Theme Park Fandom :: Spatial Transmedia, Materiality and Participatory Cultures /
This book argues that serious study of theme parks and their adult fans has much to tell us about contemporary transmediality and convergence, themed and immersive spaces, and audience relationships with places of meaning. Considering the duopoly of Disney and Universal in Orlando, the book explores...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam :
Amsterdam University Press,
[2020]
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Schriftenreihe: | Transmedia (Amsterdam, Netherlands)
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | This book argues that serious study of theme parks and their adult fans has much to tell us about contemporary transmediality and convergence, themed and immersive spaces, and audience relationships with places of meaning. Considering the duopoly of Disney and Universal in Orlando, the book explores a range of theme park experiences including planning trips, meeting characters, eating and drinking, engaging in practices such as cosplay and re-enactment, and memorializing lost attractions. Highlighting key themes such as immersion, materiality, cultural distinctions, and self-identity, the book argues that theme parks are a crucial site for the exploration of transmediality and the development of paratexts. Proposing the key concepts of spatial transmedia and haptic fandom, the book offers analysis of the intersections between fandom, media texts, and merchandise, as well as fans' own affective and physical responses to visiting the parks. |
Beschreibung: | 1 online resource |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9048532612 9789048532612 9789462982574 9462982570 |
Internformat
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504 | |a Includes bibliographical references and index. | ||
505 | 0 | 0 | |t Frontmatter -- |t Table of Contents -- |t Acknowledgements -- |t 1. Introduction -- |t 2. Understanding the Contemporary Theme Park : Theming, Immersion and Fandom -- |t 3. Fandom, Brandom and Plandom : Haptic Fandom, Anticipatory Labour and Digital Knowledge -- |t 4. Extending the Haunted Mansion : Spatial Poaching, Participatory Narratives and Retrospective Transmedia -- |t 5. Of Mice and Minions : 'Ani-embodiment' and 'Metonymic Celebrity' in the Theme Park Character Encounter -- |t 6. Turkey Legs, Dole Whip and Duff : Consumables, Diegetic Paratexts and 'Cult-Culinary' Objects -- |t 7. Embodied Transmedia and Paratextual-Spatio Play : Consuming, Collecting and Costuming Theme Park Merchandise -- |t 8. Replacing and Remembering Rides : Ontological Security, Authenticity and Online Memorialization -- |t 9. Conclusion: Ways Forward for Theme Park and Fan Studies -- |t Index |
520 | |a This book argues that serious study of theme parks and their adult fans has much to tell us about contemporary transmediality and convergence, themed and immersive spaces, and audience relationships with places of meaning. Considering the duopoly of Disney and Universal in Orlando, the book explores a range of theme park experiences including planning trips, meeting characters, eating and drinking, engaging in practices such as cosplay and re-enactment, and memorializing lost attractions. Highlighting key themes such as immersion, materiality, cultural distinctions, and self-identity, the book argues that theme parks are a crucial site for the exploration of transmediality and the development of paratexts. Proposing the key concepts of spatial transmedia and haptic fandom, the book offers analysis of the intersections between fandom, media texts, and merchandise, as well as fans' own affective and physical responses to visiting the parks. | ||
546 | |a In English. | ||
650 | 0 | |a Amusement parks |x Social aspects. | |
650 | 0 | |a Amusement parks |z United States. | |
650 | 7 | |a Media studies. |2 bicssc | |
650 | 7 | |a Sociology: sport and leisure. |2 bicssc | |
650 | 7 | |a TRAVEL |x Amusement & Theme Parks. |2 bisacsh | |
650 | 7 | |a Amusement parks |2 fast | |
650 | 7 | |a Amusement parks |x Social aspects |2 fast | |
651 | 7 | |a United States |2 fast |1 https://id.oclc.org/worldcat/entity/E39PBJtxgQXMWqmjMjjwXRHgrq | |
