The virtual and the real in planning and urban design :: perspectives, practices and applications /
The Virtual and the Real in Planning and Urban Design: Perspectives, Practices and Applications explores the merging relationship between physical and virtual spaces in planning and urban design. Technological advances such as smart sensors, interactive screens, locative media and evolving computati...
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Weitere Verfasser: | , , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York :
Routledge,
2017.
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Schriftenreihe: | Routledge research in planning and urban design.
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | The Virtual and the Real in Planning and Urban Design: Perspectives, Practices and Applications explores the merging relationship between physical and virtual spaces in planning and urban design. Technological advances such as smart sensors, interactive screens, locative media and evolving computation software have impacted the ways in which people experience, explore, interact with and create these complex spaces. This book draws together a broad range of interdisciplinary researchers in areas such as architecture, urban design, spatial planning, geoinformation science, computer science and psychology to introduce the theories, models, opportunities and uncertainties involved in the interplay between virtual and physical spaces. Using a wide range of international contributors, from the UK, USA, Germany, France, Switzerland, Netherlands and Japan, it provides a framework for assessing how new technology alters our perception of physical space. |
Beschreibung: | 1 online resource |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781351981484 135198148X 9781315270241 1315270242 9781351981491 1351981498 9781351981477 1351981471 |
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505 | 0 | 0 | |g Machine generated contents note: |g pt. ONE |t Perspectives in planning and urban design -- |g 1. |t New ways of conditioning space and place in dynamic and transformative environments: liaising between the worlds of matter and the virtual / |r Claudia Yamu -- |g 2. |t Realizing sensory urban environments: decoding synthetic realities with urban performance simulation / |r Mona Abdelwahab -- |g 3. |t Doing the right thing: gamification as a means to tuning human behaviour / |r Anton Eliens -- |g 4. |t ICT, open data and the Internet of Things: potential future trajectories in urban planning / |r Ulysses Sengupta -- |g pt. TWO |t Help planners plan: decision support, methods, tools and applications -- |g 5. |t Cognitive computing for urban planning / |r Bernhard Klein -- |g 6. |t Between self-organization and planning: cities and the fractal ordering principle / |r Pierre Frankhauser -- |g 7. |t Space syntax: a method to measure urban space related to social, economic and cognitive factors / |r Claudia Yamu -- |g 8. |t From real to virtual and back: a multi-method approach for investigating the impact of urban morphology on human spatial experiences / |r Gerhard Schmitt -- |g 9. |t Planning support models in an era of shrinking population: recent planning trends and research developments in Japan / |r Yasushi Asami -- |g pt. THREE |t Get the public on board! -- |g 10. |t Serious GeoGames for civic engagement in urban planning: discussion based on four game prototypes / |r Nick Brown -- |g 11. |t Mapping and visualizing the built environment and user interaction through facilitated-volunteered geographic-information (f-VGI) / |r Christopher Seeger -- |g 12. |t Exploring the qualities of GIS-based visual-acoustic simulations of wind parks to support public opinion forming / |r Adrienne Gret-Regamey -- |g 13. |t X the rods: enhancing interaction within urban setting using light and sound stimuli / |r Ava Fatah Gen. Schieck -- |g 14. |t Memes and civic action: building and sustaining civic empowerment through the internet / |r Arun Sukumar. |
520 | |a The Virtual and the Real in Planning and Urban Design: Perspectives, Practices and Applications explores the merging relationship between physical and virtual spaces in planning and urban design. Technological advances such as smart sensors, interactive screens, locative media and evolving computation software have impacted the ways in which people experience, explore, interact with and create these complex spaces. This book draws together a broad range of interdisciplinary researchers in areas such as architecture, urban design, spatial planning, geoinformation science, computer science and psychology to introduce the theories, models, opportunities and uncertainties involved in the interplay between virtual and physical spaces. Using a wide range of international contributors, from the UK, USA, Germany, France, Switzerland, Netherlands and Japan, it provides a framework for assessing how new technology alters our perception of physical space. | ||
