Contextual design :: design for life /
Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industr...
Gespeichert in:
Hauptverfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam :
Morgan Kaufmann,
[2017]
|
Ausgabe: | Second edition. |
Schlagworte: | |
Online-Zugang: | Volltext Volltext |
Zusammenfassung: | Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industries and taught in universities all over the world. Until now, the basic CD approach has needed little revision, but with the wide adoption of handheld devices, especially smartphones, the way technology is integrated into people's lives has fundamentally changed. Contextual Design V2.0 introduces both the classic CD techniques and the new techniques needed to "design for life", fulfilling core human motives while supporting activities. This completely updated and revised edition is written in a clear, informal style without excessive jargon, and is the must-have book for any UX Design library. Users will find coverage of mobile devices and consumer and business products, all illustrated with new examples, case studies, and discussions on how to use CD with the agile development and other project requirements methods |
Beschreibung: | Previous edition: Contextual design : defining customer-centered systems / Hugh Beyer, Karen Holtzblatt. San Francisco, Calif. : Morgan Kaufmann, ©1998. |
Beschreibung: | 1 online resource (xviii, 511 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780128011362 012801136X |
Internformat
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245 | 1 | 0 | |a Contextual design : |b design for life / |c Karen Holtzblatt, Hugh Beyer. |
250 | |a Second edition. | ||
264 | 1 | |a Amsterdam : |b Morgan Kaufmann, |c [2017] | |
264 | 4 | |c ©2017 | |
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500 | |a Previous edition: Contextual design : defining customer-centered systems / Hugh Beyer, Karen Holtzblatt. San Francisco, Calif. : Morgan Kaufmann, ©1998. | ||
520 | |a Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industries and taught in universities all over the world. Until now, the basic CD approach has needed little revision, but with the wide adoption of handheld devices, especially smartphones, the way technology is integrated into people's lives has fundamentally changed. Contextual Design V2.0 introduces both the classic CD techniques and the new techniques needed to "design for life", fulfilling core human motives while supporting activities. This completely updated and revised edition is written in a clear, informal style without excessive jargon, and is the must-have book for any UX Design library. Users will find coverage of mobile devices and consumer and business products, all illustrated with new examples, case studies, and discussions on how to use CD with the agile development and other project requirements methods | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Acknowledgments -- PART 1: GATHERING USER DATA. 1. Introduction -- 2. User data drives design -- 3. Principles of contextual inquiry -- 4. The interpretation session -- PART 2: REVEALING THE WORLD. 5. From data to insight: contextual design models -- 6. The affinity diagram -- 7. Building experience models -- 8. Traditional contextual design models -- PART 3: REINVENTING LIFE: IDEATION WITH USER DATA. 9. Inventing the next product concept -- 10. The bridge from data to design: the wall walk -- 11. Ideation: visioning and the cool drilldown -- PART 4: DEFINING THE PRODUCT. 12. The challenge of product design -- 13. Storyboards -- 14. The user environment design -- 15. Interaction patterns -- PART 5: MAKING IT REAL. 16. Making it real -- 17. Validating the design -- 18. Prioritization and rollout -- 19. Project planning and execution -- 20. Conclusion -- Index. | |
588 | 0 | |a Print version record; online resource viewed February 9, 2021. | |
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650 | 6 | |a Conception de systèmes. | |
650 | 6 | |a Analyse de systèmes. | |
650 | 6 | |a Logiciels |x Facteurs humains. | |
650 | 6 | |a Interfaces utilisateurs (Informatique) | |
650 | 6 | |a Conception de produit. | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn964326786 |
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adam_text | |
any_adam_object | |
author | Holtzblatt, Karen Beyer, Hugh |
author_GND | http://id.loc.gov/authorities/names/n97077994 http://id.loc.gov/authorities/names/n97077992 |
author_facet | Holtzblatt, Karen Beyer, Hugh |
author_role | aut aut |
