IOS game development by example :: learn how to develop an ace game for your iOS device using Sprite Kit /
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK :
Packt Publishing,
2015.
|
Schriftenreihe: | Community experience distilled.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Beschreibung: | Includes index. |
Beschreibung: | 1 online resource (1 volume) : illustrations |
ISBN: | 9781785283239 1785283235 |
Internformat
MARC
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245 | 1 | 0 | |a IOS game development by example : |b learn how to develop an ace game for your iOS device using Sprite Kit / |c Samanyu Chopra. |
246 | 3 | 0 | |a Learn how to develop an ace game for your iOS device using Sprite Kit |
264 | 1 | |a Birmingham, UK : |b Packt Publishing, |c 2015. | |
300 | |a 1 online resource (1 volume) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
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490 | 1 | |a Community experience distilled | |
588 | 0 | |a Online resource; title from cover page (Safari, viewed September 29, 2015). | |
500 | |a Includes index. | ||
505 | 0 | |a Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Sprite Kit -- What's new in iOS 8? -- Getting to know Swift -- Getting to know Sprite Kit -- Advantages of Sprite Kit -- Elements of Sprite Kit -- Scenes -- Nodes -- Actions -- Features of Sprite Kit -- Particle editor -- Texture atlas generator -- Shaders -- Lighting and shadows -- Physics -- The game loop -- Setting up a project -- The Hello World project -- Result -- Summary | |
505 | 8 | |a Chapter 2: ScenesDevice orientation in Sprite Kit -- Orientation in our project -- Revisiting project elements -- AppDelegate.swift -- GameScene.sks -- GameScene.swift -- GameViewController.swift -- Main.storyboard -- LaunchScreen.xib -- Adjusting the project -- What is a scene? -- Coordinate system -- Creating a scene -- Creating a node tree -- Drawing order for a node tree -- Adding the first scene in our game -- Adding another scene to our game -- A transition from one scene to another -- Setting animation play during transition | |
505 | 8 | |a Creating transition objectsAdding transition in our game -- Summary -- Chapter 3: Sprites -- SKSpriteNode -- Initializing a sprite -- The properties of SKSpriteNode -- Physical -- Texture -- centerRect -- Color -- Shader -- Adding a sprite without using textures -- Changing the color property -- Changing colorBlendFactor in MenuScene -- Changing the position of a sprite -- Resizing a sprite -- Working with texture objects -- What is a texture atlas? -- Preloading textures into memory -- Summary -- Chapter 4: Nodes | |
505 | 8 | |a All you need to know about nodesUsing the SKNode object in the game -- Recognizing a node -- Initializing a node -- Building a node tree -- Actions on a node tree -- The coordinate system of a node -- Other functions and properties -- Creating subclasses for our Platformer game -- NodeMenuScene -- CropScene -- ShapeScene -- ParticleScene -- LightScene -- VideoNodeScene -- Summary -- Chapter 5: Physics -- Simulating physics in Sprite Kit -- SKPhysicsBody -- The initialization of volume-based physics bodies | |
505 | 8 | |a The initialization of edge-based physics bodiesThe behavior controller properties of a physics body -- The physical properties of a physics body -- Collision control properties and functions -- Forces and impulses -- The velocity of a physics body -- Using GameScene.swift to add physics bodies -- Summary -- Chapter 6: Animating Sprites, Controls, and SceneKit -- Animating nodes -- SKAction -- Adding a single action to a node -- Adding multiple actions to a node -- Creating actions -- Moving nodes using actions -- Rotating nodes using actions | |
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650 | 7 | |a GAMES |x Board. |2 bisacsh | |
650 | 7 | |a Video games |x Programming |2 fast | |
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DE-BY-FWS_katkey | ZDB-4-EBA-ocn922580797 |
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adam_text | |
any_adam_object | |
author | Chopra, Samanyu |
author_facet | Chopra, Samanyu |
author_role | aut |
author_sort | Chopra, Samanyu |
author_variant | s c sc |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Sprite Kit -- What's new in iOS 8? -- Getting to know Swift -- Getting to know Sprite Kit -- Advantages of Sprite Kit -- Elements of Sprite Kit -- Scenes -- Nodes -- Actions -- Features of Sprite Kit -- Particle editor -- Texture atlas generator -- Shaders -- Lighting and shadows -- Physics -- The game loop -- Setting up a project -- The Hello World project -- Result -- Summary Chapter 2: ScenesDevice orientation in Sprite Kit -- Orientation in our project -- Revisiting project elements -- AppDelegate.swift -- GameScene.sks -- GameScene.swift -- GameViewController.swift -- Main.storyboard -- LaunchScreen.xib -- Adjusting the project -- What is a scene? -- Coordinate system -- Creating a scene -- Creating a node tree -- Drawing order for a node tree -- Adding the first scene in our game -- Adding another scene to our game -- A transition from one scene to another -- Setting animation play during transition Creating transition objectsAdding