Cardboard VR projects for Android :: develop mobile virtual reality apps using the native Google Cardboard SDK for Android /
Develop mobile virtual reality apps using the native Google Cardboard SDK for Android About This Book Learn how to build practical applications for Google's popular DIY VR headset Build a reusable VR graphics engine on top of the Cardboard Java SDK and OpenGL ES graphics libraries The projects...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK :
Packt Publishing,
2016.
|
Schriftenreihe: | Community experience distilled.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Develop mobile virtual reality apps using the native Google Cardboard SDK for Android About This Book Learn how to build practical applications for Google's popular DIY VR headset Build a reusable VR graphics engine on top of the Cardboard Java SDK and OpenGL ES graphics libraries The projects in this book will showcase a different aspect of Cardboard development - from 3D rendering to handling user input Who This Book Is For The book is for established Android developers with a good knowledge level of Java. No prior OpenGL or graphics knowledge is required. No prior experience with Google Cardboard is expected, but those who are familiar with Cardboard and are looking for projects to expand their knowledge can also benefit from this book. What You Will Learn Build Google Cardboard virtual reality applications Explore the ins and outs of the Cardboard SDK Java classes and interfaces, and apply them to practical VR projects Employ Android Studio, Android SDK, and the Java language in a straightforward manner Discover and use software development and Android best practices for mobile and Cardboard applications, including considerations for memory management and battery life Implement user interface techniques for menus and gaze-based selection within VR Utilize the science, psychology, mathematics, and technology behind virtual reality, especially those pertinent to mobile Cardboard VR experiences Understand Cardboard VR best practices including those promoted by Google Design Lab. In Detail Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications. In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 36 ... |
Beschreibung: | Includes index. |
Beschreibung: | 1 online resource (1 volume) : illustrations |
ISBN: | 9781785880995 1785880993 1785887874 9781785887871 |
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indexdate | 2024-11-27T13:27:13Z |
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spelling | Linowes, Jonathan, author. Cardboard VR projects for Android : develop mobile virtual reality apps using the native Google Cardboard SDK for Android / Jonathan Linowes, Matt Schoen. Cardboard virtual reality projects for Android Birmingham, UK : Packt Publishing, 2016. 1 online resource (1 volume) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Community experience distilled Online resource; title from cover (Safari, viewed June 2, 2016). Includes index. Develop mobile virtual reality apps using the native Google Cardboard SDK for Android About This Book Learn how to build practical applications for Google's popular DIY VR headset Build a reusable VR graphics engine on top of the Cardboard Java SDK and OpenGL ES graphics libraries The projects in this book will showcase a different aspect of Cardboard development - from 3D rendering to handling user input Who This Book Is For The book is for established Android developers with a good knowledge level of Java. No prior OpenGL or graphics knowledge is required. No prior experience with Google Cardboard is expected, but those who are familiar with Cardboard and are looking for projects to expand their knowledge can also benefit from this book. What You Will Learn Build Google Cardboard virtual reality applications Explore the ins and outs of the Cardboard SDK Java classes and interfaces, and apply them to practical VR projects Employ Android Studio, Android SDK, and the Java language in a straightforward manner Discover and use software development and Android best practices for mobile and Cardboard applications, including considerations for memory management and battery life Implement user interface techniques for menus and gaze-based selection within VR Utilize the science, psychology, mathematics, and technology behind virtual reality, especially those pertinent to mobile Cardboard VR experiences Understand Cardboard