Forum-based role playing games as digital storytelling /:
"What makes thousands of players come together in role-play through writing, voluntarily typing up novel-length stories, gathering images, sounds, and video clips to weave them into one coherent narrative? Through observing websites and participating in five of them for a year, the author has c...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Jefferson, North Carolina :
McFarland & Company, Incorporated Publishers,
2019.
|
Schriftenreihe: | Studies in gaming.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "What makes thousands of players come together in role-play through writing, voluntarily typing up novel-length stories, gathering images, sounds, and video clips to weave them into one coherent narrative? Through observing websites and participating in five of them for a year, the author has created a pilot study that delves into a subculture of unbounded creativity"-- |
Beschreibung: | Series editor Matthew Wilhelm Kapell -- title page. |
Beschreibung: | 1 online resource (viii, 203 pages) : illustrations |
ISBN: | 1476635269 9781476635262 |
Internformat
MARC
LEADER | 00000cam a2200000Mi 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-on1090499786 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 190323s2019 ncuah o 000 0 eng d | ||
040 | |a EBLCP |b eng |e pn |c EBLCP |d N$T |d UKAHL |d OCLCF |d WAU |d YDX |d OCLCQ |d OCLCO |d OCLCA |d OCLCQ |d OCLCA |d OCLCO |d OCLCL |d OCLCA |d OCLCQ |d OCLCO | ||
019 | |a 1090480694 | ||
020 | |a 1476635269 | ||
020 | |a 9781476635262 |q (electronic bk.) | ||
020 | |z 1476672849 | ||
020 | |z 9781476672847 | ||
035 | |a (OCoLC)1090499786 |z (OCoLC)1090480694 | ||
050 | 4 | |a GV1469.6 | |
072 | 7 | |a GAM |x 009000 |2 bisacsh | |
072 | 7 | |a GAM |x 011000 |2 bisacsh | |
082 | 7 | |a 793.93 |2 23 | |
049 | |a MAIN | ||
100 | 1 | |a Zalka, Csenge Virág, |d 1986- |e author. |1 https://id.oclc.org/worldcat/entity/E39PCjr6WFHCMVYfrPMv7dVHRX | |
245 | 1 | 0 | |a Forum-based role playing games as digital storytelling / |c Csenge Virág Zalka. |
260 | |a Jefferson, North Carolina : |b McFarland & Company, Incorporated Publishers, |c 2019. | ||
300 | |a 1 online resource (viii, 203 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Studies in Gaming | |
500 | |a Series editor Matthew Wilhelm Kapell -- title page. | ||
588 | 0 | |a Print version record. | |
505 | 0 | |a Cover; Acknowledgments; Table of Contents; Preface; Introduction: "Do you want to thread?"; One-Stories at the Crossroads: Theorizing Forum Games; The Theory of Play and the Theory of Interactivity; Forum Games as Narratives; Play Versus Narrative; Fandom and Fan Fiction; Between pages 40 and 41 are 4 color plates containing 4 photographs; TWO-Thread by Thread: Shaping Language and Narrative in Forum Games; Improvisation and Collaboration; Regulating Language and Narrative; Regulating Language and Narrative Through Player Behavior; Between You and Me: A Case Study of Consent | |
505 | 8 | |a Developing Language and Writing SkillsTrends in Activity and Popularity; From Language to Multimodality; Three-Beyond Words: Multimodality in Forum-Based Role-Playing; Images-The Visual Mode; Music and Sound-The Aural Mode; Movement-The Gestural Mode; Layout-The Spatial Mode; Numbers and Coding-The Numeric Mode; Time-The Temporal Mode; The Case Study of the Mad Hatter: Representing Characters Through Multimodal Posts; Conclusion; FOUR-From Classroom to Big Screen: The Possibilities of Forum Gaming; Forum RPGs as a Distinct Gaming Style; "But is it really storytelling?" | |
505 | 8 | |a Forum Games and the Composition ClassroomForum Games and Language Education; Forum Games in Transmedia Storytelling Projects; Appendix A: Site Sample; Appendix B: Coding Criteria; Appendix C: Glossary of Terms; Works Cited; Index | |
520 | |a "What makes thousands of players come together in role-play through writing, voluntarily typing up novel-length stories, gathering images, sounds, and video clips to weave them into one coherent narrative? Through observing websites and participating in five of them for a year, the author has created a pilot study that delves into a subculture of unbounded creativity"-- |c Provided by publisher. | ||
650 | 0 | |a Fantasy games. |0 http://id.loc.gov/authorities/subjects/sh85047162 | |
650 | 0 | |a Role playing. |0 http://id.loc.gov/authorities/subjects/sh85114860 | |
650 | 0 | |a Video games. |0 http://id.loc.gov/authorities/subjects/sh85143202 | |
