Blender 3D incredible machines.:
Design, model, and texture complex mechanical objects in BlenderAbout This Book Develop realistic and awesome machines for your 3D projects and animation films Gain the ability to look at a piece of machinery in real life and then recreate it in Blender Develop a comprehensive skill set covering key...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK :
Packt Publishing,
2016.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Design, model, and texture complex mechanical objects in BlenderAbout This Book Develop realistic and awesome machines for your 3D projects and animation films Gain the ability to look at a piece of machinery in real life and then recreate it in Blender Develop a comprehensive skill set covering key aspects of mechanical modelingWho This Book Is ForThis book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn Reacquaint yourself with Blender's modeling toolset Practice fundamental skills that are applicable to a range of modeling projects Know when and where to use various types of geometrysomething that saves time in one instance will pose significant problems in another Think ahead and plan your project out to significantly improve both quality and efficiency Create models for freestyle use Overcome challenging modeling problems Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! Get comfortable with the start-to-finish process to create any type of hard surface modelIn DetailBlender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. Style and approachThis is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included. |
Beschreibung: | Author from credits page. |
Beschreibung: | 1 online resource (1 volume) : illustrations |
ISBN: | 9781785284519 1785284517 1785282018 9781785282010 |
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505 | 0 | |a Intro -- Credits -- About the Author -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Sci-Fi Pistol -- Creating the Basic Shapes -- A project overview -- Creating the barrel -- Modeling a handgrip and other pieces -- Summary -- Sci-Fi Pistol -- Adding Details -- Finishing the handgrip -- Cutting shapes into our gun -- Circles, angles, and edge splits -- Adding final details -- General workflow for detailing -- Summary -- Texturing and Rendering Your Sci-Fi Pistol -- Preparing our scene -- Enabling GPU rendering -- Adding materials and textures -- Summary -- Spacecraft -- Creating the Basic Shapes -- Shaping the body -- Creating the accessories -- Summary -- Spacecraft -- Adding Details -- Refining our ship -- Adding detail with pipes -- Finishing our main objects -- Do it yourself -- completing the body -- Building the landing gear -- Adding the cockpit -- Creating small details -- Working with Path objects -- Finishing touches -- Summary -- Spacecraft -- Materials, Textures, and Rendering -- Preparing the model and scene -- Creating materials -- Adding decals with UV maps -- Other possibilities -- Summary -- Modeling Your Freestyle Robot -- Modeling for Freestyle -- Blocking out your robot -- Creating the body with Subdivision Surfacing -- Finishing the robot -- Summary -- Robot -- Freestyle Rendering -- Preparing the scene -- Marking Freestyle edges -- Creating materials -- Rendering and material options -- Summary -- Low-Poly Racer -- Building the Mesh -- Building for external applications -- Starting the truck model -- Manifold versus non-manifold meshes -- Adding details -- Summary -- Low-Poly Racer -- Materials and Textures -- Texturing workflow -- Adding materials -- Unwrapping and baking -- Adding detail in an Image Editor -- Checking the Texture Map -- Summary -- Index -- All About Packt. | |
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contents | Intro -- Credits -- About the Author -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Sci-Fi Pistol -- Creating the Basic Shapes -- A project overview -- Creating the barrel -- Modeling a handgrip and other pieces -- Summary -- Sci-Fi Pistol -- Adding Details -- Finishing the handgrip -- Cutting shapes into our gun -- Circles, angles, and edge splits -- Adding final details -- General workflow for detailing -- Summary -- Texturing and Rendering Your Sci-Fi Pistol -- Preparing our scene -- Enabling GPU rendering -- Adding materials and textures -- Summary -- Spacecraft -- Creating the Basic Shapes -- Shaping the body -- Creating the accessories -- Summary -- Spacecraft -- Adding Details -- Refining our ship -- Adding detail with pipes -- Finishing our main objects -- Do it yourself -- completing the body -- Building the landing gear -- Adding the cockpit -- Creating small details -- Working with Path objects -- Finishing touches -- Summary -- Spacecraft -- Materials, Textures, and Rendering -- Preparing the model and scene -- Creating materials -- Adding decals with UV maps -- Other possibilities -- Summary -- Modeling Your Freestyle Robot -- Modeling for Freestyle -- Blocking out your robot -- Creating the body with Subdivision Surfacing -- Finishing the robot -- Summary -- Robot -- Freestyle Rendering -- Preparing the scene -- Marking Freestyle edges -- Creating materials -- Rendering and material options -- Summary -- Low-Poly Racer -- Building the Mesh -- Building for external applications -- Starting the truck model -- Manifold versus non-manifold meshes -- Adding details -- Summary -- Low-Poly Racer -- Materials and Textures -- Texturing workflow -- Adding materials -- Unwrapping and baking -- Adding detail in an Image Editor -- Checking the Texture Map -- Summary -- Index -- All About Packt. |
