Women and video game modding :: essays on gender and the digital community /
"The world of video games has long revolved around a subset of its player base-straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Ent...
Gespeichert in:
Weitere Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Jefferson, North Carolina :
McFarland & Company, Inc., Publishers,
[2020]
|
Schriftenreihe: | Studies in gaming.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "The world of video games has long revolved around a subset of its player base-straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying games to appeal to players like themselves. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This collection of new essays examines the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity."--Provided by publisher |
Beschreibung: | 1 online resource (vi, 210 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781476638546 1476638543 |
Internformat
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245 | 0 | 0 | |a Women and video game modding : |b essays on gender and the digital community / |c edited by Bridget Whelan |
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300 | |a 1 online resource (vi, 210 pages) : |b illustrations | ||
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490 | 1 | |a Studies in gaming | |
504 | |a Includes bibliographical references and index. | ||
520 | |a "The world of video games has long revolved around a subset of its player base-straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying games to appeal to players like themselves. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This collection of new essays examines the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity."--Provided by publisher | ||
588 | 0 | |a Print version record. | |
505 | 0 | |a Introduction -- "And nothing he has wrought shall be lost" -- "Mod" About You -- LGBTQIA Inclusion in -- Simulated Ableism -- Regional and Ethnic Diversityin The Sims Mods -- #WeNeedDiverseLooks -- Game Characters as Tools for Expression -- Gender-Considerate Digital Game Design -- About the Contributors -- Index. | |
650 | 0 | |a Women video gamers. |0 http://id.loc.gov/authorities/subjects/sh2017000005 | |
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a Video games |x Sex differences. | |
650 | 6 | |a Joueuses de jeux vidéo. | |
650 | 6 | |a Jeux vidéo |x Aspect social. | |
650 | 6 | |a Jeux vidéo |x Différences entre sexes. | |
650 | 7 | |a Video games |x Social aspects |2 fast | |
650 | 7 | |a Women video gamers |2 fast | |
653 | |a Modding | ||
700 | 1 | |a Whelan, Bridget |c (Writer on video games), |e editor. |1 https://id.oclc.org/worldcat/entity/E39PCjtJCGH9rpv7YXHTRXMgcd |0 http://id.loc.gov/authorities/names/no2020089519 | |
758 | |i has work: |a Women and video game modding (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFpRXpx8RH9hWBMhpKc8hb |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |t Women and video game modding. |d Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2020] |z 9781476667430 |w (DLC) 2019057241 |w (OCoLC)1135907985 |
830 | 0 | |a Studies in gaming. |0 http://id.loc.gov/authorities/names/no2018021036 | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-on1141859236 |
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adam_text | |
any_adam_object | |
author2 | Whelan, Bridget (Writer on video games) |
author2_role | edt |
author2_variant | b w bw |
author_GND | http://id.loc.gov/authorities/names/no2020089519 |
author_facet | Whelan, Bridget (Writer on video games) |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.S52 W66 2020eb |
callnumber-search | GV1469.34.S52 W66 2020eb |
callnumber-sort | GV 41469.34 S52 W66 42020EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Introduction -- "And nothing he has wrought shall be lost" -- "Mod" About You -- LGBTQIA Inclusion in -- Simulated Ableism -- Regional and Ethnic Diversityin The Sims Mods -- #WeNeedDiverseLooks -- Game Characters as Tools for Expression -- Gender-Considerate Digital Game Design -- About the Contributors -- Index. |
ctrlnum | (OCoLC)1141859236 |
dewey-full | 794.8082 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8082 |
dewey-search | 794.8082 |
dewey-sort | 3794.8082 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-4-EBA-on1141859236 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:29:47Z |
institution | BVB |
isbn | 9781476638546 1476638543 |
language | English |
oclc_num | 1141859236 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (vi, 210 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | McFarland & Company, Inc., Publishers, |
record_format | marc |
series | Studies in gaming. |
series2 | Studies in gaming |
spelling | Women and video game modding : essays on gender and the digital community / edited by Bridget Whelan Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2020] 1 online resource (vi, 210 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Studies in gaming Includes bibliographical references and index. "The world of video games has long revolved around a subset of its player base-straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying games to appeal to players like themselves. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This collection of new essays examines the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity."--Provided by publisher Print version record. Introduction -- "And nothing he has wrought shall be lost" -- "Mod" About You -- LGBTQIA Inclusion in -- Simulated Ableism -- Regional and Ethnic Diversityin The Sims Mods -- #WeNeedDiverseLooks -- Game Characters as Tools for Expression -- Gender-Considerate Digital Game Design -- About the Contributors -- Index. Women video gamers. http://id.loc.gov/authorities/subjects/sh2017000005 Video games Social aspects. Video games Sex differences. Joueuses de jeux vidéo. Jeux vidéo Aspect social. Jeux vidéo Différences entre sexes. Video games Social aspects fast Women video gamers fast Modding Whelan, Bridget (Writer on video games), editor. https://id.oclc.org/worldcat/entity/E39PCjtJCGH9rpv7YXHTRXMgcd http://id.loc.gov/authorities/names/no2020089519 has work: Women and video game modding (Text) https://id.oclc.org/worldcat/entity/E39PCFpRXpx8RH9hWBMhpKc8hb https://id.oclc.org/worldcat/ontology/hasWork Print version: Women and video game modding. Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2020] 9781476667430 (DLC) 2019057241 (OCoLC)1135907985 Studies in gaming. http://id.loc.gov/authorities/names/no2018021036 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2358610 Volltext |
spellingShingle | Women and video game modding : essays on gender and the digital community / Studies in gaming. Introduction -- "And nothing he has wrought shall be lost" -- "Mod" About You -- LGBTQIA Inclusion in -- Simulated Ableism -- Regional and Ethnic Diversityin The Sims Mods -- #WeNeedDiverseLooks -- Game Characters as Tools for Expression -- Gender-Considerate Digital Game Design -- About the Contributors -- Index. Women video gamers. http://id.loc.gov/authorities/subjects/sh2017000005 Video games Social aspects. Video games Sex differences. Joueuses de jeux vidéo. Jeux vidéo Aspect social. Jeux vidéo Différences entre sexes. Video games Social aspects fast Women video gamers fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh2017000005 |
title | Women and video game modding : essays on gender and the digital community / |
title_auth | Women and video game modding : essays on gender and the digital community / |
title_exact_search | Women and video game modding : essays on gender and the digital community / |
title_full | Women and video game modding : essays on gender and the digital community / edited by Bridget Whelan |
title_fullStr | Women and video game modding : essays on gender and the digital community / edited by Bridget Whelan |
title_full_unstemmed | Women and video game modding : essays on gender and the digital community / edited by Bridget Whelan |
title_short | Women and video game modding : |
title_sort | women and video game modding essays on gender and the digital community |
title_sub | essays on gender and the digital community / |
topic | Women video gamers. http://id.loc.gov/authorities/subjects/sh2017000005 Video games Social aspects. Video games Sex differences. Joueuses de jeux vidéo. Jeux vidéo Aspect social. Jeux vidéo Différences entre sexes. Video games Social aspects fast Women video gamers fast |
topic_facet | Women video gamers. Video games Social aspects. Video games Sex differences. Joueuses de jeux vidéo. Jeux vidéo Aspect social. Jeux vidéo Différences entre sexes. Video games Social aspects Women video gamers |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2358610 |
work_keys_str_mv | AT whelanbridget womenandvideogamemoddingessaysongenderandthedigitalcommunity |