Unity 2018 augmented reality projects :: build four immersive and fur AR applications using ARKit, ARCore, and Vuforia /
Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics o...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK :
Packt Publishing,
2018.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics of augmented reality development in Unity 2018. |
Beschreibung: | 1 online resource : illustrations |
Bibliographie: | Includes bibliographical references. |
ISBN: | 9781788835848 1788835840 |
Internformat
MARC
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100 | 1 | |a Glover, Jesse, |e author. | |
245 | 1 | 0 | |a Unity 2018 augmented reality projects : |b build four immersive and fur AR applications using ARKit, ARCore, and Vuforia / |c Jesse Glover. |
264 | 1 | |a Birmingham, UK : |b Packt Publishing, |c 2018. | |
300 | |a 1 online resource : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
588 | 0 | |a Online resource; title from title page (Safari, viewed August 30, 2018). | |
504 | |a Includes bibliographical references. | ||
505 | 0 | |a Cover; Title Page; Copyright and Credits; Dedication; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: What AR is and How to Get Set up; Available AR packages ; Defining AR; An incomplete list of AR devices; Advantages and disadvantages of the different AR toolkits available; ARCore; ARKit; Vuforia; ARToolKit; Building our first AR applications; Setting up Vuforia; Setting up ARToolKit; Setting up ARCore; Setting up ARKit; Building Hello World in ARKit; Summary; Questions; Chapter 2: GIS Fundamentals -- The Power of Mapping; What is GIS?; The history of GIS | |
505 | 8 | |a GIS techniques and technologiesWays to capture GIS; Converting from raster to vector; Projections and coordinate systems; Spatial analysis with GIS; Data analysis with GIS; GIS modeling; Geometric networks; Hydrological modeling; Cartographic modeling; Map overlays; Statistics used with GIS; Geocoding; Reverse geocoding; Open Geospatial Consortium Standards; Web mapping; GIS and adding dimension of time; Semantics; The implications of GIS in society; GIS in the real world; GIS in education; GIS in local governments; GIS and augmented reality; Applications of GIS; Gaming and GIS; Summary | |
505 | 8 | |a QuestionsChapter 3: Censored -- Various Sensor Data and Plugins; Project overview; Getting started; Sensors; Leveraging sensors with plugins; Writing unity plugins; C# language plugin; C++ language plugin; Swift language plugin; Objective-C language plugin; Java language plugin; Creating a sensor driver in Java; Summary; Have a go hero; Questions; Further reading; Chapter 4: The Sound of Flowery Prose; Project overview; Getting started; Conceptualizing the project; Basic idea/concept; Choosing the right programming language; Choosing your release platform | |
505 | 8 | |a Choosing your game engine, libraries, and frameworksDeveloping the game design and application design document; Bonus -- UML design; Prototyping; Setting up the Unity project; Code implementation details; Working with XCode; Summary; Questions; Further reading; Chapter 5: Picture Puzzle -- The AR Experience; Project background; Project overview; Getting started; Installing Vuforia; Differences between macOS and Windows setups; Windows project setup; Building the Windows project; macOS project setup; Building the macOS Project; Working with Xcode; Summary; Questions | |
505 | 8 | |a Chapter 6: Fitness for Fun -- Tourism and Random WalkingBackground information on Mapbox; Project overview; Getting started; Setting up Mapbox; Important items to note; Setting up the project; Scripting the project; Finalizing the project; Summary; Questions; Further reading; Chapter 7: Snap it! Adding Filters to Pictures; Project overview; Getting started; What is OpenCV?; Creating the project with paid assets; Installing and building OpenCV; Downloading OpenCV; [Configuring the CMake and OpenCV source files]; Configuring the CMake and OpenCV source files; OpenCV with Unity; OpenCV and Unity | |
520 | |a Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics of augmented reality development in Unity 2018. | ||
630 | 0 | 0 | |a Unity (Electronic resource) |0 http://id.loc.gov/authorities/names/n2011038776 |
630 | 0 | 7 | |a Unity (Electronic resource) |2 fast |
650 | 0 | |a Video games |x Development. | |
650 | 0 | |a Augmented reality. |0 http://id.loc.gov/authorities/subjects/sh2006020069 | |
650 | 0 | |a Video games |x Programming. |0 http://id.loc.gov/authorities/subjects/sh95003476 | |
650 | 0 | |a Computer graphics. |0 http://id.loc.gov/authorities/subjects/sh85029500 | |
650 | 6 | |a Réalité augmentée. | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 6 | |a Infographie. | |
650 | 7 | |a augmented reality. |2 aat | |
650 | 7 | |a computer graphics. |2 aat | |
650 | 7 | |a Games development & programming. |2 bicssc | |
