Mastering Python Design Patterns :: a Guide to Creating Smart, Efficient, and Reusable Software, 2nd Edition.
Python is an object-oriented, scripting language that is used in wide range of categories. In software engineering, a design pattern is a recommended solution to a software design problem. Although not new, design patterns remain one of the hottest topics in software engineering and they come as a r...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham :
Packt Publishing Ltd,
2018.
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Ausgabe: | 2nd ed. |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Python is an object-oriented, scripting language that is used in wide range of categories. In software engineering, a design pattern is a recommended solution to a software design problem. Although not new, design patterns remain one of the hottest topics in software engineering and they come as a ready reference for software developers to ... |
Beschreibung: | 1 online resource (240 pages) |
ISBN: | 9781788832069 178883206X |
Internformat
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245 | 1 | 0 | |a Mastering Python Design Patterns : |b a Guide to Creating Smart, Efficient, and Reusable Software, 2nd Edition. |
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505 | 0 | |a Cover; Title Page; Copyright and Credits; Dedication; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: The Factory Pattern; The factory method; Real-world examples ; Use cases; Implementing the factory method; The abstract factory; Real-world examples; Use cases; Implementing the abstract factory pattern; Summary; Chapter 2: The Builder Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 3: Other Creational Patterns; The prototype pattern; Real-world examples; Use cases; Implementation; Singleton; Real-world examples; Use cases; Implementation; Summary. | |
505 | 8 | |a Chapter 4: The Adapter PatternReal-world examples; Use cases; Implementation; Summary; Chapter 5: The Decorator Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 6: The Bridge Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 7: The Facade Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 8: Other Structural Patterns; The flyweight pattern; Real-world examples; Use cases; Implementation; The model-view-controller pattern; Real-world examples; Use cases; Implementation; The proxy pattern; Real-world examples; Use cases. | |
505 | 8 | |a ImplementationSummary; Chapter 9: The Chain of Responsibility Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 10: The Command Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 11: The Observer Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 12: The State Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 13: Other Behavioral Patterns; Interpreter pattern; Real-world examples; Use cases; Implementation; Strategy pattern; Real-world examples; Use cases; Implementation; Memento pattern. | |
505 | 8 | |a Real-world examplesUse cases; Implementation; Iterator pattern; Real-world examples; Use cases; Implementation; Template pattern; Real-world examples; Use cases; Implementation; Summary; The Observer Pattern in Reactive Chapter 14: Programming; Real-world examples; Use cases; Implementation; A first example; A second example; A third example; A fourth example; Summary; Chapter 15: Microservices and Patterns for the Cloud; The Microservices pattern; Real-world examples; Use cases; Implementation; A first example; A second example; The Retry pattern; Real-world examples; Use cases. | |
505 | 8 | |a ImplementationA first example; A second example, using a third-party module; A third example, using another third-party module; The Circuit Breaker pattern; Real-world examples; Use cases; Implementation; The Cache-Aside pattern; Real-world examples; Use cases; Implementation; Throttling; Real-world examples ; Use cases ; Implementation ; Summary; Other Books You May Enjoy; Index. | |
520 | |a Python is an object-oriented, scripting language that is used in wide range of categories. In software engineering, a design pattern is a recommended solution to a software design problem. Although not new, design patterns remain one of the hottest topics in software engineering and they come as a ready reference for software developers to ... | ||
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contents | Cover; Title Page; Copyright and Credits; Dedication; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: The Factory Pattern; The factory method; Real-world examples ; Use cases; Implementing the factory method; The abstract factory; Real-world examples; Use cases; Implementing the abstract factory pattern; Summary; Chapter 2: The Builder Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 3: Other Creational Patterns; The prototype pattern; Real-world examples; Use cases; Implementation; Singleton; Real-world examples; Use cases; Implementation; Summary. Chapter 4: The Adapter PatternReal-world examples; Use cases; Implementation; Summary; Chapter 5: The Decorator Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 6: The