Dot-com design :: the rise of a usable, social, commercial web /
"From dial-up to wi-fi, an engaging cultural history of the commercial web industry In the 1990s, the World Wide Web helped transform the Internet from the domain of computer scientists to a playground for mass audiences. As URLs leapt off computer screens and onto cereal boxes, billboards, and...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York :
New York University Press,
[2018]
|
Schriftenreihe: | Critical cultural communication.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "From dial-up to wi-fi, an engaging cultural history of the commercial web industry In the 1990s, the World Wide Web helped transform the Internet from the domain of computer scientists to a playground for mass audiences. As URLs leapt off computer screens and onto cereal boxes, billboards, and film trailers, the web changed the way many Americans experienced media, socialized, and interacted with brands. Businesses rushed online to set up corporate home pages and as a result, a new cultural industry was born: web design. For today's internet users who are more familiar sharing social media posts than collecting hotlists of cool sites, the early web may seem primitive, clunky, and graphically inferior. After the dot-com bubble burst in 2000, this pre-crash era was dubbed Web 1.0, a retronym meant to distinguish the early web from the social, user-centered, and participatory values that were embodied in the internet industry's resurgence as Web 2.0 in the 21st century. Tracking shifts in the rules of good web design, Ankerson reimagines speculation and design as a series of contests and collaborations to conceive the boundaries of a new digitally networked future. What was it like to go online and surf the Web in the 1990s? How and why did the look and feel of the web change over time? How do new design paradigms like user-experience design (UX) gain traction? Bringing together media studies, internet studies, and design theory, Dot-com Design traces the shifts in, and struggles over, the web's production, aesthetics, and design to provide a comprehensive look at the evolution of the web industry and into the vast internet we browse today"--Provided by publisher |
Beschreibung: | 1 online resource (255 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781479860074 1479860077 |
Internformat
MARC
LEADER | 00000cam a2200000 i 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-on1040072561 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr mn||||||||| | ||
008 | 180614t20182018nyua ob 001 0 eng d | ||
040 | |a N$T |b eng |e rda |e pn |c N$T |d N$T |d EBLCP |d OSU |d OCLCO |d CEF |d OTZ |d OCLCQ |d DEGRU |d JSTOR |d UX1 |d TSC |d OCLCQ |d OCLCO |d K6U |d OCLCQ |d OCLCO |d OCLCL |d DXU | ||
019 | |a 1175630066 |a 1190666438 | ||
020 | |a 9781479860074 |q (electronic bk.) | ||
020 | |a 1479860077 |q (electronic bk.) | ||
020 | |z 9781479872725 |q (hardcover ; |q alk. paper) | ||
020 | |z 1479872725 |q (hardcover ; |q alk. paper) | ||
020 | |z 9781479892907 |q (paperback ; |q alk. paper) | ||
020 | |z 1479892904 |q (paperback ; |q alk. paper) | ||
035 | |a (OCoLC)1040072561 |z (OCoLC)1175630066 |z (OCoLC)1190666438 | ||
037 | |a 22573/ctv12n1nr6 |b JSTOR | ||
050 | 4 | |a TK5105.888 |b .A54 2018eb | |
072 | 7 | |a LAN |x 025000 |2 bisacsh | |
082 | 7 | |a 025.04209 |2 23 | |
049 | |a MAIN | ||
100 | 1 | |a Ankerson, Megan Sapnar, |e author. |0 http://id.loc.gov/authorities/names/n2017071646 | |
245 | 1 | 0 | |a Dot-com design : |b the rise of a usable, social, commercial web / |c Megan Sapnar Ankerson. |
264 | 1 | |a New York : |b New York University Press, |c [2018] | |
264 | 4 | |c ©2018 | |
300 | |a 1 online resource (255 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Critical cultural communication | |