653 | |a Fandom, theme parks, transmediality, participatory culture, place. | ||
776 | 0 | 8 | |i Print version: |a Williams, Rebecca. |t Theme Park Fandom : Spatial Transmedia, Materiality and Participatory Cultures. |d Amsterdam : Amsterdam University Press, ©2020 |
830 | 0 | |a Transmedia (Amsterdam, Netherlands) |0 http://id.loc.gov/authorities/names/no2017095067 | |
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adam_text | |
any_adam_object | |
author | Williams, Rebecca |
author_facet | Williams, Rebecca |
author_role | aut |
author_sort | Williams, Rebecca |
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building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
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callnumber-raw | GV1851 |
callnumber-search | GV1851 |
callnumber-sort | GV 41851 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Frontmatter -- Table of Contents -- Acknowledgements -- 1. Introduction -- 2. Understanding the Contemporary Theme Park : Theming, Immersion and Fandom -- 3. Fandom, Brandom and Plandom : Haptic Fandom, Anticipatory Labour and Digital Knowledge -- 4. Extending the Haunted Mansion : Spatial Poaching, Participatory Narratives and Retrospective Transmedia -- 5. Of Mice and Minions : 'Ani-embodiment' and 'Metonymic Celebrity' in the Theme Park Character Encounter -- 6. Turkey Legs, Dole Whip and Duff : Consumables, Diegetic Paratexts and 'Cult-Culinary' Objects -- 7. Embodied Transmedia and Paratextual-Spatio Play : Consuming, Collecting and Costuming Theme Park Merchandise -- 8. Replacing and Remembering Rides : Ontological Security, Authenticity and Online Memorialization -- 9. Conclusion: Ways Forward for Theme Park and Fan Studies -- Index |
ctrlnum | (OCoLC)1137817100 |
dewey-full | 791.06 |
dewey-hundreds | 700 - The arts |
dewey-ones | 791 - Public performances |
dewey-raw | 791.06 |
dewey-search | 791.06 |
dewey-sort | 3791.06 |
dewey-tens | 790 - Recreational and performing arts |
format | Electronic eBook |
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spelling | Williams, Rebecca, author. Theme Park Fandom : Spatial Transmedia, Materiality and Participatory Cultures / Rebecca Williams. Amsterdam : Amsterdam University Press, [2020] 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier Transmedia Online resource; title from PDF title page (EBSCO, viewed February 10, 2020). Includes bibliographical references and index. Frontmatter -- Table of Contents -- Acknowledgements -- 1. Introduction -- 2. Understanding the Contemporary Theme Park : Theming, Immersion and Fandom -- 3. Fandom, Brandom and Plandom : Haptic Fandom, Anticipatory Labour and Digital Knowledge -- 4. Extending the Haunted Mansion : Spatial Poaching, Participatory Narratives and Retrospective Transmedia -- 5. Of Mice and Minions : 'Ani-embodiment' and 'Metonymic Celebrity' in the Theme Park Character Encounter -- 6. Turkey Legs, Dole Whip and Duff : Consumables, Diegetic Paratexts and 'Cult-Culinary' Objects -- 7. Embodied Transmedia and Paratextual-Spatio Play : Consuming, Collecting and Costuming Theme Park Merchandise -- 8. Replacing and Remembering Rides : Ontological Security, Authenticity and Online Memorialization -- 9. Conclusion: Ways Forward for Theme Park and Fan Studies -- Index This book argues that serious study of theme parks and their adult fans has much to tell us about contemporary transmediality and convergence, themed and immersive spaces, and audience relationships with places of meaning. Considering the duopoly of Disney and Universal in Orlando, the book explores a range of theme park experiences including planning trips, meeting characters, eating and drinking, engaging in practices such as cosplay and re-enactment, and memorializing lost attractions. Highlighting key themes such as immersion, materiality, cultural distinctions, and self-identity, the book argues that theme parks are a crucial site for the exploration of transmediality and the development of paratexts. Proposing the key concepts of spatial transmedia and haptic fandom, the book offers analysis of the intersections between fandom, media texts, and merchandise, as well as fans' own affective and physical responses to visiting the parks. In