The creation of iGiselle :: classical ballet meets contemporary video games /
"The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, music, design, and computer science collaborated to modernize the 1841 ba...
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Edmonton, Alberta, Canada :
The University of Alberta Press,
2019.
|
Ausgabe: | First electronic edition, 2019. |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, music, design, and computer science collaborated to modernize the 1841 ballet Giselle. Their goal was to revise the tragic narrative of the nineteenth-century culture of death, allowing players to empower the eponymous heroine for possible "feminine endings." The eight interrelated chapters chronicle the origin, development, and fruition of the project and exemplify collaboration. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests."-- |
Beschreibung: | 1 online resource |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781772124415 1772124419 9781772124422 1772124427 9781772124439 1772124435 1772123811 9781772123814 |
Zugangseinschränkungen: | Access restricted to LAC onsite clients. |
Internformat
MARC
LEADER | 00000cam a2200000 i 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-on1080218509 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr mn |||||||| | ||
008 | 181116t20192019abcac ob 001 0 eng | ||
040 | |a NLC |b eng |e rda |e pn |c NLC |d OCLCO |d OCLCF |d N$T |d YDX |d EBLCP |d CELBN |d CUY |d OCLCQ |d NLC |d SFB |d OCLCQ |d NLC |d CN6UV |d VT2 |d DKU |d OCLCO |d OCLCQ |d OCLCA |d OCLCQ |d OCLCO |d OCLCQ |d OCLCL |d TMA |d OCLCQ |d HOPLA | ||
015 | |a 20189060565 |2 can | ||
016 | |a (AMICUS)000045305314 | ||
019 | |a 1090662750 |a 1090923790 |a 1096426257 |a 1099206952 |a 1192331354 | ||
020 | |a 9781772124415 |q (EPUB) | ||
020 | |a 1772124419 | ||
020 | |a 9781772124422 |q (Kindle) | ||
020 | |a 1772124427 | ||
020 | |a 9781772124439 |q (PDF) | ||
020 | |a 1772124435 | ||
020 | |z 9781772123814 | ||
020 | |z 1772123811 | ||
020 | |a 1772123811 | ||
020 | |a 9781772123814 | ||
024 | 3 | |a 9781772123814 | |
035 | |a (OCoLC)1080218509 |z (OCoLC)1090662750 |z (OCoLC)1090923790 |z (OCoLC)1096426257 |z (OCoLC)1099206952 |z (OCoLC)1192331354 | ||
037 | |a 4616 |b 00200596 | ||
042 | |a lac | ||
050 | 4 | |a GV1790.G5 | |
055 | 0 | |a GV1790.G5 |b C74 2019 | |
072 | 7 | |a PER |x 011000 |2 bisacsh | |
082 | 7 | |a 792.8/42 |2 23 | |
084 | |a cci1icc |2 lacc | ||
084 | |a coll13 |2 lacc | ||
049 | |a MAIN | ||
245 | 0 | 4 | |a The creation of iGiselle : |b classical ballet meets contemporary video games / |c Nora Foster Stovel, editor. |
250 | |a First electronic edition, 2019. | ||
264 | 1 | |a Edmonton, Alberta, Canada : |b The University of Alberta Press, |c 2019. | |
264 | 4 | |c ©2019 | |
300 | |a 1 online resource | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
506 | 1 | |a Access restricted to LAC onsite clients. |f Online access with authorization. |2 star |5 CaOONL | |
520 | |a "The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, music, design, and computer science collaborated to modernize the 1841 ballet Giselle. Their goal was to revise the tragic narrative of the nineteenth-century culture of death, allowing players to empower the eponymous heroine for possible "feminine endings." The eight interrelated chapters chronicle the origin, development, and fruition of the project and exemplify collaboration. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests."-- |c Provided by publisher. | ||
505 | 8 | 0 | |g I. |t An interdisciplinary approach to Giselle: |t The creation of the romantic ballet GIselle : the ballerina's Hamlet / |r Nora Foster Stovel -- |t "No feminine endings" : Adolphe Adam's musical score for Giselle / |r Christina Gier -- |t The other Giselles : Moncrieff's Giselle; or, The Phantom Night Dancers, Loder's The Night Dancers, and Puccini's Le Villi / |r Mark Morris -- |t (Re)creating Giselle : narrative and the ballerina / |r Laura Sydora. |
505 | 8 | 0 | |g II. |t Creating iGiselle: |t Artifiical intelligence for managing the interactive ballet video game, iGiselle / |r Sergio Poo Hernandez & Vadim Bulitko -- |t Re-playing iGiselle : dance, technology, and interdisciplinary creation / |r Emilie St. Hilaire -- |t Renewing Adolphe Adam's score : creating the music for iGiselle / |r Wayne Defehr -- |t The ballet body and video games : a feminist perspective / |r Pirkko Markula. |
