Transnational play :: piracy, urban art, and mobile games /
Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for reg...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam :
Amsterdam University Press,
2020.
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Schriftenreihe: | Games and play (Amsterdam, Netherlands)
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for regional and global causes like environmentalism, piracy and cheats, localization, urban playful art in Latin America, and the development of culturally unique mobile games. This book offers a reorientation of perspective on global play, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, post-colonialism, geopolitics, and game studies. This book looks at who develops, localizes, and consumes games, problematizing play as a diverse and contested transnational domain. |
Beschreibung: | 1 online resource |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9789048543946 9048543940 |
Internformat
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245 | 1 | 0 | |a Transnational play : |b piracy, urban art, and mobile games / |c Anne-Marie Schleiner. |
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505 | 0 | |a Cover -- Table of Contents -- Introduction: Transnational Play -- Section One: Reorienting Player Geographies -- 1. Tilting the Axis of Global Play: From East/West to South/North -- 2. Venues for Ludoliteracy: Arcades, Game Cafes, and Street Pirates -- 3. The Free-to-play Time of Women in Brazil: Localized Mobile and Casual Games -- Section Two: Ludic Perspectives from South of the Border -- 4. Ludic Recycling in Latin American Art: From Remixing the City to Sampling Nature -- 5. The Geopolitics of Pokémon Go: Navigating Bordering Cities with a Mobile Augmented Reality Game Map | |
505 | 8 | |a Section Three: From Global to Local Game Development -- 6. The Absence of the Oppressor: Games for Change and Californian Happiness Engineers -- 7. Game Studios in Southeast Asia: From Outsourced to Culturally Customized Games -- Conclusion: Play Privilege -- Bibliography -- About the Author -- Index | |
520 | |a Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for regional and global causes like environmentalism, piracy and cheats, localization, urban playful art in Latin America, and the development of culturally unique mobile games. This book offers a reorientation of perspective on global play, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, post-colonialism, geopolitics, and game studies. This book looks at who develops, localizes, and consumes games, problematizing play as a diverse and contested transnational domain. | ||
504 | |a Includes bibliographical references and index. | ||
650 | 0 | |a Video games. |0 http://id.loc.gov/authorities/subjects/sh85143202 | |
650 | 0 | |a Games |x Data processing. |0 http://id.loc.gov/authorities/subjects/sh85052949 | |
650 | 0 | |a Mobile games. |0 http://id.loc.gov/authorities/subjects/sh2008006633 | |
650 | 6 | |a Jeux |x Informatique. | |
650 | 6 | |a Jeux sur mobile. | |
650 | 7 | |a Media studies. |2 bicssc | |
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650 | 7 | |a Computer games |2 fast | |
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adam_text | |
any_adam_object | |
author | Schleiner, Anne-Marie, 1970- |
author_GND | http://id.loc.gov/authorities/names/nr2006014446 |
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author_role | aut |
author_sort | Schleiner, Anne-Marie, 1970- |
author_variant | a m s ams |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
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callnumber-sort | GV 41469.15 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Cover -- Table of Contents -- Introduction: Transnational Play -- Section One: Reorienting Player Geographies -- 1. Tilting the Axis of Global Play: From East/West to South/North -- 2. Venues for Ludoliteracy: Arcades, Game Cafes, and Street Pirates -- 3. The Free-to-play Time of Women in Brazil: Localized Mobile and Casual Games -- Section Two: Ludic Perspectives from South of the Border -- 4. Ludic Recycling in Latin American Art: From Remixing the City to Sampling Nature -- 5. The Geopolitics of Pokémon Go: Navigating Bordering Cities with a Mobile Augmented Reality Game Map Section Three: From Global to Local Game Development -- 6. The Absence of the Oppressor: Games for Change and Californian Happiness Engineers -- 7. Game Studios in Southeast Asia: From Outsourced to Culturally Customized Games -- Conclusion: Play Privilege -- Bibliography -- About the Author -- Index |
ctrlnum | (OCoLC)1159002614 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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series2 | Games and play |
