Virtual world :: creators, residents, and tourists /
The book acquaints the reader with the virtual world, which has become a part of the contemporary entertainment industry, an environment for both professional activity and communication. It discusses the role of computer games in people's lives and the results of computer addiction studies. A s...
Gespeichert in:
Hauptverfasser: | , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Newcastle upon Tyne, UK :
Cambridge Scholars Publishing,
2019.
|
Schlagworte: | |
Online-Zugang: | DE-862 DE-863 |
Zusammenfassung: | The book acquaints the reader with the virtual world, which has become a part of the contemporary entertainment industry, an environment for both professional activity and communication. It discusses the role of computer games in people's lives and the results of computer addiction studies. A separate section is devoted to the theme of Scandinavian mythology, the subjects of which are often present in the virtual world, allowing a comparison to be made between images from ancient myths and legends and their reflection in computer games. |
Beschreibung: | 1 online resource (xii, 241 pages .) |
Bibliographie: | Includes bibliographical references. |
ISBN: | 9781527541153 1527541150 |
Internformat
MARC
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100 | 1 | |a Mezianaya, Kira N., |e author. | |
245 | 1 | 0 | |a Virtual world : |b creators, residents, and tourists / |c Kira N. Mezianaya, Konstantin M. Karaneuski, and Konstantin D. Yashin. |
264 | 1 | |a Newcastle upon Tyne, UK : |b Cambridge Scholars Publishing, |c 2019. | |
264 | 4 | |c ©2019 | |
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520 | |a The book acquaints the reader with the virtual world, which has become a part of the contemporary entertainment industry, an environment for both professional activity and communication. It discusses the role of computer games in people's lives and the results of computer addiction studies. A separate section is devoted to the theme of Scandinavian mythology, the subjects of which are often present in the virtual world, allowing a comparison to be made between images from ancient myths and legends and their reflection in computer games. | ||
504 | |a Includes bibliographical references. | ||
505 | 0 | |a Virtualization process drivers -- Gamer's dreams and anticipation of happiness -- Battle with virtual life -- The realm of virtual life. | |
588 | 0 | |a Print version record. | |
650 | 0 | |a Virtual reality |x Psychological aspects. | |
650 | 0 | |a Video games |x Psychological aspects. | |
650 | 0 | |a Video game addiction. |0 http://id.loc.gov/authorities/subjects/sh2009002807 | |
650 | 0 | |a Video gamers |x Psychology. | |
650 | 0 | |a Mythology, Norse |x Psychological aspects. | |
650 | 6 | |a Réalité virtuelle |x Aspect psychologique. | |
650 | 6 | |a Jeux vidéo |x Aspect psychologique. | |
650 | 6 | |a Jeux vidéo |x Comportement compulsif. | |
650 | 6 | |a Joueurs de jeux vidéo |x Psychologie. | |
650 | 6 | |a Mythologie nordique |x Aspect psychologique. | |
650 | 7 | |a Video games |x Psychological aspects |2 fast | |
650 | 7 | |a Video game addiction |2 fast | |
700 | 1 | |a Karaneuski, Konstantin M., |e author. | |
700 | 1 | |a Yashin, Konstantin D., |e author. | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-on1136690220 |
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adam_text | |
any_adam_object | |
author | Mezianaya, Kira N. Karaneuski, Konstantin M. Yashin, Konstantin D. |
author_facet | Mezianaya, Kira N. Karaneuski, Konstantin M. Yashin, Konstantin D. |
author_role | aut aut aut |
author_sort | Mezianaya, Kira N. |
author_variant | k n m kn knm k m k km kmk k d y kd kdy |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.P79 M49 2019 |
callnumber-search | GV1469.34.P79 M49 2019 |
callnumber-sort | GV 41469.34 P79 M49 42019 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Virtualization process drivers -- Gamer's dreams and anticipation of happiness -- Battle with virtual life -- The realm of virtual life. |
ctrlnum | (OCoLC)1136690220 |
dewey-full | 306.487 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 306 - Culture and institutions |
dewey-raw | 306.487 |
dewey-search | 306.487 |
dewey-sort | 3306.487 |
dewey-tens | 300 - Social sciences |
discipline | Soziologie |
format | Electronic eBook |
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id | ZDB-4-EBA-on1136690220 |
illustrated | Not Illustrated |
indexdate | 2025-04-11T08:47:10Z |
institution | BVB |
isbn | 9781527541153 1527541150 |
language | English |
oclc_num | 1136690220 |
