The interactive past :: archaeology, heritage & and video games /

Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games h...

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Bibliographische Detailangaben
Weitere Verfasser: Mol, Angenitus Arie Andries, 1984- (HerausgeberIn), Ariese-Vandemeulebroucke, Csilla E. (HerausgeberIn), Boom, Krijn H. J. (HerausgeberIn), Politopoulos, Aris (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Leiden : Sidestone Press, [2017]
Schlagworte:
Online-Zugang:DE-862
DE-863
Zusammenfassung:Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re- )creation. Just as video games have embraced the pas.
Beschreibung:1 online resource (235 pages) : illustrations (some color)
Bibliographie:Includes bibliographical references.
ISBN:9789088904387
9088904383

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