Building levels in Unity :: create exciting 3D game worlds with Unity /
The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK :
Packt Publishing,
2015.
|
Schriftenreihe: | Community experience distilled.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms. |
Beschreibung: | Includes index. |
Beschreibung: | 1 online resource (1 volume) : illustrations |
ISBN: | 9781785282065 1785282069 |
Internformat
MARC
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245 | 1 | 0 | |a Building levels in Unity : |b create exciting 3D game worlds with Unity / |c Volodymyr Gerasimov. |
246 | 3 | 0 | |a Create exciting 3D game worlds with Unity |
264 | 1 | |a Birmingham, UK : |b Packt Publishing, |c 2015. | |
300 | |a 1 online resource (1 volume) : |b illustrations | ||
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490 | 1 | |a Community experience distilled | |
588 | 0 | |a Online resource; title from cover (Safari, viewed July 6, 2015). | |
500 | |a Includes index. | ||
505 | 0 | |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Meet Unity; Starting a project; Windows; The Scene window; Scene navigation; The Game window; Play testing; Game window controls; The Hierarchy window; The Inspector window; The Project window; Importing custom packages into the project; Search; Renaming; The Console window; Window controls; Changing the window layout; The purpose of a Main Camera object; Creating primitives; Summary; Chapter 2: Importing and Configuring Props; Object manipulation; Snapping; Greyblocking | |
505 | 8 | |a ComponentsAdding components; Component deactivation; Component options; Importing props into Unity; Supported formats; Exporting from Blender; Object setup before exporting; The importing process; Configuring meshes; Model-Meshes options; Double-sided normals; Labels; Prefabs; Object parenting; Parenting and prefabs; The pivot point; Configuring textures; Supported formats; Preparing textures for export; Settings for various texture types; What are Materials?; Materials in Unity; Creating materials; Shader types; Material parameters; Rendering modes; Using LODs in Unity; How to prepare LODs | |
505 | 8 | |a Setting up LODs in UnityLODBias; Collider; Summary; Chapter 3: Shaping Landscape; Creating terrain; Sculpting; Brushes; Creating a brush; Importing a brush; Creating the terrain using heightmaps; Drawing a heightmap; Exporting a heightmap; Applying heightmap to a terrain; Level meshing; Object layers; The terrain texture; Importing textures; Texturing the terrain; Water in Unity; Adding trees to the level; Learning to use the Unity Tree editor; Paint details; What is considered a detail?; How to set up details; Grass; Details; Customizing terrain settings; Base terrain | |
505 | 8 | |a Tree and detail objectsResolution; Skybox; Summary; Chapter 4: Dealing with Basic Animations; Animation basics; Using the Animation editor; Creating custom animations; Editor controls; The Curve editor; Give it a try; Custom animations and world space; Triggering the event handlers with animation; Importing the prop animation into Unity; Summary; Chapter 5: Invite your Characters to Unity; Get your character ready; Exporting from Blender; Model overview; Exporting as FBX; Importing referenced animations; Configuring a character in Unity; Generic and humanoid -- what's the difference? | |
505 | 8 | |a Generic Animation TypeHumanoid Animation Type; Wrong topology example; Additional options; Summary; Chapter 6: Using Mecanim for Advanced Animations; The animator controller; Animation states; States; Parameters; Parameter types; Setting conditions for transitions; Blend trees; Overview; Creating a blend tree; Inside the blend tree; Other blend tree options; Adjust Time Scale; Layers; Creation; Hand waving on move motion; 2D blending; Blending variations; It's all about the dots; Creating locomotion; Setup; Walking; Turning; Strafing; Summary; Chapter 7: Lighting Up the World; Light component | |
520 | |a The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms. | ||
546 | |a English. | ||
630 | 0 | 0 | |a Unity (Electronic resource) |0 http://id.loc.gov/authorities/names/n2011038776 |
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776 | 0 | 8 | |i Print version: |a Gerasimov, Volodymyr. |t Building levels in Unity : create exciting 3D game worlds with Unity. |d Birmingham, England : Packt Publishing, ©2015 |h xi, 249 pages |k Community experience distilled. |z 9781785282843 |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn913880044 |
---|---|
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adam_text | |
any_adam_object | |
author | Gerasimov, Volodymyr |
author_facet | Gerasimov, Volodymyr |
author_role | aut |
author_sort | Gerasimov, Volodymyr |