650 | 7 | |a Programming & scripting languages: general. |2 bicssc | |
650 | 7 | |a Virtual worlds. |2 bicssc | |
650 | 7 | |a Computers |x Programming |x Games. |2 bisacsh | |
650 | 7 | |a Computers |x Programming Languages |x C#. |2 bisacsh | |
650 | 7 | |a Computers |x Virtual Worlds. |2 bisacsh | |
650 | 7 | |a Augmented reality |2 fast | |
650 | 7 | |a Video games |x Programming |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
655 | 4 | |a Electronic book. | |
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adam_text | |
any_adam_object | |
author | Glover, Jesse |
author_facet | Glover, Jesse |
author_role | aut |
author_sort | Glover, Jesse |
author_variant | j g jg |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
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contents | Cover; Title Page; Copyright and Credits; Dedication; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: What AR is and How to Get Set up; Available AR packages ; Defining AR; An incomplete list of AR devices; Advantages and disadvantages of the different AR toolkits available; ARCore; ARKit; Vuforia; ARToolKit; Building our first AR applications; Setting up Vuforia; Setting up ARToolKit; Setting up ARCore; Setting up ARKit; Building Hello World in ARKit; Summary; Questions; Chapter 2: GIS Fundamentals -- The Power of Mapping; What is GIS?; The history of GIS GIS techniques and technologiesWays to capture GIS; Converting from raster to vector; Projections and coordinate systems; Spatial analysis with GIS; Data analysis with GIS; GIS modeling; Geometric networks; Hydrological modeling; Cartographic modeling; Map overlays; Statistics used with GIS; Geocoding; Reverse geocoding; Open Geospatial Consortium Standards; Web mapping; GIS and adding dimension of time; Semantics; The implications of GIS in society; GIS in the real world; GIS in education; GIS in local governments; GIS and augmented reality; Applications of GIS; Gaming and GIS; Summary QuestionsChapter 3: Censored -- Various Sensor Data and Plugins; Project overview; Getting started; Sensors; Leveraging sensors with plugins; Writing unity plugins; C# language plugin; C++ language plugin; Swift language plugin; Objective-C language plugin; Java language plugin; Creating a sensor driver in Java; Summary; Have a go hero; Questions; Further reading; Chapter 4: The Sound of Flowery Prose; Project overview; Getting started; Conceptualizing the project; Basic idea/concept; Choosing the right programming language; Choosing your release platform Choosing your game engine, libraries, and frameworksDeveloping the game design and application design document; Bonus -- UML design; Prototyping; Setting up the Unity project; Code implementation details; Working with XCode; Summary; Questions; Further reading; Chapter 5: Picture Puzzle -- The AR Experience; Project background; Project overview; Getting started; Installing Vuforia; Differences between macOS and Windows setups; Windows project setup; Building the Windows project; macOS project setup; Building the macOS Project; Working with Xcode; Summary; Questions Chapter 6: Fitness for Fun -- Tourism and Random WalkingBackground information on Mapbox; Project overview; Getting started; Setting up Mapbox; Important items to note; Setting up the project; Scripting the project; Finalizing the project; Summary; Questions; Further reading; Chapter 7: Snap it! Adding Filters to Pictures; Project overview; Getting started; What is OpenCV?; Creating the project with paid assets; Installing and building OpenCV; Downloading OpenCV; [Configuring the CMake and OpenCV source files]; Configuring the CMake and OpenCV source files; OpenCV with Unity; OpenCV and Unity |
ctrlnum | (OCoLC)1050953481 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-4-EBA-on1050953481 |
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language | English |
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publisher | Packt Publishing, |
record_format | marc |
spelling | Glover, Jesse, author. Unity 2018 augmented reality projects : build four immersive and fur AR applications using ARKit, ARCore, and Vuforia / Jesse Glover. Birmingham, UK : Packt Publishing, 2018. 