Mathematics for computer graphics and game programming :: a self-teaching introduction /

Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen a...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Kothari, D. P. (Dwarkadas Pralhaddas), 1944- (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Dulles, Virginia : Mercury Learning and Information, [2019]
Schlagworte:
Online-Zugang:Volltext
Zusammenfassung:Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The subsequent chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models.
Beschreibung:Includes index.
Beschreibung:1 online resource
ISBN:9781683923572
168392357X
1683923553
9781683923558

Es ist kein Print-Exemplar vorhanden.

Volltext öffnen