630 | 0 | 0 | |a Giselle (Choreographic work) |0 http://id.loc.gov/authorities/names/n97822081 |
630 | 0 | 6 | |a Giselle (Œuvre chorégraphique) |
630 | 0 | 7 | |a Giselle (Choreographic work) |2 fast |
650 | 0 | |a Ballet |x Social aspects. | |
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a Video games |x Design. | |
650 | 0 | |a Ballet. |0 http://id.loc.gov/authorities/subjects/sh85011275 | |
650 | 0 | |a Video games. |0 http://id.loc.gov/authorities/subjects/sh85143202 | |
650 | 0 | |a Artificial intelligence. |0 http://id.loc.gov/authorities/subjects/sh85008180 | |
650 | 2 | |a Video Games |0 https://id.nlm.nih.gov/mesh/D018910 | |
650 | 2 | |a Artificial Intelligence |0 https://id.nlm.nih.gov/mesh/D001185 | |
650 | 2 | |a Dancing |0 https://id.nlm.nih.gov/mesh/D003615 | |
650 | 6 | |a Ballet |x Aspect social. | |
650 | 6 | |a Jeux vidéo |x Aspect social. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 6 | |a Ballet. | |
650 | 6 | |a Jeux vidéo. | |
650 | 6 | |a Intelligence artificielle. | |
650 | 7 | |a video games. |2 aat | |
650 | 7 | |a artificial intelligence. |2 aat | |
650 | 7 | |a ballets (performance events) |2 aat | |
650 | 7 | |a ballets (dance compositions) |2 aat | |
650 | 7 | |a ballet (discipline) |2 aat | |
650 | 7 | |a Artificial intelligence |2 fast | |
650 | 7 | |a Ballet |2 fast | |
650 | 7 | |a Ballet |x Social aspects |2 fast | |
650 | 7 | |a Video games |2 fast | |
650 | 7 | |a Video games |x Design |2 fast | |
650 | 7 | |a Video games |x Social aspects |2 fast | |
700 | 1 | |a Stovel, Nora Foster, |d 1942- |e editor. |1 https://id.oclc.org/worldcat/entity/E39PCjr6XTvQcG4bPFgB4cqjfm |0 http://id.loc.gov/authorities/names/n87942582 | |
758 | |i has work: |a The creation of iGiselle (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFMX6hKDk8Wy6Hp6F4gVG3 |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 1 | |t Creation of iGiselle.: |d Edmonton, Alberta : The University of Alberta Press, 2019 |w (CaOONL)20189060557 | |
776 | 0 | 8 | |i Print version: |t Creation of iGiselle. |b First edition. |d Edmonton, Alberta, Canada : The University of Alberta Press, 2019 |z 1772123811 |z 9781772123814 |w (OCoLC)1055268550 |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2046564 |3 Volltext |
938 | |a hoopla Digital |b HOPL |n MWT12198225 | ||
938 | |a De Gruyter |b DEGR |n 9781772124439 | ||
938 | |a Canadian Electronic Library |b CELB |n 457604 | ||
938 | |a ProQuest Ebook Central |b EBLB |n EBL5727914 | ||
938 | |a EBSCOhost |b EBSC |n 2046564 | ||
938 | |a YBP Library Services |b YANK |n 16105148 | ||
938 | |a YBP Library Services |b YANK |n 16118859 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-on1080218509 |
---|---|
_version_ | 1816882480537403392 |
adam_text | |
any_adam_object | |
author2 | Stovel, Nora Foster, 1942- |
author2_role | edt |
author2_variant | n f s nf nfs |
author_GND | http://id.loc.gov/authorities/names/n87942582 |
author_additional | Nora Foster Stovel -- Christina Gier -- Mark Morris -- Laura Sydora. Sergio Poo Hernandez & Vadim Bulitko -- Emilie St. Hilaire -- Wayne Defehr -- Pirkko Markula. |
author_facet | Stovel, Nora Foster, 1942- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1790 |
callnumber-raw | GV1790.G5 |
callnumber-search | GV1790.G5 |
callnumber-sort | GV 41790 G5 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | An interdisciplinary approach to Giselle: The creation of the romantic ballet GIselle : the ballerina's Hamlet / "No feminine endings" : Adolphe Adam's musical score for Giselle / The other Giselles : Moncrieff's Giselle; or, The Phantom Night Dancers, Loder's The Night Dancers, and Puccini's Le Villi / (Re)creating Giselle : narrative and the ballerina / Creating iGiselle: Artifiical intelligence for managing the interactive ballet video game, iGiselle / Re-playing iGiselle : dance, technology, and interdisciplinary creation / Renewing Adolphe Adam's score : creating the music for iGiselle / The ballet body and video games : a feminist perspective / |
ctrlnum | (OCoLC)1080218509 |
dewey-full | 792.8/42 |
dewey-hundreds | 700 - The arts |
