Raspberry Pi for Python programmers cookbook :: over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projects /
Over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projectsAbout This Book Install your first operating system, share files over the network, and run programs remotely Construct robots and interface with your own circuit...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK :
Packt Publishing,
2016.
|
Ausgabe: | Second edition. |
Schlagworte: | |
Online-Zugang: | DE-862 DE-863 |
Zusammenfassung: | Over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projectsAbout This Book Install your first operating system, share files over the network, and run programs remotely Construct robots and interface with your own circuits and purpose built add-ons, as well as adapt off-the-shelf household devices using this pragmatic guide Packed with clear, step-by-step recipes to walk you through the capabilities of Raspberry Pi Who This Book Is For Readers are expected to be familiar with programming concepts and Python (where possible Python 3 is used), although beginners should manage with the help of a good Python reference book and background reading. No prior knowledge of the Raspberry Pi or electronics is required; however, for the hardware sections you will need some basic electronic components/household tools to build some of the projects. What You Will Learn Get the Raspberry Pi set up and running for the first time Remotely connect to the Raspberry Pi and use your PC/laptop instead of a separate screen/keyboard Get to grips with text, files and creating quick menus using Python Develop desktop applications; handle images and process files with ease Make use of graphics and user control to develop your own exciting games Use the Raspberry Pi's powerful GPU to create 3D worlds Take control of the real world and interface with physical hardware, combining hardware and software for your own needs Measure and control processes, respond to real events and monitor through the Internet Learn about the Raspberry Pi hardware inputs/outputs, starting with the basics and beyond Expand the capabilities of the Raspberry Pi with hardware expansion / add-on modules (use analogue inputs, drive servos and motors, and use SPI/I2C) Create your own Pi-Rover or Pi-Hexpod driven by the Raspberry Pi Make use of existing hardware by modifying and interfacing with it using the Raspberry PiIn Detail Raspberry Pi cookbook for Python Programmers is a practical guide for getting the most out of this little computer. This book begins by guiding you through setting up the Raspberry Pi, performing tasks using Python 3 and introduces the first steps to interface with electronics. As you work through each chapter you will build up your skills and knowledge and apply them as you progress throughout the book, delving further and further into the unique abilities and features of the Raspberry Pi. Later, you will learn how to automate tasks by accessing files, build applications using the popular Tkinter library and create games by controlling graphics on screen. You will harness the power of the built-in graphics processor by using Pi3D to generate your own high quality 3D graphics and environments. Connect directly to the Raspberry Pi's hardware pins to control electronics from switching on LEDs and responding to push buttons right through to driving motors and servos. Learn how to monitor sensors to gather real life data and to use it to control other devices, and view the results over the Internet. Apply what you have learnt by creating your own Pi-Rover or Pi-Hexipod robots. Finally, we will explore using many of the purpose built add-ons available for the Raspberry Pi, as well as interfacing with common household devices in new ways. Style and approach Written in a cookbook style, the book contains a series of recipes on various topics, ranging from simple to complex. It is an easy-to-follow and step-by-step guide with examples of various feature integration suitable for any search application. |
Beschreibung: | Previous edition published: 2014. Includes index. |
Beschreibung: | 1 online resource (1 volume) : illustrations |
ISBN: | 9781785283901 1785283901 1785288326 9781785288326 |
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245 | 1 | 0 | |a Raspberry Pi for Python programmers cookbook : |b over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projects / |c Tim Cox. |
250 | |a Second edition. | ||
264 | 1 | |a Birmingham, UK : |b Packt Publishing, |c 2016. | |
300 | |a 1 online resource (1 volume) : |b illustrations | ||
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588 | 0 | |a Online resource; title from cover (Safari, viewed October 25, 2016). | |
