Interactive games & copyright /:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Strawberry Hills, N.S.W., Australia :
Australian Copyright Council,
[2014]
|
Schriftenreihe: | Publication (Australian Copyright Council) ;
B150v01. |
Schlagworte: | |
Online-Zugang: | Volltext |
Beschreibung: | Australian Copyright Council: Interactive Games & Copyright 2014, E150. |
Beschreibung: | 1 online resource |
Bibliographie: | Includes bibliographical references. |
ISBN: | 9781875833290 1875833293 |
Internformat
MARC
LEADER | 00000cam a2200000 i 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-ocn948297291 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 160429t20142014xna ob 000 0 eng d | ||
040 | |a N$T |b eng |e rda |e pn |c N$T |d N$T |d YDXCP |d OCLCF |d EBLCP |d MERUC |d OCLCQ |d K6U |d OCLCO |d OCLCQ |d OCLCA |d PSYSI |d OCLCQ |d OCLCO |d OCLCA |d OCLCL | ||
019 | |a 948548160 | ||
020 | |a 9781875833290 |q (electronic bk.) | ||
020 | |a 1875833293 |q (electronic bk.) | ||
020 | |z 9781875833023 | ||
020 | |z 1875833021 | ||
035 | |a (OCoLC)948297291 |z (OCoLC)948548160 | ||
043 | |a u-at--- | ||
050 | 4 | |a GV1469.15 | |
072 | 7 | |a LAW |x 001000 |2 bisacsh | |
082 | 7 | |a 794.8 |2 23 | |
049 | |a MAIN | ||
100 | 1 | |a Cheatley, James, |e author. | |
245 | 1 | 0 | |a Interactive games & copyright / |c author: James Cheatley. |
246 | 3 | |a Interactive games and copyright | |
264 | 1 | |a Strawberry Hills, N.S.W., Australia : |b Australian Copyright Council, |c [2014] | |
264 | 4 | |c ©2014 | |
300 | |a 1 online resource | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
504 | |a Includes bibliographical references. | ||
500 | |a Australian Copyright Council: Interactive Games & Copyright 2014, E150. | ||
588 | 0 | |a Print version record. | |
505 | 0 | |a Intro; 1 About this publication; 1.1 Who this publication is for; 1.2 How this publication is set out; 1.3 Information, not legal advice; 1.4 Glossary; 2 Introduction; 2.1 The game industry -- overview; 2.2 The Australian game industry and market; 2.3 Gamers today; 3 Copyright overview; 3.1 Introduction; 3.2 What is protected by copyright?; 3.3 Requirements for copyright protection; 3.4 What is not protected by copyright?; 3.5 Games and copyright; 3.6 How long does copyright last?; 3.7 Who owns copyright?; 3.8 Who makes games?; 3.9 What are the rights of the copyright owner? | |
505 | 8 | |a 3.10 Uses that are not rights of the copyright owner3.11 When do you need permission from the copyright owner?; 3.12 Technological Protection Measures and Electronic Rights Management Information; 3.13 Exceptions to copyright; 3.14 Specific exceptions for computer programs; 3.15 Copyright infringement; 3.16 What to do if someone infringes your copyright; 3.17 Protection in other countries; 3.18 Clones; 3.19 Frequently asked questions; 4 Clearing copyright; 4.1 Introduction; 4.2 Finding the copyright owner; 4.3 Assignments; 4.4 Exclusive licences; 4.5 Non-exclusive licences | |
505 | 8 | |a 4.6 Contractual licences4.7 Bare licences; 4.8 Creative Commons; 4.9 Express and implied licences; 4.10 What rights should we ask for?; 4.11 What should be covered in a contract; 4.12 Middleware; 4.13 Open source software; 4.14 What if it all goes wrong?; 4.15 Frequently asked questions; 5 Moral Rights and Performers' Rights; 5.1 Introduction; 5.2 Nature of moral rights; 5.3 Right of attribution; 5.4 Right against false attribution; 5.5 Right of integrity; 5.6 Infringement of moral rights; 5.7 Defences to moral rights infringement; 5.8 Performers' rights; 5.9 Frequently asked questions | |
505 | 8 | |a 6 Distribution and monetisation models6.1 Introduction; 6.2 Mobile games; 6.3 Boxed games; 6.4 Digital distribution; 6.5 DRM; 6.7 In-game purchases; 6.8 In-game advertising; 6.9 Other models; 7 User-generated content and communities; 7.1 Introduction; 7.2 Types of user-generated content; 7.3 Ownership of user-generated content; 7.4 Assigning user-generated content; 7.5 Licensing user-generated content; 7.6 Allowing users to use your content; 7.7 Communities; 8 Online play and international issues; 8.1 Introduction; 8.2 Jurisdiction; 8.3 What are the issues?; 8.4 A games example | |
