Understanding video game music /:
Music is a central component of video games. This book provides methods and concepts for understanding how game music works.
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge :
Cambridge University Press,
2016.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Music is a central component of video games. This book provides methods and concepts for understanding how game music works. |
Beschreibung: | 1 online resource : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781108114578 9781108111171 1108114571 9781108113892 1108113893 1316337855 9781316337851 9781108111850 1108111858 1108111173 |
Internformat
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245 | 1 | 0 | |a Understanding video game music / |c Tim Summers ; foreword by James Hannigan. |
264 | 1 | |a Cambridge : |b Cambridge University Press, |c 2016. | |
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505 | 0 | |a Cover; Half-title ; Title page ; Copyright information ; Dedication ; Table of contents ; List of Figures, Musical Examples and Tables ; Introduction ; Chapter 1 ; Chapter 2 ; Chapter 3 ; Chapter 4 ; Chapter 5 ; Chapter 6 ; Foreword ; Acknowledgements | |
505 | 8 | |a Introduction: Beyond the Candelabrum Goals and Agendas ; Part I Analysing Video Game Music ; 1 The Video Game as a Source ; Music in Games ; Before the Gameplay ; Gameplay Music ; The Challenges of the Text ; 2 Methods of Analysis ; In-Game Sources ; Analytical Play | |
505 | 8 | |a Programming and Music Data Musical Material ; Satellite Sources ; Production Documents, Reports and Interviews ; Recordings, Liner Notes, Scores, Associated Music ; Reviews and Player Comments ; Representing Game Music ; Part II Critical Perspectives | |
505 | 8 | |a 3 Texturing and the Aesthetics of Immersion Immersion and Texturing ; Epic Texturing ; Bodies, Nations and Musical Links ; Your Name Is Bond, James Bond ; Music and Virtual Perception: Variations and Voodoo ; Kant and the Metaphysical Loom ; Conceptual Toolkit: | |
505 | 8 | |a 4 Music and Virtual Game Worlds Realism, Realities and the Racing Game ; Actual World Cultures, Virtual Worlds ; Virtual Histories ; Modes of Interacting with Virtual Worlds ; Asserting Fairness: Disinterested Music and Game Architectures ; 5 Communication for Play | |
650 | 0 | |a Video game music |x History and criticism. | |
650 | 6 | |a Jeux vidéo, Musique de |x Histoire et critique. | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn958454912 |
---|---|
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adam_text | |
any_adam_object | |
author | Summers, Tim, 1987- |
author_GND | http://id.loc.gov/authorities/names/n2016003814 |
author_facet | Summers, Tim, 1987- |
author_role | aut |
author_sort | Summers, Tim, 1987- |
author_variant | t s ts |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | M - Music |
callnumber-label | ML3540 |
callnumber-raw | ML3540.7 .S86 2016 |
callnumber-search | ML3540.7 .S86 2016 |
callnumber-sort | ML 43540.7 S86 42016 |
callnumber-subject | ML - Literature on Music |
collection | ZDB-4-EBA |
contents | Cover; Half-title ; Title page ; Copyright information ; Dedication ; Table of contents ; List of Figures, Musical Examples and Tables ; Introduction ; Chapter 1 ; Chapter 2 ; Chapter 3 ; Chapter 4 ; Chapter 5 ; Chapter 6 ; Foreword ; Acknowledgements Introduction: Beyond the Candelabrum Goals and Agendas ; Part I Analysing Video Game Music ; 1 The Video Game as a Source ; Music in Games ; Before the Gameplay ; Gameplay Music ; The Challenges of the Text ; 2 Methods of Analysis ; In-Game Sources ; Analytical Play Programming and Music Data Musical Material ; Satellite Sources ; Production Documents, Reports and Interviews ; Recordings, Liner Notes, Scores, Associated Music ; Reviews and Player Comments ; Representing Game Music ; Part II Critical Perspectives 3 Texturing and the Aesthetics of Immersion Immersion and Texturing ; Epic Texturing ; Bodies, Nations and Musical Links ; Your Name Is Bond, James Bond ; Music and Virtual Perception: Variations and Voodoo ; Kant and the Metaphysical Loom ; Conceptual Toolkit: 4 Music and Virtual Game Worlds Realism, Realities and the Racing Game ; Actual World Cultures, Virtual Worlds ; Virtual Histories ; Modes of Interacting with Virtual Worlds ; Asserting Fairness: Disinterested Music and Game Architectures ; 5 Communication for Play |
ctrlnum | (OCoLC)958454912 |
dewey-full | 781.5/4 |
dewey-hundreds | 700 - The arts |
dewey-ones | 781 - General principles and musical forms |
dewey-raw | 781.5/4 |
dewey-search | 781.5/4 |
dewey-sort | 3781.5 14 |
dewey-tens | 780 - Music |
discipline | Musikwissenschaft |
format | Electronic eBook |
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genre | Criticism, interpretation, etc. fast |
genre_facet | Criticism, interpretation, etc. |
id | ZDB-4-EBA-ocn958454912 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:27:24Z |
institution | BVB |
isbn | 9781108114578 9781108111171 1108114571 9781108113892 1108113893 1316337855 9781316337851 9781108111850 1108111858 1108111173 |
language | English |
oclc_num | 958454912 |
open_access_boolean | |
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owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Cambridge University Press, |