500 | |a Previous edition published: 2014. | ||
500 | |a Includes index. | ||
520 | |a Over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projectsAbout This Book Install your first operating system, share files over the network, and run programs remotely Construct robots and interface with your own circuits and purpose built add-ons, as well as adapt off-the-shelf household devices using this pragmatic guide Packed with clear, step-by-step recipes to walk you through the capabilities of Raspberry Pi Who This Book Is For Readers are expected to be familiar with programming concepts and Python (where possible Python 3 is used), although beginners should manage with the help of a good Python reference book and background reading. No prior knowledge of the Raspberry Pi or electronics is required; however, for the hardware sections you will need some basic electronic components/household tools to build some of the projects. What You Will Learn Get the Raspberry Pi set up and running for the first time Remotely connect to the Raspberry Pi and use your PC/laptop instead of a separate screen/keyboard Get to grips with text, files and creating quick menus using Python Develop desktop applications; handle images and process files with ease Make use of graphics and user control to develop your own exciting games Use the Raspberry Pi's powerful GPU to create 3D worlds Take control of the real world and interface with physical hardware, combining hardware and software for your own needs Measure and control processes, respond to real events and monitor through the Internet Learn about the Raspberry Pi hardware inputs/outputs, starting with the basics and beyond Expand the capabilities of the Raspberry Pi with hardware expansion / add-on modules (use analogue inputs, drive servos and motors, and use SPI/I2C) Create your own Pi-Rover or Pi-Hexpod driven by the Raspberry Pi Make use of existing hardware by modifying and interfacing with it using the Raspberry PiIn Detail Raspberry Pi cookbook for Python Programmers is a practical guide for getting the most out of this little computer. This book begins by guiding you through setting up the Raspberry Pi, performing tasks using Python 3 and introduces the first steps to interface with electronics. As you work through each chapter you will build up your skills and knowledge and apply them as you progress throughout the book, delving further and further into the unique abilities and features of the Raspberry Pi. Later, you will learn how to automate tasks by accessing files, build applications using the popular Tkinter library and create games by controlling graphics on screen. You will harness the power of the built-in graphics processor by using Pi3D to generate your own high quality 3D graphics and environments. Connect directly to the Raspberry Pi's hardware pins to control electronics from switching on LEDs and responding to push buttons right through to driving motors and servos. Learn how to monitor sensors to gather real life data and to use it to control other devices, and view the results over the Internet. Apply what you have learnt by creating your own Pi-Rover or Pi-Hexipod robots. Finally, we will explore using many of the purpose built add-ons available for the Raspberry Pi, as well as interfacing with common household devices in new ways. Style and approach Written in a cookbook style, the book contains a series of recipes on various topics, ranging from simple to complex. It is an easy-to-follow and step-by-step guide with examples of various feature integration suitable for any search application. | ||
505 | 0 | |a Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with a Raspberry Pi Computer; Introduction; Connecting the Raspberry Pi; Using NOOBS to set up your Raspberry Pi SD card; Networking and connecting your Raspberry Pi to the Internet via the LAN connector; Using built-in Wi-Fi and Bluetooth on the Raspberry Pi; Configuring your network manually; Networking directly to a laptop or computer; Networking and connecting your Raspberry Pi to the Internet via a USB Wi-Fi dongle. | |
505 | 8 | |a Connecting to the Internet through a proxy serverConnecting remotely to the Raspberry Pi over the network using VNC; Connecting remotely to the Raspberry Pi over the network using SSH (and X11 ; Forwarding); Sharing the home folder of the Raspberry Pi with SMB; Keeping the Raspberry Pi up to date; Chapter 2: Starting with Python Strings, Files, and Menus; Introduction; Working with text and strings; Using files and handling errors; Creating a boot-up menu; Creating a self-defining menu; Chapter 3: Using Python for Automation and Productivity; Introduction. | |
