OpenGL data visualization cookbook :: over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL /
Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL About This Book Get acquainted with a set of fundamental OpenGL primitives and concepts that enable users to create stunning visuals of arbitrarily complex 2D and 3D d...
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Format: | Elektronisch E-Book |
Sprache: | English |
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Birmingham, UK :
Packt Publishing,
2015.
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Schriftenreihe: | Quick answers to common problems.
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Zusammenfassung: | Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL About This Book Get acquainted with a set of fundamental OpenGL primitives and concepts that enable users to create stunning visuals of arbitrarily complex 2D and 3D datasets for many common applications Explore interactive, real-time visualization of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering. Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is For This book is aimed at anyone interested in creating impressive data visualization tools using modern graphics hardware. Whether you are a developer, engineer, or scientist, if you are interested in exploring the power of OpenGL for data visualization, this book is for you. While familiarity with C/C++ is recommended, no previous experience with OpenGL is assumed. What You Will Learn Install, compile, and integrate the OpenGL pipeline into your own project Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices Use OpenGL primitives to plot 2-D datasets such as time series dynamically Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection Render images, videos, and point cloud data from 3D range-sensing cameras using the OpenGL Shading Language (GLSL) Develop video see-through augmented reality applications on mobile devices with OpenGL ES 3.0 and OpenCV Visualize 3D models with meshes and surfaces using stereoscopic 3D technology In Detail OpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers with an easy-to-use interface to create stunning visuals in 3D in real time for a wide range of interactive applications. This book provides a series of easy-to-follow, hands-on tutorials to create appealing OpenGL-based visualization tools with minimal development time. We will first illustrate how to quickly set up the development ... |
Beschreibung: | 1 online resource : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781782169734 1782169733 1782169725 9781782169727 |
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245 | 1 | 0 | |a OpenGL data visualization cookbook : |b over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL / |c Raymond C.H. Lo, William C.Y. Lo. |
246 | 3 | 0 | |a Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL |
264 | 1 | |a Birmingham, UK : |b Packt Publishing, |c 2015. | |
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588 | 0 | |a Online resource; title from cover page (Safari, viewed September 29, 2015). | |
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505 | 0 | |a Cover ; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with OpenGL ; Introduction; Setting up a Windows-based development platform; Setting up a Mac-based development platform; Setting up a Linux-based development platform; Installing the GLFW library in Windows; Installing the GLFW library in Mac OS X and Linux; Creating your first OpenGL application with GLFW; Compiling and running your first OpenGL application in Windows; Compiling and running your first OpenGL application in Mac OS X or Linux. | |
505 | 8 | |a Chapter 2: OpenGL Primitives and 2D Data Visualization Introduction; OpenGL primitives; Creating a 2D plot using primitives; Real-time visualization of time series; 2D visualization of 3D/4D datasets; Chapter 3: Interactive 3D Data Visualization ; Introduction; Setting up a virtual camera for 3D rendering; Creating a 3D plot with perspective rendering; Creating an interactive environment with GLFW; Rendering a volumetric dataset -- MCML simulation; Chapter 4: Rendering 2D Images and Videos with Texture Mapping ; Introduction; Getting started with modern OpenGL (3.2 and higher). | |
505 | 8 | |a Setting up the GLEW, GLM, SOIL, and OpenCV libraries in WindowsSetting up the GLEW, GLM, SOIL, and OpenCV libraries in Mac OS X/Linux; Creating your first vertex and fragment shader using GLSL; Rendering 2D images with texture mapping; Real-time video rendering with filters; Chapter 5: Rendering of Point Cloud Data for 3D Range-sensing Cameras ; Introduction; Getting started with the Microsoft Kinect (PrimeSense) 3D range-sensing camera; Capturing raw data from depth-sensing cameras; OpenGL point cloud rendering with texture mapping and overlays. | |
505 | 8 | |a Chapter 6: Rendering Stereoscopic 3D Models using OpenGL Introduction; Installing the Open Asset Import Library (Assimp); Loading the first 3D model in the Wavefront Object (.obj) format; Rendering 3D models with points, lines, and triangles; Stereoscopic 3D rendering; Chapter 7: An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0 ; Introduction; Setting up the Android SDK; Setting up the Android Native Development Kit (NDK); Developing a basic framework to integrate the Android NDK; Creating your first Android application with OpenGL ES 3.0. | |