505 | 8 | |a 8.5 International protection8.6 The current situation in Australia; 9 Other laws; 9.1 Introduction; 9.2 Classification; 9.3 Competition and Consumer laws; 9.4 Trademarks; 9.5 Patents; 9.6 Confidential information; 9.7 Privacy; 9.8 Personality rights in the United States; 9.9 Business names; 9.10 Domain names; 9.11 Passing off and reputation; 9.12 Offensive or controversial material and cyber bullying; 9.13 Defamation; 9.14 Circuit Layouts; Appendix A: Copyright collecting societies | |
650 | 0 | |a Video games |x Law and legislation |z Australia. | |
650 | 0 | |a Copyright |z Australia. | |
650 | 6 | |a Droit d'auteur |z Australie. | |
650 | 7 | |a LAW |x Administrative Law & Regulatory Practice. |2 bisacsh | |
650 | 7 | |a Computer games |x Law and legislation |2 fast | |
650 | 7 | |a Copyright |2 fast | |
651 | 7 | |a Australia |2 fast |1 https://id.oclc.org/worldcat/entity/E39QbtfRv8PPH7gCqhkJ8DK8bM | |
710 | 2 | |a Australian Copyright Council, |e issuing body. |0 http://id.loc.gov/authorities/names/n89616291 | |
776 | 0 | 8 | |i Print version: |a Cheatley, James. |t Interactive games & copyright. |d Strawberry Hills, N.S.W., Australia Australian Copyright Council, 2014 |z 9781875833023 |w (OCoLC)896812819 |
830 | 0 | |a Publication (Australian Copyright Council) ; |v B150v01. |0 http://id.loc.gov/authorities/names/no98072386 | |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1222490 |3 Volltext |
938 | |a ProQuest Ebook Central |b EBLB |n EBL5514682 | ||
938 | |a EBSCOhost |b EBSC |n 1222490 | ||
938 | |a YBP Library Services |b YANK |n 12971871 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn948297291 |
---|---|
_version_ | 1816882347122884608 |
adam_text | |
any_adam_object | |
author | Cheatley, James |
author_facet | Cheatley, James |
author_role | aut |
author_sort | Cheatley, James |
author_variant | j c jc |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.15 |
callnumber-search | GV1469.15 |
callnumber-sort | GV 41469.15 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Intro; 1 About this publication; 1.1 Who this publication is for; 1.2 How this publication is set out; 1.3 Information, not legal advice; 1.4 Glossary; 2 Introduction; 2.1 The game industry -- overview; 2.2 The Australian game industry and market; 2.3 Gamers today; 3 Copyright overview; 3.1 Introduction; 3.2 What is protected by copyright?; 3.3 Requirements for copyright protection; 3.4 What is not protected by copyright?; 3.5 Games and copyright; 3.6 How long does copyright last?; 3.7 Who owns copyright?; 3.8 Who makes games?; 3.9 What are the rights of the copyright owner? 3.10 Uses that are not rights of the copyright owner3.11 When do you need permission from the copyright owner?; 3.12 Technological Protection Measures and Electronic Rights Management Information; 3.13 Exceptions to copyright; 3.14 Specific exceptions for computer programs; 3.15 Copyright infringement; 3.16 What to do if someone infringes your copyright; 3.17 Protection in other countries; 3.18 Clones; 3.19 Frequently asked questions; 4 Clearing copyright; 4.1 Introduction; 4.2 Finding the copyright owner; 4.3 Assignments; 4.4 Exclusive licences; 4.5 Non-exclusive licences 4.6 Contractual licences4.7 Bare licences; 4.8 Creative Commons; 4.9 Express and implied licences; 4.10 What rights should we ask for?; 4.11 What should be covered in a contract; 4.12 Middleware; 4.13 Open source software; 4.14 What if it all goes wrong?; 4.15 Frequently asked questions; 5 Moral Rights and Performers' Rights; 5.1 Introduction; 5.2 Nature of moral rights; 5.3 Right of attribution; 5.4 Right against false attribution; 5.5 Right of integrity; 5.6 Infringement of moral rights; 5.7 Defences to moral rights infringement; 5.8 Performers' rights; 5.9 Frequently asked questions 6 Distribution and monetisation models6.1 Introduction; 6.2 Mobile games; 6.3 Boxed games; 6.4 Digital distribution; 6.5 DRM; 6.7 In-game purchases; 6.8 In-game advertising; 6.9 Other models; 7 User-generated content and communities; 7.1 Introduction; 7.2 Types of user-generated content; 7.3 Ownership of user-generated content; 7.4 Assigning user-generated content; 7.5 Licensing user-generated content; 7.6 Allowing users to use your content; 7.7 Communities; 8 Online play and international issues; 8.1 Introduction; 8.2 Jurisdiction; 8.3 What are the issues?; 8.4 A games example 8.5 International protection8.6 The current situation in Australia; 9 Other laws; 9.1 Introduction; 9.2 Classification; 9.3 Competition and Consumer laws; 9.4 Trademarks; 9.5 Patents; 9.6 Confidential information; 9.7 Privacy; 9.8 Personality rights in the United States; 9.9 Business names; 9.10 Domain names; 9.11 Passing off and reputation; 9.12 Offensive or controversial material and cyber bullying; 9.13 Defamation; 9.14 Circuit Layouts; Appendix A: Copyright collecting societies |
