The minds behind the games :: interviews with cult and classic video game developers /
"Featuring interviews with the creators of 36 popular video games, this book gives a behind-the-scenes look at the creation of some of the most influential and iconic games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the u...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Jefferson, North Carolina :
McFarland & Company, Inc., Publishers,
[2018]
|
Schriftenreihe: | Studies in gaming.
|
Schlagworte: | |
Online-Zugang: | DE-862 DE-863 |
Zusammenfassung: | "Featuring interviews with the creators of 36 popular video games, this book gives a behind-the-scenes look at the creation of some of the most influential and iconic games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes"-- |
Beschreibung: | 1 online resource (viii, 208 pages) |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781476631233 1476631239 |
Internformat
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100 | 1 | |a Hickey, Patrick, |c Jr., |d 1983- |e author. |1 https://id.oclc.org/worldcat/entity/E39PCjyJtFXhVPvYQjVKgd98kC | |
245 | 1 | 4 | |a The minds behind the games : |b interviews with cult and classic video game developers / |c Patrick Hickey, Jr. ; foreword by Brett Weiss. |
264 | 1 | |a Jefferson, North Carolina : |b McFarland & Company, Inc., Publishers, |c [2018] | |
300 | |a 1 online resource (viii, 208 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Studies in gaming | |
504 | |a Includes bibliographical references and index. | ||
520 | |a "Featuring interviews with the creators of 36 popular video games, this book gives a behind-the-scenes look at the creation of some of the most influential and iconic games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes"-- |c Provided by publisher | ||
588 | 0 | |a Print version record. | |
505 | 0 | |a Michael Mendheim, Mutant League Football: The Gruesome Sports-Hybrid That Could -- Petri Järvilehto, Max Payne: From the Basement to the Norse God of Noir -- Mike Skupa, Bully: Jimmy Beats World -- Ryuichi Nishizawa, Wonder Boy in Monster Land: Countdown to Major Tom-Tom -- Howard Scott Warshaw, E.T.: The Extra- Terrestrial: The Best Game Ever Made in Five Weeks -- David Crane and Garry Kitchen, A Boy and His Blob: The Best Game Ever Made in Six Weeks -- Sarah Jane Avory, Fighting Force: From Streets of Rage 3D to Core Classic -- Dane Bigham, Where in the World Is Carmen Sandiego?: Explorational Not Educational -- Richard Rouse III, The Suffering: The Shining in the Darkness -- Rob Fulop, David Crane and James Riley, Night Trap: The Truth About Catz and Dogz -- Greg Johnson, ToeJam & Earl: Sega's Funky and Fantastic "Other" Mascots -- Julia Keren-Detar and Itay Keren, Mushroom 11: Appetite for Destruction -- Kan Gao, To the Moon: John's Tale -- Emeric Thoa and Audrey Leprince, Squids: The Game That Beat Those Angry Birds, for a Little While -- Matt Thorson and Alec Holowka, Towerfall: From Arrows on the Ouya to Ascending on the PlayStation 4 and Beyond -- Eric Holmes, Hulk Ultimate Destruction: The Big Green Monster That Could, and Did -- Jamie Fristrom, Spider-Man 2: Great Power = Great Fun -- Howard Scott Warshaw, Yars' Revenge: From Star Castle Port to Game-Changing Shooter -- Dan Geisler and Randy Breen, Road Rash: The Game That Kicked Hang-On and Akira, in the Face -- Mike Posehn and Richard Robbins, Desert Strike: From Killer Choplifter Clone to Classic -- Garry Kitchen, Bart vs. the Space Mutants: The First and Best Simpsons Game Ever -- Jane Jensen, Gabriel Knight: Sins of the Fathers: Voodoo Chile -- Ron Gilbert, David Fox and Gary Winnick, Maniac Mansion: Point-and-Click's Original SCUMM-Bags -- Clayton Kauzlaric, Voodoo Vince: Pain for Pleasure -- Warren Spector, Deus Ex: From Troublemaking Shooter to Genre-Defining Conspiracy Theory -- Jon Van Caneghem, King's Bounty: Putting the "Heroes" into "Might and Magic" -- Garry