545 | 0 | |a Claudia Yamu is an Associate Professor and Rosalind Franklin Fellow at the Department of Spatial Planning and Environment, University of Groningen, the Netherlands. Her work employs urban analytics, digital technologies, mixed methods, evidence-based design and civic engagement. She re-addresses urban futures from a non-linear perspective, linking complexity science with urban planning. Inter alia she has been awarded with the Michael Breheny Prize (2016)for the best research paper in Environment and Planning B: Urban Analytics and City Scienceand the Rosalind Franklin Fellow of the Year Award (2016). Alenka Poplin is an Assistant Professor of Geoinformation Science and GeoDesign at Iowa State University, USA and founder of the GeoGames Lab. Her research interests intersect geospatial modelling, interactive virtual geo-environments, game-based modelling and design and interaction with online mapping systems. Oswald Devisch is an Associate Professor in Urban Design at the Faculty of Architecture and Arts, Hasselt University, Belgium. He is coordinator of the research cluster Spatial Capacity Building exploring themes such as collective learning, casual participation, autonomous transformation processes and community economies. Gert de Roo is a Full Professor at the Department of Spatial Planning and Environment, University of Groningen, the Netherlands. His research interests are all related to choice making regarding interventions in public space. His research focuses on non-linear development of urban space. He is editor of Planning & Complexity: Systems, Assemblages and Simulations (Ashgate 2012), A Planner's Encounter with Complexity (Ashgate 2010), and The Role of Actors in a Fuzzy Governance Environment (Ashgate 2007). | |
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adam_text | |
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author2 | Yamu, Claudia, 1976- Poplin, Alenka Devisch, Oswald, 1975- Roo, Gert de |
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author_GND | http://id.loc.gov/authorities/names/n2017024300 http://id.loc.gov/authorities/names/n2017024301 http://id.loc.gov/authorities/names/n2017024302 http://id.loc.gov/authorities/names/n96077754 |
author_additional | Claudia Yamu -- Mona Abdelwahab -- Anton Eliens -- Ulysses Sengupta -- Bernhard Klein -- Pierre Frankhauser -- Gerhard Schmitt -- Yasushi Asami -- Nick Brown -- Christopher Seeger -- Adrienne Gret-Regamey -- Ava Fatah Gen. Schieck -- Arun Sukumar. |
author_facet | Yamu, Claudia, 1976- Poplin, Alenka Devisch, Oswald, 1975- Roo, Gert de |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | H - Social Science |
callnumber-label | HT153 |
callnumber-raw | HT153 .V57 2017eb |
callnumber-search | HT153 .V57 2017eb |
callnumber-sort | HT 3153 V57 42017EB |
callnumber-subject | HT - Communities, Classes, Races |
collection | ZDB-4-EBA |
contents | Perspectives in planning and urban design -- New ways of conditioning space and place in dynamic and transformative environments: liaising between the worlds of matter and the virtual / Realizing sensory urban environments: decoding synthetic realities with urban performance simulation / Doing the right thing: gamification as a means to tuning human behaviour / ICT, open data and the Internet of Things: potential future trajectories in urban planning / Help planners plan: decision support, methods, tools and applications -- Cognitive computing for urban planning / Between self-organization and planning: cities and the fractal ordering principle / Space syntax: a method to measure urban space related to social, economic and cognitive factors / From real to virtual and back: a multi-method approach for investigating the impact of urban morphology on human spatial experiences / Planning support models in an era of shrinking population: recent planning trends and research developments in Japan / Get the public on board! -- Serious GeoGames for civic engagement in urban planning: discussion based on four game prototypes / Mapping and visualizing the built environment and user interaction through facilitated-volunteered geographic-information (f-VGI) / Exploring the qualities of GIS-based visual-acoustic simulations of wind parks to support public opinion forming / X the rods: enhancing interaction within urban setting using light and sound stimuli / Memes and civic action: building and sustaining civic empowerment through the internet / |
ctrlnum | (OCoLC)1006381018 |
dewey-full | 307.1/216 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 307 - Communities |
dewey-raw | 307.1/216 |
dewey-search | 307.1/216 |
dewey-sort | 3307.1 3216 |
dewey-tens | 300 - Social sciences |
discipline | Soziologie |
format | Electronic eBook |
