Mastering Android game development with Unity :: exploit the advanced concepts of Unity to develop intriguing, high-end Android games /
Exploit the advanced concepts of Unity to develop intriguing, high-end Android games About This Book Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations. Create amazing Graphical User Interfaces (GUI...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK :
Packt Publishing,
2017.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Exploit the advanced concepts of Unity to develop intriguing, high-end Android games About This Book Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations. Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system Unravel and deploy exciting games across Android devices Who This Book Is For If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts. What You Will Learn Develop your own Jetpack Joyride clone game Explore the advanced features of Unity 5 by building your own Action Fighting game Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system Enhance your game by adding stunning particle systems and complex animations Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras Make your game more realistic by providing music and sound effects Debug and deploy your games on different Android devices In Detail Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores. |
Beschreibung: | Includes index. |
Beschreibung: | 1 online resource (1 volume) : illustrations. |
ISBN: | 9781785282942 1785282948 |
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520 | 8 | |a Exploit the advanced concepts of Unity to develop intriguing, high-end Android games About This Book Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations. Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system Unravel and deploy exciting games across Android devices Who This Book Is For If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts. What You Will Learn Develop your own Jetpack Joyride clone game Explore the advanced features of Unity 5 by building your own Action Fighting game Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system Enhance your game by adding stunning particle systems and complex animations Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras Make your game more realistic by providing music and sound effects Debug and deploy your games on different Android devices In Detail Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores. | |
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spelling | Shekar, Siddharth, author. http://id.loc.gov/authorities/names/no2015142614 Mastering Android game development with Unity : exploit the advanced concepts of Unity to develop intriguing, high-end Android games / Siddharth Shekar, Wajahat Karim. Birmingham, UK : Packt Publishing, 2017. 1 online resource (1 volume) : illustrations. text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes index. Description based on online resource; title from title page (Safari, viewed June 21, 2017). Exploit the advanced concepts of Unity to develop intriguing, high-end Android games About This Book Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations. Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system Unravel and deploy exciting games across Android devices Who This Book Is For If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts. What You Will Learn Develop your own Jetpack Joyride clone game Explore the advanced features of Unity 5 by building your own Action Fighting game Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system Enhance your game by adding stunning particle systems and complex animations Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras Make your game more realistic by providing music and sound effects Debug and deploy your games on different Android devices In Detail Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores. Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Android (Electronic resource) http://id.loc.gov/authorities/names/n2009043077 Android (Electronic resource) fast Unity (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Design. Jeux vidéo Programmation. Jeux vidéo Conception. GAMES & ACTIVITIES / Video & Electronic. bisacsh Computer games Design fast Video games Programming fast Karim, Wajahat, author. http://id.loc.gov/authorities/names/no2016061178 has work: Mastering Android game development with Unity (Text) https://id.oclc.org/worldcat/entity/E39PCGYRMMRwkMrHqKRWFBqPHy https://id.oclc.org/worldcat/ontology/hasWork FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1526149 Volltext |
spellingShingle | Shekar, Siddharth Karim, Wajahat Mastering Android game development with Unity : exploit the advanced concepts of Unity to develop intriguing, high-end Android games / Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Android (Electronic resource) http://id.loc.gov/authorities/names/n2009043077 Android (Electronic resource) fast Unity (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Design. Jeux vidéo Programmation. Jeux vidéo Conception. GAMES & ACTIVITIES / Video & Electronic. bisacsh Computer games Design fast Video games Programming fast |
subject_GND | http://id.loc.gov/authorities/names/n2011038776 http://id.loc.gov/authorities/names/n2009043077 http://id.loc.gov/authorities/subjects/sh95003476 |
title | Mastering Android game development with Unity : exploit the advanced concepts of Unity to develop intriguing, high-end Android games / |
title_auth | Mastering Android game development with Unity : exploit the advanced concepts of Unity to develop intriguing, high-end Android games / |
title_exact_search | Mastering Android game development with Unity : exploit the advanced concepts of Unity to develop intriguing, high-end Android games / |
title_full | Mastering Android game development with Unity : exploit the advanced concepts of Unity to develop intriguing, high-end Android games / Siddharth Shekar, Wajahat Karim. |
title_fullStr | Mastering Android game development with Unity : exploit the advanced concepts of Unity to develop intriguing, high-end Android games / Siddharth Shekar, Wajahat Karim. |
title_full_unstemmed | Mastering Android game development with Unity : exploit the advanced concepts of Unity to develop intriguing, high-end Android games / Siddharth Shekar, Wajahat Karim. |
title_short | Mastering Android game development with Unity : |
title_sort | mastering android game development with unity exploit the advanced concepts of unity to develop intriguing high end android games |
title_sub | exploit the advanced concepts of Unity to develop intriguing, high-end Android games / |
topic | Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Android (Electronic resource) http://id.loc.gov/authorities/names/n2009043077 Android (Electronic resource) fast Unity (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Design. Jeux vidéo Programmation. Jeux vidéo Conception. GAMES & ACTIVITIES / Video & Electronic. bisacsh Computer games Design fast Video games Programming fast |
topic_facet | Unity (Electronic resource) Android (Electronic resource) Video games Programming. Video games Design. Jeux vidéo Programmation. Jeux vidéo Conception. GAMES & ACTIVITIES / Video & Electronic. Computer games Design Video games Programming |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1526149 |
work_keys_str_mv | AT shekarsiddharth masteringandroidgamedevelopmentwithunityexploittheadvancedconceptsofunitytodevelopintriguinghighendandroidgames AT karimwajahat masteringandroidgamedevelopmentwithunityexploittheadvancedconceptsofunitytodevelopintriguinghighendandroidgames |