505 | 8 | |a Using Tkinter to create graphical user interfacesCreating a graphical application -- Start menu; Displaying photo information in an application; Organizing your photos automatically; Chapter 4: Creating Games and Graphics; Introduction; Using IDLE3 to debug your programs; Drawing lines using a mouse on Tkinter Canvas; Creating a bat and ball game; Creating an overhead scrolling game; Chapter 5: Creating 3D Graphics; Introduction; Starting with 3D coordinates and vertices; Creating and importing 3D models; Creating a 3D world to roam in; Building 3D maps and mazes. | |
505 | 8 | |a Chapter 6: Using Python to Drive HardwareIntroduction; Controlling an LED; Responding to a button; A controlled shutdown button; The GPIO keypad input; Multiplexed color LEDs; Writing messages using Persistence of Vision; Chapter 7: Sense and Display Real-World Data; Introduction; Using devices with the I2C bus; Reading analog data using an analog-to-digital converter; Logging and plotting data; Extending the Raspberry Pi GPIO with an I/O expander; Capturing data in an SQLite database; Viewing data from your own webserver; Sensing and sending data to online services. | |
505 | 8 | |a Chapter 8: Creating Projects with the Raspberry Pi Camera ModuleIntroduction; Getting started with the Raspberry Pi camera module; Using the camera with Python; Generating a time-lapse video; Creating a stop frame animation; Making a QR code reader; Discover and experiment with OpenCV; Color detection with OpenCV; Performing motion tracking with OpenCV; Chapter 9: Building Robots; Introduction; Building a Rover-Pi robot with forward driving motors; Using advanced motor control; Building a six-legged Pi-Bug robot; Controlling servos directly with Servoblaster. | |
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650 | 0 | |a Computer input-output equipment. |0 http://id.loc.gov/authorities/subjects/sh85029505 | |
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contents | Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with a Raspberry Pi Computer; Introduction; Connecting the Raspberry Pi; Using NOOBS to set up your Raspberry Pi SD card; Networking and connecting your Raspberry Pi to the Internet via the LAN connector; Using built-in Wi-Fi and Bluetooth on the Raspberry Pi; Configuring your network manually; Networking directly to a laptop or computer; Networking and connecting your Raspberry Pi to the Internet via a USB Wi-Fi dongle. Connecting to the Internet through a proxy serverConnecting remotely to the Raspberry Pi over the network using VNC; Connecting remotely to the Raspberry Pi over the network using SSH (and X11 ; Forwarding); Sharing the home folder of the Raspberry Pi with SMB; Keeping the Raspberry Pi up to date; Chapter 2: Starting with Python Strings, Files, and Menus; Introduction; Working with text and strings; Using files and handling errors; Creating a boot-up menu; Creating a self-defining menu; Chapter 3: Using Python for Automation and Productivity; Introduction. Using Tkinter to create graphical user interfacesCreating a graphical application -- Start menu; Displaying photo information in an application; Organizing your photos automatically; Chapter 4: Creating Games and Graphics; Introduction; Using IDLE3 to debug your programs; Drawing lines using a mouse on Tkinter Canvas; Creating a bat and ball game; Creating an overhead scrolling game; Chapter 5: Creating 3D Graphics; Introduction; Starting with 3D coordinates and vertices; Creating and importing 3D models; Creating a 3D world to roam in; Building 3D maps and mazes. Chapter 6: Using Python to Drive HardwareIntroduction; Controlling an LED; Responding to a button; A controlled shutdown button; The GPIO keypad input; Multiplexed color LEDs; Writing messages using Persistence of Vision; Chapter 7: Sense and Display Real-World Data; Introduction; Using devices with the I2C bus; Reading analog data using an analog-to-digital converter; Logging and plotting data; Extending the Raspberry Pi GPIO with an I/O expander; Capturing data in an SQLite database; Viewing data from your own webserver; Sensing and sending data to online services. Chapter 8: Creating Projects with the Raspberry Pi Camera ModuleIntroduction; Getting started with the Raspberry Pi camera module; Using the camera with Python; Generating a time-lapse video; Creating a stop frame animation; Making a QR code reader; Discover and experiment with OpenCV; Color detection with OpenCV; Performing motion tracking with OpenCV; Chapter 9: Building Robots; Introduction; Building a Rover-Pi robot with forward driving motors; Using advanced motor control; Building a six-legged Pi-Bug robot; Controlling servos directly with Servoblaster. |
ctrlnum | (OCoLC)961354041 |
dewey-full | 005.3 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.3 |