author_sort | Holtzblatt, Karen |
author_variant | k h kh h b hb |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.9.S88 |
callnumber-search | QA76.9.S88 |
callnumber-sort | QA 276.9 S88 |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | Acknowledgments -- PART 1: GATHERING USER DATA. 1. Introduction -- 2. User data drives design -- 3. Principles of contextual inquiry -- 4. The interpretation session -- PART 2: REVEALING THE WORLD. 5. From data to insight: contextual design models -- 6. The affinity diagram -- 7. Building experience models -- 8. Traditional contextual design models -- PART 3: REINVENTING LIFE: IDEATION WITH USER DATA. 9. Inventing the next product concept -- 10. The bridge from data to design: the wall walk -- 11. Ideation: visioning and the cool drilldown -- PART 4: DEFINING THE PRODUCT. 12. The challenge of product design -- 13. Storyboards -- 14. The user environment design -- 15. Interaction patterns -- PART 5: MAKING IT REAL. 16. Making it real -- 17. Validating the design -- 18. Prioritization and rollout -- 19. Project planning and execution -- 20. Conclusion -- Index. |
ctrlnum | (OCoLC)964326786 |
dewey-full | 005.12 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.12 |
dewey-search | 005.12 |
dewey-sort | 15.12 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | Second edition. |
format | Electronic eBook |
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publisher | Morgan Kaufmann, |
record_format | marc |
spelling | Holtzblatt, Karen, author. https://id.oclc.org/worldcat/entity/E39PBJdM9CpHKxFcfh4v6FtxjC http://id.loc.gov/authorities/names/n97077994 Contextual design : design for life / Karen Holtzblatt, Hugh Beyer. Second edition. Amsterdam : Morgan Kaufmann, [2017] ©2017 1 online resource (xviii, 511 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Previous edition: Contextual design : defining customer-centered systems / Hugh Beyer, Karen Holtzblatt. San Francisco, Calif. : Morgan Kaufmann, ©1998. Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industries and taught in universities all over the world. Until now, the basic CD approach has needed little revision, but with the wide adoption of handheld devices, especially smartphones, the way technology is integrated into people's lives has fundamentally changed. Contextual Design V2.0 introduces both the classic CD techniques and the new techniques needed to "design for life", fulfilling core human motives while supporting activities. This completely updated and revised edition is written in a clear, informal style without excessive jargon, and is the must-have book for any UX Design library. Users will find coverage of mobile devices and consumer and business products, all illustrated with new examples, case studies, and discussions on how to use CD with the agile development and other project requirements methods Includes bibliographical references and index. Acknowledgments -- PART 1: GATHERING USER DATA. 1. Introduction -- 2. User data drives design -- 3. Principles of contextual inquiry -- 4. The interpretation session -- PART 2: REVEALING THE WORLD. 5. From data to insight: contextual design models -- 6. The affinity diagram -- 7. Building experience models -- 8. Traditional contextual design models -- PART 3: REINVENTING LIFE: IDEATION WITH USER DATA. 9. Inventing the next product concept -- 10. The bridge from data to design: the wall walk -- 11. Ideation: visioning and the cool drilldown -- PART 4: DEFINING THE PRODUCT. 12. The challenge of product design -- 13. Storyboards -- 14. The user environment design -- 15. Interaction patterns -- PART 5: MAKING IT REAL. 16. Making it real -- 17. Validating the design -- 18. Prioritization and rollout -- 19. Project planning and execution -- 20. Conclusion -- Index. Print version record; online resource viewed February 9, 2021. System design. http://id.loc.gov/authorities/subjects/sh85131736 System analysis. http://id.loc.gov/authorities/subjects/sh85131733 Computer software Human factors. http://id.loc.gov/authorities/subjects/sh88005426 User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 Product design. http://id.loc.gov/authorities/subjects/sh2010012117 Conception de systèmes. Analyse de systèmes. Logiciels Facteurs humains. Interfaces utilisateurs (Informatique) Conception de produit. systems analysis. aat COMPUTERS Software Development & Engineering Systems Analysis & Design. bisacsh User interfaces (Computer systems) fast Product design fast System analysis fast Computer software Human factors fast System design fast Human-computer interaction fast Beyer, Hugh, author. https://id.oclc.org/worldcat/entity/E39PCjyBqyK998wCwxHR4m9v73 http://id.loc.gov/authorities/names/n97077992 Print version: Holtzblatt, Karen. Contextual design. Second edition. Cambridge, MA : Morgan Kaufmann, [2017] 9780128008942 (OCoLC)968131961 FWS01 ZDB-4-EBA FWS_PDA_EBA https://www.sciencedirect.com/science/book/9780128008942 Volltext FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1145291 Volltext |