650 | 0 | |a Digital storytelling. |0 http://id.loc.gov/authorities/subjects/sh2007010788 | |
650 | 2 | |a Role Playing |0 https://id.nlm.nih.gov/mesh/D012381 | |
650 | 6 | |a Jeu de rôle. | |
650 | 6 | |a Jeux vidéo. | |
650 | 6 | |a Récits numériques. | |
650 | 7 | |a GAMES |x Reference. |2 bisacsh | |
650 | 7 | |a GAMES |x Travel Games. |2 bisacsh | |
650 | 7 | |a Digital storytelling |2 fast | |
650 | 7 | |a Fantasy games |2 fast | |
650 | 7 | |a Internet games |2 fast | |
650 | 7 | |a Role playing |2 fast | |
776 | 0 | 8 | |i Print version: |a Zalka, Csenge Virág. |t Forum-Based Role Playing Games As Digital Storytelling. |d Jefferson : McFarland & Company, Incorporated Publishers, ©2019 |z 9781476672847 |
830 | 0 | |a Studies in gaming. |0 http://id.loc.gov/authorities/names/no2018021036 | |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2084051 |3 Volltext |
938 | |a Askews and Holts Library Services |b ASKH |n AH36073606 | ||
938 | |a ProQuest Ebook Central |b EBLB |n EBL5732989 | ||
938 | |a EBSCOhost |b EBSC |n 2084051 | ||
938 | |a YBP Library Services |b YANK |n 16124822 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-on1090499786 |
---|---|
_version_ | 1816882488044158976 |
adam_text | |
any_adam_object | |
author | Zalka, Csenge Virág, 1986- |
author_facet | Zalka, Csenge Virág, 1986- |
author_role | aut |
author_sort | Zalka, Csenge Virág, 1986- |
author_variant | c v z cv cvz |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.6 |
callnumber-search | GV1469.6 |
callnumber-sort | GV 41469.6 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Cover; Acknowledgments; Table of Contents; Preface; Introduction: "Do you want to thread?"; One-Stories at the Crossroads: Theorizing Forum Games; The Theory of Play and the Theory of Interactivity; Forum Games as Narratives; Play Versus Narrative; Fandom and Fan Fiction; Between pages 40 and 41 are 4 color plates containing 4 photographs; TWO-Thread by Thread: Shaping Language and Narrative in Forum Games; Improvisation and Collaboration; Regulating Language and Narrative; Regulating Language and Narrative Through Player Behavior; Between You and Me: A Case Study of Consent Developing Language and Writing SkillsTrends in Activity and Popularity; From Language to Multimodality; Three-Beyond Words: Multimodality in Forum-Based Role-Playing; Images-The Visual Mode; Music and Sound-The Aural Mode; Movement-The Gestural Mode; Layout-The Spatial Mode; Numbers and Coding-The Numeric Mode; Time-The Temporal Mode; The Case Study of the Mad Hatter: Representing Characters Through Multimodal Posts; Conclusion; FOUR-From Classroom to Big Screen: The Possibilities of Forum Gaming; Forum RPGs as a Distinct Gaming Style; "But is it really storytelling?" Forum Games and the Composition ClassroomForum Games and Language Education; Forum Games in Transmedia Storytelling Projects; Appendix A: Site Sample; Appendix B: Coding Criteria; Appendix C: Glossary of Terms; Works Cited; Index |
ctrlnum | (OCoLC)1090499786 |
dewey-full | 793.93 |
dewey-hundreds | 700 - The arts |
dewey-ones | 793 - Indoor games and amusements |
dewey-raw | 793.93 |
dewey-search | 793.93 |
dewey-sort | 3793.93 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04562cam a2200673Mi 4500</leader><controlfield tag="001">ZDB-4-EBA-on1090499786</controlfield><controlfield tag="003">OCoLC</controlfield><controlfield tag="005">20241004212047.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr cnu---unuuu</controlfield><controlfield tag="008">190323s2019 ncuah o 000 0 eng d</controlfield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">EBLCP</subfield><subfield code="b">eng</subfield><subfield code="e">pn</subfield><subfield code="c">EBLCP</subfield><subfield code="d">N$T</subfield><subfield code="d">UKAHL</subfield><subfield code="d">OCLCF</subfield><subfield code="d">WAU</subfield><subfield code="d">YDX</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCA</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCA</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCL</subfield><subfield code="d">OCLCA</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">1090480694</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1476635269</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781476635262</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">1476672849</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781476672847</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1090499786</subfield><subfield code="z">(OCoLC)1090480694</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">GV1469.6</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">GAM</subfield><subfield code="x">009000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">GAM</subfield><subfield code="x">011000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">793.93</subfield><subfield code="2">23</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">MAIN</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Zalka, Csenge Virág,</subfield><subfield code="d">1986-</subfield><subfield code="e">author.