Video games and the mind :: essays on cognition, affect and emotion /

"Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming--the vi...

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Bibliographische Detailangaben
Hauptverfasser: Perron, Bernard (VerfasserIn, HerausgeberIn), Schröter, Felix (VerfasserIn, HerausgeberIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2016]
Schlagworte:
Online-Zugang:Volltext
Zusammenfassung:"Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming--the video game experience itself--and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes"--Provided by publisher
Beschreibung:1 online resource (viii, 216 pages)
Bibliographie:Includes bibliographical references and index.
ISBN:9781476626277
1476626278

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