Enterprise Augmented Reality Projects :: Build Real-World, Large-scale AR Solutions for Various Industries.
This practical guide helps you learn all the aspects of developing AR apps across 6 enterprise sectors (manufacturing, training, retail, marketing, automation, and tourism). By building projects, you will explore the capabilities of commercial AR frameworks such as ARKit, ARCore, and Vuforia, alone...
Gespeichert in:
1. Verfasser: | |
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Weitere Verfasser: | |
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham :
Packt Publishing, Limited,
2019.
|
Schlagworte: | |
Online-Zugang: | DE-862 DE-863 |
Zusammenfassung: | This practical guide helps you learn all the aspects of developing AR apps across 6 enterprise sectors (manufacturing, training, retail, marketing, automation, and tourism). By building projects, you will explore the capabilities of commercial AR frameworks such as ARKit, ARCore, and Vuforia, alone or with Unity in building enterprise AR solutions. |
Beschreibung: | Enabling ARCore in Vuforia |
Beschreibung: | 1 online resource (380 pages) |
ISBN: | 1789803152 9781789803150 |
Internformat
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100 | 1 | |a Benito, Jorge R. López. | |
245 | 1 | 0 | |a Enterprise Augmented Reality Projects : |b Build Real-World, Large-scale AR Solutions for Various Industries. |
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505 | 0 | |a Cover -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Acknowledgments -- Table of Contents -- Preface -- Chapter 1: Introduction to AR and How It Fits the Enterprise -- Understanding AR -- Short history -- the beginnings of a new reality -- The magic behind AR -- Working with AR -- ARToolKit -- the first AR library -- Introduction to the AR SDKs -- Vuforia -- EasyAR -- ARCore -- ARKit -- Using AR in enterprise -- Using AR in industry 4.0 -- Smart assistance -- Virtual prototyping -- Logistics and warehouse management -- Digital Twins | |
505 | 8 | |a Using AR in other enterprise areas -- AR for manufacturing -- AR for training -- AR for marketing -- AR for retail -- AR for automation -- AR for tourism -- Summary -- Chapter 2: Introduction to Unity for AR Development -- Technical requirements -- Introducing Unity -- Preparing your system for Unity -- Installing Java Development Kit (JDK) -- Installing Unity -- Understanding the Unity interface -- The Toolbar -- The Scene view -- The Hierarchy window -- The Inspector window -- The Project window -- The Game view -- The Asset Store window -- The Console window -- Changing the layout | |
505 | 8 | |a Unity's main elements -- Assets -- GameObjects -- Components -- Prefabs -- Scripts -- Scripting -- first example in C# -- Summary -- Chapter 3: AR for Manufacturing with ARCore -- Technical requirements -- Using AR for manufacturing -- Exploring ARCore -- Creating a prototype AR viewer -- Installing the Java Development Kit (JDK) -- Installing Android Studio -- Creating the application -- Enabling ARCore -- Adding Sceneform to the project -- Adding 3D models to the project -- Forming the AR scene -- Improving the basic app -- Summary -- Further reading | |
505 | 8 | |a Chapter 4: AR for Training with WebAR and Augmented Class! -- Technical requirements -- Using AR for training -- Exploring WebAR with Google Web Component -- Working with 3D models -- Creating a simple web page -- Coding with Glitch -- Coding the style sheet -- Coding the index.html page -- Adding the Component to our page -- Visualizing the 3D models in AR -- Exploring Augmented Class! -- Preparing the material -- Creating a simple project -- Adding user interaction -- Creating interaction between markers -- Sharing the project -- What's next? -- Summary | |
505 | 8 | |a Chapter 5: AR for Marketing with EasyAR -- Technical requirements -- Using AR for marketing -- Understanding EasyAR -- Building image-based AR -- Understanding our AR scene -- Preparing the target -- Obtaining the key -- Testing the scene -- Troubleshooting -- Building the app -- Working with custom 3D models -- Creating an AR catalog -- Modifying the AR scene -- Creating the controller script -- Creating the interface -- Summary -- Chapter 6: AR for Retail with Vuforia -- Technical requirements -- Using AR for retail -- Exploring Vuforia -- AR on the go -- using Ground Plane | |