ctrlnum | (OCoLC)945554843 |
dewey-full | 006.6869 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6869 |
dewey-search | 006.6869 |
dewey-sort | 16.6869 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn945554843 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:27:06Z |
institution | BVB |
isbn | 9781785284519 1785284517 1785282018 9781785282010 |
language | English |
oclc_num | 945554843 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (1 volume) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Packt Publishing, |
record_format | marc |
spelling | Kuhn, Christopher, author. Blender 3D incredible machines. Birmingham, UK : Packt Publishing, 2016. 1 online resource (1 volume) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier text file rda Online resource; title from title page (viewed March 23, 2016). Author from credits page. Design, model, and texture complex mechanical objects in BlenderAbout This Book Develop realistic and awesome machines for your 3D projects and animation films Gain the ability to look at a piece of machinery in real life and then recreate it in Blender Develop a comprehensive skill set covering key aspects of mechanical modelingWho This Book Is ForThis book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn Reacquaint yourself with Blender's modeling toolset Practice fundamental skills that are applicable to a range of modeling projects Know when and where to use various types of geometrysomething that saves time in one instance will pose significant problems in another Think ahead and plan your project out to significantly improve both quality and efficiency Create models for freestyle use Overcome challenging modeling problems Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! Get comfortable with the start-to-finish process to create any type of hard surface modelIn DetailBlender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. Style and approachThis is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included. Intro -- Credits -- About the Author -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Sci-Fi Pistol -- Creating the Basic Shapes -- A project overview -- Creating the barrel -- Modeling a handgrip and other pieces -- Summary -- Sci-Fi Pistol -- Adding Details -- Finishing the handgrip -- Cutting shapes into our gun -- Circles, angles, and edge splits -- Adding final details -- General workflow for detailing -- Summary -- Texturing and Rendering Your Sci-Fi Pistol -- Preparing our scene -- Enabling GPU rendering -- Adding materials and textures -- Summary -- Spacecraft -- Creating the Basic Shapes -- Shaping the body -- Creating the accessories -- Summary -- Spacecraft -- Adding Details -- Refining our ship -- Adding detail with pipes -- Finishing our main objects -- Do it yourself -- completing the body -- Building the landing gear -- Adding the cockpit -- Creating small details -- Working with Path objects -- Finishing touches -- Summary -- Spacecraft -- Materials, Textures, and Rendering -- Preparing the model and scene -- Creating materials -- Adding decals with UV maps -- Other possibilities -- Summary -- Modeling Your Freestyle Robot -- Modeling for Freestyle -- Blocking out your robot -- Creating the body with Subdivision Surfacing -- Finishing the robot -- Summary -- Robot -- Freestyle Rendering -- Preparing the scene -- Marking Freestyle edges -- Creating materials -- Rendering and material options -- Summary -- Low-Poly Racer -- Building the Mesh -- Building for external applications -- Starting the truck model -- Manifold versus non-manifold meshes -- Adding details -- Summary -- Low-Poly Racer -- Materials and Textures -- Texturing workflow -- Adding materials -- Unwrapping and baking -- Adding detail in an Image Editor -- Checking the Texture Map -- Summary -- Index -- All About Packt. Blender (Computer file) http://id.loc.gov/authorities/names/n00063653 Blender (Computer file) fast Computer graphics. http://id.loc.gov/authorities/subjects/sh85029500 Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Three-dimensional modeling. http://id.loc.gov/authorities/subjects/sh2013001942 Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Infographie. Animation par ordinateur. Affichage tridimensionnel. Modélisation tridimensionnelle. computer graphics. aat computer animation. aat three-dimensional. aat COMPUTERS General. bisacsh Computer animation fast Computer graphics fast Three-dimensional display systems fast Three-dimensional modeling fast Print version: Kuhn, Christopher. Blender 3D Incredible Machines. Birmingham : Packt Publishing, ©2016 9781785282010 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1193732 Volltext |
