Introduction to game development using Processing /:
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Dulles, Virginia ; Boston, Massachusetts ; New Delhi :
Mercury Learning and Information,
[2015]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms allowing games to be built for desktop computers, HTML 5, and Android. -- |
Beschreibung: | 1 online resource (xx, 322 pages : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781942270645 194227064X |
Internformat
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245 | 1 | 0 | |a Introduction to game development using Processing / |c James R. Parker. |
246 | 3 | 0 | |a Game development using Processing |
264 | 1 | |a Dulles, Virginia ; |a Boston, Massachusetts ; |a New Delhi : |b Mercury Learning and Information, |c [2015] | |
300 | |a 1 online resource (xx, 322 pages : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
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347 | |a text file | ||
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520 | |a This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms allowing games to be built for desktop computers, HTML 5, and Android. -- |c Edited summary from book. | ||
505 | 0 | |a Half Title Page; License; Title Page; Copyright Page; Dedication; Contents; Acknowledgments; Introduction; Chapter 1 Introduction to How Games Work; Chapter 2 Graphics and Images in Processing; Chapter 3 Sound; Chapter 4 Hockey Pong: A 2D Game; Chapter 5 Graphics in Three Dimensions; Chapter 6 Game AI: Collisions; Chapter 7 Navigation and Control; Chapter 8 A 3D Game Example; Chapter 9 The Web and HTML5 Games; Chapter 10 Animation; Chapter 11 Android Handheld Devices; About the CD-ROM; Appendix A: Mathematics Tutorial for Game Development; Appendix B: A Processing Primer; Index. | |
546 | |a English. | ||
650 | 0 | |a Video games |x Design. | |
650 | 0 | |a Video games |x Programming. |0 http://id.loc.gov/authorities/subjects/sh95003476 | |
650 | 0 | |a Processing (Computer program language) |0 http://id.loc.gov/authorities/subjects/sh2008006434 | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 6 | |a Processing (Langage de programmation) | |
650 | 7 | |a GAMES |x Board. |2 bisacsh | |
650 | 7 | |a Computer games |x Design |2 fast | |
650 | 7 | |a Video games |x Programming |2 fast | |
650 | 7 | |a Processing (Computer program language) |2 fast | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn924253111 |
---|---|
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adam_text | |
any_adam_object | |
author | Parker, J. R. (Jim R.), 1955- |
author_GND | http://id.loc.gov/authorities/names/n93014363 |
author_facet | Parker, J. R. (Jim R.), 1955- |
author_role | aut |
author_sort | Parker, J. R. 1955- |
author_variant | j r p jr jrp |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 P377 2015eb |
callnumber-search | QA76.76.C672 P377 2015eb |
callnumber-sort | QA 276.76 C672 P377 42015EB |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | Half Title Page; License; Title Page; Copyright Page; Dedication; Contents; Acknowledgments; Introduction; Chapter 1 Introduction to How Games Work; Chapter 2 Graphics and Images in Processing; Chapter 3 Sound; Chapter 4 Hockey Pong: A 2D Game; Chapter 5 Graphics in Three Dimensions; Chapter 6 Game AI: Collisions; Chapter 7 Navigation and Control; Chapter 8 A 3D Game Example; Chapter 9 The Web and HTML5 Games; Chapter 10 Animation; Chapter 11 Android Handheld Devices; About the CD-ROM; Appendix A: Mathematics Tutorial for Game Development; Appendix B: A Processing Primer; Index. |
ctrlnum | (OCoLC)924253111 |
dewey-full | 794.8/151 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/151 |
dewey-search | 794.8/151 |
dewey-sort | 3794.8 3151 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn924253111 |
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indexdate | 2024-10-25T16:22:49Z |
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isbn | 9781942270645 194227064X |
language | English |
oclc_num | 924253111 |
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record_format | marc |
