Social, casual and mobile games :: the changing gaming landscape /
"Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more peopl...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York :
Bloomsbury Academic,
2016.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world"-- "The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over"-- |
Beschreibung: | 1 electronic resource (xviii, 297 pages) |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781501310577 1501310577 9781501310584 1501310585 9781501310591 1501310593 9781501320194 150132019X |
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245 | 0 | 0 | |a Social, casual and mobile games : |b the changing gaming landscape / |c edited by Tama Leaver, Michele Willson. |
264 | 1 | |a New York : |b Bloomsbury Academic, |c 2016. | |
300 | |a 1 electronic resource (xviii, 297 pages) | ||
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504 | |a Includes bibliographical references and index. | ||
520 | |a "Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world"-- |c Provided by publisher. | ||
520 | |a "The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over"-- |c Provided by publisher. | ||
588 | |a Description based on print version record; resource not viewed. | ||
505 | 0 | 0 | |t Social networks, casual games and mobile devices: the shifting contexts of games and gaming / |r Tama Leaver and Michele Willson -- |t The (new?) gaming landscape. |t Who are the casual gamers? Gender tropes and tokenism in game culture / |r Lina Eklund ; |t Between aliens, hackers and birds: non-casual mobile games and casual game design / |r Brendan Keogh ; |t Casual gaming: the changing role of the designer / |r Laureline Chiapello ; |t Discussions with developers: F2P and the changing landscape of games business development / |r Tom Phillips -- |t Reasons to play. |t The sociality of asynchronous gameplay: social network games, dead-time and family bonding / |r Kelly Boudreau and Mia Consalvo ; |t Digital affection games: cultural lens and critical reflection / |r Lindsay Grace ; |t Mobile games and ambient play / |r Larissa Hjorth and Ingrid Richardson ; |t Affect and social value in freemium games / |r Fanny Ramirez -- |t Locative play. |t Riding in cars with strangers: a cross-cultural comparison of privacy and safety in Ingress / |r Stacy Blasiola, Miao Feng and Adrienne Massanari ; |t Playful places: uncovering hidden heritage in Ingress / |r Erin Stark ; |t Rewriting neighbourhoods: Zombies, Run! and the runner as rhetor / |r Jamie Henthorn ; |t The de-gamification of Foursquare? / |r Rowan Wilken -- |t New markets. |t Social games and game-based revenue models / |r Mark Balnaves and Gary Madden ; |t Angry Birds as a social network market / |r Tama Leaver ; |t From premium to freemium: the political economy of the app / |r Davie Nieborg -- |t Cheating, gambling and addiction. |t Social casino apps and digital media practices: new paradigms of consumption / |r César Albarrán-Torres ; |t Cheating in Candy Crush Saga / |r Marcus Carter and Steffan Björn -- |t Afterword. |t Reflections on the casual games market in a post-GamerGate world / |r Adrienne Shaw and Shira Chess. |
546 | |a English. | ||
650 | 0 | |a Mobile games. |0 http://id.loc.gov/authorities/subjects/sh2008006633 | |
650 | 6 | |a Jeux sur mobile. | |
650 | 7 | |a Media studies. |2 bicssc | |
650 | 7 | |a Mobile phone technology. |2 bicssc | |
650 | 7 | |a Hobbies, quizzes & games. |2 bicssc | |
650 | 7 | |a GAMES / General. |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE / Media Studies. |2 bisacsh | |
650 | 7 | |a Mobile games |2 fast | |
700 | 1 | |a Leaver, Tama, |e editor. | |
700 | 1 | |a Willson, Michele A., |d 1964- |e editor. |1 https://id.oclc.org/worldcat/entity/E39PBJhX3mfx9vfV7QG3JW94bd |0 http://id.loc.gov/authorities/names/n2004102684 | |
758 | |i has work: |a Social, casual and mobile games (Text) |1 https://id.oclc.org/worldcat/entity/E39PCG7yVkwcGBh4bKWCK6xT6q |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |t Social, casual and mobile games |d New York : Bloomsbury Academic, 2016. |z 9781501310607 (hardback) |w (DLC) 2015029853 |
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938 | |a Internet Archive |b INAR |n socialcasualmobi0000unse | ||
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author2 | Leaver, Tama Willson, Michele A., 1964- |
author2_role | edt edt |
author2_variant | t l tl m a w ma maw |
author_GND | http://id.loc.gov/authorities/names/n2004102684 |
author_additional | Tama Leaver and Michele Willson -- Lina Eklund ; Brendan Keogh ; Laureline Chiapello ; Tom Phillips -- Kelly Boudreau and Mia Consalvo ; Lindsay Grace ; Larissa Hjorth and Ingrid Richardson ; Fanny Ramirez -- Stacy Blasiola, Miao Feng and Adrienne Massanari ; Erin Stark ; Jamie Henthorn ; Rowan Wilken -- Mark Balnaves and Gary Madden ; Tama Leaver ; Davie Nieborg -- César Albarrán-Torres ; Marcus Carter and Steffan Björn -- Adrienne Shaw and Shira Chess. |
