Unreal engine, game development from A to Z :: develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules.
Develop fantastic games and solve common development problems with Unreal Engine 4. About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby...
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham :
Packt Publishing,
2016.
|
Schriftenreihe: | Learning path.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Develop fantastic games and solve common development problems with Unreal Engine 4. About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instr... |
Beschreibung: | 1 online resource : illustrations. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781787124790 1787124797 |
Internformat
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author | Lee, Joanna Doran, John P., 1988 or 1989- Misra, Nitish |
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discipline | Sport |
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series2 | Learning path |
spelling | Lee, Joanna, author. Unreal engine, game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. Birmingham : Packt Publishing, 2016. 1 online resource : illustrations. text txt rdacontent computer c rdamedia online resource cr rdacarrier text file Learning path Online resource; title from PDF title page (EBSCO, viewed November 16, 2016) Includes bibliographical references and index. Develop fantastic games and solve common development problems with Unreal Engine 4. About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instr... Video games Development. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Computer graphics. Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Jeux vidéo Programmation. Infographie. computer graphics. aat GAMES & ACTIVITIES / Video & Electronic bisacsh Video games Programming fast Computer graphics fast Doran, John P., 1988 or 1989- author. https://id.oclc.org/worldcat/entity/E39PCjHcvCK4bdF7bp3rxyv6qP http://id.loc.gov/authorities/names/nb2013010947 Misra, Nitish, author. http://id.loc.gov/authorities/names/no2016045852 has work: Unreal engine, game development from A to Z (Text) https://id.oclc.org/worldcat/entity/E39PCGJ4fKfwQy94C8cTV8y9cK https://id.oclc.org/worldcat/ontology/hasWork Print version: Unreal engine : game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. Birmingham, England ; Mumbai, [India] : Packt Publishing, c2016 817 pages 9781787123281 Learning path. http://id.loc.gov/authorities/names/no2018038408 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1345246 Volltext |
spellingShingle | Lee, Joanna Doran, John P., 1988 or 1989- Misra, Nitish Unreal engine, game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. Learning path. Video games Development. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Computer graphics. Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Jeux vidéo Programmation. Infographie. computer graphics. aat GAMES & ACTIVITIES / Video & Electronic bisacsh Video games Programming fast Computer graphics fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh95003476 https://id.nlm.nih.gov/mesh/D003196 |
title | Unreal engine, game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. |
title_auth | Unreal engine, game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. |
title_exact_search | Unreal engine, game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. |
title_full | Unreal engine, game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. |
title_fullStr | Unreal engine, game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. |
title_full_unstemmed | Unreal engine, game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. |
title_short | Unreal engine, game development from A to Z : |
title_sort | unreal engine game development from a to z develop fantastic games and solve common development problems with unreal engine 4 a course in three modules |
title_sub | develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. |
topic | Video games Development. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Computer graphics. Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Jeux vidéo Programmation. Infographie. computer graphics. aat GAMES & ACTIVITIES / Video & Electronic bisacsh Video games Programming fast Computer graphics fast |
topic_facet | Video games Development. Video games Programming. Computer graphics. Computer Graphics Jeux vidéo Programmation. Infographie. computer graphics. GAMES & ACTIVITIES / Video & Electronic Video games Programming Computer graphics |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1345246 |
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