Unity UI cookbook :: over 60 recipes to help you create professional and exquisite UIs to make your games more immersive /
Annotation
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham :
Packt Publishing,
2015.
|
Schriftenreihe: | Quick answers to common problems.
|
Schlagworte: | |
Online-Zugang: | DE-862 DE-863 |
Zusammenfassung: | Annotation |
Beschreibung: | Includes index. |
Beschreibung: | 1 online resource : illustrations |
ISBN: | 9781785882005 1785882007 1785885820 9781785885822 |
Internformat
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245 | 1 | 0 | |a Unity UI cookbook : |b over 60 recipes to help you create professional and exquisite UIs to make your games more immersive / |c Francesco Sapio. |
264 | 1 | |a Birmingham : |b Packt Publishing, |c 2015. | |
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588 | 0 | |a Online resource; title from PDF title page (EBSCO, viewed May 3, 2016). | |
500 | |a Includes index. | ||
520 | 8 | |a Annotation |b Over 60 recipes to help you create professional and exquisite UIs to make your games more immersiveAbout This Book Design and develop interactive and professional user interfaces (UIs) for games in Unity Discover how to implement and deal with various in-game UI elements that will impress your players This practical recipe guide will help you to efficiently create powerful and remarkable UIs using C# codeWho This Book Is ForIf you are a game developer with some experience in Unity and C# and want to create the best interactive experience fast and intuitively, then this book is for you. If you are an intermediate game developer or an expert, these recipes will help you bring out the power of the new UI Unity system. What You Will Learn Implement different kinds of counters and healthbars Deal with timers and find out how to format them Animate and vivify UI elements Handle runtime customizations Add complex Head-up displays (HUDs) Design and implement 3D UIs Integrate minimaps in the UIIn DetailWith the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we'll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface. Style and approachInteractive, easy-to-follow recipes will help you create and implement UIs that make gaming an exhilarating experience. | |
505 | 0 | |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: UI Essentials; Introduction; Setting up a 2D texture to be a bordered sprite; Resizing the UI according to the screen size and resolution; Adding and placing an image in the UI; Adding a circular mask to an image; Making an image scrollable; Making text scrollable with a vertical slider; Selecting buttons through the keyboard; Using UI layout components; Chapter 2: Implementing Counters and Health Bars; Introduction; Implementing a score counter. | |
505 | 8 | |a Implementing a lives counterCreating a modular coin counter; Creating a symbolic lives counter; Implementing a linear health bar; Implementing a radial health bar; Creating a health bar with armor; Using multiple bars to make a multibar; Developing a kingdom hearts health bar style; Chapter 3: Implementing Timers; Introduction; Implementing a numeric timer; Creating a linear timer; Implementing a radial timer; Creating a mixed timer; Creating a well-formatted timer; Developing a well-formatted countdown that changes; Chapter 4: Creating Panels for Menus; Introduction. | |
505 | 8 | |a Creating a toggle groupShowing the slider value as a percentage; Adding upper and lower bounds to the slider; Making UI elements affected by different lights; Making a draggable panel; Making a resizable panel; Creating a drag-and-drop element; Developing an MP3 player; Chapter 5: Decorating the UI; Introduction; Creating an extendable element with a final fade effect; Creating an extendable and rotating element with a final fade effect; Creating bars that go up and down; Making a floating UI element; Adding shadows to text; Adding outlines to text; Chapter 6: Animating the UI; Introduction. | |
505 | 8 | |a Appearing and disappearing menuCreating a menu with an entrance transition; Creating a menu with an idle animation; Animating a button when the cursor is over it; Creating a pop-up menu; Animating hearts of the symbolic lives counter; Changing animation of the hearts of the symbolic lives counter through the script; Chapter 7: Applying Runtime Customizations; Introduction; Making a button that changes color; Creating a slider that changes colors gradually; Creating a slide shower using a discrete slider; Creating a slider that changes a single color channel. | |
505 | 8 | |a Making an input field with personal text validation at runtimeMaking an input field for a password with a lower bound limit for characters; Changing the cursor at runtime; Chapter 8: Applying Runtime Customizations; Introduction; Creating a distance displayer; Creating a directional radar; Developing a subtitle shower; Chapter 9: Diving into 3D UIs; Introduction; Creating a 3D menu; Adding a smooth tilt effect; Creating and placing a 3D UI; Making an animated 3D UI warning; Chapter 10: Creating Minimaps; Introduction; Creating a minimap; Implementing advanced features for minimaps; Index. | |
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650 | 6 | |a Jeux vidéo |x Programmation. | |
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DE-BY-FWS_katkey | ZDB-4-EBA-ocn935257264 |
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adam_text | |
any_adam_object | |
