Unreal Engine virtual reality quick start guide :: design and develop immersive virtual reality experiences with Unreal Engine 4 /
Unreal Engine 4 for virtual reality game design, development, User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets. Key Features Build VR games from scratch with the power of Unreal Engine 4...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK :
Packt Publishing,
2019.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Unreal Engine 4 for virtual reality game design, development, User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets. Key Features Build VR games from scratch with the power of Unreal Engine 4 Learn User Experience design practices to take your VR game to the next level Understand the best practices to creating art for games on HTC Vive, Oculus Rift, and PSVR Book Description With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology. With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4's Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution. By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4. What you will learn Understand how to get started with VR development in Unreal Engine 4 Design and create interaction and locomotion systems from scratch Plan and program a sample game for VR Understand how VR affects user experience and user interfaces Discuss what is needed to create optimized art for VR Test your game with users and prepare for distribution Who this book is for The audience for this book is intermediate or advanced users of Unreal Engine 4 but who have not begun working with VR technology. These users are familiar with the game engine and have an interest in VR technology. They are just beginning to explore the VR features that the game engine has to offer. |
Beschreibung: | 1 online resource (1 volume) : illustrations |
ISBN: | 1789615046 9781789615043 |
Internformat
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650 | 0 | |a Video games |x Programming. |0 http://id.loc.gov/authorities/subjects/sh95003476 | |
650 | 0 | |a Virtual reality. |0 http://id.loc.gov/authorities/subjects/sh92000880 | |
650 | 0 | |a C++ (Computer program language) |0 http://id.loc.gov/authorities/subjects/sh87007505 | |
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spelling | Plowman, Jessica, author. Unreal Engine virtual reality quick start guide : design and develop immersive virtual reality experiences with Unreal Engine 4 / Jessica Plowman. Design and develop immersive virtual reality experiences with Unreal Engine 4 Birmingham, UK : Packt Publishing, 2019. 1 online resource (1 volume) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Online resource; title from title page (Safari, viewed April 10, 2019). Unreal Engine 4 for virtual reality game design, development, User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets. Key Features Build VR games from scratch with the power of Unreal Engine 4 Learn User Experience design practices to take your VR game to the next level Understand the best practices to creating art for games on HTC Vive, Oculus Rift, and PSVR Book Description With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology. With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4's Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution. By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4. What you will learn Understand how to get started with VR development in Unreal Engine 4 Design and create interaction and locomotion systems from scratch Plan and program a sample game for VR Understand how VR affects user experience and user interfaces Discuss what is needed to create optimized art for VR Test your game with users and prepare for distribution Who this book is for The audience for this book is intermediate or advanced users of Unreal Engine 4 but who have not begun working with VR technology. These users are familiar with the game engine and have an interest in VR technology. They are just beginning to explore the VR features that the game engine has to offer. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Virtual reality. http://id.loc.gov/authorities/subjects/sh92000880 C++ (Computer program language) http://id.loc.gov/authorities/subjects/sh87007505 Jeux vidéo Programmation. Réalité virtuelle. C++ (Langage de programmation) virtual reality. aat C++ (Computer program language) fast Video games Programming fast Virtual reality fast has work: Unreal Engine virtual reality quick start guide (Work) https://id.oclc.org/worldcat/entity/E39PCXT9mp643YggBW64KV4gJC https://id.oclc.org/worldcat/ontology/hasWork FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2036724 Volltext |
spellingShingle | Plowman, Jessica Unreal Engine virtual reality quick start guide : design and develop immersive virtual reality experiences with Unreal Engine 4 / Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Virtual reality. http://id.loc.gov/authorities/subjects/sh92000880 C++ (Computer program language) http://id.loc.gov/authorities/subjects/sh87007505 Jeux vidéo Programmation. Réalité virtuelle. C++ (Langage de programmation) virtual reality. aat C++ (Computer program language) fast Video games Programming fast Virtual reality fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh95003476 http://id.loc.gov/authorities/subjects/sh92000880 http://id.loc.gov/authorities/subjects/sh87007505 |
title | Unreal Engine virtual reality quick start guide : design and develop immersive virtual reality experiences with Unreal Engine 4 / |
title_alt | Design and develop immersive virtual reality experiences with Unreal Engine 4 |
title_auth | Unreal Engine virtual reality quick start guide : design and develop immersive virtual reality experiences with Unreal Engine 4 / |
title_exact_search | Unreal Engine virtual reality quick start guide : design and develop immersive virtual reality experiences with Unreal Engine 4 / |
title_full | Unreal Engine virtual reality quick start guide : design and develop immersive virtual reality experiences with Unreal Engine 4 / Jessica Plowman. |
title_fullStr | Unreal Engine virtual reality quick start guide : design and develop immersive virtual reality experiences with Unreal Engine 4 / Jessica Plowman. |
title_full_unstemmed | Unreal Engine virtual reality quick start guide : design and develop immersive virtual reality experiences with Unreal Engine 4 / Jessica Plowman. |
title_short | Unreal Engine virtual reality quick start guide : |
title_sort | unreal engine virtual reality quick start guide design and develop immersive virtual reality experiences with unreal engine 4 |
title_sub | design and develop immersive virtual reality experiences with Unreal Engine 4 / |
topic | Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Virtual reality. http://id.loc.gov/authorities/subjects/sh92000880 C++ (Computer program language) http://id.loc.gov/authorities/subjects/sh87007505 Jeux vidéo Programmation. Réalité virtuelle. C++ (Langage de programmation) virtual reality. aat C++ (Computer program language) fast Video games Programming fast Virtual reality fast |
topic_facet | Video games Programming. Virtual reality. C++ (Computer program language) Jeux vidéo Programmation. Réalité virtuelle. C++ (Langage de programmation) virtual reality. Video games Programming Virtual reality |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2036724 |
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