Atari to Zelda :: Japan's video games in global contexts /
"In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the "Japaneseness" of particular games...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts :
MIT Press,
©2016.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the "Japaneseness" of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness--cultural motifs or technical markers. Games were "localized," subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market."--Booki jacket |
Beschreibung: | 1 online resource : illustrations |
Bibliographie: | Includes bibliographical references (pages 221-251) and index. |
ISBN: | 9780262332187 0262332183 9780262332194 0262332191 |
Internformat
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245 | 1 | 0 | |a Atari to Zelda : |b Japan's video games in global contexts / |c Mia Consalvo. |
264 | 1 | |a Cambridge, Massachusetts : |b MIT Press, |c ©2016. | |
264 | 4 | |c ©20 | |
264 | 4 | |c ©2016 | |
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588 | 0 | |a Print version record. | |
505 | 0 | 0 | |g Introduction : |t The floating world travels west -- |t Playing with cosmopolitanism: Japanese videogames and North American players -- |t Unintended travel: ROM hackers and fan translations of Japanese videogames -- |t Playing Japan's games -- |t Much ado about JRPGs: Square Enix and corporate creation of videogames -- |t Localization: making the strange familiar -- |t The Japanese console game industry: Capcom and Level-5 -- |t A game's building blocks: western developers and Japanese games -- |g Conclusions. |
520 | |a "In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the "Japaneseness" of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness--cultural motifs or technical markers. Games were "localized," subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market."--Booki jacket | ||
546 | |a English. | ||
610 | 2 | 7 | |a Chōsen Kōgei Kenkyūkai |2 gnd |0 http://d-nb.info/gnd/1124568913 |
650 | 0 | |a Video games |z Japan. | |
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650 | 6 | |a Jeux vidéo |z Japon. | |
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adam_text | |
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author | Consalvo, Mia, 1969- |
author_GND | http://id.loc.gov/authorities/names/n2002096126 |
author_facet | Consalvo, Mia, 1969- |
author_role | |
author_sort | Consalvo, Mia, 1969- |
author_variant | m c mc |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 .C646 2016 |
callnumber-search | GV1469.3 .C646 2016 |
callnumber-sort | GV 41469.3 C646 42016 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | The floating world travels west -- Playing with cosmopolitanism: Japanese videogames and North American players -- Unintended travel: ROM hackers and fan translations of Japanese videogames -- Playing Japan's games -- Much ado about JRPGs: Square Enix and corporate creation of videogames -- Localization: making the strange familiar -- The Japanese console game industry: Capcom and Level-5 -- A game's building blocks: western developers and Japanese games -- |
ctrlnum | (OCoLC)946887798 |
dewey-full | 794.80952 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.80952 |
dewey-search | 794.80952 |
dewey-sort | 3794.80952 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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:</subfield><subfield code="t">The floating world travels west --</subfield><subfield code="t">Playing with cosmopolitanism: Japanese videogames and North American players --</subfield><subfield code="t">Unintended travel: ROM hackers and fan translations of Japanese videogames --</subfield><subfield code="t">Playing Japan's games --</subfield><subfield code="t">Much ado about JRPGs: Square Enix and corporate creation of videogames --</subfield><subfield code="t">Localization: making the strange familiar --</subfield><subfield code="t">The Japanese console game industry: Capcom and Level-5 --</subfield><subfield code="t">A game's building blocks: western developers and Japanese games --</subfield><subfield code="g">Conclusions.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">"In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. 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illustrated | Illustrated |
indexdate | 2024-11-27T13:27:09Z |
institution | BVB |
isbn | 9780262332187 0262332183 9780262332194 0262332191 |
language | English |
oclc_num | 946887798 |
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owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource : illustrations |
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publishDate | 2016 |