500 | |a Enabling ARCore in Vuforia | ||
520 | |a This practical guide helps you learn all the aspects of developing AR apps across 6 enterprise sectors (manufacturing, training, retail, marketing, automation, and tourism). By building projects, you will explore the capabilities of commercial AR frameworks such as ARKit, ARCore, and Vuforia, alone or with Unity in building enterprise AR solutions. | ||
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author | Benito, Jorge R. López |
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contents | Cover -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Acknowledgments -- Table of Contents -- Preface -- Chapter 1: Introduction to AR and How It Fits the Enterprise -- Understanding AR -- Short history -- the beginnings of a new reality -- The magic behind AR -- Working with AR -- ARToolKit -- the first AR library -- Introduction to the AR SDKs -- Vuforia -- EasyAR -- ARCore -- ARKit -- Using AR in enterprise -- Using AR in industry 4.0 -- Smart assistance -- Virtual prototyping -- Logistics and warehouse management -- Digital Twins Using AR in other enterprise areas -- AR for manufacturing -- AR for training -- AR for marketing -- AR for retail -- AR for automation -- AR for tourism -- Summary -- Chapter 2: Introduction to Unity for AR Development -- Technical requirements -- Introducing Unity -- Preparing your system for Unity -- Installing Java Development Kit (JDK) -- Installing Unity -- Understanding the Unity interface -- The Toolbar -- The Scene view -- The Hierarchy window -- The Inspector window -- The Project window -- The Game view -- The Asset Store window -- The Console window -- Changing the layout Unity's main elements -- Assets -- GameObjects -- Components -- Prefabs -- Scripts -- Scripting -- first example in C# -- Summary -- Chapter 3: AR for Manufacturing with ARCore -- Technical requirements -- Using AR for manufacturing -- Exploring ARCore -- Creating a prototype AR viewer -- Installing the Java Development Kit (JDK) -- Installing Android Studio -- Creating the application -- Enabling ARCore -- Adding Sceneform to the project -- Adding 3D models to the project -- Forming the AR scene -- Improving the basic app -- Summary -- Further reading Chapter 4: AR for Training with WebAR and Augmented Class! -- Technical requirements -- Using AR for training -- Exploring WebAR with Google Web Component -- Working with 3D models -- Creating a simple web page -- Coding with Glitch -- Coding the style sheet -- Coding the index.html page -- Adding the Component to our page -- Visualizing the 3D models in AR -- Exploring Augmented Class! -- Preparing the material -- Creating a simple project -- Adding user interaction -- Creating interaction between markers -- Sharing the project -- What's next? -- Summary Chapter 5: AR for Marketing with EasyAR -- Technical requirements -- Using AR for marketing -- Understanding EasyAR -- Building image-based AR -- Understanding our AR scene -- Preparing the target -- Obtaining the key -- Testing the scene -- Troubleshooting -- Building the app -- Working with custom 3D models -- Creating an AR catalog -- Modifying the AR scene -- Creating the controller script -- Creating the interface -- Summary -- Chapter 6: AR for Retail with Vuforia -- Technical requirements -- Using AR for retail -- Exploring Vuforia -- AR on the go -- using Ground Plane |
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spelling | Benito, Jorge R. López. Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries. Birmingham : Packt Publishing, Limited, 2019. 1 online resource (380 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Print version record. Cover -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Acknowledgments -- Table of Contents -- Preface -- Chapter 1: Introduction to AR and How It Fits the Enterprise -- Understanding AR -- Short history -- the beginnings of a new reality -- The magic behind AR -- Working with AR -- ARToolKit -- the first AR library -- Introduction to the AR SDKs -- Vuforia -- EasyAR -- ARCore -- ARKit -- Using AR in enterprise -- Using AR in industry 4.0 -- Smart assistance -- Virtual prototyping -- Logistics and warehouse management -- Digital Twins Using AR in other enterprise areas -- AR for manufacturing -- AR for training -- AR for marketing -- AR for retail -- AR for automation -- AR for tourism -- Summary -- Chapter 2: Introduction to Unity for AR Development -- Technical requirements -- Introducing Unity -- Preparing your system for Unity -- Installing Java Development Kit (JDK) -- Installing Unity -- Understanding the Unity interface -- The Toolbar -- The Scene view -- The Hierarchy window -- The Inspector window -- The Project window -- The Game view -- The Asset Store window -- The Console window -- Changing the layout Unity's main elements -- Assets -- GameObjects -- Components -- Prefabs -- Scripts -- Scripting -- first example in C# -- Summary -- Chapter 3: AR for Manufacturing with ARCore -- Technical requirements -- Using AR for manufacturing -- Exploring ARCore -- Creating a prototype AR viewer -- Installing the Java Development Kit (JDK) -- Installing Android Studio -- Creating the application -- Enabling ARCore -- Adding Sceneform to the project -- Adding 3D models to the project -- Forming the AR scene -- Improving the basic app -- Summary -- Further reading Chapter 4: AR for Training with WebAR and Augmented Class! -- Technical requirements -- Using AR for training -- Exploring WebAR with Google Web Component -- Working with 3D models -- Creating a simple web page -- Coding with Glitch -- Coding the style sheet -- Coding the index.html page -- Adding the Component to our page -- Visualizing the 3D models in AR -- Exploring Augmented Class! -- Preparing the material -- Creating a simple project -- Adding user interaction -- Creating interaction between markers -- Sharing the project -- What's next? -- Summary Chapter 5: AR for Marketing with EasyAR -- Technical requirements -- Using AR for marketing -- Understanding EasyAR -- Building image-based AR -- Understanding our AR scene -- Preparing the target -- Obtaining the key -- Testing the scene -- Troubleshooting -- Building the app -- Working with custom 3D models -- Creating an AR catalog -- Modifying the AR scene -- Creating the controller script -- Creating the interface -- Summary -- Chapter 6: AR for Retail with Vuforia -- Technical requirements -- Using AR for retail -- Exploring Vuforia -- AR on the go -- using Ground Plane Enabling ARCore in Vuforia This practical guide helps you learn all the aspects of developing AR apps across 6 enterprise sectors (manufacturing, training, retail, marketing, automation, and tourism). By building projects, you will explore the capabilities of commercial AR frameworks such as ARKit, ARCore, and Vuforia, alone or with Unity in building enterprise AR solutions. Augmented reality. http://id.loc.gov/authorities/subjects/sh2006020069 Industrial engineering. http://id.loc.gov/authorities/subjects/sh85065864 Réalité augmentée. Génie industriel. augmented reality. aat industrial engineering. aat Graphical & digital media applications. bicssc Enterprise software. bicssc Computers Interactive & Multimedia. bisacsh Computers Digital Media Graphics Applications. bisacsh Computers Enterprise Applications General. bisacsh Augmented reality fast Industrial engineering fast González, Enara Artetxe. Print version: Benito, Jorge R. López. Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries. Birmingham : Packt Publishing, Limited, ©2019 9781789807400 |
spellingShingle | Benito, Jorge R. López Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries. Cover -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Acknowledgments -- Table of Contents -- Preface -- Chapter 1: Introduction to AR and How It Fits the Enterprise -- Understanding AR -- Short history -- the beginnings of a new reality -- The magic behind AR -- Working with AR -- ARToolKit -- the first AR library -- Introduction to the AR SDKs -- Vuforia -- EasyAR -- ARCore -- ARKit -- Using AR in enterprise -- Using AR in industry 4.0 -- Smart assistance -- Virtual prototyping -- Logistics and warehouse management -- Digital Twins Using AR in other enterprise areas -- AR for manufacturing -- AR for training -- AR for marketing -- AR for retail -- AR for automation -- AR for tourism -- Summary -- Chapter 2: Introduction to Unity for AR Development -- Technical requirements -- Introducing Unity -- Preparing your system for Unity -- Installing Java Development Kit (JDK) -- Installing Unity -- Understanding the Unity interface -- The