Bridge Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 7: The Facade Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 8: Other Structural Patterns; The flyweight pattern; Real-world examples; Use cases; Implementation; The model-view-controller pattern; Real-world examples; Use cases; Implementation; The proxy pattern; Real-world examples; Use cases. ImplementationSummary; Chapter 9: The Chain of Responsibility Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 10: The Command Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 11: The Observer Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 12: The State Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 13: Other Behavioral Patterns; Interpreter pattern; Real-world examples; Use cases; Implementation; Strategy pattern; Real-world examples; Use cases; Implementation; Memento pattern. Real-world examplesUse cases; Implementation; Iterator pattern; Real-world examples; Use cases; Implementation; Template pattern; Real-world examples; Use cases; Implementation; Summary; The Observer Pattern in Reactive Chapter 14: Programming; Real-world examples; Use cases; Implementation; A first example; A second example; A third example; A fourth example; Summary; Chapter 15: Microservices and Patterns for the Cloud; The Microservices pattern; Real-world examples; Use cases; Implementation; A first example; A second example; The Retry pattern; Real-world examples; Use cases. ImplementationA first example; A second example, using a third-party module; A third example, using another third-party module; The Circuit Breaker pattern; Real-world examples; Use cases; Implementation; The Cache-Aside pattern; Real-world examples; Use cases; Implementation; Throttling; Real-world examples ; Use cases ; Implementation ; Summary; Other Books You May Enjoy; Index. |
ctrlnum | (OCoLC)1053838295 |
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dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 2nd ed. |
format | Electronic eBook |
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spelling | Ayeva, Kamon. Mastering Python Design Patterns : a Guide to Creating Smart, Efficient, and Reusable Software, 2nd Edition. 2nd ed. Birmingham : Packt Publishing Ltd, 2018. 1 online resource (240 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Print version record. Cover; Title Page; Copyright and Credits; Dedication; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: The Factory Pattern; The factory method; Real-world examples ; Use cases; Implementing the factory method; The abstract factory; Real-world examples; Use cases; Implementing the abstract factory pattern; Summary; Chapter 2: The Builder Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 3: Other Creational Patterns; The prototype pattern; Real-world examples; Use cases; Implementation; Singleton; Real-world examples; Use cases; Implementation; Summary. Chapter 4: The Adapter PatternReal-world examples; Use cases; Implementation; Summary; Chapter 5: The Decorator Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 6: The Bridge Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 7: The Facade Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 8: Other Structural Patterns; The flyweight pattern; Real-world examples; Use cases; Implementation; The model-view-controller pattern; Real-world examples; Use cases; Implementation; The proxy pattern; Real-world examples; Use cases. ImplementationSummary; Chapter 9: The Chain of Responsibility Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 10: The Command Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 11: The Observer Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 12: The State Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 13: Other Behavioral Patterns; Interpreter pattern; Real-world examples; Use cases; Implementation; Strategy pattern; Real-world examples; Use cases; Implementation; Memento pattern. Real-world examplesUse cases; Implementation; Iterator pattern; Real-world examples; Use cases; Implementation; Template pattern; Real-world examples; Use cases; Implementation; Summary; The Observer Pattern in Reactive Chapter 14: Programming; Real-world examples; Use cases; Implementation; A first example; A second example; A third example; A fourth example; Summary; Chapter 15: Microservices and Patterns for the Cloud; The Microservices pattern; Real-world examples; Use cases; Implementation; A first example; A second example; The Retry pattern; Real-world examples; Use cases. ImplementationA first example; A second example, using a third-party module; A third example, using another third-party module; The Circuit Breaker pattern; Real-world examples; Use cases; Implementation; The Cache-Aside pattern; Real-world examples; Use cases; Implementation; Throttling; Real-world examples ; Use cases ; Implementation ; Summary; Other Books You May Enjoy; Index. Python is an object-oriented, scripting language that is used in wide range of categories. In software engineering, a design pattern is a recommended solution to a software design problem. Although not new, design patterns remain one of the hottest topics in software engineering and they come as a ready reference for software developers to ... Python. Computer software Development. http://id.loc.gov/authorities/subjects/sh85029535 COMPUTERS Programming Languages Python. bisacsh Computer software Development fast Kasampalis, Sakis. Print version: Ayeva, Kamon. Mastering Python Design Patterns : A Guide to Creating Smart, Efficient, and Reusable Software, 2nd Edition. Birmingham : Packt Publishing Ltd, ©2018 9781788837484 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1883899 Volltext |