dewey-ones | 792 - Stage presentations |
dewey-raw | 792.8/42 |
dewey-search | 792.8/42 |
dewey-sort | 3792.8 242 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines |
edition | First electronic edition, 2019. |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>06111cam a2201057 i 4500</leader><controlfield tag="001">ZDB-4-EBA-on1080218509</controlfield><controlfield tag="003">OCoLC</controlfield><controlfield tag="005">20241004212047.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr mn ||||||||</controlfield><controlfield tag="008">181116t20192019abcac ob 001 0 eng </controlfield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">NLC</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">NLC</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCF</subfield><subfield code="d">N$T</subfield><subfield code="d">YDX</subfield><subfield code="d">EBLCP</subfield><subfield code="d">CELBN</subfield><subfield code="d">CUY</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">NLC</subfield><subfield code="d">SFB</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">NLC</subfield><subfield code="d">CN6UV</subfield><subfield code="d">VT2</subfield><subfield code="d">DKU</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCA</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCL</subfield><subfield code="d">TMA</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">HOPLA</subfield></datafield><datafield tag="015" ind1=" " ind2=" "><subfield code="a">20189060565</subfield><subfield code="2">can</subfield></datafield><datafield tag="016" ind1=" " ind2=" "><subfield code="a">(AMICUS)000045305314</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">1090662750</subfield><subfield code="a">1090923790</subfield><subfield code="a">1096426257</subfield><subfield code="a">1099206952</subfield><subfield code="a">1192331354</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781772124415</subfield><subfield code="q">(EPUB)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1772124419</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781772124422</subfield><subfield code="q">(Kindle)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1772124427</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781772124439</subfield><subfield code="q">(PDF)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1772124435</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781772123814</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">1772123811</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1772123811</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781772123814</subfield></datafield><datafield tag="024" ind1="3" ind2=" "><subfield code="a">9781772123814</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1080218509</subfield><subfield code="z">(OCoLC)1090662750</subfield><subfield code="z">(OCoLC)1090923790</subfield><subfield code="z">(OCoLC)1096426257</subfield><subfield code="z">(OCoLC)1099206952</subfield><subfield code="z">(OCoLC)1192331354</subfield></datafield><datafield tag="037" ind1=" " ind2=" "><subfield code="a">4616</subfield><subfield code="b">00200596</subfield></datafield><datafield tag="042" ind1=" " ind2=" "><subfield code="a">lac</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">GV1790.G5</subfield></datafield><datafield tag="055" ind1=" " ind2="0"><subfield code="a">GV1790.G5</subfield><subfield code="b">C74 2019</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">PER</subfield><subfield code="x">011000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">792.8/42</subfield><subfield code="2">23</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">cci1icc</subfield><subfield code="2">lacc</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">coll13</subfield><subfield code="2">lacc</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">MAIN</subfield></datafield><datafield tag="245" ind1="0" ind2="4"><subfield code="a">The creation of iGiselle :</subfield><subfield code="b">classical ballet meets contemporary video games /</subfield><subfield code="c">Nora Foster Stovel, editor.</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">First electronic edition, 2019.