Corona SDK mobile game development :: beginner's guide : learn, explore, and create commercially successful mobile games for iOS and Android /
This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK :
Packt Publishing,
2015.
|
Ausgabe: | Second edition. |
Schriftenreihe: | Learn by doing: less theory, more results.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience. |
Beschreibung: | Includes index. |
Beschreibung: | 1 online resource (1 volume) : illustrations |
ISBN: | 9781783559350 1783559357 |
Internformat
MARC
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245 | 1 | 0 | |a Corona SDK mobile game development : |b beginner's guide : learn, explore, and create commercially successful mobile games for iOS and Android / |c Michelle M. Fernandez. |
250 | |a Second edition. | ||
264 | 1 | |a Birmingham, UK : |b Packt Publishing, |c 2015. | |
300 | |a 1 online resource (1 volume) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Learn by doing: less theory, more results | |
588 | 0 | |a Online resource; title from cover page (Safari, viewed April 14, 2015). | |
500 | |a Includes index. | ||
505 | 0 | |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Corona SDK; Downloading and installing Corona; Time for action -- setting up and activating Corona on Mac OS X; Time for action -- setting up and activating Corona on Windows; Using the simulator on Mac and Windows; Time for action -- viewing a sample project in the simulator; Choosing a text editor; Developing on devices; Time for action -- downloading and installing Xcode; Time for action -- creating a Hello World application in two lines of code | |
505 | 8 | |a Time for action -- modifying our applicationTime for action -- applying a new font name to our application; Testing our application on an iOS device; Time for action -- obtaining the iOS developer certificate; Adding iOS devices; Xcode; iTunes; Time for action -- adding/registering your iOS device; Time for action -- creating an App ID; Time for action -- creating a provisioning profile; Application icon; Creating the Hello World build for iOS; Time for action -- creating an iOS build; Time for action -- loading an app on your iOS device; Testing our application on an Android device | |
505 | 8 | |a Creating the Hello World build for AndroidTime for action -- creating an Android build; Time for action -- loading an app on your Android device; Summary; Chapter 2: Lua Crash Course and the Corona Framework; Lua to the rescue; Valuable variables; Global variables; Local variables; Table fields (properties); Assignment conventions; Types of values; Time for action -- printing values using blocks; Expressions; Arithmetic operators; Relational operators; Logical operators; Concatenation; The length operator; Precedence; Strings; Quoting strings; Time for action -- getting our hands full of strings | |
505 | 8 | |a TablesPassing a table as an array; Altering contents in a table; Populating a table; Objects; Display objects; Display properties; Object methods; Images; Loading an image; Image autoscaling; Time for action -- placing images on screen; Runtime configuration; Dynamic content scaling; Dynamic content alignment; Dynamic image resolution; Frame rate control; Time for action -- scaling display objects on multiple devices; Dynamic resolution images; Time for some shapes; Applying stroke width, fill color, and stroke color; Text, text, text; Applying color and string value; What are functions? | |
505 | 8 | |a Defining a functionMore display functions; Content size properties; Optimize your workflow; Use memory efficiently; Optimize your display images; Summary; Chapter 3: Building Our First Game -- Breakout; Breakout -- bringing back old-school gaming; Understanding the Corona physics API; Setting up the physics world; Starting, pausing, and stopping the physics engine; physics.setGravity; physics.getGravity; Tilt-based gravity; physics.setScale; physics.setDrawMode; physics.setPositionIterations; physics.setVelocityIterations; Configuring the application | |
505 | 8 | |a Time for action -- adding the build.settings file | |
520 | |a This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience. | ||
546 | |a English. | ||
650 | 0 | |a Mobile games |v Handbooks, manuals, etc. | |
650 | 0 | |a Video games |x Development. | |
650 | 0 | |a Video games |x Design. | |
650 | 6 | |a Jeux sur mobile |v Guides, manuels, etc. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 7 | |a COMPUTERS |x General. |2 bisacsh | |
650 | 7 | |a Mobile games |2 fast | |
650 | 7 | |a Video games |x Design |2 fast | |
655 | 7 | |a handbooks. |2 aat | |
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655 | 7 | |a Guides et manuels. |2 rvmgf | |