author_variant | v g vg |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Meet Unity; Starting a project; Windows; The Scene window; Scene navigation; The Game window; Play testing; Game window controls; The Hierarchy window; The Inspector window; The Project window; Importing custom packages into the project; Search; Renaming; The Console window; Window controls; Changing the window layout; The purpose of a Main Camera object; Creating primitives; Summary; Chapter 2: Importing and Configuring Props; Object manipulation; Snapping; Greyblocking ComponentsAdding components; Component deactivation; Component options; Importing props into Unity; Supported formats; Exporting from Blender; Object setup before exporting; The importing process; Configuring meshes; Model-Meshes options; Double-sided normals; Labels; Prefabs; Object parenting; Parenting and prefabs; The pivot point; Configuring textures; Supported formats; Preparing textures for export; Settings for various texture types; What are Materials?; Materials in Unity; Creating materials; Shader types; Material parameters; Rendering modes; Using LODs in Unity; How to prepare LODs Setting up LODs in UnityLODBias; Collider; Summary; Chapter 3: Shaping Landscape; Creating terrain; Sculpting; Brushes; Creating a brush; Importing a brush; Creating the terrain using heightmaps; Drawing a heightmap; Exporting a heightmap; Applying heightmap to a terrain; Level meshing; Object layers; The terrain texture; Importing textures; Texturing the terrain; Water in Unity; Adding trees to the level; Learning to use the Unity Tree editor; Paint details; What is considered a detail?; How to set up details; Grass; Details; Customizing terrain settings; Base terrain Tree and detail objectsResolution; Skybox; Summary; Chapter 4: Dealing with Basic Animations; Animation basics; Using the Animation editor; Creating custom animations; Editor controls; The Curve editor; Give it a try; Custom animations and world space; Triggering the event handlers with animation; Importing the prop animation into Unity; Summary; Chapter 5: Invite your Characters to Unity; Get your character ready; Exporting from Blender; Model overview; Exporting as FBX; Importing referenced animations; Configuring a character in Unity; Generic and humanoid -- what's the difference? Generic Animation TypeHumanoid Animation Type; Wrong topology example; Additional options; Summary; Chapter 6: Using Mecanim for Advanced Animations; The animator controller; Animation states; States; Parameters; Parameter types; Setting conditions for transitions; Blend trees; Overview; Creating a blend tree; Inside the blend tree; Other blend tree options; Adjust Time Scale; Layers; Creation; Hand waving on move motion; 2D blending; Blending variations; It's all about the dots; Creating locomotion; Setup; Walking; Turning; Strafing; Summary; Chapter 7: Lighting Up the World; Light component |
ctrlnum | (OCoLC)913880044 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn913880044 |
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indexdate | 2024-11-27T13:26:42Z |
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series | Community experience distilled. |
series2 | Community experience distilled |
spelling | Gerasimov, Volodymyr, author. Building levels in Unity : create exciting 3D game worlds with Unity / Volodymyr Gerasimov. Create exciting 3D game worlds with Unity Birmingham, UK : Packt Publishing, 2015. 1 online resource (1 volume) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Community experience distilled Online resource; title from cover (Safari, viewed July 6, 2015). Includes index. Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Meet Unity; Starting a project; Windows; The Scene window; Scene navigation; The Game window; Play testing; Game window controls; The Hierarchy window; The Inspector window; The Project window; Importing custom packages into the project; Search; Renaming; The Console window; Window controls; Changing the window layout; The purpose of a Main Camera object; Creating primitives; Summary; Chapter 2: Importing and Configuring Props; Object manipulation; Snapping; Greyblocking ComponentsAdding components; Component deactivation; Component options; Importing props into Unity; Supported formats; Exporting from Blender; Object setup before exporting; The importing process; Configuring meshes; Model-Meshes options; Double-sided normals; Labels; Prefabs; Object parenting; Parenting and prefabs; The pivot point; Configuring textures; Supported formats; Preparing textures for export; Settings for various texture types; What are Materials?; Materials in Unity; Creating materials; Shader types; Material parameters; Rendering modes; Using LODs in Unity; How to prepare LODs Setting up LODs in UnityLODBias; Collider; Summary; Chapter 3: Shaping Landscape; Creating terrain; Sculpting; Brushes; Creating a brush; Importing a brush; Creating the terrain using heightmaps; Drawing a heightmap; Exporting a heightmap; Applying heightmap to a terrain; Level meshing; Object layers; The terrain texture; Importing textures; Texturing the terrain; Water in Unity; Adding trees to the level; Learning to use the Unity Tree editor; Paint details; What is considered a detail?; How to set up details; Grass; Details; Customizing terrain settings; Base terrain Tree and detail objectsResolution; Skybox; Summary; Chapter 4: Dealing with Basic Animations; Animation basics; Using the Animation editor; Creating custom animations; Editor controls; The Curve editor; Give it a try; Custom animations and world space; Triggering the event handlers with animation; Importing the prop animation into Unity; Summary; Chapter 5: Invite your Characters to Unity; Get your character ready; Exporting from Blender; Model overview; Exporting as FBX; Importing referenced animations; Configuring a character in Unity; Generic and humanoid -- what's the difference? Generic Animation TypeHumanoid Animation Type; Wrong topology example; Additional options; Summary; Chapter 6: Using Mecanim for Advanced Animations; The animator controller; Animation states; States; Parameters; Parameter types; Setting conditions for transitions; Blend trees; Overview; Creating a blend tree; Inside the blend tree; Other blend tree options; Adjust Time Scale; Layers; Creation; Hand waving on move motion; 2D blending; Blending variations; It's all about the dots; Creating locomotion; Setup; Walking; Turning; Strafing; Summary; Chapter 7: Lighting Up the World; Light component The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms. English. Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Video games Design. Jeux vidéo Conception. GAMES Board. bisacsh Video games Design fast has work: Building levels in Unity (Text) https://id.oclc.org/worldcat/entity/E39PCGG4DjyDjQWPm63DQYJftq https://id.oclc.org/worldcat/ontology/hasWork Print version: Gerasimov, Volodymyr. Building levels in Unity : create exciting 3D game worlds with Unity. Birmingham, England : Packt Publishing, ©2015 xi, 249 pages Community experience distilled. 9781785282843 Community experience distilled. http://id.loc.gov/authorities/names/no2011030603 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1017581 Volltext |
spellingShingle | Gerasimov, Volodymyr Building levels in Unity : create exciting 3D game worlds with Unity / Community experience distilled. Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Meet Unity; Starting a project; Windows; The Scene window; Scene navigation; The Game window; Play testing; Game window controls; The Hierarchy window; The Inspector window; The Project window; Importing custom packages into the project; Search; Renaming; The Console window; Window controls; Changing the window layout; The purpose of a Main Camera object; Creating primitives; Summary; Chapter 2: Importing and Configuring Props; Object manipulation; Snapping; Greyblocking ComponentsAdding components; Component deactivation; Component options; Importing props into Unity; Supported formats; Exporting from Blender; Object setup before exporting; The importing process; Configuring meshes; Model-Meshes options; Double-sided normals; Labels; Prefabs; Object parenting; Parenting and prefabs; The pivot point; Configuring textures; Supported formats; Preparing textures for export; Settings for various texture types; What are Materials?; Materials in Unity; Creating materials; Shader types; Material parameters; Rendering modes; Using LODs in Unity; How to prepare LODs Setting up LODs in UnityLODBias; Collider; Summary; Chapter 3: Shaping Landscape; Creating terrain; Sculpting; Brushes; Creating a brush; Importing a brush; Creating the terrain using heightmaps; Drawing a heightmap; Exporting a heightmap; Applying heightmap to a terrain; Level meshing; Object layers; The terrain texture; Importing textures; Texturing the terrain; Water in Unity; Adding trees to the level; Learning to use the Unity Tree editor; Paint details; What is considered a detail?; How to set up details; Grass; Details; Customizing terrain settings; Base terrain Tree and detail objectsResolution; Skybox; Summary; Chapter 4: Dealing with Basic Animations; Animation basics; Using the Animation editor; Creating custom animations; Editor controls; The Curve editor; Give it a try; Custom animations and world space; Triggering the event handlers with animation; Importing the prop animation into Unity; Summary; Chapter 5: Invite your Characters to Unity; Get your character ready; Exporting from Blender; Model overview; Exporting as FBX; Importing referenced animations; Configuring a character in Unity; Generic and humanoid -- what's the difference? Generic Animation TypeHumanoid Animation Type; Wrong topology example; Additional options; Summary; Chapter 6: Using Mecanim for Advanced Animations; The animator controller; Animation states; States; Parameters; Parameter types; Setting conditions for transitions; Blend trees; Overview; Creating a blend tree; Inside the blend tree; Other blend tree options; Adjust Time Scale; Layers; Creation; Hand waving on move motion; 2D blending; Blending variations; It's all about the dots; Creating locomotion; Setup; Walking; Turning; Strafing; Summary; Chapter 7: Lighting Up the World; Light component Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Video games Design. Jeux vidéo Conception. GAMES Board. bisacsh Video games Design fast |
subject_GND | http://id.loc.gov/authorities/names/n2011038776 |
title | Building levels in Unity : create exciting 3D game worlds with Unity / |
title_alt | Create exciting 3D game worlds with Unity |
title_auth | Building levels in Unity : create exciting 3D game worlds with Unity / |
title_exact_search | Building levels in Unity : create exciting 3D game worlds with Unity / |
title_full | Building levels in Unity : create exciting 3D game worlds with Unity / Volodymyr Gerasimov. |
title_fullStr | Building levels in Unity : create exciting 3D game worlds with Unity / Volodymyr Gerasimov. |
title_full_unstemmed | Building levels in Unity : create exciting 3D game worlds with Unity / Volodymyr Gerasimov. |
title_short | Building levels in Unity : |
title_sort | building levels in unity create exciting 3d game worlds with unity |
title_sub | create exciting 3D game worlds with Unity / |
topic | Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Video games Design. Jeux vidéo Conception. GAMES Board. bisacsh Video games Design fast |
topic_facet | Unity (Electronic resource) Video games Design. Jeux vidéo Conception. GAMES Board. Video games Design |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1017581 |
work_keys_str_mv | AT gerasimovvolodymyr buildinglevelsinunitycreateexciting3dgameworldswithunity AT gerasimovvolodymyr createexciting3dgameworldswithunity |