Games user research /:
Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the f...
Gespeichert in:
Weitere Verfasser: | , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Oxford, United Kingdom :
Oxford University Press,
2018.
|
Ausgabe: | First edition. |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field. |
Beschreibung: | 1 online resource (xxiv, 524 pages) |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780191836336 0191836338 9780192513915 0192513915 |
Internformat
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245 | 0 | 0 | |a Games user research / |c edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke. |
250 | |a First edition. | ||
264 | 1 | |a Oxford, United Kingdom : |b Oxford University Press, |c 2018. | |
264 | 4 | |c ©2018 | |
300 | |a 1 online resource (xxiv, 524 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Cover; Foreword; Contents; Author Bios; 1 Introduction to games user research; Part I Games User Research in production; 2 Games user research as part of the development process in the game industry: challenges and best practices; 3 It is all about process; 4 Post-launch in Games User Research; 5 User experience maturity levels: evaluating and improving games user research practices; 6 Designing a games user research lab from scratch; Part II Methods: Testing Things you play; 7 An overview of GUR methods; 8 A framework for player research; 9 Surveys in Games User Research | |
505 | 8 | |a 10 Interviewing players11 Observing the player experience: the art and craft of observing and documenting Games User Research; 12 The think-aloud protocol; 13 The Rapid Iterative Test and Evaluation Method (RITE); 14 Heuristics uncovered for Games User Researchers and game designers; 15 Heuristic evaluation of playability: examples from social games research and free-to-play heuristics; 16 Introduction to biometric measures for games user research; 17 Developing actionable biometric insights for production teams: case studies and key learnings | |
505 | 8 | |a 18 Reporting user research findings to the development team;19 Game analytics for Games User Research; Part III Case Studies and Focus Topics; 20 Punching above your weight: how small studios can leverage data for an unfair advantage; 21 Affordable and data-driven user research for indie studios; 22 "Play as if you were at home": dealing with biases and test validity; 23 Dissecting the dragon: GUR for Dragon AgeTM: Inquisition; 24 Running user tests with limited resources and experience; 25 Starting from scratch: pragmatic and scalable guidelines to impactful games user research | |
505 | 8 | |a 26 Strategies for understanding and researching mobile games in context; 27 Involving players with special needs in games user research; 28 Gamer motivation profiling: uses and applications; 29 Social network analysis in Games User Research; 30 A short guide to user testing for simulation sickness in Virtual Reality; Conclusion: The Future of Games User Research; 31 Frontlines in Games User Research; Index | |
520 | |a Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field. | ||
588 | 0 | |a Online resource; title from digital title page (viewed on April 03, 2018). | |
650 | 0 | |a Video gamers |x Research. | |
650 | 0 | |a Video games |x Design. | |
650 | 0 | |a User interfaces (Computer systems) |0 http://id.loc.gov/authorities/subjects/sh88001679 | |
650 | 0 | |a Data mining. |0 http://id.loc.gov/authorities/subjects/sh97002073 | |
650 | 2 | |a User-Computer Interface |0 https://id.nlm.nih.gov/mesh/D014584 | |
650 | 2 | |a Data Mining |0 https://id.nlm.nih.gov/mesh/D057225 | |
650 | 6 | |a Joueurs de jeux vidéo |x Recherche. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 6 | |a Interfaces utilisateurs (Informatique) | |
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650 | 7 | |a COMPUTERS |x General. |2 bisacsh | |
650 | 7 | |a Data mining |2 fast | |
650 | 7 | |a User interfaces (Computer systems) |2 fast | |
650 | 7 | |a Video games |x Design |2 fast | |
700 | 1 | |a Drachen, Anders, |e editor. | |
700 | 1 | |a Mirza-Babaei, Pejman, |e editor. | |
700 | 1 | |a Nacke, Lennart E., |e editor. | |
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adam_text | |
any_adam_object | |
author2 | Drachen, Anders Mirza-Babaei, Pejman Nacke, Lennart E. |
author2_role | edt edt edt |
author2_variant | a d ad p m b pmb l e n le len |
author_facet | Drachen, Anders Mirza-Babaei, Pejman Nacke, Lennart E. |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
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callnumber-search | GV1469.3 .G36 2018 QA76.9.D343 GV1469.17.D48 G36 2018eb |
callnumber-sort | GV 41469.3 G36 42018 |
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collection | ZDB-4-EBA |