Kitchen, Super Battletank: Even Better Than the Real Thing -- Taichi Ishizuka, The Firemen: Through the Fire and Flames -- Dave Wishnowski, Pro Wrestling X: A Decade-Long Dream in Development -- Mark Turmell, WWF Wrestlemania: The Arcade Game: Scotch and Treadmills -- John Tobias, Mortal Kombat: Enter the Fatality -- Michael Brook, NHLPA 'FA: Fighting for Fun Before "If It's in the Game, It's in the Game" -- Craig Broadbooks, NHL FaceOff: A Christmas Story -- Mark Turmell, NBA Jam: The Birth of Boomshakalaka -- David A. Palmer, Doom: The Little Jaguar That Could -- Ken St. Andre and Brian Fargo, Wasteland: Fallout's Unlikely Papa. | |
650 | 0 | |a Video game designers |v Interviews. | |
650 | 0 | |a Video games |x Design. | |
650 | 0 | |a Video games. |0 http://id.loc.gov/authorities/subjects/sh85143202 | |
650 | 2 | |a Video Games |0 https://id.nlm.nih.gov/mesh/D018910 | |
650 | 6 | |a Développeurs de jeux vidéo |v Entretiens. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 6 | |a Jeux vidéo. | |
650 | 7 | |a video games. |2 aat | |
650 | 7 | |a GAMES |x Board. |2 bisacsh | |
650 | 7 | |a Video game designers |2 fast | |
650 | 7 | |a Video games |2 fast | |
650 | 7 | |a Video games |x Design |2 fast | |
655 | 2 | |a Interview |0 https://id.nlm.nih.gov/mesh/D017203 | |
655 | 7 | |a interviews. |2 aat | |
655 | 7 | |a Interviews |2 fast | |
655 | 7 | |a Interviews. |2 lcgft |0 http://id.loc.gov/authorities/genreForms/gf2014026115 | |
655 | 7 | |a Interviews. |2 rvmgf | |
700 | 1 | |a Weiss, Brett, |d 1967- |e writer of foreword. |1 https://id.oclc.org/worldcat/entity/E39PCjCxPWGYpDbPg6FTh6FRDm |0 http://id.loc.gov/authorities/names/n2007029548 | |
758 | |i has work: |a The minds behind the games (Text) |1 https://id.oclc.org/worldcat/entity/E39PCGH3DjTHCQjJdPBKyC6h73 |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-on1033404488 |
---|---|
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adam_text | |
any_adam_object | |
author | Hickey, Patrick, Jr., 1983- |
author_GND | http://id.loc.gov/authorities/names/n2007029548 |
author_facet | Hickey, Patrick, Jr., 1983- |
author_role | aut |
author_sort | Hickey, Patrick, Jr., 1983- |
author_variant | p h ph |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 .P38 2018eb |
callnumber-search | GV1469.3 .P38 2018eb |
callnumber-sort | GV 41469.3 P38 42018EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Michael Mendheim, Mutant League Football: The Gruesome Sports-Hybrid That Could -- Petri Järvilehto, Max Payne: From the Basement to the Norse God of Noir -- Mike Skupa, Bully: Jimmy Beats World -- Ryuichi Nishizawa, Wonder Boy in Monster Land: Countdown to Major Tom-Tom -- Howard Scott Warshaw, E.T.: The Extra- Terrestrial: The Best Game Ever Made in Five Weeks -- David Crane and Garry Kitchen, A Boy and His Blob: The Best Game Ever Made in Six Weeks -- Sarah Jane Avory, Fighting Force: From Streets of Rage 3D to Core Classic -- Dane Bigham, Where in the World Is Carmen Sandiego?: Explorational Not Educational -- Richard Rouse III, The Suffering: The Shining in the Darkness -- Rob Fulop, David Crane and James Riley, Night Trap: The Truth About Catz and Dogz -- Greg Johnson, ToeJam & Earl: Sega's Funky and Fantastic "Other" Mascots -- Julia Keren-Detar and Itay Keren, Mushroom 11: Appetite for Destruction -- Kan Gao, To the Moon: John's Tale -- Emeric Thoa and Audrey Leprince, Squids: The Game That Beat Those Angry Birds, for a Little While -- Matt Thorson and Alec Holowka, Towerfall: From Arrows on the Ouya to Ascending on the PlayStation 4 and Beyond -- Eric Holmes, Hulk Ultimate Destruction: The Big Green Monster That Could, and Did -- Jamie Fristrom, Spider-Man 2: Great Power = Great Fun -- Howard Scott Warshaw, Yars' Revenge: From Star Castle Port to Game-Changing Shooter -- Dan Geisler and Randy Breen, Road Rash: The Game That Kicked Hang-On and Akira, in the Face -- Mike Posehn and Richard Robbins, Desert