758 | |i has work: |a Corona SDK Mobile Game Development: Beginner's Guide - Second Edition (Work) |1 https://id.oclc.org/worldcat/entity/E39PCXFTM3GxKtW6ktJmDmgKYd |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Fernandez, Michelle M. |t Corona SDK mobile game development beginner's guide. |b Second edition. |d Birmingham, England ; Mumbai, [India] : Packt Publishing, ©2015 |h xvii, 341 pages |z 9781783559343 |
830 | 0 | |a Learn by doing: less theory, more results. | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn908029858 |
---|---|
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adam_text | |
any_adam_object | |
author | Fernandez, Michelle M. |
author_facet | Fernandez, Michelle M. |
author_role | aut |
author_sort | Fernandez, Michelle M. |
author_variant | m m f mm mmf |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Corona SDK; Downloading and installing Corona; Time for action -- setting up and activating Corona on Mac OS X; Time for action -- setting up and activating Corona on Windows; Using the simulator on Mac and Windows; Time for action -- viewing a sample project in the simulator; Choosing a text editor; Developing on devices; Time for action -- downloading and installing Xcode; Time for action -- creating a Hello World application in two lines of code Time for action -- modifying our applicationTime for action -- applying a new font name to our application; Testing our application on an iOS device; Time for action -- obtaining the iOS developer certificate; Adding iOS devices; Xcode; iTunes; Time for action -- adding/registering your iOS device; Time for action -- creating an App ID; Time for action -- creating a provisioning profile; Application icon; Creating the Hello World build for iOS; Time for action -- creating an iOS build; Time for action -- loading an app on your iOS device; Testing our application on an Android device Creating the Hello World build for AndroidTime for action -- creating an Android build; Time for action -- loading an app on your Android device; Summary; Chapter 2: Lua Crash Course and the Corona Framework; Lua to the rescue; Valuable variables; Global variables; Local variables; Table fields (properties); Assignment conventions; Types of values; Time for action -- printing values using blocks; Expressions; Arithmetic operators; Relational operators; Logical operators; Concatenation; The length operator; Precedence; Strings; Quoting strings; Time for action -- getting our hands full of strings TablesPassing a table as an array; Altering contents in a table; Populating a table; Objects; Display objects; Display properties; Object methods; Images; Loading an image; Image autoscaling; Time for action -- placing images on screen; Runtime configuration; Dynamic content scaling; Dynamic content alignment; Dynamic image resolution; Frame rate control; Time for action -- scaling display objects on multiple devices; Dynamic resolution images; Time for some shapes; Applying stroke width, fill color, and stroke color; Text, text, text; Applying color and string value; What are functions? Defining a functionMore display functions; Content size properties; Optimize your workflow; Use memory efficiently; Optimize your display images; Summary; Chapter 3: Building Our First Game -- Breakout; Breakout -- bringing back old-school gaming; Understanding the Corona physics API; Setting up the physics world; Starting, pausing, and stopping the physics engine; physics.setGravity; physics.getGravity; Tilt-based gravity; physics.setScale; physics.setDrawMode; physics.setPositionIterations; physics.setVelocityIterations; Configuring the application Time for action -- adding the build.settings file |
ctrlnum | (OCoLC)908029858 |
dewey-full | 006 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006 |
dewey-search | 006 |
dewey-sort | 16 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | Second edition. |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn908029858 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:26:35Z |
institution | BVB |
isbn | 9781783559350 1783559357 |
language | English |
oclc_num | 908029858 |
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series | Learn by doing: less theory, more results. |
series2 | Learn by doing: less theory, more results |