1 online resource : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Online resource; title from title page (Safari, viewed August 30, 2018). Includes bibliographical references. Cover; Title Page; Copyright and Credits; Dedication; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: What AR is and How to Get Set up; Available AR packages ; Defining AR; An incomplete list of AR devices; Advantages and disadvantages of the different AR toolkits available; ARCore; ARKit; Vuforia; ARToolKit; Building our first AR applications; Setting up Vuforia; Setting up ARToolKit; Setting up ARCore; Setting up ARKit; Building Hello World in ARKit; Summary; Questions; Chapter 2: GIS Fundamentals -- The Power of Mapping; What is GIS?; The history of GIS GIS techniques and technologiesWays to capture GIS; Converting from raster to vector; Projections and coordinate systems; Spatial analysis with GIS; Data analysis with GIS; GIS modeling; Geometric networks; Hydrological modeling; Cartographic modeling; Map overlays; Statistics used with GIS; Geocoding; Reverse geocoding; Open Geospatial Consortium Standards; Web mapping; GIS and adding dimension of time; Semantics; The implications of GIS in society; GIS in the real world; GIS in education; GIS in local governments; GIS and augmented reality; Applications of GIS; Gaming and GIS; Summary QuestionsChapter 3: Censored -- Various Sensor Data and Plugins; Project overview; Getting started; Sensors; Leveraging sensors with plugins; Writing unity plugins; C# language plugin; C++ language plugin; Swift language plugin; Objective-C language plugin; Java language plugin; Creating a sensor driver in Java; Summary; Have a go hero; Questions; Further reading; Chapter 4: The Sound of Flowery Prose; Project overview; Getting started; Conceptualizing the project; Basic idea/concept; Choosing the right programming language; Choosing your release platform Choosing your game engine, libraries, and frameworksDeveloping the game design and application design document; Bonus -- UML design; Prototyping; Setting up the Unity project; Code implementation details; Working with XCode; Summary; Questions; Further reading; Chapter 5: Picture Puzzle -- The AR Experience; Project background; Project overview; Getting started; Installing Vuforia; Differences between macOS and Windows setups; Windows project setup; Building the Windows project; macOS project setup; Building the macOS Project; Working with Xcode; Summary; Questions Chapter 6: Fitness for Fun -- Tourism and Random WalkingBackground information on Mapbox; Project overview; Getting started; Setting up Mapbox; Important items to note; Setting up the project; Scripting the project; Finalizing the project; Summary; Questions; Further reading; Chapter 7: Snap it! Adding Filters to Pictures; Project overview; Getting started; What is OpenCV?; Creating the project with paid assets; Installing and building OpenCV; Downloading OpenCV; [Configuring the CMake and OpenCV source files]; Configuring the CMake and OpenCV source files; OpenCV with Unity; OpenCV and Unity Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics of augmented reality development in Unity 2018. Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Video games Development. Augmented reality. http://id.loc.gov/authorities/subjects/sh2006020069 Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Computer graphics. http://id.loc.gov/authorities/subjects/sh85029500 Réalité augmentée. Jeux vidéo Programmation. Infographie. augmented reality. aat computer graphics. aat Games development & programming. bicssc Programming & scripting languages: general. bicssc Virtual worlds. bicssc Computers Programming Games. bisacsh Computers Programming Languages C#. bisacsh Computers Virtual Worlds. bisacsh Augmented reality fast Video games Programming fast Computer graphics fast Electronic book. has work: Unity 2018 Augmented Reality Projects (Text) https://id.oclc.org/worldcat/entity/E39PCYWYyfR8CTj8mdKrkbVHmd https://id.oclc.org/worldcat/ontology/hasWork FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1860852 Volltext |
spellingShingle | Glover, Jesse Unity 2018 augmented reality projects : build four immersive and fur AR applications using ARKit, ARCore, and Vuforia / Cover; Title Page; Copyright and Credits; Dedication; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: What AR is and How to Get Set up; Available AR packages ; Defining AR; An incomplete list of AR devices; Advantages and disadvantages of the different AR toolkits available; ARCore; ARKit; Vuforia; ARToolKit; Building our first AR applications; Setting up Vuforia; Setting up ARToolKit; Setting up ARCore; Setting up ARKit; Building Hello World in ARKit; Summary; Questions; Chapter 2: GIS Fundamentals -- The Power of Mapping; What is GIS?; The history of GIS GIS techniques and technologiesWays to capture GIS; Converting from raster to vector; Projections and coordinate systems; Spatial analysis with GIS; Data analysis with GIS; GIS modeling; Geometric networks; Hydrological modeling; Cartographic modeling; Map overlays; Statistics used with GIS; Geocoding; Reverse geocoding; Open Geospatial Consortium Standards; Web mapping; GIS and adding dimension of time; Semantics; The implications of GIS in society; GIS in the real world; GIS in education; GIS in local governments; GIS and augmented reality; Applications of GIS; Gaming and GIS; Summary QuestionsChapter 3: Censored -- Various Sensor Data and Plugins; Project overview; Getting started; Sensors; Leveraging sensors with plugins; Writing unity plugins; C# language plugin; C++ language plugin; Swift language