author_facet | Leaver, Tama Willson, Michele A., 1964- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.15 |
callnumber-search | GV1469.15 |
callnumber-sort | GV 41469.15 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Social networks, casual games and mobile devices: the shifting contexts of games and gaming / The (new?) gaming landscape. Who are the casual gamers? Gender tropes and tokenism in game culture / Between aliens, hackers and birds: non-casual mobile games and casual game design / Casual gaming: the changing role of the designer / Discussions with developers: F2P and the changing landscape of games business development / Reasons to play. The sociality of asynchronous gameplay: social network games, dead-time and family bonding / Digital affection games: cultural lens and critical reflection / Mobile games and ambient play / Affect and social value in freemium games / Locative play. Riding in cars with strangers: a cross-cultural comparison of privacy and safety in Ingress / Playful places: uncovering hidden heritage in Ingress / Rewriting neighbourhoods: Zombies, Run! and the runner as rhetor / The de-gamification of Foursquare? / New markets. Social games and game-based revenue models / Angry Birds as a social network market / From premium to freemium: the political economy of the app / Cheating, gambling and addiction. Social casino apps and digital media practices: new paradigms of consumption / Cheating in Candy Crush Saga / Afterword. Reflections on the casual games market in a post-GamerGate world / |
ctrlnum | (OCoLC)936040925 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn936040925 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:27:01Z |
institution | BVB |
isbn | 9781501310577 1501310577 9781501310584 1501310585 9781501310591 1501310593 9781501320194 150132019X |
language | English |
lccn | 2021758275 |
oclc_num | 936040925 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 electronic resource (xviii, 297 pages) |
psigel | ZDB-4-EBA |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Bloomsbury Academic, |
record_format | marc |
spelling | Social, casual and mobile games : the changing gaming landscape / edited by Tama Leaver, Michele Willson. New York : Bloomsbury Academic, 2016. 1 electronic resource (xviii, 297 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file rda Includes bibliographical references and index. "Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world"-- Provided by publisher. "The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over"-- Provided by publisher. Description based on print version record; resource not viewed. Social networks, casual games and mobile devices: the shifting contexts of games and gaming / Tama Leaver and Michele Willson -- The (new?) gaming landscape. Who are the casual gamers? Gender tropes and tokenism in game culture / Lina Eklund ; Between aliens, hackers and birds: non-casual mobile games and casual game design / Brendan Keogh ; Casual gaming: the changing role of the designer / Laureline Chiapello ; Discussions with developers: F2P and the changing landscape of games business development / Tom Phillips -- Reasons to play. The sociality of asynchronous gameplay: social network games, dead-time and family bonding / Kelly Boudreau and Mia Consalvo ; Digital affection games: cultural lens and critical reflection / Lindsay Grace ; Mobile games and ambient play / Larissa Hjorth and Ingrid Richardson ; Affect and social value in freemium games / Fanny Ramirez -- Locative play. Riding in cars with strangers: a cross-cultural comparison of privacy and safety in Ingress / Stacy Blasiola, Miao Feng and Adrienne Massanari ; Playful places: uncovering hidden heritage in Ingress / Erin Stark ; Rewriting neighbourhoods: Zombies, Run! and the runner as rhetor / Jamie Henthorn ; The de-gamification of Foursquare? / Rowan Wilken -- New markets. Social games and game-based revenue models / Mark Balnaves and Gary Madden ; Angry Birds as a social network market / Tama Leaver ; From premium to freemium: the political economy of the app / Davie Nieborg -- Cheating, gambling and addiction. Social casino apps and digital media practices: new paradigms of consumption / César Albarrán-Torres ; Cheating in Candy Crush Saga / Marcus Carter and Steffan Björn -- Afterword. Reflections on the casual games market in a post-GamerGate world / Adrienne Shaw and Shira Chess. English. Mobile games. http://id.loc.gov/authorities/subjects/sh2008006633 Jeux sur mobile. Media studies. bicssc Mobile phone technology. bicssc Hobbies, quizzes & games. bicssc GAMES / General. bisacsh SOCIAL SCIENCE / Media Studies. bisacsh Mobile games fast Leaver, Tama, editor. Willson, Michele A., 1964- editor. https://id.oclc.org/worldcat/entity/E39PBJhX3mfx9vfV7QG3JW94bd http://id.loc.gov/authorities/names/n2004102684 has work: Social, casual and mobile games (Text) https://id.oclc.org/worldcat/entity/E39PCG7yVkwcGBh4bKWCK6xT6q https://id.oclc.org/worldcat/ontology/hasWork Print version: Social, casual and mobile games New York : Bloomsbury Academic, 2016. 9781501310607 (hardback) (DLC) 2015029853 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1159744 Volltext |
