Unreal Engine 4 scripting with C++ cookbook :: get the best out of your games by scripting them using UE4 /
Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham :
Packt,
2016.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Style and approach A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4. |
Beschreibung: | Includes index. |
Beschreibung: | 1 online resource : illustrations |
ISBN: | 9781785884689 1785884689 |
Internformat
MARC
LEADER | 00000cam a2200000 i 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-ocn962192229 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 161107s2016 enka o 001 0 eng d | ||
040 | |a UMI |b eng |e rda |e pn |c UMI |d N$T |d YDX |d IDEBK |d NLE |d OCLCF |d TOH |d STF |d DEBBG |d OCLCQ |d VT2 |d UOK |d CEF |d KSU |d WYU |d AGLDB |d IGB |d UKAHL |d UKMGB |d QGK |d OCLCO |d OCLCQ |d OCLCA |d OCL |d OCLCA |d OCLCO |d OCLCA |d OCLCL |d OCLCQ | ||
015 | |a GBB682825 |2 bnb | ||
016 | 7 | |a 017880517 |2 Uk | |
019 | |a 961350109 |a 961411289 |a 1116216610 |a 1259112744 | ||
020 | |a 9781785884689 |q (electronic bk.) | ||
020 | |a 1785884689 |q (electronic bk.) | ||
020 | |z 9781785885549 | ||
020 | |z 1785885545 | ||
035 | |a (OCoLC)962192229 |z (OCoLC)961350109 |z (OCoLC)961411289 |z (OCoLC)1116216610 |z (OCoLC)1259112744 | ||
037 | |a 965811 |b MIL | ||
050 | 4 | |a QA76.76.C672 | |
072 | 7 | |a GAM |x 013000 |2 bisacsh | |
072 | 7 | |a COM |x 051070 |2 bisacsh | |
082 | 7 | |a 794.81526 |2 23 | |
049 | |a MAIN | ||
100 | 1 | |a Sherif, William, |e author. | |
245 | 1 | 0 | |a Unreal Engine 4 scripting with C++ cookbook : |b get the best out of your games by scripting them using UE4 / |c William Sherif, Stephen Whittle. |
246 | 3 | |a Unreal Engine four scripting with C plus plus cookbook | |
264 | 1 | |a Birmingham : |b Packt, |c 2016. | |
300 | |a 1 online resource : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file | ||
588 | 0 | |a Online resource; title from PDF title page (EBSCO, viewed November 17, 2016). | |
500 | |a Includes index. | ||
520 | |a Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Style and approach A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4. | ||
650 | 0 | |a Video games |x Programming. |0 http://id.loc.gov/authorities/subjects/sh95003476 | |
650 | 0 | |a UnrealScript (Computer program language) |0 http://id.loc.gov/authorities/subjects/sh2006006642 | |
650 | 0 | |a C++ (Computer program language) |0 http://id.loc.gov/authorities/subjects/sh87007505 | |
650 | 0 | |a Video games |x Design. | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 6 | |a UnrealScript (Langage de programmation) | |
650 | 6 | |a C++ (Langage de programmation) | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 7 | |a GAMES & ACTIVITIES |x Video & Electronic. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Programming Languages |x C++ |2 bisacsh | |
650 | 7 | |a C++ (Computer program language) |2 fast | |
650 | 7 | |a Computer games |x Design |2 fast | |
650 | 7 | |a Video games |x Programming |2 fast | |
650 | 7 | |a UnrealScript (Computer program language) |2 fast | |
700 | 1 | |a Whittle, Stephen, |e author. | |
758 | |i has work: |a Unreal Engine 4 scripting with C++ cookbook (Text) |1 https://id.oclc.org/worldcat/entity/E39PCYrvGd7gp9fvBpVBqQKmVC |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Sherif, William. |t Unreal Engine 4 scripting with C++ cookbook. |d Birmingham : Packt, 2016 |z 1785885545 |z 9781785885549 |w (OCoLC)949986886 |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1403101 |3 Volltext |
938 | |a Askews and Holts Library Services |b ASKH |n AH30701846 | ||
938 | |a ProQuest MyiLibrary Digital eBook Collection |b IDEB |n cis34602480 | ||
938 | |a EBSCOhost |b EBSC |n 1403101 | ||
938 | |a YBP Library Services |b YANK |n 13235093 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn962192229 |
---|---|
_version_ | 1816882368504397824 |
adam_text | |
any_adam_object | |
author | Sherif, William Whittle, Stephen |
author_facet | Sherif, William Whittle, Stephen |
author_role | aut aut |
author_sort | Sherif, William |
author_variant | w s ws s w sw |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)962192229 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>05500cam a2200697 i 4500</leader><controlfield tag="001">ZDB-4-EBA-ocn962192229</controlfield><controlfield tag="003">OCoLC</controlfield><controlfield tag="005">20241004212047.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr cnu---unuuu</controlfield><controlfield tag="008">161107s2016 enka o 001 0 eng d</controlfield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">UMI</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">UMI</subfield><subfield code="d">N$T</subfield><subfield code="d">YDX</subfield><subfield code="d">IDEBK</subfield><subfield code="d">NLE</subfield><subfield code="d">OCLCF</subfield><subfield code="d">TOH</subfield><subfield code="d">STF</subfield><subfield code="d">DEBBG</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">VT2</subfield><subfield code="d">UOK</subfield><subfield code="d">CEF</subfield><subfield code="d">KSU</subfield><subfield code="d">WYU</subfield><subfield code="d">AGLDB</subfield><subfield code="d">IGB</subfield><subfield code="d">UKAHL</subfield><subfield code="d">UKMGB</subfield><subfield code="d">QGK</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCA</subfield><subfield code="d">OCL</subfield><subfield