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Edmonton, Alberta, Canada :</subfield><subfield code="b">The University of Alberta Press,</subfield><subfield code="c">2019.</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2019</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="506" ind1="1" ind2=" "><subfield code="a">Access restricted to LAC onsite clients.</subfield><subfield code="f">Online access with authorization.</subfield><subfield code="2">star</subfield><subfield code="5">CaOONL</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">"The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, music, design, and computer science collaborated to modernize the 1841 ballet Giselle. Their goal was to revise the tragic narrative of the nineteenth-century culture of death, allowing players to empower the eponymous heroine for possible "feminine endings." The eight interrelated chapters chronicle the origin, development, and fruition of the project and exemplify collaboration. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests."--</subfield><subfield code="c">Provided by publisher.</subfield></datafield><datafield tag="505" ind1="8" ind2="0"><subfield code="g">I.</subfield><subfield code="t">An interdisciplinary approach to Giselle:</subfield><subfield code="t">The creation of the romantic ballet GIselle : the ballerina's Hamlet /</subfield><subfield code="r">Nora Foster Stovel --</subfield><subfield code="t">"No feminine endings" : Adolphe Adam's musical score for Giselle /</subfield><subfield code="r">Christina Gier --</subfield><subfield code="t">The other Giselles : Moncrieff's Giselle; or, The Phantom Night Dancers, Loder's The Night Dancers, and Puccini's Le Villi /</subfield><subfield code="r">Mark Morris --</subfield><subfield code="t">(Re)creating Giselle : narrative and the ballerina /</subfield><subfield code="r">Laura Sydora.</subfield></datafield><datafield tag="505" ind1="8" ind2="0"><subfield code="g">II.</subfield><subfield code="t">Creating iGiselle:</subfield><subfield code="t">Artifiical intelligence for managing the interactive ballet video game, iGiselle /</subfield><subfield code="r">Sergio Poo Hernandez & Vadim Bulitko --</subfield><subfield code="t">Re-playing iGiselle : dance, technology, and interdisciplinary creation /</subfield><subfield code="r">Emilie St. Hilaire --</subfield><subfield code="t">Renewing Adolphe Adam's score : creating the music for iGiselle /</subfield><subfield code="r">Wayne Defehr --</subfield><subfield code="t">The ballet body and video games : a feminist perspective /</subfield><subfield code="r">Pirkko Markula.</subfield></datafield><datafield tag="630" ind1="0" ind2="0"><subfield code="a">Giselle (Choreographic work)</subfield><subfield code="0">http://id.loc.gov/authorities/names/n97822081</subfield></datafield><datafield tag="630" ind1="0" ind2="6"><subfield code="a">Giselle (Œuvre chorégraphique)</subfield></datafield><datafield tag="630" ind1="0" ind2="7"><subfield code="a">Giselle (Choreographic work)</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Ballet</subfield><subfield code="x">Social aspects.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Social aspects.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Design.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Ballet.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh85011275</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh85143202</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Artificial intelligence.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh85008180</subfield></datafield><datafield tag="650" ind1=" " ind2="2"><subfield code="a">Video Games</subfield><subfield code="0">https://id.nlm.nih.gov/mesh/D018910</subfield></datafield><datafield tag="650" ind1=" " ind2="2"><subfield code="a">Artificial Intelligence</subfield><subfield code="0">https://id.nlm.nih.gov/mesh/D001185</subfield></datafield><datafield tag="650" ind1=" " ind2="2"><subfield code="a">Dancing</subfield><subfield code="0">https://id.nlm.nih.gov/mesh/D003615</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Ballet</subfield><subfield code="x">Aspect social.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux vidéo</subfield><subfield code="x">Aspect social.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux vidéo</subfield><subfield code="x">Conception.