spelling | Schleiner, Anne-Marie, 1970- author. https://id.oclc.org/worldcat/entity/E39PBJrrBTmgrBY9mP6wfqGT73 http://id.loc.gov/authorities/names/nr2006014446 Transnational play : piracy, urban art, and mobile games / Anne-Marie Schleiner. Amsterdam : Amsterdam University Press, 2020. 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier Games and play Online resource; title from PDF title page (EBSCO, viewed June 23, 2020). Cover -- Table of Contents -- Introduction: Transnational Play -- Section One: Reorienting Player Geographies -- 1. Tilting the Axis of Global Play: From East/West to South/North -- 2. Venues for Ludoliteracy: Arcades, Game Cafes, and Street Pirates -- 3. The Free-to-play Time of Women in Brazil: Localized Mobile and Casual Games -- Section Two: Ludic Perspectives from South of the Border -- 4. Ludic Recycling in Latin American Art: From Remixing the City to Sampling Nature -- 5. The Geopolitics of Pokémon Go: Navigating Bordering Cities with a Mobile Augmented Reality Game Map Section Three: From Global to Local Game Development -- 6. The Absence of the Oppressor: Games for Change and Californian Happiness Engineers -- 7. Game Studios in Southeast Asia: From Outsourced to Culturally Customized Games -- Conclusion: Play Privilege -- Bibliography -- About the Author -- Index Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for regional and global causes like environmentalism, piracy and cheats, localization, urban playful art in Latin America, and the development of culturally unique mobile games. This book offers a reorientation of perspective on global play, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, post-colonialism, geopolitics, and game studies. This book looks at who develops, localizes, and consumes games, problematizing play as a diverse and contested transnational domain. Includes bibliographical references and index. Video games. http://id.loc.gov/authorities/subjects/sh85143202 Games Data processing. http://id.loc.gov/authorities/subjects/sh85052949 Mobile games. http://id.loc.gov/authorities/subjects/sh2008006633 Jeux Informatique. Jeux sur mobile. Media studies. bicssc Globalization. bicssc Computer games / online games: strategy guides. bicssc GAMES Video & Electronic. bisacsh Computer games fast Games Data processing fast Mobile games fast Games for Change, Latin American Art, Mobile Players, Game Piracy, Global South. has work: Transnational play (Text) https://id.oclc.org/worldcat/entity/E39PCH6yCBfhTgg88k9jBfYJcK https://id.oclc.org/worldcat/ontology/hasWork Original 9463728902 9789463728904 Games and play (Amsterdam, Netherlands) http://id.loc.gov/authorities/names/no2020038746 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2503022 Volltext |
spellingShingle | Schleiner, Anne-Marie, 1970- Transnational play : piracy, urban art, and mobile games / Games and play (Amsterdam, Netherlands) Cover -- Table of Contents -- Introduction: Transnational Play -- Section One: Reorienting Player Geographies -- 1. Tilting the Axis of Global Play: From East/West to South/North -- 2. Venues for Ludoliteracy: Arcades, Game Cafes, and Street Pirates -- 3. The Free-to-play Time of Women in Brazil: Localized Mobile and Casual Games -- Section Two: Ludic Perspectives from South of the Border -- 4. Ludic Recycling in Latin American Art: From Remixing the City to Sampling Nature -- 5. The Geopolitics of Pokémon Go: Navigating Bordering Cities with a Mobile Augmented Reality Game Map Section Three: From Global to Local Game Development -- 6. The Absence of the Oppressor: Games for Change and Californian Happiness Engineers -- 7. Game Studios in Southeast Asia: From Outsourced to Culturally Customized Games -- Conclusion: Play Privilege -- Bibliography -- About the Author -- Index Video games. http://id.loc.gov/authorities/subjects/sh85143202 Games Data processing. http://id.loc.gov/authorities/subjects/sh85052949 Mobile games. http://id.loc.gov/authorities/subjects/sh2008006633 Jeux Informatique. Jeux sur mobile. Media studies. bicssc Globalization. bicssc Computer games / online games: strategy guides. bicssc GAMES Video & Electronic. bisacsh Computer games fast Games Data processing fast Mobile games fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85143202 http://id.loc.gov/authorities/subjects/sh85052949 http://id.loc.gov/authorities/subjects/sh2008006633 |
title | Transnational play : piracy, urban art, and mobile games / |
title_auth | Transnational play : piracy, urban art, and mobile games / |
title_exact_search | Transnational play : piracy, urban art, and mobile games / |
title_full | Transnational play : piracy, urban art, and mobile games / Anne-Marie Schleiner. |
title_fullStr | Transnational play : piracy, urban art, and mobile games / Anne-Marie Schleiner. |
title_full_unstemmed | Transnational play : piracy, urban art, and mobile games / Anne-Marie Schleiner. |
title_short | Transnational play : |
title_sort | transnational play piracy urban art and mobile games |
title_sub | piracy, urban art, and mobile games / |
topic | Video games. http://id.loc.gov/authorities/subjects/sh85143202 Games Data processing. http://id.loc.gov/authorities/subjects/sh85052949 Mobile games. http://id.loc.gov/authorities/subjects/sh2008006633 Jeux Informatique. Jeux sur mobile. Media studies. bicssc Globalization. bicssc Computer games / online games: strategy guides. bicssc GAMES Video & Electronic. bisacsh Computer games fast Games Data processing fast Mobile games fast |
topic_facet | Video games. Games Data processing. Mobile games. Jeux Informatique. Jeux sur mobile. Media studies. Globalization. Computer games / online games: strategy guides. GAMES Video & Electronic. Computer games Games Data processing Mobile games |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2503022 |
work_keys_str_mv | AT schleinerannemarie transnationalplaypiracyurbanartandmobilegames |