spellingShingle | Social, casual and mobile games : the changing gaming landscape / Social networks, casual games and mobile devices: the shifting contexts of games and gaming / The (new?) gaming landscape. Who are the casual gamers? Gender tropes and tokenism in game culture / Between aliens, hackers and birds: non-casual mobile games and casual game design / Casual gaming: the changing role of the designer / Discussions with developers: F2P and the changing landscape of games business development / Reasons to play. The sociality of asynchronous gameplay: social network games, dead-time and family bonding / Digital affection games: cultural lens and critical reflection / Mobile games and ambient play / Affect and social value in freemium games / Locative play. Riding in cars with strangers: a cross-cultural comparison of privacy and safety in Ingress / Playful places: uncovering hidden heritage in Ingress / Rewriting neighbourhoods: Zombies, Run! and the runner as rhetor / The de-gamification of Foursquare? / New markets. Social games and game-based revenue models / Angry Birds as a social network market / From premium to freemium: the political economy of the app / Cheating, gambling and addiction. Social casino apps and digital media practices: new paradigms of consumption / Cheating in Candy Crush Saga / Afterword. Reflections on the casual games market in a post-GamerGate world / Mobile games. http://id.loc.gov/authorities/subjects/sh2008006633 Jeux sur mobile. Media studies. bicssc Mobile phone technology. bicssc Hobbies, quizzes & games. bicssc GAMES / General. bisacsh SOCIAL SCIENCE / Media Studies. bisacsh Mobile games fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh2008006633 |
title | Social, casual and mobile games : the changing gaming landscape / |
title_alt | Social networks, casual games and mobile devices: the shifting contexts of games and gaming / The (new?) gaming landscape. Who are the casual gamers? Gender tropes and tokenism in game culture / Between aliens, hackers and birds: non-casual mobile games and casual game design / Casual gaming: the changing role of the designer / Discussions with developers: F2P and the changing landscape of games business development / Reasons to play. The sociality of asynchronous gameplay: social network games, dead-time and family bonding / Digital affection games: cultural lens and critical reflection / Mobile games and ambient play / Affect and social value in freemium games / Locative play. Riding in cars with strangers: a cross-cultural comparison of privacy and safety in Ingress / Playful places: uncovering hidden heritage in Ingress / Rewriting neighbourhoods: Zombies, Run! and the runner as rhetor / The de-gamification of Foursquare? / New markets. Social games and game-based revenue models / Angry Birds as a social network market / From premium to freemium: the political economy of the app / Cheating, gambling and addiction. Social casino apps and digital media practices: new paradigms of consumption / Cheating in Candy Crush Saga / Afterword. Reflections on the casual games market in a post-GamerGate world / |
title_auth | Social, casual and mobile games : the changing gaming landscape / |
title_exact_search | Social, casual and mobile games : the changing gaming landscape / |
title_full | Social, casual and mobile games : the changing gaming landscape / edited by Tama Leaver, Michele Willson. |
title_fullStr | Social, casual and mobile games : the changing gaming landscape / edited by Tama Leaver, Michele Willson. |
title_full_unstemmed | Social, casual and mobile games : the changing gaming landscape / edited by Tama Leaver, Michele Willson. |
title_short | Social, casual and mobile games : |
title_sort | social casual and mobile games the changing gaming landscape |
title_sub | the changing gaming landscape / |
topic | Mobile games. http://id.loc.gov/authorities/subjects/sh2008006633 Jeux sur mobile. Media studies. bicssc Mobile phone technology. bicssc Hobbies, quizzes & games. bicssc GAMES / General. bisacsh SOCIAL SCIENCE / Media Studies. bisacsh Mobile games fast |
topic_facet | Mobile games. Jeux sur mobile. Media studies. Mobile phone technology. Hobbies, quizzes & games. GAMES / General. SOCIAL SCIENCE / Media Studies. Mobile games |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1159744 |
work_keys_str_mv | AT leavertama socialcasualandmobilegamesthechanginggaminglandscape AT willsonmichelea socialcasualandmobilegamesthechanginggaminglandscape |