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Ballet.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux vidéo.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Intelligence artificielle.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">video games.</subfield><subfield code="2">aat</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">artificial intelligence.</subfield><subfield code="2">aat</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">ballets (performance events)</subfield><subfield code="2">aat</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">ballets (dance compositions)</subfield><subfield code="2">aat</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">ballet (discipline)</subfield><subfield code="2">aat</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Artificial intelligence</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Ballet</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Ballet</subfield><subfield code="x">Social aspects</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video games</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video games</subfield><subfield code="x">Design</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video games</subfield><subfield code="x">Social aspects</subfield><subfield code="2">fast</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Stovel, Nora Foster,</subfield><subfield code="d">1942-</subfield><subfield code="e">editor.</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PCjr6XTvQcG4bPFgB4cqjfm</subfield><subfield code="0">http://id.loc.gov/authorities/names/n87942582</subfield></datafield><datafield tag="758" ind1=" " ind2=" "><subfield code="i">has work:</subfield><subfield code="a">The creation of iGiselle (Text)</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PCFMX6hKDk8Wy6Hp6F4gVG3</subfield><subfield code="4">https://id.oclc.org/worldcat/ontology/hasWork</subfield></datafield><datafield tag="776" ind1="1" ind2=" "><subfield code="t">Creation of iGiselle.:</subfield><subfield code="d">Edmonton, Alberta : The University of Alberta Press, 2019</subfield><subfield code="w">(CaOONL)20189060557</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="t">Creation of iGiselle.</subfield><subfield code="b">First edition.</subfield><subfield code="d">Edmonton, Alberta, Canada : The University of Alberta Press, 2019</subfield><subfield code="z">1772123811</subfield><subfield code="z">9781772123814</subfield><subfield code="w">(OCoLC)1055268550</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">FWS01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2046564</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">hoopla Digital</subfield><subfield code="b">HOPL</subfield><subfield code="n">MWT12198225</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">De Gruyter</subfield><subfield code="b">DEGR</subfield><subfield code="n">9781772124439</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Canadian Electronic Library</subfield><subfield code="b">CELB</subfield><subfield code="n">457604</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ProQuest Ebook Central</subfield><subfield code="b">EBLB</subfield><subfield code="n">EBL5727914</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBSCOhost</subfield><subfield code="b">EBSC</subfield><subfield code="n">2046564</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">16105148</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">16118859</subfield></datafield><datafield tag="994" ind1=" " ind2=" "><subfield code="a">92</subfield><subfield code="b">GEBAY</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
id | ZDB-4-EBA-on1080218509 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:29:17Z |
institution | BVB |
isbn | 9781772124415 1772124419 9781772124422 1772124427 9781772124439 1772124435 1772123811 9781772123814 |
language | English |
oclc_num | 1080218509 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource |
psigel | ZDB-4-EBA |
publishDate | 2019 |
publishDateSearch | 2019 |
publishDateSort | 2019 |
publisher | The University of Alberta Press, |
record_format | marc |