520 | |a "From dial-up to wi-fi, an engaging cultural history of the commercial web industry In the 1990s, the World Wide Web helped transform the Internet from the domain of computer scientists to a playground for mass audiences. As URLs leapt off computer screens and onto cereal boxes, billboards, and film trailers, the web changed the way many Americans experienced media, socialized, and interacted with brands. Businesses rushed online to set up corporate home pages and as a result, a new cultural industry was born: web design. For today's internet users who are more familiar sharing social media posts than collecting hotlists of cool sites, the early web may seem primitive, clunky, and graphically inferior. After the dot-com bubble burst in 2000, this pre-crash era was dubbed Web 1.0, a retronym meant to distinguish the early web from the social, user-centered, and participatory values that were embodied in the internet industry's resurgence as Web 2.0 in the 21st century. Tracking shifts in the rules of good web design, Ankerson reimagines speculation and design as a series of contests and collaborations to conceive the boundaries of a new digitally networked future. What was it like to go online and surf the Web in the 1990s? How and why did the look and feel of the web change over time? How do new design paradigms like user-experience design (UX) gain traction? Bringing together media studies, internet studies, and design theory, Dot-com Design traces the shifts in, and struggles over, the web's production, aesthetics, and design to provide a comprehensive look at the evolution of the web industry and into the vast internet we browse today"--Provided by publisher | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Introduction: web histories and imagined futures -- Forging a new media imagination (1991-1994) -- Cool quality and the commercial web (1994-1995) -- Designing a web of legitimate experts (1995-1998) -- E-commerce euphoria and auteurs of the new economy (1998-2000) -- Users, usability, and user experience (2000-2005) -- Conclusion: reconfiguring web histories. | |
588 | 0 | |a Print version record. | |
650 | 0 | |a World Wide Web |x History. | |
650 | 0 | |a Web sites |x History. | |
650 | 0 | |a Web site development industry |x History. | |
650 | 0 | |a Internet industry |x History. | |
650 | 6 | |a Web |x Histoire. | |
650 | 6 | |a Sites Web |x Histoire. | |
650 | 6 | |a Sites Web |x Développement |x Industrie |x Histoire. | |
650 | 6 | |a Internet |x Industrie |x Histoire. | |
650 | 7 | |a COMPUTERS |x Internet |x World Wide Web. |2 bisacsh | |
650 | 7 | |a LANGUAGE ARTS & DISCIPLINES |x Library & Information Science |x General. |2 bisacsh | |
650 | 7 | |a Internet industry |2 fast | |
650 | 7 | |a Web site development industry |2 fast | |
650 | 7 | |a Web sites |2 fast | |
650 | 7 | |a World Wide Web |2 fast | |
653 | |a 24 Hours in Cyberspace. | ||
653 | |a Flahs. | ||
653 | |a Flash. | ||
653 | |a IPO. | ||
653 | |a Macromedia. | ||
653 | |a Netscape. | ||
653 | |a New Economy. | ||
653 | |a UX. | ||
653 | |a Virtual Reality (VR). | ||
653 | |a Web 1.0. | ||
653 | |a Web 2.0. | ||
653 | |a World Wide Web. | ||
653 | |a authoring software. | ||
653 | |a commercial internet. | ||
653 | |a commercial web. | ||
653 | |a commercial websites. | ||
653 | |a conjunctural analysis. | ||
653 | |a cool site of day. | ||
653 | |a critical design. | ||
653 | |a cultural industry. | ||
653 | |a cyberspace. | ||
653 | |a displacement. | ||
653 | |a dot-com boom. | ||
653 | |a dot-com bubble. | ||
653 | |a dot-com. | ||
653 | |a e-commerce. | ||
653 | |a information superhighway. | ||
653 | |a interactive web. | ||
653 | |a internet industry. | ||
653 | |a media industries. | ||
653 | |a media studies. | ||
653 | |a mergers and acquisitions. | ||
653 | |a new media. | ||
653 | |a platform. | ||
653 | |a production studies. | ||
653 | |a rich internet applications. | ||
653 | |a social media. | ||
653 | |a user experience. | ||
653 | |a user-generated content. | ||
653 | |a web design. | ||
653 | |a web history. | ||
653 | |a website. | ||
655 | 7 | |a History |2 fast | |
758 | |i has work: |a Dot-com design (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFKdHGRMCjRFCk4YCpJftq |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Ankerson, Megan Sapnar. |t Dot-com design. |d New York : New York University Press, [2018] |z 9781479872725 |w (DLC) 2017054991 |w (OCoLC)1007070470 |
830 | 0 | |a Critical cultural communication. |0 http://id.loc.gov/authorities/names/no2010049984 | |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1612003 |3 Volltext |
938 | |a De Gruyter |b DEGR |n 9781479860074 | ||
938 | |a ProQuest Ebook Central |b EBLB |n EBL5103961 | ||