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ONE</subfield><subfield code="t">Perspectives in planning and urban design --</subfield><subfield code="g">1.</subfield><subfield code="t">New ways of conditioning space and place in dynamic and transformative environments: liaising between the worlds of matter and the virtual /</subfield><subfield code="r">Claudia Yamu --</subfield><subfield code="g">2.</subfield><subfield code="t">Realizing sensory urban environments: decoding synthetic realities with urban performance simulation /</subfield><subfield code="r">Mona Abdelwahab --</subfield><subfield code="g">3.</subfield><subfield code="t">Doing the right thing: gamification as a means to tuning human behaviour /</subfield><subfield code="r">Anton Eliens --</subfield><subfield code="g">4.</subfield><subfield code="t">ICT, open data and the Internet of Things: potential future trajectories in urban planning /</subfield><subfield code="r">Ulysses Sengupta --</subfield><subfield code="g">pt. 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Schieck --</subfield><subfield code="g">14.</subfield><subfield code="t">Memes and civic action: building and sustaining civic empowerment through the internet /</subfield><subfield code="r">Arun Sukumar.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">The Virtual and the Real in Planning and Urban Design: Perspectives, Practices and Applications explores the merging relationship between physical and virtual spaces in planning and urban design. Technological advances such as smart sensors, interactive screens, locative media and evolving computation software have impacted the ways in which people experience, explore, interact with and create these complex spaces. 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She re-addresses urban futures from a non-linear perspective, linking complexity science with urban planning. Inter alia she has been awarded with the Michael Breheny Prize (2016)for the best research paper in Environment and Planning B: Urban Analytics and City Scienceand the Rosalind Franklin Fellow of the Year Award (2016). Alenka Poplin is an Assistant Professor of Geoinformation Science and GeoDesign at Iowa State University, USA and founder of the GeoGames Lab. Her research interests intersect geospatial modelling, interactive virtual geo-environments, game-based modelling and design and interaction with online mapping systems. Oswald Devisch is an Associate Professor in Urban Design at the Faculty of Architecture and Arts, Hasselt University, Belgium. He is coordinator of the research cluster Spatial Capacity Building exploring themes such as collective learning, casual participation, autonomous transformation processes and community economies. Gert de Roo is a Full Professor at the Department of Spatial Planning and Environment, University of Groningen, the Netherlands. His research interests are all related to choice making regarding interventions in public space. His research focuses on non-linear development of urban space. 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id | ZDB-4-EBA-on1006381018 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:28:03Z |
institution | BVB |
isbn | 9781351981484 135198148X 9781315270241 1315270242 9781351981491 1351981498 9781351981477 1351981471 |
language | English |
oclc_num | 1006381018 |
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physical | 1 online resource |
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publishDate | 2017 |
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publisher | Routledge, |
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series | Routledge research in planning and urban design. |
series2 | Routledge research in planning and urban design |
spelling | The virtual and the real in planning and urban design : perspectives, practices and applications / edited by Claudia Yamu, Alenka Poplin, Oswald Devisch and Gert de Roo. New York : Routledge, 2017. 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier Routledge research in planning and urban design Includes bibliographical references and index. Print version record. Machine generated contents note: pt. ONE Perspectives in planning and urban design -- 1. New ways of conditioning space and place in dynamic and transformative environments: liaising between the worlds of matter and the virtual / Claudia Yamu -- 2. Realizing sensory urban environments: decoding synthetic realities with urban performance simulation / Mona Abdelwahab -- 3. Doing the right thing: gamification as a means to tuning human behaviour / Anton Eliens -- 4. ICT, open data and the Internet of Things: potential future trajectories in urban planning / Ulysses Sengupta -- pt. TWO Help planners plan: decision support, methods, tools and applications -- 5. Cognitive computing for urban planning / Bernhard Klein -- 6. Between self-organization and planning: cities and the fractal ordering principle / Pierre Frankhauser -- 7. Space syntax: a method to measure urban space related to social, economic and cognitive factors / Claudia Yamu -- 8. From real to virtual and back: a multi-method approach for investigating the impact of urban morphology on human spatial experiences / Gerhard Schmitt -- 9. Planning support models in an era of shrinking population: recent planning trends and research developments in Japan / Yasushi Asami -- pt. THREE Get the public on board! -- 10. Serious GeoGames for civic engagement