie. three-dimensional. aat computer graphics. aat Computer graphics fast Three-dimensional display systems fast |
topic_facet | Blender (Computer file) Three-dimensional display systems. Computer graphics. Computer Graphics Affichage tridimensionnel. Infographie. three-dimensional. computer graphics. Computer graphics Three-dimensional display systems |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2490097 |
work_keys_str_mv | AT baechleroscar blender28byexampleaprojectbasedguidetolearningblender28andeeveengine AT greerxury blender28byexampleaprojectbasedguidetolearningblender28andeeveengine |