938 | |a EBSCOhost |b EBSC |n 1612003 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-on1040072561 |
---|---|
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adam_text | |
any_adam_object | |
author | Ankerson, Megan Sapnar |
author_GND | http://id.loc.gov/authorities/names/n2017071646 |
author_facet | Ankerson, Megan Sapnar |
author_role | aut |
author_sort | Ankerson, Megan Sapnar |
author_variant | m s a ms msa |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | T - Technology |
callnumber-label | TK5105 |
callnumber-raw | TK5105.888 .A54 2018eb |
callnumber-search | TK5105.888 .A54 2018eb |
callnumber-sort | TK 45105.888 A54 42018EB |
callnumber-subject | TK - Electrical and Nuclear Engineering |
collection | ZDB-4-EBA |
contents | Introduction: web histories and imagined futures -- Forging a new media imagination (1991-1994) -- Cool quality and the commercial web (1994-1995) -- Designing a web of legitimate experts (1995-1998) -- E-commerce euphoria and auteurs of the new economy (1998-2000) -- Users, usability, and user experience (2000-2005) -- Conclusion: reconfiguring web histories. |
ctrlnum | (OCoLC)1040072561 |
dewey-full | 025.04209 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 025 - Operations of libraries and archives |
dewey-raw | 025.04209 |
dewey-search | 025.04209 |
dewey-sort | 225.04209 |
dewey-tens | 020 - Library and information sciences |
discipline | Allgemeines |
format | Electronic eBook |
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genre | History fast |
genre_facet | History |
id | ZDB-4-EBA-on1040072561 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:29:00Z |
institution | BVB |
isbn | 9781479860074 1479860077 |
language | English |
oclc_num | 1040072561 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (255 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | New York University Press, |
record_format | marc |
series | Critical cultural communication. |
series2 | Critical cultural communication |
spelling | Ankerson, Megan Sapnar, author. http://id.loc.gov/authorities/names/n2017071646 Dot-com design : the rise of a usable, social, commercial web / Megan Sapnar Ankerson. New York : New York University Press, [2018] ©2018 1 online resource (255 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Critical cultural communication "From dial-up to wi-fi, an engaging cultural history of the commercial web industry In the 1990s, the World Wide Web helped transform the Internet from the domain of computer scientists to a playground for mass audiences. As URLs leapt off computer screens and onto cereal boxes, billboards, and film trailers, the web changed the way many Americans experienced media, socialized, and interacted with brands. Businesses rushed online to set up corporate home pages and as a result, a new cultural industry was born: web design. For today's internet users who are more familiar sharing social media posts than collecting hotlists of cool sites, the early web may seem primitive, clunky, and graphically inferior. After the dot-com bubble burst in 2000, this pre-crash era was dubbed Web 1.0, a retronym meant to distinguish the early web from the social, user-centered, and participatory values that were embodied in the internet industry's resurgence as Web 2.0 in the 21st century. Tracking shifts in the rules of good web design, Ankerson reimagines speculation and design as a series of contests and collaborations to conceive the boundaries of a new digitally networked future. What was it like to go online and surf the Web in the 1990s? How and why did the look and feel of the web change over time? How do new design paradigms like user-experience design (UX) gain traction? Bringing together media studies, internet studies, and design theory, Dot-com Design traces the shifts in, and struggles over, the web's production, aesthetics, and design to provide a comprehensive look at the evolution of the web industry and into the vast internet we browse today"--Provided by publisher Includes bibliographical references and index. Introduction: web histories and imagined futures -- Forging a new media imagination (1991-1994) -- Cool quality and the commercial web (1994-1995) -- Designing a web of legitimate experts (1995-1998) -- E-commerce euphoria and auteurs of the new economy (1998-2000) -- Users, usability, and user experience (2000-2005) -- Conclusion: reconfiguring web histories. Print version record. World Wide Web History. Web sites History. Web site development industry History. Internet industry History. Web Histoire. Sites Web Histoire. Sites Web Développement Industrie Histoire. Internet Industrie Histoire. COMPUTERS Internet World Wide Web. bisacsh LANGUAGE ARTS & DISCIPLINES Library & Information Science General. bisacsh Internet industry fast Web site development industry fast Web sites fast World Wide Web fast 24 Hours in Cyberspace. Flahs. Flash. IPO. Macromedia. Netscape. New Economy. UX. Virtual Reality (VR). Web 1.0. Web 2.0. World Wide Web. authoring software. commercial internet. commercial web. commercial websites. conjunctural analysis. cool site of day. critical design. cultural industry. cyberspace. displacement. dot-com boom. dot-com bubble. dot-com. e-commerce. information superhighway. interactive web. internet industry. media industries. media studies. mergers and acquisitions. new media. platform. production studies. rich internet applications. social media. user experience. user-generated content. web design. web history. website. History fast has work: Dot-com design (Text) https://id.oclc.org/worldcat/entity/E39PCFKdHGRMCjRFCk4YCpJftq https://id.oclc.org/worldcat/ontology/hasWork Print version: Ankerson, Megan Sapnar. Dot-com design. New York : New York University Press, [2018] 9781479872725 (DLC) 2017054991 (OCoLC)1007070470 Critical cultural communication. http://id.loc.gov/authorities/names/no2010049984 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1612003 Volltext |
spellingShingle | Ankerson, Megan Sapnar Dot-com design : the rise of a usable, social, commercial web / Critical cultural communication. Introduction: web histories and imagined futures -- Forging a new media imagination (1991-1994) -- Cool quality and the commercial web (1994-1995) -- Designing a web of legitimate experts (1995-1998) -- E-commerce euphoria and auteurs of the new economy (1998-2000) -- Users, usability, and user experience (2000-2005) -- Conclusion: reconfiguring web histories. World Wide Web History. Web sites History. Web site development industry History. Internet industry History. Web Histoire. Sites Web Histoire. Sites Web Développement Industrie Histoire. Internet Industrie Histoire. COMPUTERS Internet World Wide Web. bisacsh LANGUAGE ARTS & DISCIPLINES Library & Information Science General. bisacsh Internet industry fast Web site development industry fast Web sites fast World Wide Web fast |
title | Dot-com design : the rise of a usable, social, commercial web / |
title_auth | Dot-com design : the rise of a usable, social, commercial web / |
title_exact_search | Dot-com design : the rise of a usable, social, commercial web / |
title_full | Dot-com design : the rise of a usable, social, commercial web / Megan Sapnar Ankerson. |
title_fullStr | Dot-com design : the rise of a usable, social, commercial web / Megan Sapnar Ankerson. |
title_full_unstemmed | Dot-com design : the rise of a usable, social, commercial web / Megan Sapnar Ankerson. |
title_short | Dot-com design : |
title_sort | dot com design the rise of a usable social commercial web |
title_sub | the rise of a usable, social, commercial web / |
topic | World Wide Web History. Web sites History. Web site development industry History. Internet industry History. Web Histoire. Sites Web Histoire. Sites Web Développement Industrie Histoire. Internet Industrie Histoire. COMPUTERS Internet World Wide Web. bisacsh LANGUAGE ARTS & DISCIPLINES Library & Information Science General. bisacsh Internet industry fast Web site development industry fast Web sites fast World Wide Web fast |
topic_facet | World Wide Web History. Web sites History. Web site development industry History. Internet industry History. Web Histoire. Sites Web Histoire. Sites Web Développement Industrie Histoire. Internet Industrie Histoire. COMPUTERS Internet World Wide Web. LANGUAGE ARTS & DISCIPLINES Library & Information Science General. Internet industry Web site development industry Web sites World Wide Web History |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1612003 |
work_keys_str_mv | AT ankersonmegansapnar dotcomdesigntheriseofausablesocialcommercialweb |