Adaptations in the franchise era :: 2001-16 /
"Adaptations in the Franchise Era re-evaluates adaptation's place in a popular culture marked by the movement of content and audiences across more media borders than ever before. While adaptation has historically been understood as the transfer of stories from one medium to another - more...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York :
Bloomsbury Academic & Professional,
2019.
|
Schriftenreihe: | Bloomsbury Adaptation Histories Ser.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "Adaptations in the Franchise Era re-evaluates adaptation's place in a popular culture marked by the movement of content and audiences across more media borders than ever before. While adaptation has historically been understood as the transfer of stories from one medium to another - more often than not, from novel to film - the growing interconnectedness of media and media industries in the early twenty-first century raises new questions about the form and function of adaptation as both a product and a process. Where does adaptation fit within massive franchises that span pages, stages, screens, and theme parks? Rising scholar Kyle Meikle illuminates adaptation's enduring and essential role in the rise of franchises in the 2000s and 2010s. During that decade-and-a-half, adaptations set the foundation for multiplexed, multiplied film series, piloted streaming television's forays into original programming, found their way into audiences' hands in apps and video games, and went live in theatrical experiences on Broadway and beyond. The proliferation of adaptations was matched only by a proliferation of adaptation, as fans remixed and remade their favourite franchises online and off-. This volume considers how producers and consumers defined adaptations - and how adaptations defined themselves - through the endless intertextual play of the franchise era"--Bloomsbury Publishing. |
Beschreibung: | 1 online resource (181 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781501318740 1501318748 9781501318733 150131873X |
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490 | 1 | |a Bloomsbury Adaptation Histories Ser. | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Intro; Title Page; Copyright Page; Contents; Acknowledgements; Chapter 1: Introduction: Franchised Adaptations; Tent-pole vaults; Causes and effects; Effects and affects; Adaptations in the franchise era; Chapter 2: Streaming Adaptations; Adaptation; Acquisition; Affiliation; Algorithmism; Chapter 3: Fannish Adaptations; Winds of change; Blurred lines; Shades of grey; Final frontiers; And zombies; Chapter 4: Game Adaptations; Movies based on games; Movies not based on games; Games based on movies; Games not based on movies; Chapter 5: Live-Action Adaptations; Broadway; Midway; Cosplay | |
505 | 8 | |a Chapter 6: Conclusion: Dimensional AdaptationsSelect Bibliography; Index | |
520 | |a "Adaptations in the Franchise Era re-evaluates adaptation's place in a popular culture marked by the movement of content and audiences across more media borders than ever before. While adaptation has historically been understood as the transfer of stories from one medium to another - more often than not, from novel to film - the growing interconnectedness of media and media industries in the early twenty-first century raises new questions about the form and function of adaptation as both a product and a process. Where does adaptation fit within massive franchises that span pages, stages, screens, and theme parks? Rising scholar Kyle Meikle illuminates adaptation's enduring and essential role in the rise of franchises in the 2000s and 2010s. During that decade-and-a-half, adaptations set the foundation for multiplexed, multiplied film series, piloted streaming television's forays into original programming, found their way into audiences' hands in apps and video games, and went live in theatrical experiences on Broadway and beyond. The proliferation of adaptations was matched only by a proliferation of adaptation, as fans remixed and remade their favourite franchises online and off-. This volume considers how producers and consumers defined adaptations - and how adaptations defined themselves - through the endless intertextual play of the franchise era"--Bloomsbury Publishing. | ||
588 | 0 | |a Print version record. | |
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830 | 0 | |a Bloomsbury Adaptation Histories Ser. | |
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adam_text | |
any_adam_object | |
author | Meikle, Kyle |
author_GND | http://id.loc.gov/authorities/names/nb2019019549 |
author_facet | Meikle, Kyle |
author_role | aut |
author_sort | Meikle, Kyle |
author_variant | k m km |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | H - Social Science |
callnumber-label | HF5429 |
callnumber-raw | HF5429.23 .M45 2019 |
callnumber-search | HF5429.23 .M45 2019 |
callnumber-sort | HF 45429.23 M45 42019 |
callnumber-subject | HF - Commerce |
collection | ZDB-4-EBA |
contents | Intro; Title Page; Copyright Page; Contents; Acknowledgements; Chapter 1: Introduction: Franchised Adaptations; Tent-pole vaults; Causes and effects; Effects and affects; Adaptations in the franchise era; Chapter 2: Streaming Adaptations; Adaptation; Acquisition; Affiliation; Algorithmism; Chapter 3: Fannish Adaptations; Winds of change; Blurred lines; Shades of grey; Final frontiers; And zombies; Chapter 4: Game Adaptations; Movies based on games; Movies not based on games; Games based on movies; Games not based on movies; Chapter 5: Live-Action Adaptations; Broadway; Midway; Cosplay Chapter 6: Conclusion: Dimensional AdaptationsSelect Bibliography; Index |
ctrlnum | (OCoLC)1076808318 |
dewey-full | 809 |
dewey-hundreds | 800 - Literature (Belles-lettres) and rhetoric |
dewey-ones | 809 - History, description & criticism |
dewey-raw | 809 |
dewey-search | 809 |
dewey-sort | 3809 |
dewey-tens | 800 - Literature (Belles-lettres) and rhetoric |
discipline | Literaturwissenschaft |