Toolbar -- The Scene view -- The Hierarchy window -- The Inspector window -- The Project window -- The Game view -- The Asset Store window -- The Console window -- Changing the layout Unity's main elements -- Assets -- GameObjects -- Components -- Prefabs -- Scripts -- Scripting -- first example in C# -- Summary -- Chapter 3: AR for Manufacturing with ARCore -- Technical requirements -- Using AR for manufacturing -- Exploring ARCore -- Creating a prototype AR viewer -- Installing the Java Development Kit (JDK) -- Installing Android Studio -- Creating the application -- Enabling ARCore -- Adding Sceneform to the project -- Adding 3D models to the project -- Forming the AR scene -- Improving the basic app -- Summary -- Further reading Chapter 4: AR for Training with WebAR and Augmented Class! -- Technical requirements -- Using AR for training -- Exploring WebAR with Google Web Component -- Working with 3D models -- Creating a simple web page -- Coding with Glitch -- Coding the style sheet -- Coding the index.html page -- Adding the Component to our page -- Visualizing the 3D models in AR -- Exploring Augmented Class! -- Preparing the material -- Creating a simple project -- Adding user interaction -- Creating interaction between markers -- Sharing the project -- What's next? -- Summary Chapter 5: AR for Marketing with EasyAR -- Technical requirements -- Using AR for marketing -- Understanding EasyAR -- Building image-based AR -- Understanding our AR scene -- Preparing the target -- Obtaining the key -- Testing the scene -- Troubleshooting -- Building the app -- Working with custom 3D models -- Creating an AR catalog -- Modifying the AR scene -- Creating the controller script -- Creating the interface -- Summary -- Chapter 6: AR for Retail with Vuforia -- Technical requirements -- Using AR for retail -- Exploring Vuforia -- AR on the go -- using Ground Plane Augmented reality. http://id.loc.gov/authorities/subjects/sh2006020069 Industrial engineering. http://id.loc.gov/authorities/subjects/sh85065864 Réalité augmentée. Génie industriel. augmented reality. aat industrial engineering. aat Graphical & digital media applications. bicssc Enterprise software. bicssc Computers Interactive & Multimedia. bisacsh Computers Digital Media Graphics Applications. bisacsh Computers Enterprise Applications General. bisacsh Augmented reality fast Industrial engineering fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh2006020069 http://id.loc.gov/authorities/subjects/sh85065864 |
title | Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries. |
title_auth | Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries. |
title_exact_search | Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries. |
title_full | Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries. |
title_fullStr | Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries. |
title_full_unstemmed | Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries. |
title_short | Enterprise Augmented Reality Projects : |
title_sort | enterprise augmented reality projects build real world large scale ar solutions for various industries |
title_sub | Build Real-World, Large-scale AR Solutions for Various Industries. |
topic | Augmented reality. http://id.loc.gov/authorities/subjects/sh2006020069 Industrial engineering. http://id.loc.gov/authorities/subjects/sh85065864 Réalité augmentée. Génie industriel. augmented reality. aat industrial engineering. aat Graphical & digital media applications. bicssc Enterprise software. bicssc Computers Interactive & Multimedia. bisacsh Computers Digital Media Graphics Applications. bisacsh Computers Enterprise Applications General. bisacsh Augmented reality fast Industrial engineering fast |
topic_facet | Augmented reality. Industrial engineering. Réalité augmentée. Génie industriel. augmented reality. industrial engineering. Graphical & digital media applications. Enterprise software. Computers Interactive & Multimedia. Computers Digital Media Graphics Applications. Computers Enterprise Applications General. Augmented reality Industrial engineering |
work_keys_str_mv | AT benitojorgerlopez enterpriseaugmentedrealityprojectsbuildrealworldlargescalearsolutionsforvariousindustries AT gonzalezenaraartetxe enterpriseaugmentedrealityprojectsbuildrealworldlargescalearsolutionsforvariousindustries |