Clash of Realities 2015/16 :: On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference.
Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio.
Gespeichert in:
Format: | Elektronisch E-Book |
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Sprache: | English |
Veröffentlicht: |
Bielefeld :
Transcipt Verlag,
2017.
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Schriftenreihe: | Bild und Bit. Studien zur digitalen Medienkultur.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio. |
Beschreibung: | 1 online resource (639 pages) |
ISBN: | 9783839440315 3839440319 |
Internformat
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245 | 0 | 0 | |a Clash of Realities 2015/16 : |b On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. |
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300 | |a 1 online resource (639 pages) | ||
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490 | 1 | |a Bild und Bit. Studien zur digitalen Medienkultur ; |v v. 5 | |
588 | 0 | |a Print version record. | |
520 | |a Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio. | ||
505 | 0 | 0 | |t Frontmatter -- |t Inhalt -- |t Preface -- |t I. Keynotes -- |t Clash at Clash of Realities / |r Zimmerman, Eric -- |t How C lose Are We to the Holodeck? / |r Murray, Janet H. -- |t The Potential of Procedurally-Generated Narrative in Video Games / |r Wolf, Mark J.P. -- |t Cinema and Game Spaces / |r Elsaesser, Thomas -- |t More About EVERYTHING / |r O'Reilly, David -- |t Play, Games, and the Good Life / |r Sicart, Miguel -- |t II. 1 Game Studies Summit -- |t Introduction / |r Beil, Benjamin / Freyerrnuth, Gundolf S. / Schmidt, Hanns Christian -- |t Transmedia Storytelling / |r Freyerrnuth, Gundolf S. -- |t Worlds Apart? / |r Wolf, Mark J.P. -- |t Playing (with) STAR WARS / |r Newman, James -- |t Time, Memory, and Longing in Transmedial Storytelling / |r Tosca, Susana -- |t Playing with Stories, Playing in Worlds / |r Schmidt, Hanns Christian -- |t A Game of Playful Art / |r Rauscher, Andreas -- |t Marshmallows and Bullets / |r Alvarez, Federico Igarzábal -- |t Teaching Game Studies / |r Mäyrä, Frans -- |t II. 2 Media Pedagogy and Media Ethics Summit -- |t Introduction / |r Tillmann, Angela / Weßel, André -- |t Not Just a Game / |r Beranek, Angelika / Ring, Sebastian -- |t This Moral of Mine / |r Weßel, André -- |t Making Ethical Decisions in Serious Games / |r Gabriel, Sonja -- |t Moral Dilemmas in Digital Games / |r Wimmer, Jeffrey -- |t The Good, the Bad, and the lnbetween / |r Weßel, André / Groen, Maike -- |t Bioethics and Biofacts in Digital Games / |r Görgen, Arno -- |t POKÉMON Go / |r Toth, Christian -- |t Spaces of Possibility? / |r Schröder, Arne -- |t Beyond the Multi-Player / |r Boudreau, Kelly -- |t Camping NOOb-Tuber and Other Annoying Players / |r West, Thomas -- |t Bodies That Matter in the Pursuit of Esports / |r Witkowski, Emma -- |t Garners(') Talk / |r Schilly, Ute Barbara -- |t II. 3 Film and Games Summit -- |t Introduction / |r Gotto, Lisa -- |t Serial Games / |r Engell, Lorenz -- |t Games That Play People / |r Herzogenrath, Bernd -- |t Abu Goat / |r Hueser, Rembert -- |t II. 4 Game Development Summit -- |t Introduction / |r Bartholdy, Björn -- |t The Aesthetics of Choice / |r Gasteier, Klaus -- |t Games as a Source of Future Memory / |r Kuka, Daniela -- |t My Hyperideal Self / |r Kiel, Nina -- |t Play lt Again, Sam Michael Erlhoff / |r Erlhoff, Michael -- |t Open Development as Disruptive Game Design Practice / |r Freyermuth, Ortwin -- |t II. 5 Games Preservation Summit -- |t Introduction / |r Lorber, Martin -- |t Play, Things and Playthings / |r Newman, James -- |t Preserving Games from Concept to Creation / |r Serbicki, Stefan -- |t Contributors. |
546 | |a In English. | ||
650 | 0 | |a Video games |v Interactive multimedia. | |
650 | 6 | |a Jeux vidéo |v Multimédias interactifs. | |
650 | 7 | |a SOCIAL SCIENCE |x Essays. |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE |x Reference. |2 bisacsh | |