spelling | Parker, J. R. (Jim R.), 1955- author. https://id.oclc.org/worldcat/entity/E39PCjD74mTmyxTT4qdrR48mcX http://id.loc.gov/authorities/names/n93014363 Introduction to game development using Processing / James R. Parker. Game development using Processing Dulles, Virginia ; Boston, Massachusetts ; New Delhi : Mercury Learning and Information, [2015] 1 online resource (xx, 322 pages : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier text file Includes bibliographical references and index. Print version record. This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms allowing games to be built for desktop computers, HTML 5, and Android. -- Edited summary from book. Half Title Page; License; Title Page; Copyright Page; Dedication; Contents; Acknowledgments; Introduction; Chapter 1 Introduction to How Games Work; Chapter 2 Graphics and Images in Processing; Chapter 3 Sound; Chapter 4 Hockey Pong: A 2D Game; Chapter 5 Graphics in Three Dimensions; Chapter 6 Game AI: Collisions; Chapter 7 Navigation and Control; Chapter 8 A 3D Game Example; Chapter 9 The Web and HTML5 Games; Chapter 10 Animation; Chapter 11 Android Handheld Devices; About the CD-ROM; Appendix A: Mathematics Tutorial for Game Development; Appendix B: A Processing Primer; Index. English. Video games Design. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Processing (Computer program language) http://id.loc.gov/authorities/subjects/sh2008006434 Jeux vidéo Conception. Jeux vidéo Programmation. Processing (Langage de programmation) GAMES Board. bisacsh Computer games Design fast Video games Programming fast Processing (Computer program language) fast Print version: Parker, J.R. (Jim R.), 1955- Introduction to game development using Processing. Dulles, Virginia ; Boston, Massachusetts ; New Delhi : Mercury Learning and Information, [2015] 9781937585402 (DLC) 2015934495 (OCoLC)915058157 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1809120 Volltext CBO01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1809120 Volltext |
spellingShingle | Parker, J. R. (Jim R.), 1955- Introduction to game development using Processing / Half Title Page; License; Title Page; Copyright Page; Dedication; Contents; Acknowledgments; Introduction; Chapter 1 Introduction to How Games Work; Chapter 2 Graphics and Images in Processing; Chapter 3 Sound; Chapter 4 Hockey Pong: A 2D Game; Chapter 5 Graphics in Three Dimensions; Chapter 6 Game AI: Collisions; Chapter 7 Navigation and Control; Chapter 8 A 3D Game Example; Chapter 9 The Web and HTML5 Games; Chapter 10 Animation; Chapter 11 Android Handheld Devices; About the CD-ROM; Appendix A: Mathematics Tutorial for Game Development; Appendix B: A Processing Primer; Index. Video games Design. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Processing (Computer program language) http://id.loc.gov/authorities/subjects/sh2008006434 Jeux vidéo Conception. Jeux vidéo Programmation. Processing (Langage de programmation) GAMES Board. bisacsh Computer games Design fast Video games Programming fast Processing (Computer program language) fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh95003476 http://id.loc.gov/authorities/subjects/sh2008006434 |
title | Introduction to game development using Processing / |
title_alt | Game development using Processing |
title_auth | Introduction to game development using Processing / |
title_exact_search | Introduction to game development using Processing / |
title_full | Introduction to game development using Processing / James R. Parker. |
title_fullStr | Introduction to game development using Processing / James R. Parker. |
title_full_unstemmed | Introduction to game development using Processing / James R. Parker. |
title_short | Introduction to game development using Processing / |
title_sort | introduction to game development using processing |
topic | Video games Design. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Processing (Computer program language) http://id.loc.gov/authorities/subjects/sh2008006434 Jeux vidéo Conception. Jeux vidéo Programmation. Processing (Langage de programmation) GAMES Board. bisacsh Computer games Design fast Video games Programming fast Processing (Computer program language) fast |
topic_facet | Video games Design. Video games Programming. Processing (Computer program language) Jeux vidéo Conception. Jeux vidéo Programmation. Processing (Langage de programmation) GAMES Board. Computer games Design Video games Programming |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1809120 |
work_keys_str_mv | AT parkerjr introductiontogamedevelopmentusingprocessing AT parkerjr gamedevelopmentusingprocessing |