505 | 8 | |a Chapter 8: Interactive Real-time Data Visualization on Mobile Devices Introduction; Visualizing real-time data from built-in Inertial Measurement Units (IMUs); Part I -- handling multi-touch interface and motion sensor inputs; Part II -- interactive, real-time data visualization with mobile GPUs; Chapter 9: Augmented Reality-based Visualization on Mobile or Wearable Platforms ; Introduction; Getting started I: Setting up OpenCV on Android; Getting started II: Accessing the camera live feed using OpenCV; Displaying real-time video using texture mapping. | |
520 | |a Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL About This Book Get acquainted with a set of fundamental OpenGL primitives and concepts that enable users to create stunning visuals of arbitrarily complex 2D and 3D datasets for many common applications Explore interactive, real-time visualization of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering. Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is For This book is aimed at anyone interested in creating impressive data visualization tools using modern graphics hardware. Whether you are a developer, engineer, or scientist, if you are interested in exploring the power of OpenGL for data visualization, this book is for you. While familiarity with C/C++ is recommended, no previous experience with OpenGL is assumed. What You Will Learn Install, compile, and integrate the OpenGL pipeline into your own project Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices Use OpenGL primitives to plot 2-D datasets such as time series dynamically Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection Render images, videos, and point cloud data from 3D range-sensing cameras using the OpenGL Shading Language (GLSL) Develop video see-through augmented reality applications on mobile devices with OpenGL ES 3.0 and OpenCV Visualize 3D models with meshes and surfaces using stereoscopic 3D technology In Detail OpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers with an easy-to-use interface to create stunning visuals in 3D in real time for a wide range of interactive applications. This book provides a series of easy-to-follow, hands-on tutorials to create appealing OpenGL-based visualization tools with minimal development time. We will first illustrate how to quickly set up the development ... | ||
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contents | Cover ; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with OpenGL ; Introduction; Setting up a Windows-based development platform; Setting up a Mac-based development platform; Setting up a Linux-based development platform; Installing the GLFW library in Windows; Installing the GLFW library in Mac OS X and Linux; Creating your first OpenGL application with GLFW; Compiling and running your first OpenGL application in Windows; Compiling and running your first OpenGL application in Mac OS X or Linux. Chapter 2: OpenGL Primitives and 2D Data Visualization Introduction; OpenGL primitives; Creating a 2D plot using primitives; Real-time visualization of time series; 2D visualization of 3D/4D datasets; Chapter 3: Interactive 3D Data Visualization ; Introduction; Setting up a virtual camera for 3D rendering; Creating a 3D plot with perspective rendering; Creating an interactive environment with GLFW; Rendering a volumetric dataset -- MCML simulation; Chapter 4: Rendering 2D Images and Videos with Texture Mapping ; Introduction; Getting started with modern OpenGL (3.2 and higher). Setting up the GLEW, GLM, SOIL, and OpenCV libraries in WindowsSetting up the GLEW, GLM, SOIL, and OpenCV libraries in Mac OS X/Linux; Creating your first vertex and fragment shader using GLSL; Rendering 2D images with texture mapping; Real-time video rendering with filters; Chapter 5: Rendering of Point Cloud Data for 3D Range-sensing Cameras ; Introduction; Getting started with the Microsoft Kinect (PrimeSense) 3D range-sensing camera; Capturing raw data from depth-sensing cameras; OpenGL point cloud rendering with texture mapping and overlays. Chapter 6: Rendering Stereoscopic 3D Models using OpenGL Introduction; Installing the Open Asset Import Library (Assimp); Loading the first 3D model in the Wavefront Object (.obj) format; Rendering 3D models with points, lines, and triangles; Stereoscopic 3D rendering; Chapter 7: An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0 ; Introduction; Setting up the Android SDK; Setting up the Android Native Development Kit (NDK); Developing a basic framework to integrate the Android NDK; Creating your first Android application with OpenGL ES 3.0. Chapter 8: Interactive Real-time Data Visualization on Mobile Devices Introduction; Visualizing real-time data from built-in Inertial Measurement Units (IMUs); Part I -- handling multi-touch interface and motion sensor inputs; Part II -- interactive, real-time data visualization with mobile GPUs; Chapter 9: Augmented Reality-based Visualization on Mobile or Wearable Platforms ; Introduction; Getting started I: Setting up OpenCV on Android; Getting started II: Accessing the camera live feed using OpenCV; Displaying real-time video using texture mapping. |
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genre_facet | Electronic book. |
id | ZDB-4-EBA-ocn922588947 |