plugin; Objective-C language plugin; Java language plugin; Creating a sensor driver in Java; Summary; Have a go hero; Questions; Further reading; Chapter 4: The Sound of Flowery Prose; Project overview; Getting started; Conceptualizing the project; Basic idea/concept; Choosing the right programming language; Choosing your release platform Choosing your game engine, libraries, and frameworksDeveloping the game design and application design document; Bonus -- UML design; Prototyping; Setting up the Unity project; Code implementation details; Working with XCode; Summary; Questions; Further reading; Chapter 5: Picture Puzzle -- The AR Experience; Project background; Project overview; Getting started; Installing Vuforia; Differences between macOS and Windows setups; Windows project setup; Building the Windows project; macOS project setup; Building the macOS Project; Working with Xcode; Summary; Questions Chapter 6: Fitness for Fun -- Tourism and Random WalkingBackground information on Mapbox; Project overview; Getting started; Setting up Mapbox; Important items to note; Setting up the project; Scripting the project; Finalizing the project; Summary; Questions; Further reading; Chapter 7: Snap it! Adding Filters to Pictures; Project overview; Getting started; What is OpenCV?; Creating the project with paid assets; Installing and building OpenCV; Downloading OpenCV; [Configuring the CMake and OpenCV source files]; Configuring the CMake and OpenCV source files; OpenCV with Unity; OpenCV and Unity Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Video games Development. Augmented reality. http://id.loc.gov/authorities/subjects/sh2006020069 Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Computer graphics. http://id.loc.gov/authorities/subjects/sh85029500 Réalité augmentée. Jeux vidéo Programmation. Infographie. augmented reality. aat computer graphics. aat Games development & programming. bicssc Programming & scripting languages: general. bicssc Virtual worlds. bicssc Computers Programming Games. bisacsh Computers Programming Languages C#. bisacsh Computers Virtual Worlds. bisacsh Augmented reality fast Video games Programming fast Computer graphics fast |
subject_GND | http://id.loc.gov/authorities/names/n2011038776 http://id.loc.gov/authorities/subjects/sh2006020069 http://id.loc.gov/authorities/subjects/sh95003476 http://id.loc.gov/authorities/subjects/sh85029500 |
title | Unity 2018 augmented reality projects : build four immersive and fur AR applications using ARKit, ARCore, and Vuforia / |
title_auth | Unity 2018 augmented reality projects : build four immersive and fur AR applications using ARKit, ARCore, and Vuforia / |
title_exact_search | Unity 2018 augmented reality projects : build four immersive and fur AR applications using ARKit, ARCore, and Vuforia / |
title_full | Unity 2018 augmented reality projects : build four immersive and fur AR applications using ARKit, ARCore, and Vuforia / Jesse Glover. |
title_fullStr | Unity 2018 augmented reality projects : build four immersive and fur AR applications using ARKit, ARCore, and Vuforia / Jesse Glover. |
title_full_unstemmed | Unity 2018 augmented reality projects : build four immersive and fur AR applications using ARKit, ARCore, and Vuforia / Jesse Glover. |
title_short | Unity 2018 augmented reality projects : |
title_sort | unity 2018 augmented reality projects build four immersive and fur ar applications using arkit arcore and vuforia |
title_sub | build four immersive and fur AR applications using ARKit, ARCore, and Vuforia / |
topic | Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Video games Development. Augmented reality. http://id.loc.gov/authorities/subjects/sh2006020069 Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Computer graphics. http://id.loc.gov/authorities/subjects/sh85029500 Réalité augmentée. Jeux vidéo Programmation. Infographie. augmented reality. aat computer graphics. aat Games development & programming. bicssc Programming & scripting languages: general. bicssc Virtual worlds. bicssc Computers Programming Games. bisacsh Computers Programming Languages C#. bisacsh Computers Virtual Worlds. bisacsh Augmented reality fast Video games Programming fast Computer graphics fast |
topic_facet | Unity (Electronic resource) Video games Development. Augmented reality. Video games Programming. Computer graphics. Réalité augmentée. Jeux vidéo Programmation. Infographie. augmented reality. computer graphics. Games development & programming. Programming & scripting languages: general. Virtual worlds. Computers Programming Games. Computers Programming Languages C#. Computers Virtual Worlds. Augmented reality Video games Programming Computer graphics Electronic book. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1860852 |
work_keys_str_mv | AT gloverjesse unity2018augmentedrealityprojectsbuildfourimmersiveandfurarapplicationsusingarkitarcoreandvuforia |