dewey-search | 005.3 |
dewey-sort | 15.3 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | Second edition. |
format | Electronic eBook |
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over the network, and run programs remotely Construct robots and interface with your own circuits and purpose built add-ons, as well as adapt off-the-shelf household devices using this pragmatic guide Packed with clear, step-by-step recipes to walk you through the capabilities of Raspberry Pi Who This Book Is For Readers are expected to be familiar with programming concepts and Python (where possible Python 3 is used), although beginners should manage with the help of a good Python reference book and background reading. No prior knowledge of the Raspberry Pi or electronics is required; however, for the hardware sections you will need some basic electronic components/household tools to build some of the projects. What You Will Learn Get the Raspberry Pi set up and running for the first time Remotely connect to the Raspberry Pi and use your PC/laptop instead of a separate screen/keyboard Get to grips with text, files and creating quick menus using Python Develop desktop applications; handle images and process files with ease Make use of graphics and user control to develop your own exciting games Use the Raspberry Pi's powerful GPU to create 3D worlds Take control of the real world and interface with physical hardware, combining hardware and software for your own needs Measure and control processes, respond to real events and monitor through the Internet Learn about the Raspberry Pi hardware inputs/outputs, starting with the basics and beyond Expand the capabilities of the Raspberry Pi with hardware expansion / add-on modules (use analogue inputs, drive servos and motors, and use SPI/I2C) Create your own Pi-Rover or Pi-Hexpod driven by the Raspberry Pi Make use of existing hardware by modifying and interfacing with it using the Raspberry PiIn Detail Raspberry Pi cookbook for Python Programmers is a practical guide for getting the most out of this little computer. This book begins by guiding you through setting up the Raspberry Pi, performing tasks using Python 3 and introduces the first steps to interface with electronics. As you work through each chapter you will build up your skills and knowledge and apply them as you progress throughout the book, delving further and further into the unique abilities and features of the Raspberry Pi. Later, you will learn how to automate tasks by accessing files, build applications using the popular Tkinter library and create games by controlling graphics on screen. You will harness the power of the built-in graphics processor by using Pi3D to generate your own high quality 3D graphics and environments. Connect directly to the Raspberry Pi's hardware pins to control electronics from switching on LEDs and responding to push buttons right through to driving motors and servos. Learn how to monitor sensors to gather real life data and to use it to control other devices, and view the results over the Internet. Apply what you have learnt by creating your own Pi-Rover or Pi-Hexipod robots. Finally, we will explore using many of the purpose built add-ons available for the Raspberry Pi, as well as interfacing with common household devices in new ways. Style and approach Written in a cookbook style, the book contains a series of recipes on various topics, ranging from simple to complex. It is an easy-to-follow and step-by-step guide with examples of various feature integration suitable for any search application.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with a Raspberry Pi Computer; Introduction; Connecting the Raspberry Pi; Using NOOBS to set up your Raspberry Pi SD card; Networking and connecting your Raspberry Pi to the Internet via the LAN connector; Using built-in Wi-Fi and Bluetooth on the Raspberry Pi; Configuring your network manually; Networking directly to a laptop or computer; Networking and connecting your Raspberry Pi to the Internet via a USB Wi-Fi dongle.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Connecting to the Internet through a proxy serverConnecting remotely to the Raspberry Pi over the network using VNC; Connecting remotely to the Raspberry Pi over the network using SSH (and X11 ; Forwarding); Sharing the home folder of the Raspberry Pi with SMB; Keeping the Raspberry Pi up to date; Chapter 2: Starting with Python Strings, Files, and Menus; Introduction; Working with text and strings; Using files and handling errors; Creating a boot-up menu; Creating a self-defining menu; Chapter 3: Using Python for Automation and Productivity; Introduction.