in urban planning: discussion based on four game prototypes / Nick Brown -- 11. Mapping and visualizing the built environment and user interaction through facilitated-volunteered geographic-information (f-VGI) / Christopher Seeger -- 12. Exploring the qualities of GIS-based visual-acoustic simulations of wind parks to support public opinion forming / Adrienne Gret-Regamey -- 13. X the rods: enhancing interaction within urban setting using light and sound stimuli / Ava Fatah Gen. Schieck -- 14. Memes and civic action: building and sustaining civic empowerment through the internet / Arun Sukumar. The Virtual and the Real in Planning and Urban Design: Perspectives, Practices and Applications explores the merging relationship between physical and virtual spaces in planning and urban design. Technological advances such as smart sensors, interactive screens, locative media and evolving computation software have impacted the ways in which people experience, explore, interact with and create these complex spaces. This book draws together a broad range of interdisciplinary researchers in areas such as architecture, urban design, spatial planning, geoinformation science, computer science and psychology to introduce the theories, models, opportunities and uncertainties involved in the interplay between virtual and physical spaces. Using a wide range of international contributors, from the UK, USA, Germany, France, Switzerland, Netherlands and Japan, it provides a framework for assessing how new technology alters our perception of physical space. Claudia Yamu is an Associate Professor and Rosalind Franklin Fellow at the Department of Spatial Planning and Environment, University of Groningen, the Netherlands. Her work employs urban analytics, digital technologies, mixed methods, evidence-based design and civic engagement. She re-addresses urban futures from a non-linear perspective, linking complexity science with urban planning. Inter alia she has been awarded with the Michael Breheny Prize (2016)for the best research paper in Environment and Planning B: Urban Analytics and City Scienceand the Rosalind Franklin Fellow of the Year Award (2016). Alenka Poplin is an Assistant Professor of Geoinformation Science and GeoDesign at Iowa State University, USA and founder of the GeoGames Lab. Her research interests intersect geospatial modelling, interactive virtual geo-environments, game-based modelling and design and interaction with online mapping systems. Oswald Devisch is an Associate Professor in Urban Design at the Faculty of Architecture and Arts, Hasselt University, Belgium. He is coordinator of the research cluster Spatial Capacity Building exploring themes such as collective learning, casual participation, autonomous transformation processes and community economies. Gert de Roo is a Full Professor at the Department of Spatial Planning and Environment, University of Groningen, the Netherlands. His research interests are all related to choice making regarding interventions in public space. His research focuses on non-linear development of urban space. He is editor of Planning & Complexity: Systems, Assemblages and Simulations (Ashgate 2012), A Planner's Encounter with Complexity (Ashgate 2010), and The Role of Actors in a Fuzzy Governance Environment (Ashgate 2007). City planning Technological innovations. Technology Social aspects. http://id.loc.gov/authorities/subjects/sh85133169 POLITICAL SCIENCE Public Policy City Planning & Urban Development. bisacsh ARCHITECTURE Design & Drafting. bisacsh ARCHITECTURE Landscape. bisacsh City planning Technological innovations fast Technology Social aspects fast Yamu, Claudia, 1976- editor. https://id.oclc.org/worldcat/entity/E39PCjrp66hYcdwjqdqGbp6YKb http://id.loc.gov/authorities/names/n2017024300 Poplin, Alenka, editor. http://id.loc.gov/authorities/names/n2017024301 Devisch, Oswald, 1975- editor. https://id.oclc.org/worldcat/entity/E39PCjCktP6fHytHPJwJwmvv9C http://id.loc.gov/authorities/names/n2017024302 Roo, Gert de, editor. http://id.loc.gov/authorities/names/n96077754 has work: The virtual and the real in planning and urban design (Text) https://id.oclc.org/worldcat/entity/E39PCGRddMxGV6qKD83VWJX7d3 https://id.oclc.org/worldcat/ontology/hasWork Print version: Virtual and the real in planning and urban design. New York : Routledge, 2017 9781138283480 (DLC) 2017020611 (OCoLC)984898959 Routledge research in planning and urban design. http://id.loc.gov/authorities/names/no2013118079 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1614604 Volltext |