spelling | The creation of iGiselle : classical ballet meets contemporary video games / Nora Foster Stovel, editor. First electronic edition, 2019. Edmonton, Alberta, Canada : The University of Alberta Press, 2019. ©2019 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references and index. Access restricted to LAC onsite clients. Online access with authorization. star CaOONL "The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, music, design, and computer science collaborated to modernize the 1841 ballet Giselle. Their goal was to revise the tragic narrative of the nineteenth-century culture of death, allowing players to empower the eponymous heroine for possible "feminine endings." The eight interrelated chapters chronicle the origin, development, and fruition of the project and exemplify collaboration. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests."-- Provided by publisher. I. An interdisciplinary approach to Giselle: The creation of the romantic ballet GIselle : the ballerina's Hamlet / Nora Foster Stovel -- "No feminine endings" : Adolphe Adam's musical score for Giselle / Christina Gier -- The other Giselles : Moncrieff's Giselle; or, The Phantom Night Dancers, Loder's The Night Dancers, and Puccini's Le Villi / Mark Morris -- (Re)creating Giselle : narrative and the ballerina / Laura Sydora. II. Creating iGiselle: Artifiical intelligence for managing the interactive ballet video game, iGiselle / Sergio Poo Hernandez & Vadim Bulitko -- Re-playing iGiselle : dance, technology, and interdisciplinary creation / Emilie St. Hilaire -- Renewing Adolphe Adam's score : creating the music for iGiselle / Wayne Defehr -- The ballet body and video games : a feminist perspective / Pirkko Markula. Giselle (Choreographic work) http://id.loc.gov/authorities/names/n97822081 Giselle (Œuvre chorégraphique) Giselle (Choreographic work) fast Ballet Social aspects. Video games Social aspects. Video games Design. Ballet. http://id.loc.gov/authorities/subjects/sh85011275 Video games. http://id.loc.gov/authorities/subjects/sh85143202 Artificial intelligence. http://id.loc.gov/authorities/subjects/sh85008180 Video Games https://id.nlm.nih.gov/mesh/D018910 Artificial Intelligence https://id.nlm.nih.gov/mesh/D001185 Dancing https://id.nlm.nih.gov/mesh/D003615 Ballet Aspect social. Jeux vidéo Aspect social. Jeux vidéo Conception. Ballet. Jeux vidéo. Intelligence artificielle. video games. aat artificial intelligence. aat ballets (performance events) aat ballets (dance compositions) aat ballet (discipline) aat Artificial intelligence fast Ballet fast Ballet Social aspects fast Video games fast Video games Design fast Video games Social aspects fast Stovel, Nora Foster, 1942- editor. https://id.oclc.org/worldcat/entity/E39PCjr6XTvQcG4bPFgB4cqjfm http://id.loc.gov/authorities/names/n87942582 has work: The creation of iGiselle (Text) https://id.oclc.org/worldcat/entity/E39PCFMX6hKDk8Wy6Hp6F4gVG3 https://id.oclc.org/worldcat/ontology/hasWork Creation of iGiselle.: Edmonton, Alberta : The University of Alberta Press, 2019 (CaOONL)20189060557 Print version: Creation of iGiselle. First edition. Edmonton, Alberta, Canada : The University of Alberta Press, 2019 1772123811 9781772123814 (OCoLC)1055268550 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2046564 Volltext |
spellingShingle | The creation of iGiselle : classical ballet meets contemporary video games / An interdisciplinary approach to Giselle: The creation of the romantic ballet GIselle : the ballerina's Hamlet / "No feminine endings" : Adolphe Adam's musical score for Giselle / The other Giselles : Moncrieff's Giselle; or, The Phantom Night Dancers, Loder's The Night Dancers, and Puccini's Le Villi / (Re)creating Giselle : narrative and the ballerina / Creating iGiselle: Artifiical intelligence for managing the interactive ballet video game, iGiselle / Re-playing iGiselle : dance, technology, and interdisciplinary creation / Renewing Adolphe Adam's score : creating the music for iGiselle / The ballet body and video games : a feminist perspective / Giselle (Choreographic work) http://id.loc.gov/authorities/names/n97822081 Giselle (Œuvre chorégraphique) Giselle (Choreographic work) fast Ballet Social aspects. Video games Social aspects. Video games Design. Ballet. http://id.loc.gov/authorities/subjects/sh85011275 Video