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Using Tkinter to create graphical user interfacesCreating a graphical application -- Start menu; Displaying photo information in an application; Organizing your photos automatically; Chapter 4: Creating Games and Graphics; Introduction; Using IDLE3 to debug your programs; Drawing lines using a mouse on Tkinter Canvas; Creating a bat and ball game; Creating an overhead scrolling game; Chapter 5: Creating 3D Graphics; Introduction; Starting with 3D coordinates and vertices; Creating and importing 3D models; Creating a 3D world to roam in; Building 3D maps and mazes.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Chapter 6: Using Python to Drive HardwareIntroduction; 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id | ZDB-4-EBA-ocn961354041 |
illustrated | Illustrated |
indexdate | 2025-03-18T14:23:07Z |
institution | BVB |
isbn | 9781785283901 1785283901 1785288326 9781785288326 |
language | English |
oclc_num | 961354041 |
open_access_boolean | |
owner | MAIN DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
owner_facet | MAIN DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
physical | 1 online resource (1 volume) : illustrations |
psigel | ZDB-4-EBA FWS_PDA_EBA ZDB-4-EBA |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Packt Publishing, |
record_format | marc |
spelling | Cox, Tim, author. Raspberry Pi for Python programmers cookbook : over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projects / Tim Cox. Second edition. Birmingham, UK : Packt Publishing, 2016. 1 online resource (1 volume) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier text file Online resource; title from cover (Safari, viewed October 25, 2016). Previous edition published: 2014. Includes index. Over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projectsAbout This Book Install your first operating system, share files over the network, and run programs remotely Construct robots and interface with your own circuits and purpose built add-ons, as well as adapt off-the-shelf household devices using this pragmatic guide Packed with clear, step-by-step recipes to walk you through the capabilities of Raspberry Pi Who This Book Is For Readers are expected to be familiar with programming concepts and Python (where possible Python 3 is used), although beginners should manage with the help of a good Python reference book and background reading. No prior knowledge of the Raspberry Pi or electronics is required; however, for the hardware sections you will need some basic electronic components/household tools to build some of the projects. What You Will Learn Get the Raspberry Pi set up and running for the first time Remotely connect to the Raspberry Pi and use your PC/laptop instead of a separate screen/keyboard Get to grips with text, files and creating quick menus using Python Develop desktop applications; handle images and process files with ease Make use of graphics and user control to develop your own exciting games Use the Raspberry Pi's powerful GPU to create 3D worlds Take control of the real world and interface with physical hardware, combining hardware and software for your own needs Measure and control processes, respond to real events and monitor through the Internet Learn about the Raspberry Pi hardware inputs/outputs, starting with the basics and beyond Expand the capabilities of the Raspberry Pi with hardware expansion / add-on modules (use analogue inputs, drive servos and motors, and use SPI/I2C) Create your own Pi-Rover or Pi-Hexpod driven by the Raspberry Pi Make use of existing hardware by modifying and interfacing with it using the Raspberry PiIn Detail Raspberry Pi cookbook for Python Programmers is a practical guide for getting the most out of this little computer. This book begins by guiding you through setting up the Raspberry Pi, performing tasks using Python 3 and introduces the first steps to interface with electronics. As you work through each chapter you will build up your skills and knowledge and apply them as you progress throughout the book, delving further and further into the unique abilities and features of the Raspberry Pi. Later, you will learn how to automate tasks by accessing files, build applications using the popular Tkinter library and create games by controlling graphics on screen. You will harness the power of the built-in graphics processor by using Pi3D to generate your own high quality 3D graphics and environments. Connect directly to the Raspberry Pi's hardware pins to control electronics from switching on LEDs and responding to push buttons right through to driving motors and servos. Learn how to monitor sensors to gather real life data and to use it to control other devices, and view the results over the Internet. Apply what you have learnt by creating your own Pi-Rover or Pi-Hexipod robots. Finally, we will explore using many of the purpose built add-ons available for the Raspberry Pi, as well as interfacing with common household devices in new ways. Style and approach Written in a cookbook style, the book contains a series of recipes on various topics, ranging from simple to complex. It is an easy-to-follow and step-by-step guide with examples of various feature integration suitable for any search application. Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with a Raspberry Pi Computer; Introduction; Connecting the Raspberry Pi; Using NOOBS to set up your Raspberry Pi SD card; Networking and connecting your Raspberry Pi to the Internet via the LAN connector; Using built-in Wi-Fi and Bluetooth on the Raspberry Pi; Configuring your network manually; Networking directly to a laptop or computer; Networking and connecting your Raspberry Pi to the Internet via a USB Wi-Fi dongle. Connecting to the Internet through a proxy serverConnecting remotely to the Raspberry Pi over the network using VNC; Connecting remotely to the Raspberry Pi over the network using SSH (and X11 ; Forwarding); Sharing the home folder of the Raspberry Pi with SMB; Keeping the Raspberry Pi up to date; Chapter 2: Starting with Python Strings, Files, and Menus; Introduction; Working with text and strings; Using files and handling errors; Creating a boot-up menu; Creating a self-defining menu; Chapter 3: Using Python for Automation and Productivity; Introduction. Using Tkinter to create graphical user interfacesCreating a graphical application -- Start menu; Displaying photo information in an application; Organizing your photos automatically; Chapter 4: Creating Games and Graphics; Introduction; Using IDLE3 to debug your programs; Drawing lines using a mouse on Tkinter Canvas; Creating a bat and ball game; Creating an overhead scrolling game; Chapter 5: Creating 3D Graphics; Introduction; Starting with 3D coordinates and vertices; Creating and importing 3D models; Creating a 3D world to roam in; Building 3D maps and mazes. Chapter 6: Using Python to Drive HardwareIntroduction; Controlling an LED; Responding to a button; A controlled shutdown button; The GPIO keypad input; Multiplexed color LEDs; Writing messages using Persistence of Vision; Chapter 7: Sense and Display Real-World Data; Introduction; Using devices with the I2C bus; Reading analog data using an analog-to-digital converter; Logging and plotting data; Extending the Raspberry Pi GPIO with an I/O expander; Capturing data in an SQLite database; Viewing data from your own webserver; Sensing and sending data to online services. Chapter 8: Creating Projects with the Raspberry Pi Camera ModuleIntroduction; Getting started with the Raspberry Pi camera module; Using the camera with Python; Generating a time-lapse video; Creating a stop frame animation; Making a QR code reader; Discover and experiment with OpenCV; Color detection with OpenCV; Performing motion tracking with OpenCV; Chapter 9: Building Robots; Introduction; Building a Rover-Pi robot with forward driving motors; Using advanced motor control; Building a six-legged Pi-Bug robot; Controlling servos directly with Servoblaster. Raspberry Pi (Computer) http://id.loc.gov/authorities/subjects/sh2013000263 Python (Computer program language) http://id.loc.gov/authorities/subjects/sh96008834 Computer input-output equipment. http://id.loc.gov/authorities/subjects/sh85029505 Raspberry Pi (Ordinateur) Python (Langage de programmation) Ordinateurs Équipement d'entrée-sortie. COMPUTERS Programming Languages JavaScript. bisacsh Computer input-output equipment fast Python (Computer program language) fast Raspberry Pi (Computer) fast has work: Raspberry Pi for Python programmers cookbook (Text) https://id.oclc.org/worldcat/entity/E39PCGGtRjww4VPwwjG7GYfC8K https://id.oclc.org/worldcat/ontology/hasWork |
spellingShingle | Cox, Tim Raspberry Pi for Python programmers cookbook : over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projects / Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with a Raspberry Pi Computer; Introduction; Connecting the Raspberry Pi; Using NOOBS to set up your Raspberry Pi SD card; Networking and connecting your Raspberry Pi to the Internet via the LAN connector; Using built-in Wi-Fi and Bluetooth on the Raspberry Pi; Configuring your network manually; Networking directly to a laptop or computer; Networking and connecting your Raspberry Pi to the Internet via a USB Wi-Fi dongle. Connecting to the Internet through a proxy serverConnecting remotely to the Raspberry Pi over the network using VNC; Connecting remotely to the Raspberry Pi over the network using SSH (and X11 ; Forwarding); Sharing the home folder of the Raspberry Pi with SMB; Keeping the Raspberry Pi up to date; Chapter 2: Starting with Python Strings, Files, and Menus; Introduction; Working with text and strings; Using files and handling errors; Creating a boot-up menu; Creating a self-defining menu; Chapter 3: Using Python for Automation and Productivity; Introduction. Using Tkinter to create graphical user interfacesCreating a graphical application -- Start menu; Displaying photo information in an application; Organizing your photos automatically; Chapter 4: Creating Games and Graphics; Introduction; Using IDLE3 to debug your programs; Drawing lines using a mouse on Tkinter Canvas; Creating a bat and ball game; Creating an overhead scrolling game; Chapter 5: Creating 3D Graphics; Introduction; Starting with 3D coordinates and vertices; Creating and importing 3D models; Creating a 3D world to roam in; Building 3D maps and mazes. Chapter 6: Using Python to Drive HardwareIntroduction; Controlling an LED; Responding to a button; A controlled shutdown button; The GPIO keypad input; Multiplexed color LEDs; Writing messages using Persistence of Vision; Chapter 7: Sense and Display Real-World Data; Introduction; Using devices with the I2C bus; Reading analog data using an analog-to-digital converter; Logging and plotting data; Extending the Raspberry Pi GPIO with an I/O expander; Capturing data in an SQLite database; Viewing data from your own webserver; Sensing and sending data to online services. Chapter 8: Creating Projects with the Raspberry Pi Camera ModuleIntroduction; Getting started with the Raspberry Pi camera module; Using the camera with Python; Generating a time-lapse video; Creating a stop frame animation; Making a QR code reader; Discover and experiment with OpenCV; Color detection with OpenCV; Performing motion tracking with OpenCV; Chapter 9: Building Robots; Introduction; Building a Rover-Pi robot with forward driving motors; Using advanced motor control; Building a six-legged Pi-Bug robot; Controlling servos directly with Servoblaster. Raspberry Pi (Computer) http://id.loc.gov/authorities/subjects/sh2013000263 Python (Computer program language) http://id.loc.gov/authorities/subjects/sh96008834 Computer input-output equipment. http://id.loc.gov/authorities/subjects/sh85029505 Raspberry Pi (Ordinateur) Python (Langage de programmation) Ordinateurs Équipement d'entrée-sortie. COMPUTERS Programming Languages JavaScript. bisacsh Computer input-output equipment fast Python (Computer program language) fast Raspberry Pi (Computer) fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh2013000263 http://id.loc.gov/authorities/subjects/sh96008834 http://id.loc.gov/authorities/subjects/sh85029505 |
title | Raspberry Pi for Python programmers cookbook : over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projects / |
title_auth | Raspberry Pi for Python programmers cookbook : over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projects / |
title_exact_search | Raspberry Pi for Python programmers cookbook : over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projects / |
title_full | Raspberry Pi for Python programmers cookbook : over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projects / Tim Cox. |
title_fullStr | Raspberry Pi for Python programmers cookbook : over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projects / Tim Cox. |
title_full_unstemmed | Raspberry Pi for Python programmers cookbook : over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projects / Tim Cox. |
title_short | Raspberry Pi for Python programmers cookbook : |
title_sort | raspberry pi for python programmers cookbook over 60 recipes that harness the power of the raspberry pi together with python programming and create enthralling and captivating projects |
title_sub | over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projects / |
topic | Raspberry Pi (Computer) http://id.loc.gov/authorities/subjects/sh2013000263 Python (Computer program language) http://id.loc.gov/authorities/subjects/sh96008834 Computer input-output equipment. http://id.loc.gov/authorities/subjects/sh85029505 Raspberry Pi (Ordinateur) Python (Langage de programmation) Ordinateurs Équipement d'entrée-sortie. COMPUTERS Programming Languages JavaScript. bisacsh Computer input-output equipment fast Python (Computer program language) fast Raspberry Pi (Computer) fast |
topic_facet | Raspberry Pi (Computer) Python (Computer program language) Computer input-output equipment. Raspberry Pi (Ordinateur) Python (Langage de programmation) Ordinateurs Équipement d'entrée-sortie. COMPUTERS Programming Languages JavaScript. Computer input-output equipment |
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