Strike: From Killer Choplifter Clone to Classic -- Garry Kitchen, Bart vs. the Space Mutants: The First and Best Simpsons Game Ever -- Jane Jensen, Gabriel Knight: Sins of the Fathers: Voodoo Chile -- Ron Gilbert, David Fox and Gary Winnick, Maniac Mansion: Point-and-Click's Original SCUMM-Bags -- Clayton Kauzlaric, Voodoo Vince: Pain for Pleasure -- Warren Spector, Deus Ex: From Troublemaking Shooter to Genre-Defining Conspiracy Theory -- Jon Van Caneghem, King's Bounty: Putting the "Heroes" into "Might and Magic" -- Garry Kitchen, Super Battletank: Even Better Than the Real Thing -- Taichi Ishizuka, The Firemen: Through the Fire and Flames -- Dave Wishnowski, Pro Wrestling X: A Decade-Long Dream in Development -- Mark Turmell, WWF Wrestlemania: The Arcade Game: Scotch and Treadmills -- John Tobias, Mortal Kombat: Enter the Fatality -- Michael Brook, NHLPA 'FA: Fighting for Fun Before "If It's in the Game, It's in the Game" -- Craig Broadbooks, NHL FaceOff: A Christmas Story -- Mark Turmell, NBA Jam: The Birth of Boomshakalaka -- David A. Palmer, Doom: The Little Jaguar That Could -- Ken St. Andre and Brian Fargo, Wasteland: Fallout's Unlikely Papa. |
ctrlnum | (OCoLC)1033404488 |
dewey-full | 794.8092 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8092 |
dewey-search | 794.8092 |
dewey-sort | 3794.8092 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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genre | Interview https://id.nlm.nih.gov/mesh/D017203 interviews. aat Interviews fast Interviews. lcgft http://id.loc.gov/authorities/genreForms/gf2014026115 Interviews. rvmgf |
genre_facet | Interview interviews. Interviews Interviews. |
id | ZDB-4-EBA-on1033404488 |
illustrated | Illustrated |
indexdate | 2025-03-18T14:23:54Z |
institution | BVB |
isbn | 9781476631233 1476631239 |
language | English |
oclc_num | 1033404488 |
open_access_boolean | |
owner | MAIN DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
owner_facet | MAIN DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
physical | 1 online resource (viii, 208 pages) |
psigel | ZDB-4-EBA FWS_PDA_EBA ZDB-4-EBA |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | McFarland & Company, Inc., Publishers, |
record_format | marc |
series | Studies in gaming. |
series2 | Studies in gaming |
spelling | Hickey, Patrick, Jr., 1983- author. https://id.oclc.org/worldcat/entity/E39PCjyJtFXhVPvYQjVKgd98kC The minds behind the games : interviews with cult and classic video game developers / Patrick Hickey, Jr. ; foreword by Brett Weiss. Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2018] 1 online resource (viii, 208 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Studies in gaming Includes bibliographical references and index. "Featuring interviews with the creators of 36 popular video games, this book gives a behind-the-scenes look at the creation of some of the most influential and iconic games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes"-- Provided by publisher Print version record. Michael Mendheim, Mutant League Football: The Gruesome Sports-Hybrid That Could -- Petri Järvilehto, Max Payne: From the Basement to the Norse God of Noir -- Mike Skupa, Bully: Jimmy Beats World -- Ryuichi Nishizawa, Wonder Boy in Monster Land: Countdown to Major Tom-Tom -- Howard Scott Warshaw, E.T.: The Extra- Terrestrial: The Best Game Ever Made in Five Weeks -- David Crane and Garry Kitchen, A Boy and His Blob: The Best Game Ever Made in Six Weeks -- Sarah Jane Avory, Fighting Force: From Streets of Rage 3D to Core Classic -- Dane Bigham, Where in the World Is Carmen Sandiego?: Explorational Not Educational -- Richard Rouse III, The Suffering: The Shining in the Darkness -- Rob Fulop, David Crane and James Riley, Night Trap: The Truth About Catz and Dogz -- Greg Johnson, ToeJam & Earl: Sega's Funky and Fantastic "Other" Mascots -- Julia Keren-Detar and Itay Keren, Mushroom 11: Appetite for