games. http://id.loc.gov/authorities/subjects/sh85143202 Artificial intelligence. http://id.loc.gov/authorities/subjects/sh85008180 Video Games https://id.nlm.nih.gov/mesh/D018910 Artificial Intelligence https://id.nlm.nih.gov/mesh/D001185 Dancing https://id.nlm.nih.gov/mesh/D003615 Ballet Aspect social. Jeux vidéo Aspect social. Jeux vidéo Conception. Ballet. Jeux vidéo. Intelligence artificielle. video games. aat artificial intelligence. aat ballets (performance events) aat ballets (dance compositions) aat ballet (discipline) aat Artificial intelligence fast Ballet fast Ballet Social aspects fast Video games fast Video games Design fast Video games Social aspects fast |
subject_GND | http://id.loc.gov/authorities/names/n97822081 http://id.loc.gov/authorities/subjects/sh85011275 http://id.loc.gov/authorities/subjects/sh85143202 http://id.loc.gov/authorities/subjects/sh85008180 https://id.nlm.nih.gov/mesh/D018910 https://id.nlm.nih.gov/mesh/D001185 https://id.nlm.nih.gov/mesh/D003615 |
title | The creation of iGiselle : classical ballet meets contemporary video games / |
title_alt | An interdisciplinary approach to Giselle: The creation of the romantic ballet GIselle : the ballerina's Hamlet / "No feminine endings" : Adolphe Adam's musical score for Giselle / The other Giselles : Moncrieff's Giselle; or, The Phantom Night Dancers, Loder's The Night Dancers, and Puccini's Le Villi / (Re)creating Giselle : narrative and the ballerina / Creating iGiselle: Artifiical intelligence for managing the interactive ballet video game, iGiselle / Re-playing iGiselle : dance, technology, and interdisciplinary creation / Renewing Adolphe Adam's score : creating the music for iGiselle / The ballet body and video games : a feminist perspective / |
title_auth | The creation of iGiselle : classical ballet meets contemporary video games / |
title_exact_search | The creation of iGiselle : classical ballet meets contemporary video games / |
title_full | The creation of iGiselle : classical ballet meets contemporary video games / Nora Foster Stovel, editor. |
title_fullStr | The creation of iGiselle : classical ballet meets contemporary video games / Nora Foster Stovel, editor. |
title_full_unstemmed | The creation of iGiselle : classical ballet meets contemporary video games / Nora Foster Stovel, editor. |
title_short | The creation of iGiselle : |
title_sort | creation of igiselle classical ballet meets contemporary video games |
title_sub | classical ballet meets contemporary video games / |
topic | Giselle (Choreographic work) http://id.loc.gov/authorities/names/n97822081 Giselle (Œuvre chorégraphique) Giselle (Choreographic work) fast Ballet Social aspects. Video games Social aspects. Video games Design. Ballet. http://id.loc.gov/authorities/subjects/sh85011275 Video games. http://id.loc.gov/authorities/subjects/sh85143202 Artificial intelligence. http://id.loc.gov/authorities/subjects/sh85008180 Video Games https://id.nlm.nih.gov/mesh/D018910 Artificial Intelligence https://id.nlm.nih.gov/mesh/D001185 Dancing https://id.nlm.nih.gov/mesh/D003615 Ballet Aspect social. Jeux vidéo Aspect social. Jeux vidéo Conception. Ballet. Jeux vidéo. Intelligence artificielle. video games. aat artificial intelligence. aat ballets (performance events) aat ballets (dance compositions) aat ballet (discipline) aat Artificial intelligence fast Ballet fast Ballet Social aspects fast Video games fast Video games Design fast Video games Social aspects fast |
topic_facet | Giselle (Choreographic work) Giselle (Œuvre chorégraphique) Ballet Social aspects. Video games Social aspects. Video games Design. Ballet. Video games. Artificial intelligence. Video Games Artificial Intelligence Dancing Ballet Aspect social. Jeux vidéo Aspect social. Jeux vidéo Conception. Jeux vidéo. Intelligence artificielle. video games. artificial intelligence. ballets (performance events) ballets (dance compositions) ballet (discipline) Artificial intelligence Ballet Ballet Social aspects Video games Video games Design Video games Social aspects |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2046564 |
work_keys_str_mv | AT stovelnorafoster thecreationofigiselleclassicalballetmeetscontemporaryvideogames AT stovelnorafoster creationofigiselleclassicalballetmeetscontemporaryvideogames |