transition in our game -- Summary -- Chapter 3: Sprites -- SKSpriteNode -- Initializing a sprite -- The properties of SKSpriteNode -- Physical -- Texture -- centerRect -- Color -- Shader -- Adding a sprite without using textures -- Changing the color property -- Changing colorBlendFactor in MenuScene -- Changing the position of a sprite -- Resizing a sprite -- Working with texture objects -- What is a texture atlas? -- Preloading textures into memory -- Summary -- Chapter 4: Nodes All you need to know about nodesUsing the SKNode object in the game -- Recognizing a node -- Initializing a node -- Building a node tree -- Actions on a node tree -- The coordinate system of a node -- Other functions and properties -- Creating subclasses for our Platformer game -- NodeMenuScene -- CropScene -- ShapeScene -- ParticleScene -- LightScene -- VideoNodeScene -- Summary -- Chapter 5: Physics -- Simulating physics in Sprite Kit -- SKPhysicsBody -- The initialization of volume-based physics bodies The initialization of edge-based physics bodiesThe behavior controller properties of a physics body -- The physical properties of a physics body -- Collision control properties and functions -- Forces and impulses -- The velocity of a physics body -- Using GameScene.swift to add physics bodies -- Summary -- Chapter 6: Animating Sprites, Controls, and SceneKit -- Animating nodes -- SKAction -- Adding a single action to a node -- Adding multiple actions to a node -- Creating actions -- Moving nodes using actions -- Rotating nodes using actions |
ctrlnum | (OCoLC)922580797 |
dewey-full | 794.81525 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81525 |
dewey-search | 794.81525 |
dewey-sort | 3794.81525 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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series2 | Community experience distilled |
spelling | Chopra, Samanyu, author. IOS game development by example : learn how to develop an ace game for your iOS device using Sprite Kit / Samanyu Chopra. Learn how to develop an ace game for your iOS device using Sprite Kit Birmingham, UK : Packt Publishing, 2015. 1 online resource (1 volume) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Community experience distilled Online resource; title from cover page (Safari, viewed September 29, 2015). Includes index. Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Sprite Kit -- What's new in iOS 8? -- Getting to know Swift -- Getting to know Sprite Kit -- Advantages of Sprite Kit -- Elements of Sprite Kit -- Scenes -- Nodes -- Actions -- Features of Sprite Kit -- Particle editor -- Texture atlas generator -- Shaders -- Lighting and shadows -- Physics -- The game loop -- Setting up a project -- The Hello World project -- Result -- Summary Chapter 2: ScenesDevice orientation in Sprite Kit -- Orientation in our project -- Revisiting project elements -- AppDelegate.swift -- GameScene.sks -- GameScene.swift -- GameViewController.swift -- Main.storyboard -- LaunchScreen.xib -- Adjusting the project -- What is a scene? -- Coordinate system -- Creating a scene -- Creating a node tree -- Drawing order for a node tree -- Adding the first scene in our game -- Adding another scene to our game -- A transition from one scene to another -- Setting animation play during transition Creating transition objectsAdding transition in our game -- Summary -- Chapter 3: Sprites -- SKSpriteNode -- Initializing a sprite -- The properties of SKSpriteNode -- Physical -- Texture -- centerRect -- Color -- Shader -- Adding a sprite without using textures -- Changing the color property -- Changing colorBlendFactor in MenuScene -- Changing the position of a sprite -- Resizing a sprite -- Working with texture objects -- What is a texture atlas? -- Preloading textures into memory -- Summary -- Chapter 4: Nodes All you need to know about nodesUsing the SKNode object in the game -- Recognizing a node -- Initializing a node -- Building a node tree -- Actions on a node tree -- The coordinate system of a node -- Other functions and properties -- Creating subclasses for our Platformer game -- NodeMenuScene -- CropScene -- ShapeScene -- ParticleScene -- LightScene -- VideoNodeScene -- Summary -- Chapter 5: Physics -- Simulating physics in Sprite Kit -- SKPhysicsBody -- The initialization of volume-based physics bodies The initialization of edge-based physics bodiesThe behavior controller properties of a physics body -- The physical properties of a physics body -- Collision control properties and functions -- Forces and impulses -- The velocity of a physics body -- Using GameScene.swift to add physics bodies -- Summary -- Chapter 6: Animating Sprites, Controls, and SceneKit -- Animating nodes -- SKAction -- Adding a single action to a node -- Adding multiple actions to a node -- Creating actions -- Moving nodes using actions -- Rotating nodes using actions English. iOS (Electronic resource) http://id.loc.gov/authorities/names/n2010039603 iOS (Electronic resource) fast Mobile games Development. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Jeux sur mobile Développement. Jeux vidéo Programmation. GAMES Board. bisacsh Video games Programming fast has work: iOS Game Development By Example (Text) https://id.oclc.org/worldcat/entity/E39PD3kb6K76tCbMQWqVhqgDfV https://id.oclc.org/worldcat/ontology/hasWork Print version: Druck-Ausgabe Chopra, Samanyu. iOS Game Development By Example Community experience distilled. http://id.loc.gov/authorities/names/no2011030603 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1057601 Volltext |