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indexdate | 2024-11-27T13:26:48Z |
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spelling | Lo, Raymond C. H., author. OpenGL data visualization cookbook : over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL / Raymond C.H. Lo, William C.Y. Lo. Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL Birmingham, UK : Packt Publishing, 2015. ©2015 1 online resource : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier text file Quick answers to common problems Online resource; title from cover page (Safari, viewed September 29, 2015). Includes bibliographical references and index. Cover ; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with OpenGL ; Introduction; Setting up a Windows-based development platform; Setting up a Mac-based development platform; Setting up a Linux-based development platform; Installing the GLFW library in Windows; Installing the GLFW library in Mac OS X and Linux; Creating your first OpenGL application with GLFW; Compiling and running your first OpenGL application in Windows; Compiling and running your first OpenGL application in Mac OS X or Linux. Chapter 2: OpenGL Primitives and 2D Data Visualization Introduction; OpenGL primitives; Creating a 2D plot using primitives; Real-time visualization of time series; 2D visualization of 3D/4D datasets; Chapter 3: Interactive 3D Data Visualization ; Introduction; Setting up a virtual camera for 3D rendering; Creating a 3D plot with perspective rendering; Creating an interactive environment with GLFW; Rendering a volumetric dataset -- MCML simulation; Chapter 4: Rendering 2D Images and Videos with Texture Mapping ; Introduction; Getting started with modern OpenGL (3.2 and higher). Setting up the GLEW, GLM, SOIL, and OpenCV libraries in WindowsSetting up the GLEW, GLM, SOIL, and OpenCV libraries in Mac OS X/Linux; Creating your first vertex and fragment shader using GLSL; Rendering 2D images with texture mapping; Real-time video rendering with filters; Chapter 5: Rendering of Point Cloud Data for 3D Range-sensing Cameras ; Introduction; Getting started with the Microsoft Kinect (PrimeSense) 3D range-sensing camera; Capturing raw data from depth-sensing cameras; OpenGL point cloud rendering with texture mapping and overlays. Chapter 6: Rendering Stereoscopic 3D Models using OpenGL Introduction; Installing the Open Asset Import Library (Assimp); Loading the first 3D model in the Wavefront Object (.obj) format; Rendering 3D models with points, lines, and triangles; Stereoscopic 3D rendering; Chapter 7: An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0 ; Introduction; Setting up the Android SDK; Setting up the Android Native Development Kit (NDK); Developing a basic framework to integrate the Android NDK; Creating your first Android application with OpenGL ES 3.0. Chapter 8: Interactive Real-time Data Visualization on Mobile Devices Introduction; Visualizing real-time data from built-in Inertial Measurement Units (IMUs); Part I -- handling multi-touch interface and motion sensor inputs; Part II -- interactive, real-time data visualization with mobile GPUs; Chapter 9: Augmented Reality-based Visualization on Mobile or Wearable Platforms ; Introduction; Getting started I: Setting up OpenCV on Android; Getting started II: Accessing the camera live feed using OpenCV; Displaying real-time video using texture mapping. Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL About This Book Get acquainted with a set of fundamental OpenGL primitives and concepts that enable users to create stunning visuals of arbitrarily complex 2D and 3D datasets for many common applications Explore interactive, real-time visualization of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering. Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is For This book is aimed at anyone interested in creating impressive data visualization tools using modern graphics hardware. Whether you are a developer, engineer, or scientist, if you are interested in exploring the power of OpenGL for data visualization, this book is for you. While familiarity with C/C++ is recommended, no previous experience with OpenGL is assumed. What You Will Learn Install, compile, and integrate the OpenGL pipeline into your own project Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices Use OpenGL primitives to plot 2-D datasets such as time series dynamically Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection Render images, videos, and point cloud data from 3D range-sensing cameras using the OpenGL Shading Language (GLSL) Develop video see-through augmented reality applications on mobile devices with OpenGL ES 3.0 and OpenCV Visualize 3D models with meshes and surfaces using stereoscopic 3D technology In Detail OpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers with an easy-to-use interface to create stunning visuals in 3D in real time for a wide range of interactive applications. This book provides a series of easy-to-follow, hands-on tutorials to create appealing OpenGL-based visualization tools with minimal development time. We will first illustrate how to quickly set up the development ... English. OpenGL. http://id.loc.gov/authorities/names/n92110196 OpenGL fast Computer graphics. http://id.loc.gov/authorities/subjects/sh85029500 Infographie. computer graphics. aat COMPUTERS General. bisacsh Computer graphics fast Electronic book. Lo, William C. Y., author. has work: OpenGL data visualization cookbook (Text) https://id.oclc.org/worldcat/entity/E39PCGxTrJpRWGkx7CdpVGPpvb https://id.oclc.org/worldcat/ontology/hasWork Print version: Lo, Raymond C.H. OpenGL Data Visualization Cookbook. Olton Birmingham : Packt Publishing Ltd, ©2015 9781782169727 Quick answers to common problems. FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1056290 Volltext |
