Escape rooms and other immersive experiences in the library /:
"Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadr...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Chicago :
ALA Editions,
2019.
|
Schlagworte: | |
Online-Zugang: | Volltext Volltext |
Zusammenfassung: | "Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of 16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, soduku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road for outreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"-- |
Beschreibung: | 1 online resource (x, 188 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780838917893 9780838917671 0838917674 0838917895 9780838917909 0838917909 |
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505 | 0 | |a Escape rooms and immersive experiences explained -- The escape room opportunity -- Escape room activity in libraries -- How to host a pre-designed escape room event -- How to design an escape room from scratch -- How to create a pop-up escape room -- How to create an escape room enthusiasts club -- How to host an immersive experience -- How to host a kid-friendly escape room event -- How to design a digital breakout -- All about escape room board games -- How to host an escape room event for team building and staff training -- How to add a high-tech twist to your escape room -- Start-to-finish model: The search for Alexander Hamilton and the missing librarian. | |
520 | |a "Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of 16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, soduku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road for outreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"-- |c Provided by publisher | ||
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650 | 0 | |a Libraries |x Activity programs. |0 http://id.loc.gov/authorities/subjects/sh2008009789 | |
650 | 0 | |a Group problem solving. |0 http://id.loc.gov/authorities/subjects/sh85107112 | |
650 | 0 | |a Escapes (Amusements) |0 http://id.loc.gov/authorities/subjects/sh2009007920 | |
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author | Kroski, Ellyssa |
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author_role | aut |
author_sort | Kroski, Ellyssa |
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contents | Escape rooms and immersive experiences explained -- The escape room opportunity -- Escape room activity in libraries -- How to host a pre-designed escape room event -- How to design an escape room from scratch -- How to create a pop-up escape room -- How to create an escape room enthusiasts club -- How to host an immersive experience -- How to host a kid-friendly escape room event -- How to design a digital breakout -- All about escape room board games -- How to host an escape room event for team building and staff training -- How to add a high-tech twist to your escape room -- Start-to-finish model: The search for Alexander Hamilton and the missing librarian. |
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dewey-ones | 025 - Operations of libraries and archives |
dewey-raw | 025.5 |
dewey-search | 025.5 |
dewey-sort | 225.5 |
dewey-tens | 020 - Library and information sciences |
discipline | Allgemeines |
format | Electronic eBook |
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spelling | Kroski, Ellyssa, author. http://id.loc.gov/authorities/names/n2007077841 Escape rooms and other immersive experiences in the library / Ellyssa Kroski. Chicago : ALA Editions, 2019. ©2019 1 online resource (x, 188 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references and index. Escape rooms and immersive experiences explained -- The escape room opportunity -- Escape room activity in libraries -- How to host a pre-designed escape room event -- How to design an escape room from scratch -- How to create a pop-up escape room -- How to create an escape room enthusiasts club -- How to host an immersive experience -- How to host a kid-friendly escape room event -- How to design a digital breakout -- All about escape room board games -- How to host an escape room event for team building and staff training -- How to add a high-tech twist to your escape room -- Start-to-finish model: The search for Alexander Hamilton and the missing librarian. "Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of 16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, soduku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road for outreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"-- Provided by publisher Online resource; title from PDF title page (EBSCOhost, viewed May 11, 2020). Libraries Activity programs. http://id.loc.gov/authorities/subjects/sh2008009789 Group problem solving. http://id.loc.gov/authorities/subjects/sh85107112 Escapes (Amusements) http://id.loc.gov/authorities/subjects/sh2009007920 Bibliothèques Activités. Résolution de problème en groupe. LANGUAGE ARTS & DISCIPLINES Library & Information Science General. bisacsh Escapes (Amusements) fast Group problem solving fast Libraries Activity programs fast has work: Escape rooms and other immersive experiences in the library (Text) https://id.oclc.org/worldcat/entity/E39PCFW8t8hBBtKJwbJ4JrG6Xd https://id.oclc.org/worldcat/ontology/hasWork Print version: Kroski, Ellyssa. Escape rooms and other immersive experiences in the library. Chicago : ALA Editions, 2019 9780838917671 (DLC) 2018025713 (OCoLC)1048055133 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2085845 Volltext FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2085846 Volltext |
spellingShingle | Kroski, Ellyssa Escape rooms and other immersive experiences in the library / Escape rooms and immersive experiences explained -- The escape room opportunity -- Escape room activity in libraries -- How to host a pre-designed escape room event -- How to design an escape room from scratch -- How to create a pop-up escape room -- How to create an escape room enthusiasts club -- How to host an immersive experience -- How to host a kid-friendly escape room event -- How to design a digital breakout -- All about escape room board games -- How to host an escape room event for team building and staff training -- How to add a high-tech twist to your escape room -- Start-to-finish model: The search for Alexander Hamilton and the missing librarian. Libraries Activity programs. http://id.loc.gov/authorities/subjects/sh2008009789 Group problem solving. http://id.loc.gov/authorities/subjects/sh85107112 Escapes (Amusements) http://id.loc.gov/authorities/subjects/sh2009007920 Bibliothèques Activités. Résolution de problème en groupe. LANGUAGE ARTS & DISCIPLINES Library & Information Science General. bisacsh Escapes (Amusements) fast Group problem solving fast Libraries Activity programs fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh2008009789 http://id.loc.gov/authorities/subjects/sh85107112 http://id.loc.gov/authorities/subjects/sh2009007920 |
title | Escape rooms and other immersive experiences in the library / |
title_auth | Escape rooms and other immersive experiences in the library / |
title_exact_search | Escape rooms and other immersive experiences in the library / |
title_full | Escape rooms and other immersive experiences in the library / Ellyssa Kroski. |
title_fullStr | Escape rooms and other immersive experiences in the library / Ellyssa Kroski. |
title_full_unstemmed | Escape rooms and other immersive experiences in the library / Ellyssa Kroski. |
title_short | Escape rooms and other immersive experiences in the library / |
title_sort | escape rooms and other immersive experiences in the library |
topic | Libraries Activity programs. http://id.loc.gov/authorities/subjects/sh2008009789 Group problem solving. http://id.loc.gov/authorities/subjects/sh85107112 Escapes (Amusements) http://id.loc.gov/authorities/subjects/sh2009007920 Bibliothèques Activités. Résolution de problème en groupe. LANGUAGE ARTS & DISCIPLINES Library & Information Science General. bisacsh Escapes (Amusements) fast Group problem solving fast Libraries Activity programs fast |
topic_facet | Libraries Activity programs. Group problem solving. Escapes (Amusements) Bibliothèques Activités. Résolution de problème en groupe. LANGUAGE ARTS & DISCIPLINES Library & Information Science General. Group problem solving Libraries Activity programs |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2085845 https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2085846 |
work_keys_str_mv | AT kroskiellyssa escaperoomsandotherimmersiveexperiencesinthelibrary |