ctrlnum | (OCoLC)948297291 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>05322cam a2200625 i 4500</leader><controlfield tag="001">ZDB-4-EBA-ocn948297291</controlfield><controlfield tag="003">OCoLC</controlfield><controlfield tag="005">20241004212047.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr cnu---unuuu</controlfield><controlfield tag="008">160429t20142014xna ob 000 0 eng d</controlfield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">N$T</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">N$T</subfield><subfield code="d">N$T</subfield><subfield code="d">YDXCP</subfield><subfield code="d">OCLCF</subfield><subfield code="d">EBLCP</subfield><subfield code="d">MERUC</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">K6U</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCA</subfield><subfield code="d">PSYSI</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCA</subfield><subfield code="d">OCLCL</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">948548160</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781875833290</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1875833293</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781875833023</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">1875833021</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)948297291</subfield><subfield code="z">(OCoLC)948548160</subfield></datafield><datafield tag="043" ind1=" " ind2=" "><subfield code="a">u-at---</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">GV1469.15</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">LAW</subfield><subfield code="x">001000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">794.8</subfield><subfield code="2">23</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">MAIN</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Cheatley, James,</subfield><subfield code="e">author.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Interactive games & copyright /</subfield><subfield code="c">author: James Cheatley.</subfield></datafield><datafield tag="246" ind1="3" ind2=" "><subfield code="a">Interactive games and copyright</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Strawberry Hills, N.S.W., Australia :</subfield><subfield code="b">Australian Copyright Council,</subfield><subfield code="c">[2014]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2014</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references.</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Australian Copyright Council: Interactive Games & Copyright 2014, E150.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Print version record.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Intro; 1 About this publication; 1.1 Who this publication is for; 1.2 How this publication is set out; 1.3 Information, not legal advice; 1.4 Glossary; 2 Introduction; 2.1 The game industry -- overview; 2.2 The Australian game industry and market; 2.3 Gamers today; 3 Copyright overview; 3.1 Introduction; 3.2 What is protected by copyright?; 3.3 Requirements for copyright protection; 3.4 What is not protected by copyright?; 3.5 Games and copyright; 3.6 How long does copyright last?; 3.7 Who owns copyright?; 3.8 Who makes games?; 3.9 What are the rights of the copyright owner?