Storytelling in video games :: the art of the digital narrative /
"Beginning with the structural features of design and play, this book explores video games as both compelling examples of storytelling and as important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Jefferson, North Carolina :
McFarland & Company, Inc.,
2017.
|
Schriftenreihe: | Studies in gaming
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "Beginning with the structural features of design and play, this book explores video games as both compelling examples of storytelling and as important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more"-- |
Beschreibung: | 1 online resource |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781476630922 1476630925 |
Internformat
MARC
LEADER | 00000cam a2200000 i 4500 | ||
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245 | 1 | 0 | |a Storytelling in video games : |b the art of the digital narrative / |c Amy M. Green. |
264 | 1 | |a Jefferson, North Carolina : |b McFarland & Company, Inc., |c 2017. | |
300 | |a 1 online resource | ||
336 | |a text |b txt |2 rdacontent | ||
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490 | 0 | |a Studies in gaming | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Digital storytelling and the importance of play -- Structural features of digital stories: agency, immersion and world building -- The primacy of story part 1 : long-form storytelling in digital narratives -- The primacy of story part 2 : shorter playtimes, profound storytelling -- Video game study and the higher education classroom. | |
520 | |a "Beginning with the structural features of design and play, this book explores video games as both compelling examples of storytelling and as important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more"-- |c Provided by publisher | ||
588 | 0 | |a Print version record. | |
650 | 0 | |a Video games |x Authorship. |0 http://id.loc.gov/authorities/subjects/sh2006004017 | |
650 | 0 | |a Video games |x Design. | |
650 | 0 | |a Storytelling. |0 http://id.loc.gov/authorities/subjects/sh85128407 | |
650 | 6 | |a Jeux vidéo |x Art d'écrire. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 6 | |a Art de conter. | |
650 | 7 | |a GAMES |x Board. |2 bisacsh | |
650 | 7 | |a Storytelling |2 fast | |
650 | 7 | |a Video games |x Authorship |2 fast | |
650 | 7 | |a Video games |x Design |2 fast | |
758 | |i has work: |a Storytelling in video games (Text) |1 https://id.oclc.org/worldcat/entity/E39PCGgdY7ck36mptTTYwFWYyd |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Green, Amy M., 1975- |t Storytelling in video games. |d Jefferson, North Carolina : McFarland & Company, Inc., 2017 |z 9781476668765 |w (DLC) 2017046874 |w (OCoLC)989968455 |
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938 | |a YBP Library Services |b YANK |n 15001451 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-on1012609479 |
---|---|
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adam_text | |
any_adam_object | |
author | Green, Amy M., 1975- |
author_GND | http://id.loc.gov/authorities/names/n2017060406 |
author_facet | Green, Amy M., 1975- |
author_role | aut |
author_sort | Green, Amy M., 1975- |
author_variant | a m g am amg |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.A97 G74 2017eb |
callnumber-search | GV1469.34.A97 G74 2017eb |
callnumber-sort | GV 41469.34 A97 G74 42017EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Digital storytelling and the importance of play -- Structural features of digital stories: agency, immersion and world building -- The primacy of story part 1 : long-form storytelling in digital narratives -- The primacy of story part 2 : shorter playtimes, profound storytelling -- Video game study and the higher education classroom. |
ctrlnum | (OCoLC)1012609479 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-4-EBA-on1012609479 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:28:06Z |
institution | BVB |
isbn | 9781476630922 1476630925 |
language | English |
oclc_num | 1012609479 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource |
psigel | ZDB-4-EBA |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | McFarland & Company, Inc., |
record_format | marc |
series2 | Studies in gaming |
spelling | Green, Amy M., 1975- author. https://id.oclc.org/worldcat/entity/E39PCjH4BDBX9DBx9CQjKQ6vQC http://id.loc.gov/authorities/names/n2017060406 Storytelling in video games : the art of the digital narrative / Amy M. Green. Jefferson, North Carolina : McFarland & Company, Inc., 2017. 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier Studies in gaming Includes bibliographical references and index. Digital storytelling and the importance of play -- Structural features of digital stories: agency, immersion and world building -- The primacy of story part 1 : long-form storytelling in digital narratives -- The primacy of story part 2 : shorter playtimes, profound storytelling -- Video game study and the higher education classroom. "Beginning with the structural features of design and play, this book explores video games as both compelling examples of storytelling and as important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more"-- Provided by publisher Print version record. Video games Authorship. http://id.loc.gov/authorities/subjects/sh2006004017 Video games Design. Storytelling. http://id.loc.gov/authorities/subjects/sh85128407 Jeux vidéo Art d'écrire. Jeux vidéo Conception. Art de conter. GAMES Board. bisacsh Storytelling fast Video games Authorship fast Video games Design fast has work: Storytelling in video games (Text) https://id.oclc.org/worldcat/entity/E39PCGgdY7ck36mptTTYwFWYyd https://id.oclc.org/worldcat/ontology/hasWork Print version: Green, Amy M., 1975- Storytelling in video games. Jefferson, North Carolina : McFarland & Company, Inc., 2017 9781476668765 (DLC) 2017046874 (OCoLC)989968455 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1637031 Volltext |
spellingShingle | Green, Amy M., 1975- Storytelling in video games : the art of the digital narrative / Digital storytelling and the importance of play -- Structural features of digital stories: agency, immersion and world building -- The primacy of story part 1 : long-form storytelling in digital narratives -- The primacy of story part 2 : shorter playtimes, profound storytelling -- Video game study and the higher education classroom. Video games Authorship. http://id.loc.gov/authorities/subjects/sh2006004017 Video games Design. Storytelling. http://id.loc.gov/authorities/subjects/sh85128407 Jeux vidéo Art d'écrire. Jeux vidéo Conception. Art de conter. GAMES Board. bisacsh Storytelling fast Video games Authorship fast Video games Design fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh2006004017 http://id.loc.gov/authorities/subjects/sh85128407 |
title | Storytelling in video games : the art of the digital narrative / |
title_auth | Storytelling in video games : the art of the digital narrative / |
title_exact_search | Storytelling in video games : the art of the digital narrative / |
title_full | Storytelling in video games : the art of the digital narrative / Amy M. Green. |
title_fullStr | Storytelling in video games : the art of the digital narrative / Amy M. Green. |
title_full_unstemmed | Storytelling in video games : the art of the digital narrative / Amy M. Green. |
title_short | Storytelling in video games : |
title_sort | storytelling in video games the art of the digital narrative |
title_sub | the art of the digital narrative / |
topic | Video games Authorship. http://id.loc.gov/authorities/subjects/sh2006004017 Video games Design. Storytelling. http://id.loc.gov/authorities/subjects/sh85128407 Jeux vidéo Art d'écrire. Jeux vidéo Conception. Art de conter. GAMES Board. bisacsh Storytelling fast Video games Authorship fast Video games Design fast |
topic_facet | Video games Authorship. Video games Design. Storytelling. Jeux vidéo Art d'écrire. Jeux vidéo Conception. Art de conter. GAMES Board. Storytelling Video games Authorship Video games Design |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1637031 |
work_keys_str_mv | AT greenamym storytellinginvideogamestheartofthedigitalnarrative |