spellingShingle | The virtual and the real in planning and urban design : perspectives, practices and applications / Routledge research in planning and urban design. Perspectives in planning and urban design -- New ways of conditioning space and place in dynamic and transformative environments: liaising between the worlds of matter and the virtual / Realizing sensory urban environments: decoding synthetic realities with urban performance simulation / Doing the right thing: gamification as a means to tuning human behaviour / ICT, open data and the Internet of Things: potential future trajectories in urban planning / Help planners plan: decision support, methods, tools and applications -- Cognitive computing for urban planning / Between self-organization and planning: cities and the fractal ordering principle / Space syntax: a method to measure urban space related to social, economic and cognitive factors / From real to virtual and back: a multi-method approach for investigating the impact of urban morphology on human spatial experiences / Planning support models in an era of shrinking population: recent planning trends and research developments in Japan / Get the public on board! -- Serious GeoGames for civic engagement in urban planning: discussion based on four game prototypes / Mapping and visualizing the built environment and user interaction through facilitated-volunteered geographic-information (f-VGI) / Exploring the qualities of GIS-based visual-acoustic simulations of wind parks to support public opinion forming / X the rods: enhancing interaction within urban setting using light and sound stimuli / Memes and civic action: building and sustaining civic empowerment through the internet / City planning Technological innovations. Technology Social aspects. http://id.loc.gov/authorities/subjects/sh85133169 POLITICAL SCIENCE Public Policy City Planning & Urban Development. bisacsh ARCHITECTURE Design & Drafting. bisacsh ARCHITECTURE Landscape. bisacsh City planning Technological innovations fast Technology Social aspects fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85133169 |
title | The virtual and the real in planning and urban design : perspectives, practices and applications / |
title_alt | Perspectives in planning and urban design -- New ways of conditioning space and place in dynamic and transformative environments: liaising between the worlds of matter and the virtual / Realizing sensory urban environments: decoding synthetic realities with urban performance simulation / Doing the right thing: gamification as a means to tuning human behaviour / ICT, open data and the Internet of Things: potential future trajectories in urban planning / Help planners plan: decision support, methods, tools and applications -- Cognitive computing for urban planning / Between self-organization and planning: cities and the fractal ordering principle / Space syntax: a method to measure urban space related to social, economic and cognitive factors / From real to virtual and back: a multi-method approach for investigating the impact of urban morphology on human spatial experiences / Planning support models in an era of shrinking population: recent planning trends and research developments in Japan / Get the public on board! -- Serious GeoGames for civic engagement in urban planning: discussion based on four game prototypes / Mapping and visualizing the built environment and user interaction through facilitated-volunteered geographic-information (f-VGI) / Exploring the qualities of GIS-based visual-acoustic simulations of wind parks to support public opinion forming / X the rods: enhancing interaction within urban setting using light and sound stimuli / Memes and civic action: building and sustaining civic empowerment through the internet / |
title_auth | The virtual and the real in planning and urban design : perspectives, practices and applications / |
title_exact_search | The virtual and the real in planning and urban design : perspectives, practices and applications / |
title_full | The virtual and the real in planning and urban design : perspectives, practices and applications / edited by Claudia Yamu, Alenka Poplin, Oswald Devisch and Gert de Roo. |
title_fullStr | The virtual and the real in planning and urban design : perspectives, practices and applications / edited by Claudia Yamu, Alenka Poplin, Oswald Devisch and Gert de Roo. |
title_full_unstemmed | The virtual and the real in planning and urban design : perspectives, practices and applications / edited by Claudia Yamu, Alenka Poplin, Oswald Devisch and Gert de Roo. |
title_short | The virtual and the real in planning and urban design : |
title_sort | virtual and the real in planning and urban design perspectives practices and applications |
title_sub | perspectives, practices and applications / |
topic | City planning Technological innovations. Technology Social aspects. http://id.loc.gov/authorities/subjects/sh85133169 POLITICAL SCIENCE Public Policy City Planning & Urban Development. bisacsh ARCHITECTURE Design & Drafting. bisacsh ARCHITECTURE Landscape. bisacsh City planning Technological innovations fast Technology Social aspects fast |
topic_facet | City planning Technological innovations. Technology Social aspects. POLITICAL SCIENCE Public Policy City Planning & Urban Development. ARCHITECTURE Design & Drafting. ARCHITECTURE Landscape. City planning Technological innovations Technology Social aspects |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1614604 |
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