</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PCjr6WFHCMVYfrPMv7dVHRX</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Forum-based role playing games as digital storytelling /</subfield><subfield code="c">Csenge Virág Zalka.</subfield></datafield><datafield tag="260" ind1=" " ind2=" "><subfield code="a">Jefferson, North Carolina :</subfield><subfield code="b">McFarland & Company, Incorporated Publishers,</subfield><subfield code="c">2019.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (viii, 203 pages) :</subfield><subfield code="b">illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Studies in Gaming</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Series editor Matthew Wilhelm Kapell -- title page.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Print version record.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Cover; Acknowledgments; Table of Contents; Preface; Introduction: "Do you want to thread?"; One-Stories at the Crossroads: Theorizing Forum Games; The Theory of Play and the Theory of Interactivity; Forum Games as Narratives; Play Versus Narrative; Fandom and Fan Fiction; Between pages 40 and 41 are 4 color plates containing 4 photographs; TWO-Thread by Thread: Shaping Language and Narrative in Forum Games; Improvisation and Collaboration; Regulating Language and Narrative; Regulating Language and Narrative Through Player Behavior; Between You and Me: A Case Study of Consent</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Developing Language and Writing SkillsTrends in Activity and Popularity; From Language to Multimodality; Three-Beyond Words: Multimodality in Forum-Based Role-Playing; Images-The Visual Mode; Music and Sound-The Aural Mode; Movement-The Gestural Mode; Layout-The Spatial Mode; Numbers and Coding-The Numeric Mode; Time-The Temporal Mode; The Case Study of the Mad Hatter: Representing Characters Through Multimodal Posts; Conclusion; FOUR-From Classroom to Big Screen: The Possibilities of Forum Gaming; Forum RPGs as a Distinct Gaming Style; "But is it really storytelling?"</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Forum Games and the Composition ClassroomForum Games and Language Education; Forum Games in Transmedia Storytelling Projects; Appendix A: Site Sample; Appendix B: Coding Criteria; Appendix C: Glossary of Terms; Works Cited; Index</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">"What makes thousands of players come together in role-play through writing, voluntarily typing up novel-length stories, gathering images, sounds, and video clips to weave them into one coherent narrative? Through observing websites and participating in five of them for a year, the author has created a pilot study that delves into a subculture of unbounded creativity"--</subfield><subfield code="c">Provided by publisher.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Fantasy games.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh85047162</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Role playing.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh85114860</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh85143202</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Digital storytelling.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh2007010788</subfield></datafield><datafield tag="650" ind1=" " ind2="2"><subfield code="a">Role Playing</subfield><subfield code="0">https://id.nlm.nih.gov/mesh/D012381</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeu de rôle.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux vidéo.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Récits numériques.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES</subfield><subfield code="x">Reference.