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spelling | Consalvo, Mia, 1969- https://id.oclc.org/worldcat/entity/E39PBJjRXFJ6BQJvBBfY7kVgrq http://id.loc.gov/authorities/names/n2002096126 Atari to Zelda : Japan's video games in global contexts / Mia Consalvo. Cambridge, Massachusetts : MIT Press, ©2016. ©20 ©2016 1 online resource : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references (pages 221-251) and index. Print version record. Introduction : The floating world travels west -- Playing with cosmopolitanism: Japanese videogames and North American players -- Unintended travel: ROM hackers and fan translations of Japanese videogames -- Playing Japan's games -- Much ado about JRPGs: Square Enix and corporate creation of videogames -- Localization: making the strange familiar -- The Japanese console game industry: Capcom and Level-5 -- A game's building blocks: western developers and Japanese games -- Conclusions. "In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the "Japaneseness" of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness--cultural motifs or technical markers. Games were "localized," subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market."--Booki jacket English. Chōsen Kōgei Kenkyūkai gnd http://d-nb.info/gnd/1124568913 Video games Japan. Video games Social aspects Japan. Video games industry Japan. Jeux vidéo Japon. Jeux vidéo Aspect social Japon. Jeux vidéo Industrie Japon. GAMES Board. bisacsh Video games fast Video games industry fast Video games Social aspects fast Japan fast https://id.oclc.org/worldcat/entity/E39PBJkT7GyCmyjxytDfqk6Yfq Videospiel gnd http://d-nb.info/gnd/4063465-6 GAME STUDIES/Game History CULTURAL STUDIES/Global Studies BUSINESS/Business Technology has work: Atari to Zelda (Text) https://id.oclc.org/worldcat/entity/E39PCGgghRHXxwRTJVydpvTDVP https://id.oclc.org/worldcat/ontology/hasWork Print version: Consalvo, Mia, 1969- Atari to Zelda. Cambridge, MA : MIT Press, [2015] 9780262034395 (DLC) 2015039702 (OCoLC)927104265 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1221380 Volltext |
spellingShingle | Consalvo, Mia, 1969- Atari to Zelda : Japan's video games in global contexts / The floating world travels west -- Playing with cosmopolitanism: Japanese videogames and North American players -- Unintended travel: ROM hackers and fan translations of Japanese videogames -- Playing Japan's games -- Much ado about JRPGs: Square Enix and corporate creation of videogames -- Localization: making the strange familiar -- The Japanese console game industry: Capcom and Level-5 -- A game's building blocks: western developers and Japanese games -- Chōsen Kōgei Kenkyūkai gnd http://d-nb.info/gnd/1124568913 Video games Japan. Video games Social aspects Japan. Video games industry Japan. Jeux vidéo Japon. Jeux vidéo Aspect social Japon. Jeux vidéo Industrie Japon. GAMES Board. bisacsh Video games fast Video games industry fast Video games Social aspects fast Videospiel gnd http://d-nb.info/gnd/4063465-6 |
subject_GND | http://d-nb.info/gnd/1124568913 http://d-nb.info/gnd/4063465-6 |
title | Atari to Zelda : Japan's video games in global contexts / |
title_alt | The floating world travels west -- Playing with cosmopolitanism: Japanese videogames and North American players -- Unintended travel: ROM hackers and fan translations of Japanese videogames -- Playing Japan's games -- Much ado about JRPGs: Square Enix and corporate creation of videogames -- Localization: making the strange familiar -- The Japanese console game industry: Capcom and Level-5 -- A game's building blocks: western developers and Japanese games -- |
title_auth | Atari to Zelda : Japan's video games in global contexts / |
title_exact_search | Atari to Zelda : Japan's video games in global contexts / |
title_full | Atari to Zelda : Japan's video games in global contexts / Mia Consalvo. |
title_fullStr | Atari to Zelda : Japan's video games in global contexts / Mia Consalvo. |
title_full_unstemmed | Atari to Zelda : Japan's video games in global contexts / Mia Consalvo. |
title_short | Atari to Zelda : |
title_sort | atari to zelda japan s video games in global contexts |
title_sub | Japan's video games in global contexts / |
topic | Chōsen Kōgei Kenkyūkai gnd http://d-nb.info/gnd/1124568913 Video games Japan. Video games Social aspects Japan. Video games industry Japan. Jeux vidéo Japon. Jeux vidéo Aspect social Japon. Jeux vidéo Industrie Japon. GAMES Board. bisacsh Video games fast Video games industry fast Video games Social aspects fast Videospiel gnd http://d-nb.info/gnd/4063465-6 |
topic_facet | Chōsen Kōgei Kenkyūkai Video games Japan. Video games Social aspects Japan. Video games industry Japan. Jeux vidéo Japon. Jeux vidéo Aspect social Japon. Jeux vidéo Industrie Japon. GAMES Board. Video games Video games industry Video games Social aspects Japan Videospiel |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1221380 |
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