spellingShingle | Holtzblatt, Karen Beyer, Hugh Contextual design : design for life / Acknowledgments -- PART 1: GATHERING USER DATA. 1. Introduction -- 2. User data drives design -- 3. Principles of contextual inquiry -- 4. The interpretation session -- PART 2: REVEALING THE WORLD. 5. From data to insight: contextual design models -- 6. The affinity diagram -- 7. Building experience models -- 8. Traditional contextual design models -- PART 3: REINVENTING LIFE: IDEATION WITH USER DATA. 9. Inventing the next product concept -- 10. The bridge from data to design: the wall walk -- 11. Ideation: visioning and the cool drilldown -- PART 4: DEFINING THE PRODUCT. 12. The challenge of product design -- 13. Storyboards -- 14. The user environment design -- 15. Interaction patterns -- PART 5: MAKING IT REAL. 16. Making it real -- 17. Validating the design -- 18. Prioritization and rollout -- 19. Project planning and execution -- 20. Conclusion -- Index. System design. http://id.loc.gov/authorities/subjects/sh85131736 System analysis. http://id.loc.gov/authorities/subjects/sh85131733 Computer software Human factors. http://id.loc.gov/authorities/subjects/sh88005426 User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 Product design. http://id.loc.gov/authorities/subjects/sh2010012117 Conception de systèmes. Analyse de systèmes. Logiciels Facteurs humains. Interfaces utilisateurs (Informatique) Conception de produit. systems analysis. aat COMPUTERS Software Development & Engineering Systems Analysis & Design. bisacsh User interfaces (Computer systems) fast Product design fast System analysis fast Computer software Human factors fast System design fast Human-computer interaction fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85131736 http://id.loc.gov/authorities/subjects/sh85131733 http://id.loc.gov/authorities/subjects/sh88005426 http://id.loc.gov/authorities/subjects/sh88001679 http://id.loc.gov/authorities/subjects/sh88003229 http://id.loc.gov/authorities/subjects/sh2010012117 |
title | Contextual design : design for life / |
title_auth | Contextual design : design for life / |
title_exact_search | Contextual design : design for life / |
title_full | Contextual design : design for life / Karen Holtzblatt, Hugh Beyer. |
title_fullStr | Contextual design : design for life / Karen Holtzblatt, Hugh Beyer. |
title_full_unstemmed | Contextual design : design for life / Karen Holtzblatt, Hugh Beyer. |
title_short | Contextual design : |
title_sort | contextual design design for life |
title_sub | design for life / |
topic | System design. http://id.loc.gov/authorities/subjects/sh85131736 System analysis. http://id.loc.gov/authorities/subjects/sh85131733 Computer software Human factors. http://id.loc.gov/authorities/subjects/sh88005426 User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 Product design. http://id.loc.gov/authorities/subjects/sh2010012117 Conception de systèmes. Analyse de systèmes. Logiciels Facteurs humains. Interfaces utilisateurs (Informatique) Conception de produit. systems analysis. aat COMPUTERS Software Development & Engineering Systems Analysis & Design. bisacsh User interfaces (Computer systems) fast Product design fast System analysis fast Computer software Human factors fast System design fast Human-computer interaction fast |
topic_facet | System design. System analysis. Computer software Human factors. User interfaces (Computer systems) Human-computer interaction. Product design. Conception de systèmes. Analyse de systèmes. Logiciels Facteurs humains. Interfaces utilisateurs (Informatique) Conception de produit. systems analysis. COMPUTERS Software Development & Engineering Systems Analysis & Design. Product design System analysis Computer software Human factors System design Human-computer interaction |
url | https://www.sciencedirect.com/science/book/9780128008942 https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1145291 |
work_keys_str_mv | AT holtzblattkaren contextualdesigndesignforlife AT beyerhugh contextualdesigndesignforlife |