</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">3.10 Uses that are not rights of the copyright owner3.11 When do you need permission from the copyright owner?; 3.12 Technological Protection Measures and Electronic Rights Management Information; 3.13 Exceptions to copyright; 3.14 Specific exceptions for computer programs; 3.15 Copyright infringement; 3.16 What to do if someone infringes your copyright; 3.17 Protection in other countries; 3.18 Clones; 3.19 Frequently asked questions; 4 Clearing copyright; 4.1 Introduction; 4.2 Finding the copyright owner; 4.3 Assignments; 4.4 Exclusive licences; 4.5 Non-exclusive licences</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">4.6 Contractual licences4.7 Bare licences; 4.8 Creative Commons; 4.9 Express and implied licences; 4.10 What rights should we ask for?; 4.11 What should be covered in a contract; 4.12 Middleware; 4.13 Open source software; 4.14 What if it all goes wrong?; 4.15 Frequently asked questions; 5 Moral Rights and Performers' Rights; 5.1 Introduction; 5.2 Nature of moral rights; 5.3 Right of attribution; 5.4 Right against false attribution; 5.5 Right of integrity; 5.6 Infringement of moral rights; 5.7 Defences to moral rights infringement; 5.8 Performers' rights; 5.9 Frequently asked questions</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">6 Distribution and monetisation models6.1 Introduction; 6.2 Mobile games; 6.3 Boxed games; 6.4 Digital distribution; 6.5 DRM; 6.7 In-game purchases; 6.8 In-game advertising; 6.9 Other models; 7 User-generated content and communities; 7.1 Introduction; 7.2 Types of user-generated content; 7.3 Ownership of user-generated content; 7.4 Assigning user-generated content; 7.5 Licensing user-generated content; 7.6 Allowing users to use your content; 7.7 Communities; 8 Online play and international issues; 8.1 Introduction; 8.2 Jurisdiction; 8.3 What are the issues?; 8.4 A games example</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">8.5 International protection8.6 The current situation in Australia; 9 Other laws; 9.1 Introduction; 9.2 Classification; 9.3 Competition and Consumer laws; 9.4 Trademarks; 9.5 Patents; 9.6 Confidential information; 9.7 Privacy; 9.8 Personality rights in the United States; 9.9 Business names; 9.10 Domain names; 9.11 Passing off and reputation; 9.12 Offensive or controversial material and cyber bullying; 9.13 Defamation; 9.14 Circuit Layouts; Appendix A: Copyright collecting societies</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Law and legislation</subfield><subfield code="z">Australia.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Copyright</subfield><subfield code="z">Australia.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Droit d'auteur</subfield><subfield code="z">Australie.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">LAW</subfield><subfield code="x">Administrative Law & Regulatory Practice.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games</subfield><subfield code="x">Law and legislation</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Copyright</subfield><subfield code="2">fast</subfield></datafield><datafield tag="651" ind1=" " ind2="7"><subfield code="a">Australia</subfield><subfield code="2">fast</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39QbtfRv8PPH7gCqhkJ8DK8bM</subfield></datafield><datafield tag="710" ind1="2" ind2=" "><subfield code="a">Australian Copyright Council,</subfield><subfield code="e">issuing body.</subfield><subfield code="0">http://id.loc.gov/authorities/names/n89616291</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">Cheatley, James.</subfield><subfield code="t">Interactive games & copyright.</subfield><subfield code="d">Strawberry Hills, N.S.W., Australia Australian Copyright Council, 2014</subfield><subfield code="z">9781875833023</subfield><subfield code="w">(OCoLC)896812819</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Publication (Australian Copyright Council) ;</subfield><subfield code="v">B150v01.</subfield><subfield code="0">http://id.loc.gov/authorities/names/no98072386</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">FWS01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1222490</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ProQuest Ebook Central</subfield><subfield code="b">EBLB</subfield><subfield code="n">EBL5514682</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBSCOhost</subfield><subfield code="b">EBSC</subfield><subfield code="n">1222490</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">12971871</subfield></datafield><datafield tag="994" ind1=" " ind2=" "><subfield code="a">92</subfield><subfield code="b">GEBAY</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
geographic | Australia fast https://id.oclc.org/worldcat/entity/E39QbtfRv8PPH7gCqhkJ8DK8bM |
geographic_facet | Australia |
id | ZDB-4-EBA-ocn948297291 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:27:10Z |