code="d">OCLCA</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCA</subfield><subfield code="d">OCLCL</subfield><subfield code="d">OCLCQ</subfield></datafield><datafield tag="015" ind1=" " ind2=" "><subfield code="a">GBB682825</subfield><subfield code="2">bnb</subfield></datafield><datafield tag="016" ind1="7" ind2=" "><subfield code="a">017880517</subfield><subfield code="2">Uk</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">961350109</subfield><subfield code="a">961411289</subfield><subfield code="a">1116216610</subfield><subfield code="a">1259112744</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781785884689</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1785884689</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781785885549</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">1785885545</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)962192229</subfield><subfield code="z">(OCoLC)961350109</subfield><subfield code="z">(OCoLC)961411289</subfield><subfield code="z">(OCoLC)1116216610</subfield><subfield code="z">(OCoLC)1259112744</subfield></datafield><datafield tag="037" ind1=" " ind2=" "><subfield code="a">965811</subfield><subfield code="b">MIL</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">QA76.76.C672</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">GAM</subfield><subfield code="x">013000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM</subfield><subfield code="x">051070</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">794.81526</subfield><subfield code="2">23</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">MAIN</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Sherif, William,</subfield><subfield code="e">author.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Unreal Engine 4 scripting with C++ cookbook :</subfield><subfield code="b">get the best out of your games by scripting them using UE4 /</subfield><subfield code="c">William Sherif, Stephen Whittle.</subfield></datafield><datafield tag="246" ind1="3" ind2=" "><subfield code="a">Unreal Engine four scripting with C plus plus cookbook</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Birmingham :</subfield><subfield code="b">Packt,</subfield><subfield code="c">2016.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource :</subfield><subfield code="b">illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Online resource; title from PDF title page (EBSCO, viewed November 17, 2016).</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Style and approach A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Programming.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh95003476</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">UnrealScript (Computer program language)</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh2006006642</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">C++ (Computer program language)</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh87007505</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Design.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux vidéo</subfield><subfield code="x">Programmation.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">UnrealScript (Langage de programmation)</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">C++ (Langage de programmation)</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux vidéo</subfield><subfield code="x">Conception.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES & ACTIVITIES</subfield><subfield code="x">Video & Electronic.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS</subfield><subfield code="x">Programming Languages</subfield><subfield code="x">C++</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">C++ (Computer program language)</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games</subfield><subfield code="x">Design</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video games</subfield><subfield code="x">Programming</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">UnrealScript (Computer program language)</subfield><subfield code="2">fast</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Whittle, Stephen,</subfield><subfield code="e">author.</subfield></datafield><datafield tag="758" ind1=" " ind2=" "><subfield code="i">has work:</subfield><subfield code="a">Unreal Engine 4 scripting with C++ cookbook (Text)</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PCYrvGd7gp9fvBpVBqQKmVC</subfield><subfield code="4">https://id.oclc.org/worldcat/ontology/hasWork</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">Sherif, William.</subfield><subfield code="t">Unreal Engine 4 scripting with C++ cookbook.</subfield><subfield code="d">Birmingham : Packt, 2016</subfield><subfield code="z">1785885545</subfield><subfield code="z">9781785885549</subfield><subfield code="w">(OCoLC)949986886</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">FWS01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1403101</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Askews and Holts Library Services</subfield><subfield code="b">ASKH</subfield><subfield code="n">AH30701846</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ProQuest MyiLibrary Digital eBook Collection</subfield><subfield code="b">IDEB</subfield><subfield code="n">cis34602480</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBSCOhost</subfield><subfield code="b">EBSC</subfield><subfield code="n">1403101</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">13235093</subfield></datafield><datafield tag="994" ind1=" " ind2=" "><subfield code="a">92</subfield><subfield code="b">GEBAY</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