format | Electronic eBook |
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genre | Electronic books. Adaptations fast |
genre_facet | Electronic books. Adaptations |
id | ZDB-4-EBA-on1076808318 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:29:15Z |
institution | BVB |
isbn | 9781501318740 1501318748 9781501318733 150131873X |
language | English |
oclc_num | 1076808318 |
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physical | 1 online resource (181 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2019 |
publishDateSearch | 2019 |
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publisher | Bloomsbury Academic & Professional, |
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series | Bloomsbury Adaptation Histories Ser. |
series2 | Bloomsbury Adaptation Histories Ser. |
spelling | Meikle, Kyle, author. http://id.loc.gov/authorities/names/nb2019019549 Adaptations in the franchise era : 2001-16 / Kyle Meikle. New York : Bloomsbury Academic & Professional, 2019. ©2019 1 online resource (181 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Bloomsbury Adaptation Histories Ser. Includes bibliographical references and index. Intro; Title Page; Copyright Page; Contents; Acknowledgements; Chapter 1: Introduction: Franchised Adaptations; Tent-pole vaults; Causes and effects; Effects and affects; Adaptations in the franchise era; Chapter 2: Streaming Adaptations; Adaptation; Acquisition; Affiliation; Algorithmism; Chapter 3: Fannish Adaptations; Winds of change; Blurred lines; Shades of grey; Final frontiers; And zombies; Chapter 4: Game Adaptations; Movies based on games; Movies not based on games; Games based on movies; Games not based on movies; Chapter 5: Live-Action Adaptations; Broadway; Midway; Cosplay Chapter 6: Conclusion: Dimensional AdaptationsSelect Bibliography; Index "Adaptations in the Franchise Era re-evaluates adaptation's place in a popular culture marked by the movement of content and audiences across more media borders than ever before. While adaptation has historically been understood as the transfer of stories from one medium to another - more often than not, from novel to film - the growing interconnectedness of media and media industries in the early twenty-first century raises new questions about the form and function of adaptation as both a product and a process. Where does adaptation fit within massive franchises that span pages, stages, screens, and theme parks? Rising scholar Kyle Meikle illuminates adaptation's enduring and essential role in the rise of franchises in the 2000s and 2010s. During that decade-and-a-half, adaptations set the foundation for multiplexed, multiplied film series, piloted streaming television's forays into original programming, found their way into audiences' hands in apps and video games, and went live in theatrical experiences on Broadway and beyond. The proliferation of adaptations was matched only by a proliferation of adaptation, as fans remixed and remade their favourite franchises online and off-. This volume considers how producers and consumers defined adaptations - and how adaptations defined themselves - through the endless intertextual play of the franchise era"--Bloomsbury Publishing. Print version record. Literature Adaptations. Franchises (Retail trade) http://id.loc.gov/authorities/subjects/sh85051526 Concessions (Commerce de détail) franchises. aat PERFORMING ARTS / Reference bisacsh Franchises (Retail trade) fast Literature fast Electronic books. Adaptations fast has work: Adaptations in the franchise era, 2001-16 (Text) https://id.oclc.org/worldcat/entity/E39PCGbGPW7GgvqHVf4PqGCmV3 https://id.oclc.org/worldcat/ontology/hasWork Print version: Meikle, Kyle. Adaptations in the Franchise Era : 2001-16. New York : Bloomsbury Academic & Professional, ©2019 9781501318719 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1942568 Volltext |
spellingShingle | Meikle, Kyle Adaptations in the franchise era : 2001-16 / Bloomsbury Adaptation Histories Ser. Intro; Title Page; Copyright Page; Contents; Acknowledgements; Chapter 1: Introduction: Franchised Adaptations; Tent-pole vaults; Causes and effects; Effects and affects; Adaptations in the franchise era; Chapter 2: Streaming Adaptations; Adaptation; Acquisition; Affiliation; Algorithmism; Chapter 3: Fannish Adaptations; Winds of change; Blurred lines; Shades of grey; Final frontiers; And zombies; Chapter 4: Game Adaptations; Movies based on games; Movies not based on games; Games based on movies; Games not based on movies; Chapter 5: Live-Action Adaptations; Broadway; Midway; Cosplay Chapter 6: Conclusion: Dimensional AdaptationsSelect Bibliography; Index Literature Adaptations. Franchises (Retail trade) http://id.loc.gov/authorities/subjects/sh85051526 Concessions (Commerce de détail) franchises. aat PERFORMING ARTS / Reference bisacsh Franchises (Retail trade) fast Literature fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85051526 |
title | Adaptations in the franchise era : 2001-16 / |
title_auth | Adaptations in the franchise era : 2001-16 / |
title_exact_search | Adaptations in the franchise era : 2001-16 / |
title_full | Adaptations in the franchise era : 2001-16 / Kyle Meikle. |
title_fullStr | Adaptations in the franchise era : 2001-16 / Kyle Meikle. |
title_full_unstemmed | Adaptations in the franchise era : 2001-16 / Kyle Meikle. |
title_short | Adaptations in the franchise era : |
title_sort | adaptations in the franchise era 2001 16 |
title_sub | 2001-16 / |
topic | Literature Adaptations. Franchises (Retail trade) http://id.loc.gov/authorities/subjects/sh85051526 Concessions (Commerce de détail) franchises. aat PERFORMING ARTS / Reference bisacsh Franchises (Retail trade) fast Literature fast |
topic_facet | Literature Adaptations. Franchises (Retail trade) Concessions (Commerce de détail) franchises. PERFORMING ARTS / Reference Literature Electronic books. Adaptations |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1942568 |
work_keys_str_mv | AT meiklekyle adaptationsinthefranchiseera200116 |