author | Sapio, Francesco |
author_facet | Sapio, Francesco |
author_role | aut |
author_sort | Sapio, Francesco |
author_variant | f s fs |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | T - Technology |
callnumber-label | TK7882 |
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callnumber-search | TK7882.I6 |
callnumber-sort | TK 47882 I6 |
callnumber-subject | TK - Electrical and Nuclear Engineering |
collection | ZDB-4-EBA |
contents | Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: UI Essentials; Introduction; Setting up a 2D texture to be a bordered sprite; Resizing the UI according to the screen size and resolution; Adding and placing an image in the UI; Adding a circular mask to an image; Making an image scrollable; Making text scrollable with a vertical slider; Selecting buttons through the keyboard; Using UI layout components; Chapter 2: Implementing Counters and Health Bars; Introduction; Implementing a score counter. Implementing a lives counterCreating a modular coin counter; Creating a symbolic lives counter; Implementing a linear health bar; Implementing a radial health bar; Creating a health bar with armor; Using multiple bars to make a multibar; Developing a kingdom hearts health bar style; Chapter 3: Implementing Timers; Introduction; Implementing a numeric timer; Creating a linear timer; Implementing a radial timer; Creating a mixed timer; Creating a well-formatted timer; Developing a well-formatted countdown that changes; Chapter 4: Creating Panels for Menus; Introduction. Creating a toggle groupShowing the slider value as a percentage; Adding upper and lower bounds to the slider; Making UI elements affected by different lights; Making a draggable panel; Making a resizable panel; Creating a drag-and-drop element; Developing an MP3 player; Chapter 5: Decorating the UI; Introduction; Creating an extendable element with a final fade effect; Creating an extendable and rotating element with a final fade effect; Creating bars that go up and down; Making a floating UI element; Adding shadows to text; Adding outlines to text; Chapter 6: Animating the UI; Introduction. Appearing and disappearing menuCreating a menu with an entrance transition; Creating a menu with an idle animation; Animating a button when the cursor is over it; Creating a pop-up menu; Animating hearts of the symbolic lives counter; Changing animation of the hearts of the symbolic lives counter through the script; Chapter 7: Applying Runtime Customizations; Introduction; Making a button that changes color; Creating a slider that changes colors gradually; Creating a slide shower using a discrete slider; Creating a slider that changes a single color channel. Making an input field with personal text validation at runtimeMaking an input field for a password with a lower bound limit for characters; Changing the cursor at runtime; Chapter 8: Applying Runtime Customizations; Introduction; Creating a distance displayer; Creating a directional radar; Developing a subtitle shower; Chapter 9: Diving into 3D UIs; Introduction; Creating a 3D menu; Adding a smooth tilt effect; Creating and placing a 3D UI; Making an animated 3D UI warning; Chapter 10: Creating Minimaps; Introduction; Creating a minimap; Implementing advanced features for minimaps; Index. |
ctrlnum | (OCoLC)935257264 |
dewey-full | 621.3815422 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 621 - Applied physics |
dewey-raw | 621.3815422 |
dewey-search | 621.3815422 |
dewey-sort | 3621.3815422 |
dewey-tens | 620 - Engineering and allied operations |
discipline | Elektrotechnik / Elektronik / Nachrichtentechnik |
format | Electronic eBook |
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the best interactive experience fast and intuitively, then this book is for you. If you are an intermediate game developer or an expert, these recipes will help you bring out the power of the new UI Unity system. What You Will Learn Implement different kinds of counters and healthbars Deal with timers and find out how to format them Animate and vivify UI elements Handle runtime customizations Add complex Head-up displays (HUDs) Design and implement 3D UIs Integrate minimaps in the UIIn DetailWith the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we'll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface. 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genre | Electronic books. |
genre_facet | Electronic books. |
id | ZDB-4-EBA-ocn935257264 |
illustrated | Illustrated |
indexdate | 2025-04-11T08:42:58Z |
institution | BVB |
isbn | 9781785882005 1785882007 1785885820 9781785885822 |
language | English |
oclc_num | 935257264 |
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physical | 1 online resource : illustrations |
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publishDate | 2015 |
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publisher | Packt Publishing, |
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series | Quick answers to common problems. |
