Unreal Engine 4.X by example :: an example-based practical guide to get you up and running with Unreal Engine 4.X /
Annotation
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK :
Packt Publishing,
2016.
|
Schriftenreihe: | Community experience distilled.
|
Schlagworte: | |
Online-Zugang: | DE-862 DE-863 |
Zusammenfassung: | Annotation |
Beschreibung: | Includes index. |
Beschreibung: | 1 online resource (1 volume) : illustrations |
ISBN: | 9781785889240 1785889249 1785885537 9781785885532 |
Internformat
MARC
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245 | 1 | 0 | |a Unreal Engine 4.X by example : |b an example-based practical guide to get you up and running with Unreal Engine 4.X / |c Benjamin Carnall. |
264 | 1 | |a Birmingham, UK : |b Packt Publishing, |c 2016. | |
300 | |a 1 online resource (1 volume) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
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490 | 1 | |a Community experience distilled | |
588 | |a Online resource; title from PDF title page (EBSCO, viewed August 30, 2016). | ||
500 | |a Includes index. | ||
520 | 8 | |a Annotation |b With Unreal Engine 4.X being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customised and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. | |
650 | 0 | |a Video games |x Programming. |0 http://id.loc.gov/authorities/subjects/sh95003476 | |
650 | 0 | |a UnrealScript (Computer program language) |0 http://id.loc.gov/authorities/subjects/sh2006006642 | |
650 | 0 | |a Video games |x Design. | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 6 | |a UnrealScript (Langage de programmation) | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 7 | |a GAMES / Board |2 bisacsh | |
650 | 7 | |a Computer games |x Design |2 fast | |
650 | 7 | |a Video games |x Programming |2 fast | |
650 | 7 | |a UnrealScript (Computer program language) |2 fast | |
758 | |i has work: |a Unreal Engine 4.X By Example (Text) |1 https://id.oclc.org/worldcat/entity/E39PD3yyh43Q3W4HhCxVbjhpXH |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
830 | 0 | |a Community experience distilled. |0 http://id.loc.gov/authorities/names/no2011030603 | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn957278996 |
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adam_text | |
any_adam_object | |
author | Carnall, Benjamin |
author_facet | Carnall, Benjamin |
author_role | aut |
author_sort | Carnall, Benjamin |
author_variant | b c bc |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)957278996 |
dewey-full | 794.81525 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81525 |
dewey-search | 794.81525 |
dewey-sort | 3794.81525 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn957278996 |
illustrated | Illustrated |
indexdate | 2025-04-11T08:43:18Z |
institution | BVB |
isbn | 9781785889240 1785889249 1785885537 9781785885532 |
language | English |
oclc_num | 957278996 |
open_access_boolean | |
owner | MAIN DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
owner_facet | MAIN DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
physical | 1 online resource (1 volume) : illustrations |
psigel | ZDB-4-EBA FWS_PDA_EBA ZDB-4-EBA |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Packt Publishing, |
record_format | marc |
series | Community experience distilled. |
series2 | Community experience distilled |
spelling | Carnall, Benjamin, author. Unreal Engine 4.X by example : an example-based practical guide to get you up and running with Unreal Engine 4.X / Benjamin Carnall. Birmingham, UK : Packt Publishing, 2016. 1 online resource (1 volume) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Community experience distilled Online resource; title from PDF title page (EBSCO, viewed August 30, 2016). Includes index. Annotation With Unreal Engine 4.X being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customised and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 UnrealScript (Computer program language) http://id.loc.gov/authorities/subjects/sh2006006642 Video games Design. Jeux vidéo Programmation. UnrealScript (Langage de programmation) Jeux vidéo Conception. GAMES / Board bisacsh Computer games Design fast Video games Programming fast UnrealScript (Computer program language) fast has work: Unreal Engine 4.X By Example (Text) https://id.oclc.org/worldcat/entity/E39PD3yyh43Q3W4HhCxVbjhpXH https://id.oclc.org/worldcat/ontology/hasWork Community experience distilled. http://id.loc.gov/authorities/names/no2011030603 |
spellingShingle | Carnall, Benjamin Unreal Engine 4.X by example : an example-based practical guide to get you up and running with Unreal Engine 4.X / Community experience distilled. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 UnrealScript (Computer program language) http://id.loc.gov/authorities/subjects/sh2006006642 Video games Design. Jeux vidéo Programmation. UnrealScript (Langage de programmation) Jeux vidéo Conception. GAMES / Board bisacsh Computer games Design fast Video games Programming fast UnrealScript (Computer program language) fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh95003476 http://id.loc.gov/authorities/subjects/sh2006006642 |
title | Unreal Engine 4.X by example : an example-based practical guide to get you up and running with Unreal Engine 4.X / |
title_auth | Unreal Engine 4.X by example : an example-based practical guide to get you up and running with Unreal Engine 4.X / |
title_exact_search | Unreal Engine 4.X by example : an example-based practical guide to get you up and running with Unreal Engine 4.X / |
title_full | Unreal Engine 4.X by example : an example-based practical guide to get you up and running with Unreal Engine 4.X / Benjamin Carnall. |
title_fullStr | Unreal Engine 4.X by example : an example-based practical guide to get you up and running with Unreal Engine 4.X / Benjamin Carnall. |
title_full_unstemmed | Unreal Engine 4.X by example : an example-based practical guide to get you up and running with Unreal Engine 4.X / Benjamin Carnall. |
title_short | Unreal Engine 4.X by example : |
title_sort | unreal engine 4 x by example an example based practical guide to get you up and running with unreal engine 4 x |
title_sub | an example-based practical guide to get you up and running with Unreal Engine 4.X / |
topic | Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 UnrealScript (Computer program language) http://id.loc.gov/authorities/subjects/sh2006006642 Video games Design. Jeux vidéo Programmation. UnrealScript (Langage de programmation) Jeux vidéo Conception. GAMES / Board bisacsh Computer games Design fast Video games Programming fast UnrealScript (Computer program language) fast |
topic_facet | Video games Programming. UnrealScript (Computer program language) Video games Design. Jeux vidéo Programmation. UnrealScript (Langage de programmation) Jeux vidéo Conception. GAMES / Board Computer games Design Video games Programming |
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