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES</subfield><subfield code="x">Travel Games.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Digital storytelling</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Fantasy games</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Internet games</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Role playing</subfield><subfield code="2">fast</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">Zalka, Csenge Virág.</subfield><subfield code="t">Forum-Based Role Playing Games As Digital Storytelling.</subfield><subfield code="d">Jefferson : McFarland & Company, Incorporated Publishers, ©2019</subfield><subfield code="z">9781476672847</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Studies in gaming.</subfield><subfield code="0">http://id.loc.gov/authorities/names/no2018021036</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">FWS01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2084051</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Askews and Holts Library Services</subfield><subfield code="b">ASKH</subfield><subfield code="n">AH36073606</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ProQuest Ebook Central</subfield><subfield code="b">EBLB</subfield><subfield code="n">EBL5732989</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBSCOhost</subfield><subfield code="b">EBSC</subfield><subfield code="n">2084051</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">16124822</subfield></datafield><datafield tag="994" ind1=" " ind2=" "><subfield code="a">92</subfield><subfield code="b">GEBAY</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
id | ZDB-4-EBA-on1090499786 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:29:24Z |
institution | BVB |
isbn | 1476635269 9781476635262 |
language | English |
oclc_num | 1090499786 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (viii, 203 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2019 |
publishDateSearch | 2019 |
publishDateSort | 2019 |
publisher | McFarland & Company, Incorporated Publishers, |
record_format | marc |
series | Studies in gaming. |
series2 | Studies in Gaming |
spelling | Zalka, Csenge Virág, 1986- author. https://id.oclc.org/worldcat/entity/E39PCjr6WFHCMVYfrPMv7dVHRX Forum-based role playing games as digital storytelling / Csenge Virág Zalka. Jefferson, North Carolina : McFarland & Company, Incorporated Publishers, 2019. 1 online resource (viii, 203 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Studies in Gaming Series editor Matthew Wilhelm Kapell -- title page. Print version record. Cover; Acknowledgments; Table of Contents; Preface; Introduction: "Do you want to thread?"; One-Stories at the Crossroads: Theorizing Forum Games; The Theory of Play and the Theory of Interactivity; Forum Games as Narratives; Play Versus Narrative; Fandom and Fan Fiction; Between pages 40 and 41 are 4 color plates containing 4 photographs; TWO-Thread by Thread: Shaping Language and Narrative in Forum Games; Improvisation and Collaboration; Regulating Language and Narrative; Regulating Language and Narrative Through Player Behavior; Between You and Me: A Case Study of Consent Developing Language and Writing SkillsTrends in Activity and Popularity; From Language to Multimodality; Three-Beyond Words: Multimodality in Forum-Based Role-Playing; Images-The Visual Mode; Music and Sound-The Aural Mode; Movement-The Gestural Mode; Layout-The Spatial Mode; Numbers and Coding-The Numeric Mode; Time-The Temporal Mode; The Case Study of the Mad Hatter: Representing Characters Through Multimodal Posts; Conclusion; FOUR-From Classroom to Big Screen: The Possibilities of Forum Gaming; Forum RPGs as a Distinct Gaming Style; "But is it really storytelling?" Forum Games and the Composition ClassroomForum Games and Language Education; Forum Games in Transmedia Storytelling Projects; Appendix A: Site Sample; Appendix B: Coding Criteria; Appendix C: Glossary of Terms; Works Cited; Index "What makes thousands of players come together in role-play through writing, voluntarily typing up novel-length stories, gathering images, sounds, and video clips to weave them into one coherent narrative? Through observing websites and participating in five of them for a year, the author has created a pilot study that delves into a subculture of unbounded creativity"-- Provided by publisher. Fantasy games. http://id.loc.gov/authorities/subjects/sh85047162 Role playing. http://id.loc.gov/authorities/subjects/sh85114860 