The player's power to change the game :: ludic mutation /
In recent decades, a closer relation has arisen between games and activism, between games and war, between games and the city - what can be called as a gamification of certain regions of the world. What is the power of the game over life? Often the game imposes a kind of subjectification. The game...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam :
Amsterdam University Press,
[2017]
|
Schriftenreihe: | MediaMatters.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | In recent decades, a closer relation has arisen between games and activism, between games and war, between games and the city - what can be called as a gamification of certain regions of the world. What is the power of the game over life? Often the game imposes a kind of subjectification. The game's rules demand reflexive acts from the player. The player engages with the game's pre-programmed interactions, losing minutes and hours to the fascination of overcoming the challenge. And yet players also design and play their own games, thereby seizing back some of that which was lost to the game's digital regime. My underlying concern in this book is this power grab from the game. I understand these acts as player-driven transformation of an existing game into another, as a transformative process I refer to as ludic mutation. The remaker of games sees the world not as a given, fixed place composed of static objects, but as play material, to be reconfigured. Over the course of this writing, I investigate these player-driven changes to the game at varied scales and points of intervention, across gaming culture, in unique online communities of players, among artists, activists, and situated within the city - both in the digital game city and the augmented, mixed reality city. |
Beschreibung: | 1 online resource (160 pages) : illustrations (some color) |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9789048525645 9048525640 |
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245 | 1 | 4 | |a The player's power to change the game : |b ludic mutation / |c Anne-Marie Schleiner. |
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520 | 8 | |a In recent decades, a closer relation has arisen between games and activism, between games and war, between games and the city - what can be called as a gamification of certain regions of the world. What is the power of the game over life? Often the game imposes a kind of subjectification. The game's rules demand reflexive acts from the player. The player engages with the game's pre-programmed interactions, losing minutes and hours to the fascination of overcoming the challenge. And yet players also design and play their own games, thereby seizing back some of that which was lost to the game's digital regime. My underlying concern in this book is this power grab from the game. I understand these acts as player-driven transformation of an existing game into another, as a transformative process I refer to as ludic mutation. The remaker of games sees the world not as a given, fixed place composed of static objects, but as play material, to be reconfigured. Over the course of this writing, I investigate these player-driven changes to the game at varied scales and points of intervention, across gaming culture, in unique online communities of players, among artists, activists, and situated within the city - both in the digital game city and the augmented, mixed reality city. | |
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author | Schleiner, Anne-Marie, 1970- |
author_GND | http://id.loc.gov/authorities/names/nr2006014446 |
author_facet | Schleiner, Anne-Marie, 1970- |
author_role | aut |
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callnumber-sort | GV 41469.34 S52 S35 42017 |
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collection | ZDB-4-EBA |
contents | Lightness of digital doll play -- Game modding: cross-over mutation and unwelcome gifts -- Activist game rhetoric: clockwork worlds, broken toys, and harrowing missions -- City as military playground: contested urban terrain -- Toys of Biopolis -- A tactical sketchbook for ludic mutation. |
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dewey-search | 070.4 |
dewey-sort | 270.4 |
dewey-tens | 070 - Documentary, educational, news media; journalism |
discipline | Allgemeines |
format | Electronic eBook |
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spelling | Schleiner, Anne-Marie, 1970- author. https://id.oclc.org/worldcat/entity/E39PBJrrBTmgrBY9mP6wfqGT73 http://id.loc.gov/authorities/names/nr2006014446 The player's power to change the game : ludic mutation / Anne-Marie Schleiner. Amsterdam : Amsterdam University Press, [2017] ©2017 1 online resource (160 pages) : illustrations (some color) text txt rdacontent computer c rdamedia online resource cr rdacarrier MediaMatters Includes bibliographical references and index. Lightness of digital doll play -- Game modding: cross-over mutation and unwelcome gifts -- Activist game rhetoric: clockwork worlds, broken toys, and harrowing missions -- City as military playground: contested urban terrain -- Toys of Biopolis -- A tactical sketchbook for ludic mutation. In recent decades, a closer relation has arisen between games and activism, between games and war, between games and the city - what can be called as a gamification of certain regions of the world. What is the power of the game over life? Often the game imposes a kind of subjectification. The game's rules demand reflexive acts from the player. The player engages with the game's pre-programmed interactions, losing minutes and hours to the fascination of overcoming the challenge. And yet players also design and play their own games, thereby seizing back some of that which was lost to the game's digital regime. My underlying concern in this book is this power grab from the game. I understand these acts as player-driven transformation of an existing game into another, as a transformative process I refer to as ludic mutation. The remaker of games sees the world not as a given, fixed place composed of static objects, but as play material, to be reconfigured. Over the course of this writing, I investigate these player-driven changes to the game at varied scales and points of intervention, across gaming culture, in unique online communities of players, among artists, activists, and situated within the city - both in the digital game city and the augmented, mixed reality city. In English. Description based on online resource; title from digital title page (viewed on March 10, 2023). Video games Social aspects. Jeux vidéo Aspect social. Film theory and criticism. bicssc LANGUAGE ARTS & DISCIPLINES Journalism. bisacsh SOCIAL SCIENCE General. bisacsh Video games Social aspects fast Games, Activism, Art, Critical Media Studies, Ludology, Biopolitics, Serious Games, Gamification. Electronic book. has work: The player's power to change the game (Text) https://id.oclc.org/worldcat/entity/E39PCGxHpWTYDdCMb373tmBGh3 https://id.oclc.org/worldcat/ontology/hasWork 9089647724 MediaMatters. http://id.loc.gov/authorities/names/no2008136313 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1815507 Volltext |
spellingShingle | Schleiner, Anne-Marie, 1970- The player's power to change the game : ludic mutation / MediaMatters. Lightness of digital doll play -- Game modding: cross-over mutation and unwelcome gifts -- Activist game rhetoric: clockwork worlds, broken toys, and harrowing missions -- City as military playground: contested urban terrain -- Toys of Biopolis -- A tactical sketchbook for ludic mutation. Video games Social aspects. Jeux vidéo Aspect social. Film theory and criticism. bicssc LANGUAGE ARTS & DISCIPLINES Journalism. bisacsh SOCIAL SCIENCE General. bisacsh Video games Social aspects fast |
title | The player's power to change the game : ludic mutation / |
title_auth | The player's power to change the game : ludic mutation / |
title_exact_search | The player's power to change the game : ludic mutation / |
title_full | The player's power to change the game : ludic mutation / Anne-Marie Schleiner. |
title_fullStr | The player's power to change the game : ludic mutation / Anne-Marie Schleiner. |
title_full_unstemmed | The player's power to change the game : ludic mutation / Anne-Marie Schleiner. |
title_short | The player's power to change the game : |
title_sort | player s power to change the game ludic mutation |
title_sub | ludic mutation / |
topic | Video games Social aspects. Jeux vidéo Aspect social. Film theory and criticism. bicssc LANGUAGE ARTS & DISCIPLINES Journalism. bisacsh SOCIAL SCIENCE General. bisacsh Video games Social aspects fast |
topic_facet | Video games Social aspects. Jeux vidéo Aspect social. Film theory and criticism. LANGUAGE ARTS & DISCIPLINES Journalism. SOCIAL SCIENCE General. Video games Social aspects Electronic book. |
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