record_format | marc |
spelling | Summers, Tim, 1987- author. https://id.oclc.org/worldcat/entity/E39PCjqWbRwgxhyGgKgtTKDxym http://id.loc.gov/authorities/names/n2016003814 Understanding video game music / Tim Summers ; foreword by James Hannigan. Cambridge : Cambridge University Press, 2016. 1 online resource : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier 20160908 IP Online resource; title from PDF title page (EBSCO, viewed September 19, 2016). Includes bibliographical references and index. Music is a central component of video games. This book provides methods and concepts for understanding how game music works. Cover; Half-title ; Title page ; Copyright information ; Dedication ; Table of contents ; List of Figures, Musical Examples and Tables ; Introduction ; Chapter 1 ; Chapter 2 ; Chapter 3 ; Chapter 4 ; Chapter 5 ; Chapter 6 ; Foreword ; Acknowledgements Introduction: Beyond the Candelabrum Goals and Agendas ; Part I Analysing Video Game Music ; 1 The Video Game as a Source ; Music in Games ; Before the Gameplay ; Gameplay Music ; The Challenges of the Text ; 2 Methods of Analysis ; In-Game Sources ; Analytical Play Programming and Music Data Musical Material ; Satellite Sources ; Production Documents, Reports and Interviews ; Recordings, Liner Notes, Scores, Associated Music ; Reviews and Player Comments ; Representing Game Music ; Part II Critical Perspectives 3 Texturing and the Aesthetics of Immersion Immersion and Texturing ; Epic Texturing ; Bodies, Nations and Musical Links ; Your Name Is Bond, James Bond ; Music and Virtual Perception: Variations and Voodoo ; Kant and the Metaphysical Loom ; Conceptual Toolkit: 4 Music and Virtual Game Worlds Realism, Realities and the Racing Game ; Actual World Cultures, Virtual Worlds ; Virtual Histories ; Modes of Interacting with Virtual Worlds ; Asserting Fairness: Disinterested Music and Game Architectures ; 5 Communication for Play Video game music History and criticism. Jeux vidéo, Musique de Histoire et critique. MUSIC Instruction & Study Theory. bisacsh Video game music fast Videospiel gnd http://d-nb.info/gnd/4063465-6 Computerspiel gnd Musik gnd Criticism, interpretation, etc. fast Hannigan, James, writer of foreword. Print version: Summers, Tim, 1987- Understanding video game music. Cambridge : Cambridge University Press, 2016 9781107116870 1107116872 (DLC) 2016014926 (OCoLC)945804260 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1343217 Volltext |
spellingShingle | Summers, Tim, 1987- Understanding video game music / Cover; Half-title ; Title page ; Copyright information ; Dedication ; Table of contents ; List of Figures, Musical Examples and Tables ; Introduction ; Chapter 1 ; Chapter 2 ; Chapter 3 ; Chapter 4 ; Chapter 5 ; Chapter 6 ; Foreword ; Acknowledgements Introduction: Beyond the Candelabrum Goals and Agendas ; Part I Analysing Video Game Music ; 1 The Video Game as a Source ; Music in Games ; Before the Gameplay ; Gameplay Music ; The Challenges of the Text ; 2 Methods of Analysis ; In-Game Sources ; Analytical Play Programming and Music Data Musical Material ; Satellite Sources ; Production Documents, Reports and Interviews ; Recordings, Liner Notes, Scores, Associated Music ; Reviews and Player Comments ; Representing Game Music ; Part II Critical Perspectives 3 Texturing and the Aesthetics of Immersion Immersion and Texturing ; Epic Texturing ; Bodies, Nations and Musical Links ; Your Name Is Bond, James Bond ; Music and Virtual Perception: Variations and Voodoo ; Kant and the Metaphysical Loom ; Conceptual Toolkit: 4 Music and Virtual Game Worlds Realism, Realities and the Racing Game ; Actual World Cultures, Virtual Worlds ; Virtual Histories ; Modes of Interacting with Virtual Worlds ; Asserting Fairness: Disinterested Music and Game Architectures ; 5 Communication for Play Video game music History and criticism. Jeux vidéo, Musique de Histoire et critique. MUSIC Instruction & Study Theory. bisacsh Video game music fast Videospiel gnd http://d-nb.info/gnd/4063465-6 Computerspiel gnd Musik gnd |
subject_GND | http://d-nb.info/gnd/4063465-6 |
title | Understanding video game music / |
title_auth | Understanding video game music / |
title_exact_search | Understanding video game music / |
title_full | Understanding video game music / Tim Summers ; foreword by James Hannigan. |
title_fullStr | Understanding video game music / Tim Summers ; foreword by James Hannigan. |
title_full_unstemmed | Understanding video game music / Tim Summers ; foreword by James Hannigan. |
title_short | Understanding video game music / |
title_sort | understanding video game music |
topic | Video game music History and criticism. Jeux vidéo, Musique de Histoire et critique. MUSIC Instruction & Study Theory. bisacsh Video game music fast Videospiel gnd http://d-nb.info/gnd/4063465-6 Computerspiel gnd Musik gnd |
topic_facet | Video game music History and criticism. Jeux vidéo, Musique de Histoire et critique. MUSIC Instruction & Study Theory. Video game music Videospiel Computerspiel Musik Criticism, interpretation, etc. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1343217 |
work_keys_str_mv | AT summerstim understandingvideogamemusic AT hanniganjames understandingvideogamemusic |