spellingShingle | Ayeva, Kamon Mastering Python Design Patterns : a Guide to Creating Smart, Efficient, and Reusable Software, 2nd Edition. Cover; Title Page; Copyright and Credits; Dedication; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: The Factory Pattern; The factory method; Real-world examples ; Use cases; Implementing the factory method; The abstract factory; Real-world examples; Use cases; Implementing the abstract factory pattern; Summary; Chapter 2: The Builder Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 3: Other Creational Patterns; The prototype pattern; Real-world examples; Use cases; Implementation; Singleton; Real-world examples; Use cases; Implementation; Summary. Chapter 4: The Adapter PatternReal-world examples; Use cases; Implementation; Summary; Chapter 5: The Decorator Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 6: The Bridge Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 7: The Facade Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 8: Other Structural Patterns; The flyweight pattern; Real-world examples; Use cases; Implementation; The model-view-controller pattern; Real-world examples; Use cases; Implementation; The proxy pattern; Real-world examples; Use cases. ImplementationSummary; Chapter 9: The Chain of Responsibility Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 10: The Command Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 11: The Observer Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 12: The State Pattern; Real-world examples; Use cases; Implementation; Summary; Chapter 13: Other Behavioral Patterns; Interpreter pattern; Real-world examples; Use cases; Implementation; Strategy pattern; Real-world examples; Use cases; Implementation; Memento pattern. Real-world examplesUse cases; Implementation; Iterator pattern; Real-world examples; Use cases; Implementation; Template pattern; Real-world examples; Use cases; Implementation; Summary; The Observer Pattern in Reactive Chapter 14: Programming; Real-world examples; Use cases; Implementation; A first example; A second example; A third example; A fourth example; Summary; Chapter 15: Microservices and Patterns for the Cloud; The Microservices pattern; Real-world examples; Use cases; Implementation; A first example; A second example; The Retry pattern; Real-world examples; Use cases. ImplementationA first example; A second example, using a third-party module; A third example, using another third-party module; The Circuit Breaker pattern; Real-world examples; Use cases; Implementation; The Cache-Aside pattern; Real-world examples; Use cases; Implementation; Throttling; Real-world examples ; Use cases ; Implementation ; Summary; Other Books You May Enjoy; Index. Python. Computer software Development. http://id.loc.gov/authorities/subjects/sh85029535 COMPUTERS Programming Languages Python. bisacsh Computer software Development fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85029535 |
title | Mastering Python Design Patterns : a Guide to Creating Smart, Efficient, and Reusable Software, 2nd Edition. |
title_auth | Mastering Python Design Patterns : a Guide to Creating Smart, Efficient, and Reusable Software, 2nd Edition. |
title_exact_search | Mastering Python Design Patterns : a Guide to Creating Smart, Efficient, and Reusable Software, 2nd Edition. |
title_full | Mastering Python Design Patterns : a Guide to Creating Smart, Efficient, and Reusable Software, 2nd Edition. |
title_fullStr | Mastering Python Design Patterns : a Guide to Creating Smart, Efficient, and Reusable Software, 2nd Edition. |
title_full_unstemmed | Mastering Python Design Patterns : a Guide to Creating Smart, Efficient, and Reusable Software, 2nd Edition. |
title_short | Mastering Python Design Patterns : |
title_sort | mastering python design patterns a guide to creating smart efficient and reusable software 2nd edition |
title_sub | a Guide to Creating Smart, Efficient, and Reusable Software, 2nd Edition. |
topic | Python. Computer software Development. http://id.loc.gov/authorities/subjects/sh85029535 COMPUTERS Programming Languages Python. bisacsh Computer software Development fast |
topic_facet | Python. Computer software Development. COMPUTERS Programming Languages Python. Computer software Development |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1883899 |
work_keys_str_mv | AT ayevakamon masteringpythondesignpatternsaguidetocreatingsmartefficientandreusablesoftware2ndedition AT kasampalissakis masteringpythondesignpatternsaguidetocreatingsmartefficientandreusablesoftware2ndedition |