650 | 7 | |a GAMES |x Board. |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE / Media Studies |2 bisacsh | |
650 | 7 | |a Video games |2 fast | |
653 | |a Art. | ||
653 | |a Audiovisuality. | ||
653 | |a Cologne Game Lab. | ||
653 | |a Computer Games. | ||
653 | |a Design. | ||
653 | |a Digital Culture. | ||
653 | |a Digital Games. | ||
653 | |a Digital Media. | ||
653 | |a Electronic Arts. | ||
653 | |a Film. | ||
653 | |a Internet. | ||
653 | |a Media Aesthetics. | ||
653 | |a Media Studies. | ||
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653 | |a Popular Culture. | ||
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776 | 0 | 8 | |i Print version: |a Realities, Clash of. |t Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. |d Bielefeld : Transcipt Verlag, ©2017 |z 9783837640311 |
830 | 0 | |a Bild und Bit. Studien zur digitalen Medienkultur. | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-on1009241933 |
---|---|
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adam_text | |
any_adam_object | |
author_additional | Zimmerman, Eric -- Murray, Janet H. -- Wolf, Mark J.P. -- Elsaesser, Thomas -- O'Reilly, David -- Sicart, Miguel -- Beil, Benjamin / Freyerrnuth, Gundolf S. / Schmidt, Hanns Christian -- Freyerrnuth, Gundolf S. -- Newman, James -- Tosca, Susana -- Schmidt, Hanns Christian -- Rauscher, Andreas -- Alvarez, Federico Igarzábal -- Mäyrä, Frans -- Tillmann, Angela / Weßel, André -- Beranek, Angelika / Ring, Sebastian -- Weßel, André -- Gabriel, Sonja -- Wimmer, Jeffrey -- Weßel, André / Groen, Maike -- Görgen, Arno -- Toth, Christian -- Schröder, Arne -- Boudreau, Kelly -- West, Thomas -- Witkowski, Emma -- Schilly, Ute Barbara -- Gotto, Lisa -- Engell, Lorenz -- Herzogenrath, Bernd -- Hueser, Rembert -- Bartholdy, Björn -- Gasteier, Klaus -- Kuka, Daniela -- Kiel, Nina -- Erlhoff, Michael -- Freyermuth, Ortwin -- Lorber, Martin -- Serbicki, Stefan -- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.15 |
callnumber-search | GV1469.15 |
callnumber-sort | GV 41469.15 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 |
collection | ZDB-4-EBA |
contents | Frontmatter -- Inhalt -- Preface -- I. Keynotes -- Clash at Clash of Realities / How C lose Are We to the Holodeck? / The Potential of Procedurally-Generated Narrative in Video Games / Cinema and Game Spaces / More About EVERYTHING / Play, Games, and the Good Life / II. 1 Game Studies Summit -- Introduction / Transmedia Storytelling / Worlds Apart? / Playing (with) STAR WARS / Time, Memory, and Longing in Transmedial Storytelling / Playing with Stories, Playing in Worlds / A Game of Playful Art / Marshmallows and Bullets / Teaching Game Studies / II. 2 Media Pedagogy and Media Ethics Summit -- Not Just a Game / This Moral of Mine / Making Ethical Decisions in Serious Games / Moral Dilemmas in Digital Games / The Good, the Bad, and the lnbetween / Bioethics and Biofacts in Digital Games / POKÉMON Go / Spaces of Possibility? / Beyond the Multi-Player / Camping NOOb-Tuber and Other Annoying Players / Bodies That Matter in the Pursuit of Esports / Garners(') Talk / II. 3 Film and Games Summit -- Serial Games / Games That Play People / Abu Goat / II. 4 Game Development Summit -- The Aesthetics of Choice / Games as a Source of Future Memory / My Hyperideal Self / Play lt Again, Sam Michael Erlhoff / Open Development as Disruptive Game Design Practice / II. 5 Games Preservation Summit -- Play, Things and Playthings / Preserving Games from Concept to Creation / Contributors. |
ctrlnum | (OCoLC)1009241933 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
format | Electronic eBook |
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genre | Interactive multimedia fast |
genre_facet | Interactive multimedia |
id | ZDB-4-EBA-on1009241933 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:28:05Z |
institution | BVB |
isbn | 9783839440315 3839440319 |
language | English |
oclc_num | 1009241933 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (639 pages) |