VR best practices including those promoted by Google Design Lab. In Detail Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications. In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 36 ... Android (Electronic resource) http://id.loc.gov/authorities/names/n2009043077 Android (Electronic resource) fast Application software Development. http://id.loc.gov/authorities/subjects/sh95009362 Virtual reality. http://id.loc.gov/authorities/subjects/sh92000880 Logiciels d'application Développement. Réalité virtuelle. virtual reality. aat TECHNOLOGY & ENGINEERING Industrial Engineering. bisacsh TECHNOLOGY & ENGINEERING Industrial Technology. bisacsh TECHNOLOGY & ENGINEERING Manufacturing. bisacsh TECHNOLOGY & ENGINEERING Technical & Manufacturing Industries & Trades. bisacsh Application software Development fast Virtual reality fast Schoen, Matt, author. Community experience distilled. http://id.loc.gov/authorities/names/no2011030603 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1239418 Volltext |
spellingShingle | Linowes, Jonathan Schoen, Matt Cardboard VR projects for Android : develop mobile virtual reality apps using the native Google Cardboard SDK for Android / Community experience distilled. Android (Electronic resource) http://id.loc.gov/authorities/names/n2009043077 Android (Electronic resource) fast Application software Development. http://id.loc.gov/authorities/subjects/sh95009362 Virtual reality. http://id.loc.gov/authorities/subjects/sh92000880 Logiciels d'application Développement. Réalité virtuelle. virtual reality. aat TECHNOLOGY & ENGINEERING Industrial Engineering. bisacsh TECHNOLOGY & ENGINEERING Industrial Technology. bisacsh TECHNOLOGY & ENGINEERING Manufacturing. bisacsh TECHNOLOGY & ENGINEERING Technical & Manufacturing Industries & Trades. bisacsh Application software Development fast Virtual reality fast |
subject_GND | http://id.loc.gov/authorities/names/n2009043077 http://id.loc.gov/authorities/subjects/sh95009362 http://id.loc.gov/authorities/subjects/sh92000880 |
title | Cardboard VR projects for Android : develop mobile virtual reality apps using the native Google Cardboard SDK for Android / |
title_alt | Cardboard virtual reality projects for Android |
title_auth | Cardboard VR projects for Android : develop mobile virtual reality apps using the native Google Cardboard SDK for Android / |
title_exact_search | Cardboard VR projects for Android : develop mobile virtual reality apps using the native Google Cardboard SDK for Android / |
title_full | Cardboard VR projects for Android : develop mobile virtual reality apps using the native Google Cardboard SDK for Android / Jonathan Linowes, Matt Schoen. |
title_fullStr | Cardboard VR projects for Android : develop mobile virtual reality apps using the native Google Cardboard SDK for Android / Jonathan Linowes, Matt Schoen. |
title_full_unstemmed | Cardboard VR projects for Android : develop mobile virtual reality apps using the native Google Cardboard SDK for Android / Jonathan Linowes, Matt Schoen. |
title_short | Cardboard VR projects for Android : |
title_sort | cardboard vr projects for android develop mobile virtual reality apps using the native google cardboard sdk for android |
title_sub | develop mobile virtual reality apps using the native Google Cardboard SDK for Android / |
topic | Android (Electronic resource) http://id.loc.gov/authorities/names/n2009043077 Android (Electronic resource) fast Application software Development. http://id.loc.gov/authorities/subjects/sh95009362 Virtual reality. http://id.loc.gov/authorities/subjects/sh92000880 Logiciels d'application Développement. Réalité virtuelle. virtual reality. aat TECHNOLOGY & ENGINEERING Industrial Engineering. bisacsh TECHNOLOGY & ENGINEERING Industrial Technology. bisacsh TECHNOLOGY & ENGINEERING Manufacturing. bisacsh TECHNOLOGY & ENGINEERING Technical & Manufacturing Industries & Trades. bisacsh Application software Development fast Virtual reality fast |
topic_facet | Android (Electronic resource) Application software Development. Virtual reality. Logiciels d'application Développement. Réalité virtuelle. virtual reality. TECHNOLOGY & ENGINEERING Industrial Engineering. TECHNOLOGY & ENGINEERING Industrial Technology. TECHNOLOGY & ENGINEERING Manufacturing. TECHNOLOGY & ENGINEERING Technical & Manufacturing Industries & Trades. Application software Development Virtual reality |
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