institution | BVB |
institution_GND | http://id.loc.gov/authorities/names/n89616291 |
isbn | 9781875833290 1875833293 |
language | English |
oclc_num | 948297291 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource |
psigel | ZDB-4-EBA |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Australian Copyright Council, |
record_format | marc |
series | Publication (Australian Copyright Council) ; |
spelling | Cheatley, James, author. Interactive games & copyright / author: James Cheatley. Interactive games and copyright Strawberry Hills, N.S.W., Australia : Australian Copyright Council, [2014] ©2014 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references. Australian Copyright Council: Interactive Games & Copyright 2014, E150. Print version record. Intro; 1 About this publication; 1.1 Who this publication is for; 1.2 How this publication is set out; 1.3 Information, not legal advice; 1.4 Glossary; 2 Introduction; 2.1 The game industry -- overview; 2.2 The Australian game industry and market; 2.3 Gamers today; 3 Copyright overview; 3.1 Introduction; 3.2 What is protected by copyright?; 3.3 Requirements for copyright protection; 3.4 What is not protected by copyright?; 3.5 Games and copyright; 3.6 How long does copyright last?; 3.7 Who owns copyright?; 3.8 Who makes games?; 3.9 What are the rights of the copyright owner? 3.10 Uses that are not rights of the copyright owner3.11 When do you need permission from the copyright owner?; 3.12 Technological Protection Measures and Electronic Rights Management Information; 3.13 Exceptions to copyright; 3.14 Specific exceptions for computer programs; 3.15 Copyright infringement; 3.16 What to do if someone infringes your copyright; 3.17 Protection in other countries; 3.18 Clones; 3.19 Frequently asked questions; 4 Clearing copyright; 4.1 Introduction; 4.2 Finding the copyright owner; 4.3 Assignments; 4.4 Exclusive licences; 4.5 Non-exclusive licences 4.6 Contractual licences4.7 Bare licences; 4.8 Creative Commons; 4.9 Express and implied licences; 4.10 What rights should we ask for?; 4.11 What should be covered in a contract; 4.12 Middleware; 4.13 Open source software; 4.14 What if it all goes wrong?; 4.15 Frequently asked questions; 5 Moral Rights and Performers' Rights; 5.1 Introduction; 5.2 Nature of moral rights; 5.3 Right of attribution; 5.4 Right against false attribution; 5.5 Right of integrity; 5.6 Infringement of moral rights; 5.7 Defences to moral rights infringement; 5.8 Performers' rights; 5.9 Frequently asked questions 6 Distribution and monetisation models6.1 Introduction; 6.2 Mobile games; 6.3 Boxed games; 6.4 Digital distribution; 6.5 DRM; 6.7 In-game purchases; 6.8 In-game advertising; 6.9 Other models; 7 User-generated content and communities; 7.1 Introduction; 7.2 Types of user-generated content; 7.3 Ownership of user-generated content; 7.4 Assigning user-generated content; 7.5 Licensing user-generated content; 7.6 Allowing users to use your content; 7.7 Communities; 8 Online play and international issues; 8.1 Introduction; 8.2 Jurisdiction; 8.3 What are the issues?; 8.4 A games example 8.5 International protection8.6 The current situation in Australia; 9 Other laws; 9.1 Introduction; 9.2 Classification; 9.3 Competition and Consumer laws; 9.4 Trademarks; 9.5 Patents; 9.6 Confidential information; 9.7 Privacy; 9.8 Personality rights in the United States; 9.9 Business names; 9.10 Domain names; 9.11 Passing off and reputation; 9.12 Offensive or controversial material and cyber bullying; 9.13 Defamation; 9.14 Circuit Layouts; Appendix A: Copyright collecting societies Video games Law and legislation Australia. Copyright Australia. Droit d'auteur Australie. LAW Administrative Law & Regulatory Practice. bisacsh Computer games Law and legislation fast Copyright fast Australia fast https://id.oclc.org/worldcat/entity/E39QbtfRv8PPH7gCqhkJ8DK8bM Australian Copyright Council, issuing body. http://id.loc.gov/authorities/names/n89616291 Print version: Cheatley, James. Interactive games & copyright. Strawberry Hills, N.S.W., Australia Australian Copyright Council, 2014 9781875833023 (OCoLC)896812819 Publication (Australian Copyright Council) ; B150v01. http://id.loc.gov/authorities/names/no98072386 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1222490 Volltext |
