Player and Avatar.:
"The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a ful...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Jefferson, UNITED STATES :
McFarland & Company, Inc., Publishers,
2017.
|
Schriftenreihe: | Studies in gaming
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""-- |
Beschreibung: | 1 online resource (239) |
Bibliographie: | Includes bibliographical references (pages 213-221) and index. |
ISBN: | 1476629420 9781476629421 |
Internformat
MARC
LEADER | 00000cam a2200000Ma 4500 | ||
---|---|---|---|
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003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 170714s2017 xx o 000 0 eng d | ||
040 | |a IDEBK |b eng |e pn |c IDEBK |d OCLCQ |d YDX |d N$T |d OCLCF |d UMR |d JBG |d UMR |d G3B |d IGB |d STF |d OCLCO |d OCLCQ |d IOY |d OCLCQ |d BRX |d OCLCQ |d OCLCO |d OCLCL | ||
019 | |a 993975978 | ||
020 | |a 1476629420 |q (ebk) | ||
020 | |a 9781476629421 | ||
020 | |z 1476667195 | ||
020 | |z 9781476667195 | ||
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049 | |a MAIN | ||
100 | 1 | |a Owen, David. | |
245 | 1 | 0 | |a Player and Avatar. |
260 | |a Jefferson, UNITED STATES : |b McFarland & Company, Inc., Publishers, |c 2017. | ||
300 | |a 1 online resource (239) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 0 | |a Studies in gaming | |
588 | 0 | |a Print version record. | |
504 | |a Includes bibliographical references (pages 213-221) and index. | ||
520 | |a "The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""-- |c Provided by publisher. | ||
650 | 0 | |a Video games. |0 http://id.loc.gov/authorities/subjects/sh85143202 | |
650 | 0 | |a Performing arts. |0 http://id.loc.gov/authorities/subjects/sh85099818 | |
650 | 0 | |a Video games |x Social aspects. | |
650 | 2 | |a Video Games |0 https://id.nlm.nih.gov/mesh/D018910 | |
650 | 6 | |a Jeux vidéo. | |
650 | 6 | |a Arts du spectacle. | |
650 | 6 | |a Jeux vidéo |x Aspect social. | |
650 | 7 | |a video games. |2 aat | |
650 | 7 | |a performing arts (discipline) |2 aat | |
650 | 7 | |a GAMES / Board |2 bisacsh | |
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938 | |a ProQuest MyiLibrary Digital eBook Collection |b IDEB |n cis38395623 | ||
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994 | |a 92 |b GEBAY | ||
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn993696552 |
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adam_text | |
any_adam_object | |
author | Owen, David |
author_facet | Owen, David |
author_role | |
author_sort | Owen, David |
author_variant | d o do |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 .O94 2017 |
callnumber-search | GV1469.3 .O94 2017 |
callnumber-sort | GV 41469.3 O94 42017 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)993696552 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn993696552 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:27:55Z |
institution | BVB |
isbn | 1476629420 9781476629421 |
language | English |
oclc_num | 993696552 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (239) |
psigel | ZDB-4-EBA |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | McFarland & Company, Inc., Publishers, |
record_format | marc |
series2 | Studies in gaming |
spelling | Owen, David. Player and Avatar. Jefferson, UNITED STATES : McFarland & Company, Inc., Publishers, 2017. 1 online resource (239) text txt rdacontent computer c rdamedia online resource cr rdacarrier Studies in gaming Print version record. Includes bibliographical references (pages 213-221) and index. "The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""-- Provided by publisher. Video games. http://id.loc.gov/authorities/subjects/sh85143202 Performing arts. http://id.loc.gov/authorities/subjects/sh85099818 Video games Social aspects. Video Games https://id.nlm.nih.gov/mesh/D018910 Jeux vidéo. Arts du spectacle. Jeux vidéo Aspect social. video games. aat performing arts (discipline) aat GAMES / Board bisacsh Performing arts fast Video games fast Video games Social aspects fast has work: Player and avatar (Text) https://id.oclc.org/worldcat/entity/E39PCGdXdvbpV8yWWfFqbbhd8K https://id.oclc.org/worldcat/ontology/hasWork Print version: 9781476667195 1476667195 (OCoLC)974698862 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1570009 Volltext |
spellingShingle | Owen, David Player and Avatar. Video games. http://id.loc.gov/authorities/subjects/sh85143202 Performing arts. http://id.loc.gov/authorities/subjects/sh85099818 Video games Social aspects. Video Games https://id.nlm.nih.gov/mesh/D018910 Jeux vidéo. Arts du spectacle. Jeux vidéo Aspect social. video games. aat performing arts (discipline) aat GAMES / Board bisacsh Performing arts fast Video games fast Video games Social aspects fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85143202 http://id.loc.gov/authorities/subjects/sh85099818 https://id.nlm.nih.gov/mesh/D018910 |
title | Player and Avatar. |
title_auth | Player and Avatar. |
title_exact_search | Player and Avatar. |
title_full | Player and Avatar. |
title_fullStr | Player and Avatar. |
title_full_unstemmed | Player and Avatar. |
title_short | Player and Avatar. |
title_sort | player and avatar |
topic | Video games. http://id.loc.gov/authorities/subjects/sh85143202 Performing arts. http://id.loc.gov/authorities/subjects/sh85099818 Video games Social aspects. Video Games https://id.nlm.nih.gov/mesh/D018910 Jeux vidéo. Arts du spectacle. Jeux vidéo Aspect social. video games. aat performing arts (discipline) aat GAMES / Board bisacsh Performing arts fast Video games fast Video games Social aspects fast |
topic_facet | Video games. Performing arts. Video games Social aspects. Video Games Jeux vidéo. Arts du spectacle. Jeux vidéo Aspect social. video games. performing arts (discipline) GAMES / Board Performing arts Video games Video games Social aspects |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1570009 |
work_keys_str_mv | AT owendavid playerandavatar |