spelling | Fernandez, Michelle M., author. Corona SDK mobile game development : beginner's guide : learn, explore, and create commercially successful mobile games for iOS and Android / Michelle M. Fernandez. Second edition. Birmingham, UK : Packt Publishing, 2015. 1 online resource (1 volume) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Learn by doing: less theory, more results Online resource; title from cover page (Safari, viewed April 14, 2015). Includes index. Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Corona SDK; Downloading and installing Corona; Time for action -- setting up and activating Corona on Mac OS X; Time for action -- setting up and activating Corona on Windows; Using the simulator on Mac and Windows; Time for action -- viewing a sample project in the simulator; Choosing a text editor; Developing on devices; Time for action -- downloading and installing Xcode; Time for action -- creating a Hello World application in two lines of code Time for action -- modifying our applicationTime for action -- applying a new font name to our application; Testing our application on an iOS device; Time for action -- obtaining the iOS developer certificate; Adding iOS devices; Xcode; iTunes; Time for action -- adding/registering your iOS device; Time for action -- creating an App ID; Time for action -- creating a provisioning profile; Application icon; Creating the Hello World build for iOS; Time for action -- creating an iOS build; Time for action -- loading an app on your iOS device; Testing our application on an Android device Creating the Hello World build for AndroidTime for action -- creating an Android build; Time for action -- loading an app on your Android device; Summary; Chapter 2: Lua Crash Course and the Corona Framework; Lua to the rescue; Valuable variables; Global variables; Local variables; Table fields (properties); Assignment conventions; Types of values; Time for action -- printing values using blocks; Expressions; Arithmetic operators; Relational operators; Logical operators; Concatenation; The length operator; Precedence; Strings; Quoting strings; Time for action -- getting our hands full of strings TablesPassing a table as an array; Altering contents in a table; Populating a table; Objects; Display objects; Display properties; Object methods; Images; Loading an image; Image autoscaling; Time for action -- placing images on screen; Runtime configuration; Dynamic content scaling; Dynamic content alignment; Dynamic image resolution; Frame rate control; Time for action -- scaling display objects on multiple devices; Dynamic resolution images; Time for some shapes; Applying stroke width, fill color, and stroke color; Text, text, text; Applying color and string value; What are functions? Defining a functionMore display functions; Content size properties; Optimize your workflow; Use memory efficiently; Optimize your display images; Summary; Chapter 3: Building Our First Game -- Breakout; Breakout -- bringing back old-school gaming; Understanding the Corona physics API; Setting up the physics world; Starting, pausing, and stopping the physics engine; physics.setGravity; physics.getGravity; Tilt-based gravity; physics.setScale; physics.setDrawMode; physics.setPositionIterations; physics.setVelocityIterations; Configuring the application Time for action -- adding the build.settings file This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience. English. Mobile games Handbooks, manuals, etc. Video games Development. Video games Design. Jeux sur mobile Guides, manuels, etc. Jeux vidéo Conception. COMPUTERS General. bisacsh Mobile games fast Video games Design fast handbooks. aat Handbooks and manuals fast Handbooks and manuals. lcgft http://id.loc.gov/authorities/genreForms/gf2014026109 Guides et manuels. rvmgf has work: Corona SDK Mobile Game Development: Beginner's Guide - Second Edition (Work) https://id.oclc.org/worldcat/entity/E39PCXFTM3GxKtW6ktJmDmgKYd https://id.oclc.org/worldcat/ontology/hasWork Print version: Fernandez, Michelle M. Corona SDK mobile game development beginner's guide. Second edition. Birmingham, England ; Mumbai, [India] : Packt Publishing, ©2015 xvii, 341 pages 9781783559343 Learn by doing: less theory, more results. FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=974178 Volltext |
spellingShingle | Fernandez, Michelle M. Corona SDK mobile game development : beginner's guide : learn, explore, and create commercially successful mobile games for iOS and Android / Learn by doing: less theory, more results. Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Corona SDK; Downloading and installing Corona; Time for action -- setting up and activating Corona on Mac OS X; Time for action -- setting up and activating Corona on Windows; Using the simulator on Mac and Windows; Time for action -- viewing a sample project in the simulator; Choosing a text editor; Developing on devices; Time for action -- downloading and installing Xcode; Time for action -- creating a Hello World application in two lines of code Time for action -- modifying our applicationTime for action -- applying a new font name to our application; Testing our application on an iOS device; Time for action -- obtaining the iOS developer certificate; Adding iOS devices; Xcode; iTunes; Time for action -- adding/registering your iOS device; Time for action -- creating an App ID; Time for action -- creating a provisioning profile; Application icon; Creating the Hello World build for iOS; Time for action -- creating an iOS build; Time for action -- loading an app on your iOS device; Testing our application on an Android device Creating the Hello World build for AndroidTime for action -- creating an Android build; Time for action -- loading an app on your Android device; Summary; Chapter 2: Lua Crash Course and the Corona Framework; Lua to the rescue; Valuable variables; Global variables; Local variables; Table fields (properties); Assignment conventions; Types of values; Time for action -- printing values using blocks; Expressions; Arithmetic operators; Relational operators; Logical operators; Concatenation; The length operator; Precedence; Strings; Quoting strings; Time for action -- getting our hands full of strings TablesPassing a table as an array; Altering contents in a table; Populating a table; Objects; Display objects; Display properties; Object methods; Images; Loading an image; Image autoscaling; Time for action -- placing images on screen; Runtime configuration; Dynamic content scaling; Dynamic content alignment; Dynamic image resolution; Frame rate control; Time for action -- scaling display objects on multiple devices; Dynamic resolution images; Time for some shapes; Applying stroke width, fill color, and stroke color; Text, text, text; Applying color and string value; What are functions? Defining a functionMore display functions; Content size properties; Optimize your workflow; Use memory efficiently; Optimize your display images; Summary; Chapter 3: Building Our First Game -- Breakout; Breakout -- bringing back old-school gaming; Understanding the Corona physics API; Setting up the physics world; Starting, pausing, and stopping the physics engine; physics.setGravity; physics.getGravity; Tilt-based gravity; physics.setScale; physics.setDrawMode; physics.setPositionIterations; physics.setVelocityIterations; Configuring the application Time for action -- adding the build.settings file Mobile games Handbooks, manuals, etc. Video games Development. Video games Design. Jeux sur mobile Guides, manuels, etc. Jeux vidéo Conception. COMPUTERS General. bisacsh Mobile games fast Video games Design fast |
subject_GND | http://id.loc.gov/authorities/genreForms/gf2014026109 |
title | Corona SDK mobile game development : beginner's guide : learn, explore, and create commercially successful mobile games for iOS and Android / |
title_auth | Corona SDK mobile game development : beginner's guide : learn, explore, and create commercially successful mobile games for iOS and Android / |
title_exact_search | Corona SDK mobile game development : beginner's guide : learn, explore, and create commercially successful mobile games for iOS and Android / |
title_full | Corona SDK mobile game development : beginner's guide : learn, explore, and create commercially successful mobile games for iOS and Android / Michelle M. Fernandez. |
title_fullStr | Corona SDK mobile game development : beginner's guide : learn, explore, and create commercially successful mobile games for iOS and Android / Michelle M. Fernandez. |
title_full_unstemmed | Corona SDK mobile game development : beginner's guide : learn, explore, and create commercially successful mobile games for iOS and Android / Michelle M. Fernandez. |
title_short | Corona SDK mobile game development : |
title_sort | corona sdk mobile game development beginner s guide learn explore and create commercially successful mobile games for ios and android |
title_sub | beginner's guide : learn, explore, and create commercially successful mobile games for iOS and Android / |
topic | Mobile games Handbooks, manuals, etc. Video games Development. Video games Design. Jeux sur mobile Guides, manuels, etc. Jeux vidéo Conception. COMPUTERS General. bisacsh Mobile games fast Video games Design fast |
topic_facet | Mobile games Handbooks, manuals, etc. Video games Development. Video games Design. Jeux sur mobile Guides, manuels, etc. Jeux vidéo Conception. COMPUTERS General. Mobile games Video games Design handbooks. Handbooks and manuals Handbooks and manuals. Guides et manuels. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=974178 |
work_keys_str_mv | AT fernandezmichellem coronasdkmobilegamedevelopmentbeginnersguidelearnexploreandcreatecommerciallysuccessfulmobilegamesforiosandandroid |