spellingShingle | Cheatley, James Interactive games & copyright / Publication (Australian Copyright Council) ; Intro; 1 About this publication; 1.1 Who this publication is for; 1.2 How this publication is set out; 1.3 Information, not legal advice; 1.4 Glossary; 2 Introduction; 2.1 The game industry -- overview; 2.2 The Australian game industry and market; 2.3 Gamers today; 3 Copyright overview; 3.1 Introduction; 3.2 What is protected by copyright?; 3.3 Requirements for copyright protection; 3.4 What is not protected by copyright?; 3.5 Games and copyright; 3.6 How long does copyright last?; 3.7 Who owns copyright?; 3.8 Who makes games?; 3.9 What are the rights of the copyright owner? 3.10 Uses that are not rights of the copyright owner3.11 When do you need permission from the copyright owner?; 3.12 Technological Protection Measures and Electronic Rights Management Information; 3.13 Exceptions to copyright; 3.14 Specific exceptions for computer programs; 3.15 Copyright infringement; 3.16 What to do if someone infringes your copyright; 3.17 Protection in other countries; 3.18 Clones; 3.19 Frequently asked questions; 4 Clearing copyright; 4.1 Introduction; 4.2 Finding the copyright owner; 4.3 Assignments; 4.4 Exclusive licences; 4.5 Non-exclusive licences 4.6 Contractual licences4.7 Bare licences; 4.8 Creative Commons; 4.9 Express and implied licences; 4.10 What rights should we ask for?; 4.11 What should be covered in a contract; 4.12 Middleware; 4.13 Open source software; 4.14 What if it all goes wrong?; 4.15 Frequently asked questions; 5 Moral Rights and Performers' Rights; 5.1 Introduction; 5.2 Nature of moral rights; 5.3 Right of attribution; 5.4 Right against false attribution; 5.5 Right of integrity; 5.6 Infringement of moral rights; 5.7 Defences to moral rights infringement; 5.8 Performers' rights; 5.9 Frequently asked questions 6 Distribution and monetisation models6.1 Introduction; 6.2 Mobile games; 6.3 Boxed games; 6.4 Digital distribution; 6.5 DRM; 6.7 In-game purchases; 6.8 In-game advertising; 6.9 Other models; 7 User-generated content and communities; 7.1 Introduction; 7.2 Types of user-generated content; 7.3 Ownership of user-generated content; 7.4 Assigning user-generated content; 7.5 Licensing user-generated content; 7.6 Allowing users to use your content; 7.7 Communities; 8 Online play and international issues; 8.1 Introduction; 8.2 Jurisdiction; 8.3 What are the issues?; 8.4 A games example 8.5 International protection8.6 The current situation in Australia; 9 Other laws; 9.1 Introduction; 9.2 Classification; 9.3 Competition and Consumer laws; 9.4 Trademarks; 9.5 Patents; 9.6 Confidential information; 9.7 Privacy; 9.8 Personality rights in the United States; 9.9 Business names; 9.10 Domain names; 9.11 Passing off and reputation; 9.12 Offensive or controversial material and cyber bullying; 9.13 Defamation; 9.14 Circuit Layouts; Appendix A: Copyright collecting societies Video games Law and legislation Australia. Copyright Australia. Droit d'auteur Australie. LAW Administrative Law & Regulatory Practice. bisacsh Computer games Law and legislation fast Copyright fast |
title | Interactive games & copyright / |
title_alt | Interactive games and copyright |
title_auth | Interactive games & copyright / |
title_exact_search | Interactive games & copyright / |
title_full | Interactive games & copyright / author: James Cheatley. |
title_fullStr | Interactive games & copyright / author: James Cheatley. |
title_full_unstemmed | Interactive games & copyright / author: James Cheatley. |
title_short | Interactive games & copyright / |
title_sort | interactive games copyright |
topic | Video games Law and legislation Australia. Copyright Australia. Droit d'auteur Australie. LAW Administrative Law & Regulatory Practice. bisacsh Computer games Law and legislation fast Copyright fast |
topic_facet | Video games Law and legislation Australia. Copyright Australia. Droit d'auteur Australie. LAW Administrative Law & Regulatory Practice. Computer games Law and legislation Copyright Australia |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1222490 |
work_keys_str_mv | AT cheatleyjames interactivegamescopyright AT australiancopyrightcouncil interactivegamescopyright AT cheatleyjames interactivegamesandcopyright AT australiancopyrightcouncil interactivegamesandcopyright |