open_access_boolean | |
owner | MAIN DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
owner_facet | MAIN DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
physical | 1 online resource (xii, 241 pages .) |
psigel | ZDB-4-EBA FWS_PDA_EBA ZDB-4-EBA |
publishDate | 2019 |
publishDateSearch | 2019 |
publishDateSort | 2019 |
publisher | Cambridge Scholars Publishing, |
record_format | marc |
spelling | Mezianaya, Kira N., author. Virtual world : creators, residents, and tourists / Kira N. Mezianaya, Konstantin M. Karaneuski, and Konstantin D. Yashin. Newcastle upon Tyne, UK : Cambridge Scholars Publishing, 2019. ©2019 1 online resource (xii, 241 pages .) text txt rdacontent computer c rdamedia online resource cr rdacarrier The book acquaints the reader with the virtual world, which has become a part of the contemporary entertainment industry, an environment for both professional activity and communication. It discusses the role of computer games in people's lives and the results of computer addiction studies. A separate section is devoted to the theme of Scandinavian mythology, the subjects of which are often present in the virtual world, allowing a comparison to be made between images from ancient myths and legends and their reflection in computer games. Includes bibliographical references. Virtualization process drivers -- Gamer's dreams and anticipation of happiness -- Battle with virtual life -- The realm of virtual life. Print version record. Virtual reality Psychological aspects. Video games Psychological aspects. Video game addiction. http://id.loc.gov/authorities/subjects/sh2009002807 Video gamers Psychology. Mythology, Norse Psychological aspects. Réalité virtuelle Aspect psychologique. Jeux vidéo Aspect psychologique. Jeux vidéo Comportement compulsif. Joueurs de jeux vidéo Psychologie. Mythologie nordique Aspect psychologique. Video games Psychological aspects fast Video game addiction fast Karaneuski, Konstantin M., author. Yashin, Konstantin D., author. Print version: Mezianaya, Kira N. Virtual world. Newcastle upon Tyne, UK : Cambridge Scholars Publishing, 2019 1527538974 (OCoLC)1119474398 |
spellingShingle | Mezianaya, Kira N. Karaneuski, Konstantin M. Yashin, Konstantin D. Virtual world : creators, residents, and tourists / Virtualization process drivers -- Gamer's dreams and anticipation of happiness -- Battle with virtual life -- The realm of virtual life. Virtual reality Psychological aspects. Video games Psychological aspects. Video game addiction. http://id.loc.gov/authorities/subjects/sh2009002807 Video gamers Psychology. Mythology, Norse Psychological aspects. Réalité virtuelle Aspect psychologique. Jeux vidéo Aspect psychologique. Jeux vidéo Comportement compulsif. Joueurs de jeux vidéo Psychologie. Mythologie nordique Aspect psychologique. Video games Psychological aspects fast Video game addiction fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh2009002807 |
title | Virtual world : creators, residents, and tourists / |
title_auth | Virtual world : creators, residents, and tourists / |
title_exact_search | Virtual world : creators, residents, and tourists / |
title_full | Virtual world : creators, residents, and tourists / Kira N. Mezianaya, Konstantin M. Karaneuski, and Konstantin D. Yashin. |
title_fullStr | Virtual world : creators, residents, and tourists / Kira N. Mezianaya, Konstantin M. Karaneuski, and Konstantin D. Yashin. |
title_full_unstemmed | Virtual world : creators, residents, and tourists / Kira N. Mezianaya, Konstantin M. Karaneuski, and Konstantin D. Yashin. |
title_short | Virtual world : |
title_sort | virtual world creators residents and tourists |
title_sub | creators, residents, and tourists / |
topic | Virtual reality Psychological aspects. Video games Psychological aspects. Video game addiction. http://id.loc.gov/authorities/subjects/sh2009002807 Video gamers Psychology. Mythology, Norse Psychological aspects. Réalité virtuelle Aspect psychologique. Jeux vidéo Aspect psychologique. Jeux vidéo Comportement compulsif. Joueurs de jeux vidéo Psychologie. Mythologie nordique Aspect psychologique. Video games Psychological aspects fast Video game addiction fast |
topic_facet | Virtual reality Psychological aspects. Video games Psychological aspects. Video game addiction. Video gamers Psychology. Mythology, Norse Psychological aspects. Réalité virtuelle Aspect psychologique. Jeux vidéo Aspect psychologique. Jeux vidéo Comportement compulsif. Joueurs de jeux vidéo Psychologie. Mythologie nordique Aspect psychologique. Video games Psychological aspects Video game addiction |
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