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spelling | Sapio, Francesco, author. Unity UI cookbook : over 60 recipes to help you create professional and exquisite UIs to make your games more immersive / Francesco Sapio. Birmingham : Packt Publishing, 2015. 1 online resource : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier text file Quick answers to common problems Online resource; title from PDF title page (EBSCO, viewed May 3, 2016). Includes index. Annotation Over 60 recipes to help you create professional and exquisite UIs to make your games more immersiveAbout This Book Design and develop interactive and professional user interfaces (UIs) for games in Unity Discover how to implement and deal with various in-game UI elements that will impress your players This practical recipe guide will help you to efficiently create powerful and remarkable UIs using C# codeWho This Book Is ForIf you are a game developer with some experience in Unity and C# and want to create the best interactive experience fast and intuitively, then this book is for you. If you are an intermediate game developer or an expert, these recipes will help you bring out the power of the new UI Unity system. What You Will Learn Implement different kinds of counters and healthbars Deal with timers and find out how to format them Animate and vivify UI elements Handle runtime customizations Add complex Head-up displays (HUDs) Design and implement 3D UIs Integrate minimaps in the UIIn DetailWith the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we'll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface. Style and approachInteractive, easy-to-follow recipes will help you create and implement UIs that make gaming an exhilarating experience. Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: UI Essentials; Introduction; Setting up a 2D texture to be a bordered sprite; Resizing the UI according to the screen size and resolution; Adding and placing an image in the UI; Adding a circular mask to an image; Making an image scrollable; Making text scrollable with a vertical slider; Selecting buttons through the keyboard; Using UI layout components; Chapter 2: Implementing Counters and Health Bars; Introduction; Implementing a score counter. Implementing a lives counterCreating a modular coin counter; Creating a symbolic lives counter; Implementing a linear health bar; Implementing a radial health bar; Creating a health bar with armor; Using multiple bars to make a multibar; Developing a kingdom hearts health bar style; Chapter 3: Implementing Timers; Introduction; Implementing a numeric timer; Creating a linear timer; Implementing a radial timer; Creating a mixed timer; Creating a well-formatted timer; Developing a well-formatted countdown that changes; Chapter 4: Creating Panels for Menus; Introduction. Creating a toggle groupShowing the slider value as a percentage; Adding upper and lower bounds to the slider; Making UI elements affected by different lights; Making a draggable panel; Making a resizable panel; Creating a drag-and-drop element; Developing an MP3 player; Chapter 5: Decorating the UI; Introduction; Creating an extendable element with a final fade effect; Creating an extendable and rotating element with a final fade effect; Creating bars that go up and down; Making a floating UI element; Adding shadows to text; Adding outlines to text; Chapter 6: Animating the UI; Introduction. Appearing and disappearing menuCreating a menu with an entrance transition; Creating a menu with an idle animation; Animating a button when the cursor is over it; Creating a pop-up menu; Animating hearts of the symbolic lives counter; Changing animation of the hearts of the symbolic lives counter through the script; Chapter 7: Applying Runtime Customizations; Introduction; Making a button that changes color; Creating a slider that changes colors gradually; Creating a slide shower using a discrete slider; Creating a slider that changes a single color channel. Making an input field with personal text validation at runtimeMaking an input field for a password with a lower bound limit for characters; Changing the cursor at runtime; Chapter 8: Applying Runtime Customizations; Introduction; Creating a distance displayer; Creating a directional radar; Developing a subtitle shower; Chapter 9: Diving into 3D UIs; Introduction; Creating a 3D menu; Adding a smooth tilt effect; Creating and placing a 3D UI; Making an animated 3D UI warning; Chapter 10: Creating Minimaps; Introduction; Creating a minimap; Implementing advanced features for minimaps; Index. Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Computer graphics. Affichage tridimensionnel. Jeux vidéo Programmation. Infographie. three-dimensional. aat computer graphics. aat TECHNOLOGY & ENGINEERING Mechanical. bisacsh Games. bisacsh/2013 Programming. bisacsh/2013 COMPUTERS. bisacsh/2013 C# bisacsh/2013 Programming Languages. bisacsh/2013 Computerized Home & Entertainment. bisacsh/2013 Video games Programming fast Computer graphics fast Three-dimensional display systems fast Electronic books. has work: Unity UI Cookbook (Text) https://id.oclc.org/worldcat/entity/E39PCXWmktRThqrmqXTTgmJ8VK https://id.oclc.org/worldcat/ontology/hasWork Print version: Sapio, Francesco. Unity UI Cookbook. Birmingham : Packt Publishing, ©2015 Quick answers to common problems. http://id.loc.gov/authorities/names/no2015091434 |