id | ZDB-4-EBA-ocn962192229 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:27:30Z |
institution | BVB |
isbn | 9781785884689 1785884689 |
language | English |
oclc_num | 962192229 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Packt, |
record_format | marc |
spelling | Sherif, William, author. Unreal Engine 4 scripting with C++ cookbook : get the best out of your games by scripting them using UE4 / William Sherif, Stephen Whittle. Unreal Engine four scripting with C plus plus cookbook Birmingham : Packt, 2016. 1 online resource : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier text file Online resource; title from PDF title page (EBSCO, viewed November 17, 2016). Includes index. Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Style and approach A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 UnrealScript (Computer program language) http://id.loc.gov/authorities/subjects/sh2006006642 C++ (Computer program language) http://id.loc.gov/authorities/subjects/sh87007505 Video games Design. Jeux vidéo Programmation. UnrealScript (Langage de programmation) C++ (Langage de programmation) Jeux vidéo Conception. GAMES & ACTIVITIES Video & Electronic. bisacsh COMPUTERS Programming Languages C++ bisacsh C++ (Computer program language) fast Computer games Design fast Video games Programming fast UnrealScript (Computer program language) fast Whittle, Stephen, author. has work: Unreal Engine 4 scripting with C++ cookbook (Text) https://id.oclc.org/worldcat/entity/E39PCYrvGd7gp9fvBpVBqQKmVC https://id.oclc.org/worldcat/ontology/hasWork Print version: Sherif, William. Unreal Engine 4 scripting with C++ cookbook. Birmingham : Packt, 2016 1785885545 9781785885549 (OCoLC)949986886 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1403101 Volltext |
spellingShingle | Sherif, William Whittle, Stephen Unreal Engine 4 scripting with C++ cookbook : get the best out of your games by scripting them using UE4 / Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 UnrealScript (Computer program language) http://id.loc.gov/authorities/subjects/sh2006006642 C++ (Computer program language) http://id.loc.gov/authorities/subjects/sh87007505 Video games Design. Jeux vidéo Programmation. UnrealScript (Langage de programmation) C++ (Langage de programmation) Jeux vidéo Conception. GAMES & ACTIVITIES Video & Electronic. bisacsh COMPUTERS Programming Languages C++ bisacsh C++ (Computer program language) fast Computer games Design fast Video games Programming fast UnrealScript (Computer program language) fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh95003476 http://id.loc.gov/authorities/subjects/sh2006006642 http://id.loc.gov/authorities/subjects/sh87007505 |
title | Unreal Engine 4 scripting with C++ cookbook : get the best out of your games by scripting them using UE4 / |
title_alt | Unreal Engine four scripting with C plus plus cookbook |
title_auth | Unreal Engine 4 scripting with C++ cookbook : get the best out of your games by scripting them using UE4 / |
title_exact_search | Unreal Engine 4 scripting with C++ cookbook : get the best out of your games by scripting them using UE4 / |
title_full | Unreal Engine 4 scripting with C++ cookbook : get the best out of your games by scripting them using UE4 / William Sherif, Stephen Whittle. |
title_fullStr | Unreal Engine 4 scripting with C++ cookbook : get the best out of your games by scripting them using UE4 / William Sherif, Stephen Whittle. |
title_full_unstemmed | Unreal Engine 4 scripting with C++ cookbook : get the best out of your games by scripting them using UE4 / William Sherif, Stephen Whittle. |
title_short | Unreal Engine 4 scripting with C++ cookbook : |
title_sort | unreal engine 4 scripting with c cookbook get the best out of your games by scripting them using ue4 |
title_sub | get the best out of your games by scripting them using UE4 / |
topic | Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 UnrealScript (Computer program language) http://id.loc.gov/authorities/subjects/sh2006006642 C++ (Computer program language) http://id.loc.gov/authorities/subjects/sh87007505 Video games Design. Jeux vidéo Programmation. UnrealScript (Langage de programmation) C++ (Langage de programmation) Jeux vidéo Conception. GAMES & ACTIVITIES Video & Electronic. bisacsh COMPUTERS Programming Languages C++ bisacsh C++ (Computer program language) fast Computer games Design fast Video games Programming fast UnrealScript (Computer program language) fast |
topic_facet | Video games Programming. UnrealScript (Computer program language) C++ (Computer program language) Video games Design. Jeux vidéo Programmation. UnrealScript (Langage de programmation) C++ (Langage de programmation) Jeux vidéo Conception. GAMES & ACTIVITIES Video & Electronic. COMPUTERS Programming Languages C++ Computer games Design Video games Programming |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1403101 |
work_keys_str_mv | AT sherifwilliam unrealengine4scriptingwithccookbookgetthebestoutofyourgamesbyscriptingthemusingue4 AT whittlestephen unrealengine4scriptingwithccookbookgetthebestoutofyourgamesbyscriptingthemusingue4 AT sherifwilliam unrealenginefourscriptingwithcpluspluscookbook AT whittlestephen unrealenginefourscriptingwithcpluspluscookbook |