spellingShingle | Lo, Raymond C. H. Lo, William C. Y. OpenGL data visualization cookbook : over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL / Quick answers to common problems. Cover ; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with OpenGL ; Introduction; Setting up a Windows-based development platform; Setting up a Mac-based development platform; Setting up a Linux-based development platform; Installing the GLFW library in Windows; Installing the GLFW library in Mac OS X and Linux; Creating your first OpenGL application with GLFW; Compiling and running your first OpenGL application in Windows; Compiling and running your first OpenGL application in Mac OS X or Linux. Chapter 2: OpenGL Primitives and 2D Data Visualization Introduction; OpenGL primitives; Creating a 2D plot using primitives; Real-time visualization of time series; 2D visualization of 3D/4D datasets; Chapter 3: Interactive 3D Data Visualization ; Introduction; Setting up a virtual camera for 3D rendering; Creating a 3D plot with perspective rendering; Creating an interactive environment with GLFW; Rendering a volumetric dataset -- MCML simulation; Chapter 4: Rendering 2D Images and Videos with Texture Mapping ; Introduction; Getting started with modern OpenGL (3.2 and higher). Setting up the GLEW, GLM, SOIL, and OpenCV libraries in WindowsSetting up the GLEW, GLM, SOIL, and OpenCV libraries in Mac OS X/Linux; Creating your first vertex and fragment shader using GLSL; Rendering 2D images with texture mapping; Real-time video rendering with filters; Chapter 5: Rendering of Point Cloud Data for 3D Range-sensing Cameras ; Introduction; Getting started with the Microsoft Kinect (PrimeSense) 3D range-sensing camera; Capturing raw data from depth-sensing cameras; OpenGL point cloud rendering with texture mapping and overlays. Chapter 6: Rendering Stereoscopic 3D Models using OpenGL Introduction; Installing the Open Asset Import Library (Assimp); Loading the first 3D model in the Wavefront Object (.obj) format; Rendering 3D models with points, lines, and triangles; Stereoscopic 3D rendering; Chapter 7: An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0 ; Introduction; Setting up the Android SDK; Setting up the Android Native Development Kit (NDK); Developing a basic framework to integrate the Android NDK; Creating your first Android application with OpenGL ES 3.0. Chapter 8: Interactive Real-time Data Visualization on Mobile Devices Introduction; Visualizing real-time data from built-in Inertial Measurement Units (IMUs); Part I -- handling multi-touch interface and motion sensor inputs; Part II -- interactive, real-time data visualization with mobile GPUs; Chapter 9: Augmented Reality-based Visualization on Mobile or Wearable Platforms ; Introduction; Getting started I: Setting up OpenCV on Android; Getting started II: Accessing the camera live feed using OpenCV; Displaying real-time video using texture mapping. OpenGL. http://id.loc.gov/authorities/names/n92110196 OpenGL fast Computer graphics. http://id.loc.gov/authorities/subjects/sh85029500 Infographie. computer graphics. aat COMPUTERS General. bisacsh Computer graphics fast |
subject_GND | http://id.loc.gov/authorities/names/n92110196 http://id.loc.gov/authorities/subjects/sh85029500 |
title | OpenGL data visualization cookbook : over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL / |
title_alt | Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL |
title_auth | OpenGL data visualization cookbook : over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL / |
title_exact_search | OpenGL data visualization cookbook : over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL / |
title_full | OpenGL data visualization cookbook : over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL / Raymond C.H. Lo, William C.Y. Lo. |
title_fullStr | OpenGL data visualization cookbook : over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL / Raymond C.H. Lo, William C.Y. Lo. |
title_full_unstemmed | OpenGL data visualization cookbook : over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL / Raymond C.H. Lo, William C.Y. Lo. |
title_short | OpenGL data visualization cookbook : |
title_sort | opengl data visualization cookbook over 35 hands on recipes to create impressive stunning visuals for a wide range of real time interactive applications using opengl |
title_sub | over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL / |
topic | OpenGL. http://id.loc.gov/authorities/names/n92110196 OpenGL fast Computer graphics. http://id.loc.gov/authorities/subjects/sh85029500 Infographie. computer graphics. aat COMPUTERS General. bisacsh Computer graphics fast |
topic_facet | OpenGL. OpenGL Computer graphics. Infographie. computer graphics. COMPUTERS General. Computer graphics Electronic book. |
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