contents | Cover; Foreword; Contents; Author Bios; 1 Introduction to games user research; Part I Games User Research in production; 2 Games user research as part of the development process in the game industry: challenges and best practices; 3 It is all about process; 4 Post-launch in Games User Research; 5 User experience maturity levels: evaluating and improving games user research practices; 6 Designing a games user research lab from scratch; Part II Methods: Testing Things you play; 7 An overview of GUR methods; 8 A framework for player research; 9 Surveys in Games User Research 10 Interviewing players11 Observing the player experience: the art and craft of observing and documenting Games User Research; 12 The think-aloud protocol; 13 The Rapid Iterative Test and Evaluation Method (RITE); 14 Heuristics uncovered for Games User Researchers and game designers; 15 Heuristic evaluation of playability: examples from social games research and free-to-play heuristics; 16 Introduction to biometric measures for games user research; 17 Developing actionable biometric insights for production teams: case studies and key learnings 18 Reporting user research findings to the development team;19 Game analytics for Games User Research; Part III Case Studies and Focus Topics; 20 Punching above your weight: how small studios can leverage data for an unfair advantage; 21 Affordable and data-driven user research for indie studios; 22 "Play as if you were at home": dealing with biases and test validity; 23 Dissecting the dragon: GUR for Dragon AgeTM: Inquisition; 24 Running user tests with limited resources and experience; 25 Starting from scratch: pragmatic and scalable guidelines to impactful games user research 26 Strategies for understanding and researching mobile games in context; 27 Involving players with special needs in games user research; 28 Gamer motivation profiling: uses and applications; 29 Social network analysis in Games User Research; 30 A short guide to user testing for simulation sickness in Virtual Reality; Conclusion: The Future of Games User Research; 31 Frontlines in Games User Research; Index |
ctrlnum | (OCoLC)1020066667 |
dewey-full | 794.8072 006.3/12 |
dewey-hundreds | 700 - The arts 000 - Computer science, information, general works |
dewey-ones | 794 - Indoor games of skill 006 - Special computer methods |
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dewey-search | 794.8072 006.3/12 |
dewey-sort | 3794.8072 |
dewey-tens | 790 - Recreational and performing arts 000 - Computer science, information, general works |
discipline | Sport Informatik |
edition | First edition. |
format | Electronic eBook |
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indexdate | 2024-11-27T13:28:11Z |
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publisher | Oxford University Press, |
record_format | marc |
spelling | Games user research / edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke. First edition. Oxford, United Kingdom : Oxford University Press, 2018. ©2018 1 online resource (xxiv, 524 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references and index. Cover; Foreword; Contents; Author Bios; 1 Introduction to games user research; Part I Games User Research in production; 2 Games user research as part of the development process in the game industry: challenges and best practices; 3 It is all about process; 4 Post-launch in Games User Research; 5 User experience maturity levels: evaluating and improving games user research practices; 6 Designing a games user research lab from scratch; Part II Methods: Testing Things you play; 7 An overview of GUR methods; 8 A framework for player research; 9 Surveys in Games User Research 10 Interviewing players11 Observing the player experience: the art and craft of observing and documenting Games User Research; 12 The think-aloud protocol; 13 The Rapid Iterative Test and Evaluation Method (RITE); 14 Heuristics uncovered for Games User Researchers and game designers; 15 Heuristic evaluation of playability: examples from social games research and free-to-play heuristics; 16 Introduction to biometric measures for games user research; 17 Developing actionable biometric insights for production teams: case studies and key learnings 18 Reporting user research findings to the development team;19 Game analytics for Games User Research; Part III Case Studies and Focus Topics; 20 Punching above your weight: how small studios can leverage data for an unfair advantage; 21 Affordable and data-driven user research for indie studios; 22 "Play as if you were at home": dealing with biases and test validity; 23 Dissecting the dragon: GUR for Dragon AgeTM: Inquisition; 24 Running user tests with limited resources and experience; 25 Starting from scratch: pragmatic and scalable guidelines to impactful games user research 26 Strategies for understanding and researching mobile games in context; 27 Involving players with special needs in games user research; 28 Gamer motivation profiling: uses and applications; 29 Social network analysis in Games User Research; 30 A short guide to user testing for simulation sickness in Virtual Reality; Conclusion: The Future of Games User Research; 31 Frontlines in Games User Research; Index Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field. Online resource; title from digital title page (viewed on April 03, 2018). Video gamers Research. Video games Design. User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Data mining. http://id.loc.gov/authorities/subjects/sh97002073 User-Computer