spellingShingle | Sapio, Francesco Unity UI cookbook : over 60 recipes to help you create professional and exquisite UIs to make your games more immersive / Quick answers to common problems. Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: UI Essentials; Introduction; Setting up a 2D texture to be a bordered sprite; Resizing the UI according to the screen size and resolution; Adding and placing an image in the UI; Adding a circular mask to an image; Making an image scrollable; Making text scrollable with a vertical slider; Selecting buttons through the keyboard; Using UI layout components; Chapter 2: Implementing Counters and Health Bars; Introduction; Implementing a score counter. Implementing a lives counterCreating a modular coin counter; Creating a symbolic lives counter; Implementing a linear health bar; Implementing a radial health bar; Creating a health bar with armor; Using multiple bars to make a multibar; Developing a kingdom hearts health bar style; Chapter 3: Implementing Timers; Introduction; Implementing a numeric timer; Creating a linear timer; Implementing a radial timer; Creating a mixed timer; Creating a well-formatted timer; Developing a well-formatted countdown that changes; Chapter 4: Creating Panels for Menus; Introduction. Creating a toggle groupShowing the slider value as a percentage; Adding upper and lower bounds to the slider; Making UI elements affected by different lights; Making a draggable panel; Making a resizable panel; Creating a drag-and-drop element; Developing an MP3 player; Chapter 5: Decorating the UI; Introduction; Creating an extendable element with a final fade effect; Creating an extendable and rotating element with a final fade effect; Creating bars that go up and down; Making a floating UI element; Adding shadows to text; Adding outlines to text; Chapter 6: Animating the UI; Introduction. Appearing and disappearing menuCreating a menu with an entrance transition; Creating a menu with an idle animation; Animating a button when the cursor is over it; Creating a pop-up menu; Animating hearts of the symbolic lives counter; Changing animation of the hearts of the symbolic lives counter through the script; Chapter 7: Applying Runtime Customizations; Introduction; Making a button that changes color; Creating a slider that changes colors gradually; Creating a slide shower using a discrete slider; Creating a slider that changes a single color channel. Making an input field with personal text validation at runtimeMaking an input field for a password with a lower bound limit for characters; Changing the cursor at runtime; Chapter 8: Applying Runtime Customizations; Introduction; Creating a distance displayer; Creating a directional radar; Developing a subtitle shower; Chapter 9: Diving into 3D UIs; Introduction; Creating a 3D menu; Adding a smooth tilt effect; Creating and placing a 3D UI; Making an animated 3D UI warning; Chapter 10: Creating Minimaps; Introduction; Creating a minimap; Implementing advanced features for minimaps; Index. Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Computer graphics. Affichage tridimensionnel. Jeux vidéo Programmation. Infographie. three-dimensional. aat computer graphics. aat TECHNOLOGY & ENGINEERING Mechanical. bisacsh Games. bisacsh/2013 Programming. bisacsh/2013 COMPUTERS. bisacsh/2013 C# bisacsh/2013 Programming Languages. bisacsh/2013 Computerized Home & Entertainment. bisacsh/2013 Video games Programming fast Computer graphics fast Three-dimensional display systems fast |
subject_GND | http://id.loc.gov/authorities/names/n2011038776 http://id.loc.gov/authorities/subjects/sh85135021 http://id.loc.gov/authorities/subjects/sh95003476 |
title | Unity UI cookbook : over 60 recipes to help you create professional and exquisite UIs to make your games more immersive / |
title_auth | Unity UI cookbook : over 60 recipes to help you create professional and exquisite UIs to make your games more immersive / |
title_exact_search | Unity UI cookbook : over 60 recipes to help you create professional and exquisite UIs to make your games more immersive / |
title_full | Unity UI cookbook : over 60 recipes to help you create professional and exquisite UIs to make your games more immersive / Francesco Sapio. |
title_fullStr | Unity UI cookbook : over 60 recipes to help you create professional and exquisite UIs to make your games more immersive / Francesco Sapio. |
title_full_unstemmed | Unity UI cookbook : over 60 recipes to help you create professional and exquisite UIs to make your games more immersive / Francesco Sapio. |
title_short | Unity UI cookbook : |
title_sort | unity ui cookbook over 60 recipes to help you create professional and exquisite uis to make your games more immersive |
title_sub | over 60 recipes to help you create professional and exquisite UIs to make your games more immersive / |
topic | Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Computer graphics. Affichage tridimensionnel. Jeux vidéo Programmation. Infographie. three-dimensional. aat computer graphics. aat TECHNOLOGY & ENGINEERING Mechanical. bisacsh Games. bisacsh/2013 Programming. bisacsh/2013 COMPUTERS. bisacsh/2013 C# bisacsh/2013 Programming Languages. bisacsh/2013 Computerized Home & Entertainment. bisacsh/2013 Video games Programming fast Computer graphics fast Three-dimensional display systems fast |
topic_facet | Unity (Electronic resource) Three-dimensional display systems. Video games Programming. Computer graphics. Affichage tridimensionnel. Jeux vidéo Programmation. Infographie. three-dimensional. computer graphics. TECHNOLOGY & ENGINEERING Mechanical. Games. Programming. COMPUTERS. C# Programming Languages. Computerized Home & Entertainment. Video games Programming Computer graphics Three-dimensional display systems Electronic books. |
work_keys_str_mv | AT sapiofrancesco unityuicookbookover60recipestohelpyoucreateprofessionalandexquisiteuistomakeyourgamesmoreimmersive |