Video games. http://id.loc.gov/authorities/subjects/sh85143202 Digital storytelling. http://id.loc.gov/authorities/subjects/sh2007010788 Role Playing https://id.nlm.nih.gov/mesh/D012381 Jeu de rôle. Jeux vidéo. Récits numériques. GAMES Reference. bisacsh GAMES Travel Games. bisacsh Digital storytelling fast Fantasy games fast Internet games fast Role playing fast Print version: Zalka, Csenge Virág. Forum-Based Role Playing Games As Digital Storytelling. Jefferson : McFarland & Company, Incorporated Publishers, ©2019 9781476672847 Studies in gaming. http://id.loc.gov/authorities/names/no2018021036 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2084051 Volltext |
spellingShingle | Zalka, Csenge Virág, 1986- Forum-based role playing games as digital storytelling / Studies in gaming. Cover; Acknowledgments; Table of Contents; Preface; Introduction: "Do you want to thread?"; One-Stories at the Crossroads: Theorizing Forum Games; The Theory of Play and the Theory of Interactivity; Forum Games as Narratives; Play Versus Narrative; Fandom and Fan Fiction; Between pages 40 and 41 are 4 color plates containing 4 photographs; TWO-Thread by Thread: Shaping Language and Narrative in Forum Games; Improvisation and Collaboration; Regulating Language and Narrative; Regulating Language and Narrative Through Player Behavior; Between You and Me: A Case Study of Consent Developing Language and Writing SkillsTrends in Activity and Popularity; From Language to Multimodality; Three-Beyond Words: Multimodality in Forum-Based Role-Playing; Images-The Visual Mode; Music and Sound-The Aural Mode; Movement-The Gestural Mode; Layout-The Spatial Mode; Numbers and Coding-The Numeric Mode; Time-The Temporal Mode; The Case Study of the Mad Hatter: Representing Characters Through Multimodal Posts; Conclusion; FOUR-From Classroom to Big Screen: The Possibilities of Forum Gaming; Forum RPGs as a Distinct Gaming Style; "But is it really storytelling?" Forum Games and the Composition ClassroomForum Games and Language Education; Forum Games in Transmedia Storytelling Projects; Appendix A: Site Sample; Appendix B: Coding Criteria; Appendix C: Glossary of Terms; Works Cited; Index Fantasy games. http://id.loc.gov/authorities/subjects/sh85047162 Role playing. http://id.loc.gov/authorities/subjects/sh85114860 Video games. http://id.loc.gov/authorities/subjects/sh85143202 Digital storytelling. http://id.loc.gov/authorities/subjects/sh2007010788 Role Playing https://id.nlm.nih.gov/mesh/D012381 Jeu de rôle. Jeux vidéo. Récits numériques. GAMES Reference. bisacsh GAMES Travel Games. bisacsh Digital storytelling fast Fantasy games fast Internet games fast Role playing fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85047162 http://id.loc.gov/authorities/subjects/sh85114860 http://id.loc.gov/authorities/subjects/sh85143202 http://id.loc.gov/authorities/subjects/sh2007010788 https://id.nlm.nih.gov/mesh/D012381 |
title | Forum-based role playing games as digital storytelling / |
title_auth | Forum-based role playing games as digital storytelling / |
title_exact_search | Forum-based role playing games as digital storytelling / |
title_full | Forum-based role playing games as digital storytelling / Csenge Virág Zalka. |
title_fullStr | Forum-based role playing games as digital storytelling / Csenge Virág Zalka. |
title_full_unstemmed | Forum-based role playing games as digital storytelling / Csenge Virág Zalka. |
title_short | Forum-based role playing games as digital storytelling / |
title_sort | forum based role playing games as digital storytelling |
topic | Fantasy games. http://id.loc.gov/authorities/subjects/sh85047162 Role playing. http://id.loc.gov/authorities/subjects/sh85114860 Video games. http://id.loc.gov/authorities/subjects/sh85143202 Digital storytelling. http://id.loc.gov/authorities/subjects/sh2007010788 Role Playing https://id.nlm.nih.gov/mesh/D012381 Jeu de rôle. Jeux vidéo. Récits numériques. GAMES Reference. bisacsh GAMES Travel Games. bisacsh Digital storytelling fast Fantasy games fast Internet games fast Role playing fast |
topic_facet | Fantasy games. Role playing. Video games. Digital storytelling. Role Playing Jeu de rôle. Jeux vidéo. Récits numériques. GAMES Reference. GAMES Travel Games. Digital storytelling Fantasy games Internet games Role playing |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2084051 |
work_keys_str_mv | AT zalkacsengevirag forumbasedroleplayinggamesasdigitalstorytelling |