spellingShingle | Chopra, Samanyu IOS game development by example : learn how to develop an ace game for your iOS device using Sprite Kit / Community experience distilled. Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Sprite Kit -- What's new in iOS 8? -- Getting to know Swift -- Getting to know Sprite Kit -- Advantages of Sprite Kit -- Elements of Sprite Kit -- Scenes -- Nodes -- Actions -- Features of Sprite Kit -- Particle editor -- Texture atlas generator -- Shaders -- Lighting and shadows -- Physics -- The game loop -- Setting up a project -- The Hello World project -- Result -- Summary Chapter 2: ScenesDevice orientation in Sprite Kit -- Orientation in our project -- Revisiting project elements -- AppDelegate.swift -- GameScene.sks -- GameScene.swift -- GameViewController.swift -- Main.storyboard -- LaunchScreen.xib -- Adjusting the project -- What is a scene? -- Coordinate system -- Creating a scene -- Creating a node tree -- Drawing order for a node tree -- Adding the first scene in our game -- Adding another scene to our game -- A transition from one scene to another -- Setting animation play during transition Creating transition objectsAdding transition in our game -- Summary -- Chapter 3: Sprites -- SKSpriteNode -- Initializing a sprite -- The properties of SKSpriteNode -- Physical -- Texture -- centerRect -- Color -- Shader -- Adding a sprite without using textures -- Changing the color property -- Changing colorBlendFactor in MenuScene -- Changing the position of a sprite -- Resizing a sprite -- Working with texture objects -- What is a texture atlas? -- Preloading textures into memory -- Summary -- Chapter 4: Nodes All you need to know about nodesUsing the SKNode object in the game -- Recognizing a node -- Initializing a node -- Building a node tree -- Actions on a node tree -- The coordinate system of a node -- Other functions and properties -- Creating subclasses for our Platformer game -- NodeMenuScene -- CropScene -- ShapeScene -- ParticleScene -- LightScene -- VideoNodeScene -- Summary -- Chapter 5: Physics -- Simulating physics in Sprite Kit -- SKPhysicsBody -- The initialization of volume-based physics bodies The initialization of edge-based physics bodiesThe behavior controller properties of a physics body -- The physical properties of a physics body -- Collision control properties and functions -- Forces and impulses -- The velocity of a physics body -- Using GameScene.swift to add physics bodies -- Summary -- Chapter 6: Animating Sprites, Controls, and SceneKit -- Animating nodes -- SKAction -- Adding a single action to a node -- Adding multiple actions to a node -- Creating actions -- Moving nodes using actions -- Rotating nodes using actions iOS (Electronic resource) http://id.loc.gov/authorities/names/n2010039603 iOS (Electronic resource) fast Mobile games Development. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Jeux sur mobile Développement. Jeux vidéo Programmation. GAMES Board. bisacsh Video games Programming fast |
subject_GND | http://id.loc.gov/authorities/names/n2010039603 http://id.loc.gov/authorities/subjects/sh95003476 |
title | IOS game development by example : learn how to develop an ace game for your iOS device using Sprite Kit / |
title_alt | Learn how to develop an ace game for your iOS device using Sprite Kit |
title_auth | IOS game development by example : learn how to develop an ace game for your iOS device using Sprite Kit / |
title_exact_search | IOS game development by example : learn how to develop an ace game for your iOS device using Sprite Kit / |
title_full | IOS game development by example : learn how to develop an ace game for your iOS device using Sprite Kit / Samanyu Chopra. |
title_fullStr | IOS game development by example : learn how to develop an ace game for your iOS device using Sprite Kit / Samanyu Chopra. |
title_full_unstemmed | IOS game development by example : learn how to develop an ace game for your iOS device using Sprite Kit / Samanyu Chopra. |
title_short | IOS game development by example : |
title_sort | ios game development by example learn how to develop an ace game for your ios device using sprite kit |
title_sub | learn how to develop an ace game for your iOS device using Sprite Kit / |
topic | iOS (Electronic resource) http://id.loc.gov/authorities/names/n2010039603 iOS (Electronic resource) fast Mobile games Development. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Jeux sur mobile Développement. Jeux vidéo Programmation. GAMES Board. bisacsh Video games Programming fast |
topic_facet | iOS (Electronic resource) Mobile games Development. Video games Programming. Jeux sur mobile Développement. Jeux vidéo Programmation. GAMES Board. Video games Programming |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1057601 |
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