Destruction -- Kan Gao, To the Moon: John's Tale -- Emeric Thoa and Audrey Leprince, Squids: The Game That Beat Those Angry Birds, for a Little While -- Matt Thorson and Alec Holowka, Towerfall: From Arrows on the Ouya to Ascending on the PlayStation 4 and Beyond -- Eric Holmes, Hulk Ultimate Destruction: The Big Green Monster That Could, and Did -- Jamie Fristrom, Spider-Man 2: Great Power = Great Fun -- Howard Scott Warshaw, Yars' Revenge: From Star Castle Port to Game-Changing Shooter -- Dan Geisler and Randy Breen, Road Rash: The Game That Kicked Hang-On and Akira, in the Face -- Mike Posehn and Richard Robbins, Desert Strike: From Killer Choplifter Clone to Classic -- Garry Kitchen, Bart vs. the Space Mutants: The First and Best Simpsons Game Ever -- Jane Jensen, Gabriel Knight: Sins of the Fathers: Voodoo Chile -- Ron Gilbert, David Fox and Gary Winnick, Maniac Mansion: Point-and-Click's Original SCUMM-Bags -- Clayton Kauzlaric, Voodoo Vince: Pain for Pleasure -- Warren Spector, Deus Ex: From Troublemaking Shooter to Genre-Defining Conspiracy Theory -- Jon Van Caneghem, King's Bounty: Putting the "Heroes" into "Might and Magic" -- Garry Kitchen, Super Battletank: Even Better Than the Real Thing -- Taichi Ishizuka, The Firemen: Through the Fire and Flames -- Dave Wishnowski, Pro Wrestling X: A Decade-Long Dream in Development -- Mark Turmell, WWF Wrestlemania: The Arcade Game: Scotch and Treadmills -- John Tobias, Mortal Kombat: Enter the Fatality -- Michael Brook, NHLPA 'FA: Fighting for Fun Before "If It's in the Game, It's in the Game" -- Craig Broadbooks, NHL FaceOff: A Christmas Story -- Mark Turmell, NBA Jam: The Birth of Boomshakalaka -- David A. Palmer, Doom: The Little Jaguar That Could -- Ken St. Andre and Brian Fargo, Wasteland: Fallout's Unlikely Papa. Video game designers Interviews. Video games Design. Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video Games https://id.nlm.nih.gov/mesh/D018910 Développeurs de jeux vidéo Entretiens. Jeux vidéo Conception. Jeux vidéo. video games. aat GAMES Board. bisacsh Video game designers fast Video games fast Video games Design fast Interview https://id.nlm.nih.gov/mesh/D017203 interviews. aat Interviews fast Interviews. lcgft http://id.loc.gov/authorities/genreForms/gf2014026115 Interviews. rvmgf Weiss, Brett, 1967- writer of foreword. https://id.oclc.org/worldcat/entity/E39PCjCxPWGYpDbPg6FTh6FRDm http://id.loc.gov/authorities/names/n2007029548 has work: The minds behind the games (Text) https://id.oclc.org/worldcat/entity/E39PCGH3DjTHCQjJdPBKyC6h73 https://id.oclc.org/worldcat/ontology/hasWork Print version: Patrick Hickey, Jr., 1983- Minds behind the games. Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2018] 9781476671109 (DLC) 2018004761 (OCoLC)1025394939 Studies in gaming. http://id.loc.gov/authorities/names/no2018021036 |
spellingShingle | Hickey, Patrick, Jr., 1983- The minds behind the games : interviews with cult and classic video game developers / Studies in gaming. Michael Mendheim, Mutant League Football: The Gruesome Sports-Hybrid That Could -- Petri Järvilehto, Max Payne: From the Basement to the Norse God of Noir -- Mike Skupa, Bully: Jimmy Beats World -- Ryuichi Nishizawa, Wonder Boy in Monster Land: Countdown to Major Tom-Tom -- Howard Scott Warshaw, E.T.: The Extra- Terrestrial: The Best Game Ever Made in Five Weeks -- David Crane and Garry Kitchen, A Boy and His Blob: The Best Game Ever Made in Six Weeks -- Sarah Jane Avory, Fighting Force: From Streets of Rage 3D to Core Classic -- Dane Bigham, Where in the World Is Carmen Sandiego?: Explorational Not Educational -- Richard Rouse III, The Suffering: The Shining in the Darkness -- Rob Fulop, David Crane and James Riley, Night Trap: The Truth About Catz and Dogz -- Greg Johnson, ToeJam & Earl: Sega's Funky and Fantastic "Other" Mascots -- Julia Keren-Detar and Itay Keren, Mushroom 11: Appetite for Destruction -- Kan Gao, To the Moon: John's Tale -- Emeric Thoa and Audrey Leprince, Squids: The Game That Beat Those Angry Birds, for a Little While -- Matt Thorson and Alec Holowka, Towerfall: From Arrows on the Ouya to Ascending on the PlayStation 4 and Beyond -- Eric Holmes, Hulk Ultimate Destruction: The Big Green Monster That Could, and Did -- Jamie Fristrom, Spider-Man 2: Great Power = Great Fun -- Howard Scott Warshaw, Yars' Revenge: From Star Castle Port to Game-Changing Shooter -- Dan Geisler and Randy Breen, Road Rash: The Game That Kicked Hang-On and Akira, in the Face -- Mike Posehn and Richard Robbins, Desert Strike: From Killer Choplifter Clone to Classic -- Garry Kitchen, Bart vs. the Space Mutants: The First and Best Simpsons Game Ever -- Jane Jensen, Gabriel Knight: Sins of the Fathers: Voodoo Chile -- Ron Gilbert, David Fox and Gary Winnick, Maniac Mansion: Point-and-Click's Original SCUMM-Bags -- Clayton Kauzlaric, Voodoo Vince: Pain for Pleasure -- Warren Spector, Deus Ex: From Troublemaking Shooter to Genre-Defining Conspiracy Theory -- Jon Van Caneghem, King's Bounty: Putting the "Heroes" into "Might and Magic" -- Garry Kitchen, Super Battletank: Even Better Than the Real Thing -- Taichi Ishizuka, The Firemen: Through the Fire and Flames -- Dave Wishnowski, Pro Wrestling X: A Decade-Long Dream in Development -- Mark Turmell, WWF Wrestlemania: The Arcade Game: Scotch and Treadmills -- John Tobias, Mortal Kombat: Enter the Fatality -- Michael Brook, NHLPA 'FA: Fighting for Fun Before "If It's in the Game, It's in the Game" -- Craig Broadbooks, NHL FaceOff: A Christmas Story -- Mark Turmell, NBA Jam: The Birth of Boomshakalaka -- David A. Palmer, Doom: The Little Jaguar That Could -- Ken St. Andre and Brian Fargo, Wasteland: Fallout's Unlikely Papa. Video game designers Interviews. Video games Design. Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video Games https://id.nlm.nih.gov/mesh/D018910 Développeurs de jeux vidéo Entretiens. Jeux vidéo Conception. Jeux vidéo. video games. aat GAMES Board. bisacsh Video game designers fast Video games fast Video games Design fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85143202 https://id.nlm.nih.gov/mesh/D018910 https://id.nlm.nih.gov/mesh/D017203 http://id.loc.gov/authorities/genreForms/gf2014026115 |
title | The minds behind the games : interviews with cult and classic video game developers / |
title_auth | The minds behind the games : interviews with cult and classic video game developers / |
title_exact_search | The minds behind the games : interviews with cult and classic video game developers / |
title_full | The minds behind the games : interviews with cult and classic video game developers / Patrick Hickey, Jr. ; foreword by Brett Weiss. |
title_fullStr | The minds behind the games : interviews with cult and classic video game developers / Patrick Hickey, Jr. ; foreword by Brett Weiss. |
title_full_unstemmed | The minds behind the games : interviews with cult and classic video game developers / Patrick Hickey, Jr. ; foreword by Brett Weiss. |
title_short | The minds behind the games : |
title_sort | minds behind the games interviews with cult and classic video game developers |
title_sub | interviews with cult and classic video game developers / |
topic | Video game designers Interviews. Video games Design. Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video Games https://id.nlm.nih.gov/mesh/D018910 Développeurs de jeux vidéo Entretiens. Jeux vidéo Conception. Jeux vidéo. video games. aat GAMES Board. bisacsh Video game designers fast Video games fast Video games Design fast |
topic_facet | Video game designers Interviews. Video games Design. Video games. Video Games Développeurs de jeux vidéo Entretiens. Jeux vidéo Conception. Jeux vidéo. video games. GAMES Board. Video game designers Video games Video games Design Interview interviews. Interviews Interviews. |
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