spellingShingle | Kuhn, Christopher Blender 3D incredible machines. Intro -- Credits -- About the Author -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Sci-Fi Pistol -- Creating the Basic Shapes -- A project overview -- Creating the barrel -- Modeling a handgrip and other pieces -- Summary -- Sci-Fi Pistol -- Adding Details -- Finishing the handgrip -- Cutting shapes into our gun -- Circles, angles, and edge splits -- Adding final details -- General workflow for detailing -- Summary -- Texturing and Rendering Your Sci-Fi Pistol -- Preparing our scene -- Enabling GPU rendering -- Adding materials and textures -- Summary -- Spacecraft -- Creating the Basic Shapes -- Shaping the body -- Creating the accessories -- Summary -- Spacecraft -- Adding Details -- Refining our ship -- Adding detail with pipes -- Finishing our main objects -- Do it yourself -- completing the body -- Building the landing gear -- Adding the cockpit -- Creating small details -- Working with Path objects -- Finishing touches -- Summary -- Spacecraft -- Materials, Textures, and Rendering -- Preparing the model and scene -- Creating materials -- Adding decals with UV maps -- Other possibilities -- Summary -- Modeling Your Freestyle Robot -- Modeling for Freestyle -- Blocking out your robot -- Creating the body with Subdivision Surfacing -- Finishing the robot -- Summary -- Robot -- Freestyle Rendering -- Preparing the scene -- Marking Freestyle edges -- Creating materials -- Rendering and material options -- Summary -- Low-Poly Racer -- Building the Mesh -- Building for external applications -- Starting the truck model -- Manifold versus non-manifold meshes -- Adding details -- Summary -- Low-Poly Racer -- Materials and Textures -- Texturing workflow -- Adding materials -- Unwrapping and baking -- Adding detail in an Image Editor -- Checking the Texture Map -- Summary -- Index -- All About Packt. Blender (Computer file) http://id.loc.gov/authorities/names/n00063653 Blender (Computer file) fast Computer graphics. http://id.loc.gov/authorities/subjects/sh85029500 Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Three-dimensional modeling. http://id.loc.gov/authorities/subjects/sh2013001942 Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Infographie. Animation par ordinateur. Affichage tridimensionnel. Modélisation tridimensionnelle. computer graphics. aat computer animation. aat three-dimensional. aat COMPUTERS General. bisacsh Computer animation fast Computer graphics fast Three-dimensional display systems fast Three-dimensional modeling fast |
subject_GND | http://id.loc.gov/authorities/names/n00063653 http://id.loc.gov/authorities/subjects/sh85029500 http://id.loc.gov/authorities/subjects/sh85029478 http://id.loc.gov/authorities/subjects/sh85135021 http://id.loc.gov/authorities/subjects/sh2013001942 https://id.nlm.nih.gov/mesh/D003196 |
title | Blender 3D incredible machines. |
title_auth | Blender 3D incredible machines. |
title_exact_search | Blender 3D incredible machines. |
title_full | Blender 3D incredible machines. |
title_fullStr | Blender 3D incredible machines. |
title_full_unstemmed | Blender 3D incredible machines. |
title_short | Blender 3D incredible machines. |
title_sort | blender 3d incredible machines |
topic | Blender (Computer file) http://id.loc.gov/authorities/names/n00063653 Blender (Computer file) fast Computer graphics. http://id.loc.gov/authorities/subjects/sh85029500 Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Three-dimensional modeling. http://id.loc.gov/authorities/subjects/sh2013001942 Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Infographie. Animation par ordinateur. Affichage tridimensionnel. Modélisation tridimensionnelle. computer graphics. aat computer animation. aat three-dimensional. aat COMPUTERS General. bisacsh Computer animation fast Computer graphics fast Three-dimensional display systems fast Three-dimensional modeling fast |
topic_facet | Blender (Computer file) Computer graphics. Computer animation. Three-dimensional display systems. Three-dimensional modeling. Computer Graphics Infographie. Animation par ordinateur. Affichage tridimensionnel. Modélisation tridimensionnelle. computer graphics. computer animation. three-dimensional. COMPUTERS General. Computer animation Computer graphics Three-dimensional display systems Three-dimensional modeling |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1193732 |
work_keys_str_mv | AT kuhnchristopher blender3dincrediblemachines |