psigel | ZDB-4-EBA |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Transcipt Verlag, |
record_format | marc |
series | Bild und Bit. Studien zur digitalen Medienkultur. |
series2 | Bild und Bit. Studien zur digitalen Medienkultur ; |
spelling | Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. Bielefeld : Transcipt Verlag, 2017. 1 online resource (639 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file Bild und Bit. Studien zur digitalen Medienkultur ; v. 5 Print version record. Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio. Frontmatter -- Inhalt -- Preface -- I. Keynotes -- Clash at Clash of Realities / Zimmerman, Eric -- How C lose Are We to the Holodeck? / Murray, Janet H. -- The Potential of Procedurally-Generated Narrative in Video Games / Wolf, Mark J.P. -- Cinema and Game Spaces / Elsaesser, Thomas -- More About EVERYTHING / O'Reilly, David -- Play, Games, and the Good Life / Sicart, Miguel -- II. 1 Game Studies Summit -- Introduction / Beil, Benjamin / Freyerrnuth, Gundolf S. / Schmidt, Hanns Christian -- Transmedia Storytelling / Freyerrnuth, Gundolf S. -- Worlds Apart? / Wolf, Mark J.P. -- Playing (with) STAR WARS / Newman, James -- Time, Memory, and Longing in Transmedial Storytelling / Tosca, Susana -- Playing with Stories, Playing in Worlds / Schmidt, Hanns Christian -- A Game of Playful Art / Rauscher, Andreas -- Marshmallows and Bullets / Alvarez, Federico Igarzábal -- Teaching Game Studies / Mäyrä, Frans -- II. 2 Media Pedagogy and Media Ethics Summit -- Introduction / Tillmann, Angela / Weßel, André -- Not Just a Game / Beranek, Angelika / Ring, Sebastian -- This Moral of Mine / Weßel, André -- Making Ethical Decisions in Serious Games / Gabriel, Sonja -- Moral Dilemmas in Digital Games / Wimmer, Jeffrey -- The Good, the Bad, and the lnbetween / Weßel, André / Groen, Maike -- Bioethics and Biofacts in Digital Games / Görgen, Arno -- POKÉMON Go / Toth, Christian -- Spaces of Possibility? / Schröder, Arne -- Beyond the Multi-Player / Boudreau, Kelly -- Camping NOOb-Tuber and Other Annoying Players / West, Thomas -- Bodies That Matter in the Pursuit of Esports / Witkowski, Emma -- Garners(') Talk / Schilly, Ute Barbara -- II. 3 Film and Games Summit -- Introduction / Gotto, Lisa -- Serial Games / Engell, Lorenz -- Games That Play People / Herzogenrath, Bernd -- Abu Goat / Hueser, Rembert -- II. 4 Game Development Summit -- Introduction / Bartholdy, Björn -- The Aesthetics of Choice / Gasteier, Klaus -- Games as a Source of Future Memory / Kuka, Daniela -- My Hyperideal Self / Kiel, Nina -- Play lt Again, Sam Michael Erlhoff / Erlhoff, Michael -- Open Development as Disruptive Game Design Practice / Freyermuth, Ortwin -- II. 5 Games Preservation Summit -- Introduction / Lorber, Martin -- Play, Things and Playthings / Newman, James -- Preserving Games from Concept to Creation / Serbicki, Stefan -- Contributors. In English. Video games Interactive multimedia. Jeux vidéo Multimédias interactifs. SOCIAL SCIENCE Essays. bisacsh SOCIAL SCIENCE Reference. bisacsh GAMES Board. bisacsh SOCIAL SCIENCE / Media Studies bisacsh Video games fast Art. Audiovisuality. Cologne Game Lab. Computer Games. Design. Digital Culture. Digital Games. Digital Media. Electronic Arts. Film. Internet. Media Aesthetics. Media Studies. Media. Popular Culture. Technology. Interactive multimedia fast Print version: Realities, Clash of. Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. Bielefeld : Transcipt Verlag, ©2017 9783837640311 Bild und Bit. Studien zur digitalen Medienkultur. FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1637844 Volltext |
