Every game is an island :: endings and extremities in video games /
Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York, NY :
Bloomsbury Academic, an imprint of Bloomsbury Publishing, Inc,
[2017]
|
Schlagworte: | |
Online-Zugang: | DE-862 DE-863 |
Zusammenfassung: | Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery. |
Beschreibung: | 1 online resource |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781501316623 1501316621 9781501316647 1501316648 |
Internformat
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505 | 0 | |a Cover page ; Halftitle page ; Title page ; Copyright page ; Contents; List of Illustrations; Acknowledgments; Introduction; A book about extremities; Structure of the book; 1 Two Non-definitive Definitions; What is a video game?; The exceptionality of video games; Computer-mediated games; Designed procedural experiences; Notes; 2 Game ₄!Game; Closure; Caesura; Endlessness; Openness; Notes; 3 Game ₄!Metagame; Fragmentation; Metagaming; Immersion; Holism; Notes; 4 Game ₄!Games; Uniqueness; Ephemerality; Modularity; Serialization; Notes; Conclusions; From the outside in; Bibliography; Ludography. | |
520 | 8 | |a Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery. | |
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author | Fassone, Riccardo |
author_facet | Fassone, Riccardo |
author_role | aut |
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collection | ZDB-4-EBA |
contents | Cover page ; Halftitle page ; Title page ; Copyright page ; Contents; List of Illustrations; Acknowledgments; Introduction; A book about extremities; Structure of the book; 1 Two Non-definitive Definitions; What is a video game?; The exceptionality of video games; Computer-mediated games; Designed procedural experiences; Notes; 2 Game ₄!Game; Closure; Caesura; Endlessness; Openness; Notes; 3 Game ₄!Metagame; Fragmentation; Metagaming; Immersion; Holism; Notes; 4 Game ₄!Games; Uniqueness; Ephemerality; Modularity; Serialization; Notes; Conclusions; From the outside in; Bibliography; Ludography. |
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dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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spelling | Fassone, Riccardo, author. Every game is an island : endings and extremities in video games / Riccardo Fassone. 1702 New York, NY : Bloomsbury Academic, an imprint of Bloomsbury Publishing, Inc, [2017] 1 online resource text txt rdacontent computer n rdamedia online resource nc rdacarrier Includes bibliographical references and index. Print version record and CIP data provided by publisher; resource not viewed. Cover page ; Halftitle page ; Title page ; Copyright page ; Contents; List of Illustrations; Acknowledgments; Introduction; A book about extremities; Structure of the book; 1 Two Non-definitive Definitions; What is a video game?; The exceptionality of video games; Computer-mediated games; Designed procedural experiences; Notes; 2 Game ₄!Game; Closure; Caesura; Endlessness; Openness; Notes; 3 Game ₄!Metagame; Fragmentation; Metagaming; Immersion; Holism; Notes; 4 Game ₄!Games; Uniqueness; Ephemerality; Modularity; Serialization; Notes; Conclusions; From the outside in; Bibliography; Ludography. Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery. Video games Design. Video games Psychological aspects. Jeux vidéo Conception. Jeux vidéo Aspect psychologique. Game theory. bicssc Computer games design. bicssc Media studies. bicssc GAMES Board. bisacsh Video games Design fast Video games Psychological aspects fast Print version: Fassone, Riccardo. Every game is an island. New York, NY : Bloomsbury Academic, an imprint of Bloomsbury Publishing, Inc, [2017] 9781501316616 (DLC) 2016034475 |
spellingShingle | Fassone, Riccardo Every game is an island : endings and extremities in video games / Cover page ; Halftitle page ; Title page ; Copyright page ; Contents; List of Illustrations; Acknowledgments; Introduction; A book about extremities; Structure of the book; 1 Two Non-definitive Definitions; What is a video game?; The exceptionality of video games; Computer-mediated games; Designed procedural experiences; Notes; 2 Game ₄!Game; Closure; Caesura; Endlessness; Openness; Notes; 3 Game ₄!Metagame; Fragmentation; Metagaming; Immersion; Holism; Notes; 4 Game ₄!Games; Uniqueness; Ephemerality; Modularity; Serialization; Notes; Conclusions; From the outside in; Bibliography; Ludography. Video games Design. Video games Psychological aspects. Jeux vidéo Conception. Jeux vidéo Aspect psychologique. Game theory. bicssc Computer games design. bicssc Media studies. bicssc GAMES Board. bisacsh Video games Design fast Video games Psychological aspects fast |
title | Every game is an island : endings and extremities in video games / |
title_auth | Every game is an island : endings and extremities in video games / |
title_exact_search | Every game is an island : endings and extremities in video games / |
title_full | Every game is an island : endings and extremities in video games / Riccardo Fassone. |
title_fullStr | Every game is an island : endings and extremities in video games / Riccardo Fassone. |
title_full_unstemmed | Every game is an island : endings and extremities in video games / Riccardo Fassone. |
title_short | Every game is an island : |
title_sort | every game is an island endings and extremities in video games |
title_sub | endings and extremities in video games / |
topic | Video games Design. Video games Psychological aspects. Jeux vidéo Conception. Jeux vidéo Aspect psychologique. Game theory. bicssc Computer games design. bicssc Media studies. bicssc GAMES Board. bisacsh Video games Design fast Video games Psychological aspects fast |
topic_facet | Video games Design. Video games Psychological aspects. Jeux vidéo Conception. Jeux vidéo Aspect psychologique. Game theory. Computer games design. Media studies. GAMES Board. Video games Design Video games Psychological aspects |
work_keys_str_mv | AT fassonericcardo everygameisanislandendingsandextremitiesinvideogames |