Interface https://id.nlm.nih.gov/mesh/D014584 Data Mining https://id.nlm.nih.gov/mesh/D057225 Joueurs de jeux vidéo Recherche. Jeux vidéo Conception. Interfaces utilisateurs (Informatique) Exploration de données (Informatique) COMPUTERS General. bisacsh Data mining fast User interfaces (Computer systems) fast Video games Design fast Drachen, Anders, editor. Mirza-Babaei, Pejman, editor. Nacke, Lennart E., editor. has work: Games user research (Text) https://id.oclc.org/worldcat/entity/E39PCGJW3M3H76dVwPbQcBCvVy https://id.oclc.org/worldcat/ontology/hasWork Print version: Games user research. First edition. Oxford, UK ; New York : Oxford University Press, 2018 0198794843 (DLC) 2017958357 (OCoLC)1000435271 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1690407 Volltext |
spellingShingle | Games user research / Cover; Foreword; Contents; Author Bios; 1 Introduction to games user research; Part I Games User Research in production; 2 Games user research as part of the development process in the game industry: challenges and best practices; 3 It is all about process; 4 Post-launch in Games User Research; 5 User experience maturity levels: evaluating and improving games user research practices; 6 Designing a games user research lab from scratch; Part II Methods: Testing Things you play; 7 An overview of GUR methods; 8 A framework for player research; 9 Surveys in Games User Research 10 Interviewing players11 Observing the player experience: the art and craft of observing and documenting Games User Research; 12 The think-aloud protocol; 13 The Rapid Iterative Test and Evaluation Method (RITE); 14 Heuristics uncovered for Games User Researchers and game designers; 15 Heuristic evaluation of playability: examples from social games research and free-to-play heuristics; 16 Introduction to biometric measures for games user research; 17 Developing actionable biometric insights for production teams: case studies and key learnings 18 Reporting user research findings to the development team;19 Game analytics for Games User Research; Part III Case Studies and Focus Topics; 20 Punching above your weight: how small studios can leverage data for an unfair advantage; 21 Affordable and data-driven user research for indie studios; 22 "Play as if you were at home": dealing with biases and test validity; 23 Dissecting the dragon: GUR for Dragon AgeTM: Inquisition; 24 Running user tests with limited resources and experience; 25 Starting from scratch: pragmatic and scalable guidelines to impactful games user research 26 Strategies for understanding and researching mobile games in context; 27 Involving players with special needs in games user research; 28 Gamer motivation profiling: uses and applications; 29 Social network analysis in Games User Research; 30 A short guide to user testing for simulation sickness in Virtual Reality; Conclusion: The Future of Games User Research; 31 Frontlines in Games User Research; Index Video gamers Research. Video games Design. User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Data mining. http://id.loc.gov/authorities/subjects/sh97002073 User-Computer Interface https://id.nlm.nih.gov/mesh/D014584 Data Mining https://id.nlm.nih.gov/mesh/D057225 Joueurs de jeux vidéo Recherche. Jeux vidéo Conception. Interfaces utilisateurs (Informatique) Exploration de données (Informatique) COMPUTERS General. bisacsh Data mining fast User interfaces (Computer systems) fast Video games Design fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh88001679 http://id.loc.gov/authorities/subjects/sh97002073 https://id.nlm.nih.gov/mesh/D014584 https://id.nlm.nih.gov/mesh/D057225 |
title | Games user research / |
title_auth | Games user research / |
title_exact_search | Games user research / |
title_full | Games user research / edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke. |
title_fullStr | Games user research / edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke. |
title_full_unstemmed | Games user research / edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke. |
title_short | Games user research / |
title_sort | games user research |
topic | Video gamers Research. Video games Design. User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Data mining. http://id.loc.gov/authorities/subjects/sh97002073 User-Computer Interface https://id.nlm.nih.gov/mesh/D014584 Data Mining https://id.nlm.nih.gov/mesh/D057225 Joueurs de jeux vidéo Recherche. Jeux vidéo Conception. Interfaces utilisateurs (Informatique) Exploration de données (Informatique) COMPUTERS General. bisacsh Data mining fast User interfaces (Computer systems) fast Video games Design fast |
topic_facet | Video gamers Research. Video games Design. User interfaces (Computer systems) Data mining. User-Computer Interface Data Mining Joueurs de jeux vidéo Recherche. Jeux vidéo Conception. Interfaces utilisateurs (Informatique) Exploration de données (Informatique) COMPUTERS General. Data mining Video games Design |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1690407 |
work_keys_str_mv | AT drachenanders gamesuserresearch AT mirzababaeipejman gamesuserresearch AT nackelennarte gamesuserresearch |