Critical gaming :: interactive history and virtual heritage /
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging th...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Farnham, Surrey :
Ashgate,
[2015]
|
Schriftenreihe: | Digital research in the arts and humanities.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history. |
Beschreibung: | 1 online resource (xvi, 215 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781472422903 1472422902 9781472422910 1472422910 |
Internformat
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490 | 1 | |a Digital Research in the Arts and Humanities | |
520 | |a This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history. | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Digital humanities and the limits of text -- Game-based learning and the digital humanities -- Virtual reality -- Game-based history and historical simulations -- Virtual heritage and digital culture -- Worlds, roles and rituals -- Joysticks of death, violence and morality -- Intelligent agents, drama and cinematic narrative -- Biofeedback, space and place -- Applying critical thinking and critical play. | |
588 | 0 | |a Print version record. | |
650 | 0 | |a Digital humanities. |0 http://id.loc.gov/authorities/subjects/sh2008122106 | |
650 | 0 | |a Humanities |x Interactive media. | |
650 | 0 | |a Video games |x Design. | |
650 | 6 | |a Sciences humaines numériques. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 7 | |a digital humanities. |2 aat | |
650 | 7 | |a REFERENCE |x Questions & Answers. |2 bisacsh | |
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author | Champion, Erik |
author_GND | http://id.loc.gov/authorities/names/nb2011008099 |
author_facet | Champion, Erik |
author_role | aut |
author_sort | Champion, Erik |
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contents | Digital humanities and the limits of text -- Game-based learning and the digital humanities -- Virtual reality -- Game-based history and historical simulations -- Virtual heritage and digital culture -- Worlds, roles and rituals -- Joysticks of death, violence and morality -- Intelligent agents, drama and cinematic narrative -- Biofeedback, space and place -- Applying critical thinking and critical play. |
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dewey-full | 001.30285 |
dewey-hundreds | 000 - Computer science, information, general works |
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dewey-raw | 001.30285 |
dewey-search | 001.30285 |
dewey-sort | 11.30285 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Allgemeines |
format | Electronic eBook |
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genre | Electronic books. Interactive multimedia fast |
genre_facet | Electronic books. Interactive multimedia |
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indexdate | 2024-11-27T13:26:43Z |
institution | BVB |
isbn | 9781472422903 1472422902 9781472422910 1472422910 |
language | English |
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spelling | Champion, Erik, author. http://id.loc.gov/authorities/names/nb2011008099 Critical gaming : interactive history and virtual heritage / Erik Champion, Curtin University, Australia. Farnham, Surrey : Ashgate, [2015] ©2015 1 online resource (xvi, 215 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Digital Research in the Arts and Humanities This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history. Includes bibliographical references and index. Digital humanities and the limits of text -- Game-based learning and the digital humanities -- Virtual reality -- Game-based history and historical simulations -- Virtual heritage and digital culture -- Worlds, roles and rituals -- Joysticks of death, violence and morality -- Intelligent agents, drama and cinematic narrative -- Biofeedback, space and place -- Applying critical thinking and critical play. Print version record. Digital humanities. http://id.loc.gov/authorities/subjects/sh2008122106 Humanities Interactive media. Video games Design. Sciences humaines numériques. Jeux vidéo Conception. digital humanities. aat REFERENCE Questions & Answers. bisacsh Computer games Design fast Humanities fast Digital humanities fast Electronic books. Interactive multimedia fast has work: Critical gaming (Text) https://id.oclc.org/worldcat/entity/E39PCGTmCFR7QV6xRkvwJRyVyd https://id.oclc.org/worldcat/ontology/hasWork Print version: Champion, Erik. Critical Gaming. Farnham, Surrey : Ashgate, [2015] 9781472422903 (DLC) 2015004740 (OCoLC)910239329 Digital research in the arts and humanities. http://id.loc.gov/authorities/names/no2009042843 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=841415 Volltext |
spellingShingle | Champion, Erik Critical gaming : interactive history and virtual heritage / Digital research in the arts and humanities. Digital humanities and the limits of text -- Game-based learning and the digital humanities -- Virtual reality -- Game-based history and historical simulations -- Virtual heritage and digital culture -- Worlds, roles and rituals -- Joysticks of death, violence and morality -- Intelligent agents, drama and cinematic narrative -- Biofeedback, space and place -- Applying critical thinking and critical play. Digital humanities. http://id.loc.gov/authorities/subjects/sh2008122106 Humanities Interactive media. Video games Design. Sciences humaines numériques. Jeux vidéo Conception. digital humanities. aat REFERENCE Questions & Answers. bisacsh Computer games Design fast Humanities fast Digital humanities fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh2008122106 |
title | Critical gaming : interactive history and virtual heritage / |
title_auth | Critical gaming : interactive history and virtual heritage / |
title_exact_search | Critical gaming : interactive history and virtual heritage / |
title_full | Critical gaming : interactive history and virtual heritage / Erik Champion, Curtin University, Australia. |
title_fullStr | Critical gaming : interactive history and virtual heritage / Erik Champion, Curtin University, Australia. |
title_full_unstemmed | Critical gaming : interactive history and virtual heritage / Erik Champion, Curtin University, Australia. |
title_short | Critical gaming : |
title_sort | critical gaming interactive history and virtual heritage |
title_sub | interactive history and virtual heritage / |
topic | Digital humanities. http://id.loc.gov/authorities/subjects/sh2008122106 Humanities Interactive media. Video games Design. Sciences humaines numériques. Jeux vidéo Conception. digital humanities. aat REFERENCE Questions & Answers. bisacsh Computer games Design fast Humanities fast Digital humanities fast |
topic_facet | Digital humanities. Humanities Interactive media. Video games Design. Sciences humaines numériques. Jeux vidéo Conception. digital humanities. REFERENCE Questions & Answers. Computer games Design Humanities Digital humanities Electronic books. Interactive multimedia |
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work_keys_str_mv | AT championerik criticalgaminginteractivehistoryandvirtualheritage |