English. Amusement parks Social aspects. Amusement parks United States. Media studies. bicssc Sociology: sport and leisure. bicssc TRAVEL Amusement & Theme Parks. bisacsh Amusement parks fast Amusement parks Social aspects fast United States fast https://id.oclc.org/worldcat/entity/E39PBJtxgQXMWqmjMjjwXRHgrq Fandom, theme parks, transmediality, participatory culture, place. Print version: Williams, Rebecca. Theme Park Fandom : Spatial Transmedia, Materiality and Participatory Cultures. Amsterdam : Amsterdam University Press, ©2020 Transmedia (Amsterdam, Netherlands) http://id.loc.gov/authorities/names/no2017095067 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2368029 Volltext |
spellingShingle | Williams, Rebecca Theme Park Fandom : Spatial Transmedia, Materiality and Participatory Cultures / Transmedia (Amsterdam, Netherlands) Frontmatter -- Table of Contents -- Acknowledgements -- 1. Introduction -- 2. Understanding the Contemporary Theme Park : Theming, Immersion and Fandom -- 3. Fandom, Brandom and Plandom : Haptic Fandom, Anticipatory Labour and Digital Knowledge -- 4. Extending the Haunted Mansion : Spatial Poaching, Participatory Narratives and Retrospective Transmedia -- 5. Of Mice and Minions : 'Ani-embodiment' and 'Metonymic Celebrity' in the Theme Park Character Encounter -- 6. Turkey Legs, Dole Whip and Duff : Consumables, Diegetic Paratexts and 'Cult-Culinary' Objects -- 7. Embodied Transmedia and Paratextual-Spatio Play : Consuming, Collecting and Costuming Theme Park Merchandise -- 8. Replacing and Remembering Rides : Ontological Security, Authenticity and Online Memorialization -- 9. Conclusion: Ways Forward for Theme Park and Fan Studies -- Index Amusement parks Social aspects. Amusement parks United States. Media studies. bicssc Sociology: sport and leisure. bicssc TRAVEL Amusement & Theme Parks. bisacsh Amusement parks fast Amusement parks Social aspects fast |
title | Theme Park Fandom : Spatial Transmedia, Materiality and Participatory Cultures / |
title_alt | Frontmatter -- Table of Contents -- Acknowledgements -- 1. Introduction -- 2. Understanding the Contemporary Theme Park : Theming, Immersion and Fandom -- 3. Fandom, Brandom and Plandom : Haptic Fandom, Anticipatory Labour and Digital Knowledge -- 4. Extending the Haunted Mansion : Spatial Poaching, Participatory Narratives and Retrospective Transmedia -- 5. Of Mice and Minions : 'Ani-embodiment' and 'Metonymic Celebrity' in the Theme Park Character Encounter -- 6. Turkey Legs, Dole Whip and Duff : Consumables, Diegetic Paratexts and 'Cult-Culinary' Objects -- 7. Embodied Transmedia and Paratextual-Spatio Play : Consuming, Collecting and Costuming Theme Park Merchandise -- 8. Replacing and Remembering Rides : Ontological Security, Authenticity and Online Memorialization -- 9. Conclusion: Ways Forward for Theme Park and Fan Studies -- Index |
title_auth | Theme Park Fandom : Spatial Transmedia, Materiality and Participatory Cultures / |
title_exact_search | Theme Park Fandom : Spatial Transmedia, Materiality and Participatory Cultures / |
title_full | Theme Park Fandom : Spatial Transmedia, Materiality and Participatory Cultures / Rebecca Williams. |
title_fullStr | Theme Park Fandom : Spatial Transmedia, Materiality and Participatory Cultures / Rebecca Williams. |
title_full_unstemmed | Theme Park Fandom : Spatial Transmedia, Materiality and Participatory Cultures / Rebecca Williams. |
title_short | Theme Park Fandom : |
title_sort | theme park fandom spatial transmedia materiality and participatory cultures |
title_sub | Spatial Transmedia, Materiality and Participatory Cultures / |
topic | Amusement parks Social aspects. Amusement parks United States. Media studies. bicssc Sociology: sport and leisure. bicssc TRAVEL Amusement & Theme Parks. bisacsh Amusement parks fast Amusement parks Social aspects fast |
topic_facet | Amusement parks Social aspects. Amusement parks United States. Media studies. Sociology: sport and leisure. TRAVEL Amusement & Theme Parks. Amusement parks Amusement parks Social aspects United States |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2368029 |
work_keys_str_mv | AT williamsrebecca themeparkfandomspatialtransmediamaterialityandparticipatorycultures |