spellingShingle | Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. Bild und Bit. Studien zur digitalen Medienkultur. Frontmatter -- Inhalt -- Preface -- I. Keynotes -- Clash at Clash of Realities / How C lose Are We to the Holodeck? / The Potential of Procedurally-Generated Narrative in Video Games / Cinema and Game Spaces / More About EVERYTHING / Play, Games, and the Good Life / II. 1 Game Studies Summit -- Introduction / Transmedia Storytelling / Worlds Apart? / Playing (with) STAR WARS / Time, Memory, and Longing in Transmedial Storytelling / Playing with Stories, Playing in Worlds / A Game of Playful Art / Marshmallows and Bullets / Teaching Game Studies / II. 2 Media Pedagogy and Media Ethics Summit -- Not Just a Game / This Moral of Mine / Making Ethical Decisions in Serious Games / Moral Dilemmas in Digital Games / The Good, the Bad, and the lnbetween / Bioethics and Biofacts in Digital Games / POKÉMON Go / Spaces of Possibility? / Beyond the Multi-Player / Camping NOOb-Tuber and Other Annoying Players / Bodies That Matter in the Pursuit of Esports / Garners(') Talk / II. 3 Film and Games Summit -- Serial Games / Games That Play People / Abu Goat / II. 4 Game Development Summit -- The Aesthetics of Choice / Games as a Source of Future Memory / My Hyperideal Self / Play lt Again, Sam Michael Erlhoff / Open Development as Disruptive Game Design Practice / II. 5 Games Preservation Summit -- Play, Things and Playthings / Preserving Games from Concept to Creation / Contributors. Video games Interactive multimedia. Jeux vidéo Multimédias interactifs. SOCIAL SCIENCE Essays. bisacsh SOCIAL SCIENCE Reference. bisacsh GAMES Board. bisacsh SOCIAL SCIENCE / Media Studies bisacsh Video games fast |
title | Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. |
title_alt | Frontmatter -- Inhalt -- Preface -- I. Keynotes -- Clash at Clash of Realities / How C lose Are We to the Holodeck? / The Potential of Procedurally-Generated Narrative in Video Games / Cinema and Game Spaces / More About EVERYTHING / Play, Games, and the Good Life / II. 1 Game Studies Summit -- Introduction / Transmedia Storytelling / Worlds Apart? / Playing (with) STAR WARS / Time, Memory, and Longing in Transmedial Storytelling / Playing with Stories, Playing in Worlds / A Game of Playful Art / Marshmallows and Bullets / Teaching Game Studies / II. 2 Media Pedagogy and Media Ethics Summit -- Not Just a Game / This Moral of Mine / Making Ethical Decisions in Serious Games / Moral Dilemmas in Digital Games / The Good, the Bad, and the lnbetween / Bioethics and Biofacts in Digital Games / POKÉMON Go / Spaces of Possibility? / Beyond the Multi-Player / Camping NOOb-Tuber and Other Annoying Players / Bodies That Matter in the Pursuit of Esports / Garners(') Talk / II. 3 Film and Games Summit -- Serial Games / Games That Play People / Abu Goat / II. 4 Game Development Summit -- The Aesthetics of Choice / Games as a Source of Future Memory / My Hyperideal Self / Play lt Again, Sam Michael Erlhoff / Open Development as Disruptive Game Design Practice / II. 5 Games Preservation Summit -- Play, Things and Playthings / Preserving Games from Concept to Creation / Contributors. |
title_auth | Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. |
title_exact_search | Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. |
title_full | Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. |
title_fullStr | Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. |
title_full_unstemmed | Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. |
title_short | Clash of Realities 2015/16 : |
title_sort | clash of realities 2015 16 on the art technology and theory of digital games proceedings of the 6th and 7th conference |
title_sub | On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. |
topic | Video games Interactive multimedia. Jeux vidéo Multimédias interactifs. SOCIAL SCIENCE Essays. bisacsh SOCIAL SCIENCE Reference. bisacsh GAMES Board. bisacsh SOCIAL SCIENCE / Media Studies bisacsh Video games fast |
topic_facet | Video games Interactive multimedia. Jeux vidéo Multimédias interactifs. SOCIAL SCIENCE Essays. SOCIAL SCIENCE Reference. GAMES Board. SOCIAL SCIENCE / Media Studies Video games Interactive multimedia |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1637844 |