Game play :: paratextuality in contemporary board games /
"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York :
Bloomsbury Academic,
2015.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"-- |
Beschreibung: | 1 online resource (xi, 247 pages) |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781628927412 1628927410 9781628927429 1628927429 9781501304972 1501304976 |
Internformat
MARC
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100 | 1 | |a Booth, Paul, |d 1981- |e author. |1 https://id.oclc.org/worldcat/entity/E39PCjCKQTxr6GPhDfyH7YhQ9C |0 http://id.loc.gov/authorities/names/n2010022940 | |
245 | 1 | 0 | |a Game play : |b paratextuality in contemporary board games / |c Paul Booth. |
264 | 1 | |a New York : |b Bloomsbury Academic, |c 2015. | |
264 | 4 | |c ©2015 | |
300 | |a 1 online resource (xi, 247 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
520 | |a "Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"-- |c Provided by publisher | ||
504 | |a Includes bibliographical references and index. | ||
588 | 0 | |a Print version record. | |
505 | 0 | |a Title Page -- Copyright Page -- Contents -- List of Illustrations -- Acknowledgments -- Introduction -- Board games in a digital culture -- Board games as paratexts -- The rise of the board game -- Summary of chapters -- The principles of paratextual board games -- Part 1 Understanding Games -- Chapter 1 Ludifying Lovecraft in Arkham Horror -- Algorithms, games, and Lovecraft -- The horror of structure and unstructure -- Rules and story -- "The inability of the human mind..." -- Chapter 2 The Lord of the Rings as Convergent Game Play -- Playing games/Playing media -- Convergence, cooperation, and contemporary media -- Playing LOTR and The Complete Trilogy -- "What to do with the time that is given to us..." -- Chapter 3 Transmedia Pathos and Plot in The Walking Dead -- Transmedia pathos -- The Walking Dead zombies and playing Walking Dead -- "You can't think forever..." -- Part 2 Understanding Media -- Chapter 4 Battlestar Galactica and Spimatic Meaning in Games -- Space and time in paratextual games -- Playing human, playing Cylon -- "So say we all..." -- Chapter 5 Mutability and Materiality in Star Trek -- Playing (with) multiple Star Treks -- Mutability in space -- "A balance of power..." -- Chapter 6 The Hunger Games and Fan Paratextual Participation -- Participatory fandom and The Hunger Games -- Playing The Hunger Games -- "The odds are ever in your favor..." -- Chapter 7 Narratives and Databases in Game of Thrones -- Networking and serialization -- Playing the seven kingdoms -- "There is no middle ground..." -- Chapter 8 Ludic Interaction in Doctor Who -- Interactive play in paratextual board games -- Ludic interaction and imaginative transformation in Doctor Who -- "This song is ending, but the story never ends..." -- Glossary -- Notes -- Introduction -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4 -- Chapter 5 -- Chapter 6. | |
505 | 8 | |a Chapter 7 -- Chapter 8 -- Bibliography -- List of references -- List of media -- Index. | |
650 | 0 | |a Fantasy games. |0 http://id.loc.gov/authorities/subjects/sh85047162 | |
650 | 0 | |a Board games. |0 http://id.loc.gov/authorities/subjects/sh85015134 | |
650 | 0 | |a Motion picture plays |v Adaptations. | |
650 | 0 | |a Television plays |v Adaptations. | |
650 | 0 | |a Literature |v Adaptations. | |
650 | 7 | |a Game theory. |2 bicssc | |
650 | 7 | |a Media studies. |2 bicssc | |
650 | 7 | |a Board games. |2 bicssc | |
650 | 7 | |a GAMES |x Board. |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE |x Media Studies. |2 bisacsh | |
650 | 7 | |a Board games |2 fast | |
650 | 7 | |a Fantasy games |2 fast | |
650 | 7 | |a Literature |2 fast | |
650 | 7 | |a Motion picture plays |2 fast | |
650 | 7 | |a Television plays |2 fast | |
650 | 7 | |a Spel. |2 sao | |
650 | 7 | |a Brädspel. |2 sao | |
650 | 7 | |a Tv-spel. |2 sao | |
655 | 7 | |a Adaptations |2 fast | |
776 | 0 | 8 | |i Print version: |a Booth, Paul, 1981- |t Game play |z 9781628927443 |w (DLC) 2014047387 |w (OCoLC)882531066 |
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049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn905601162 |
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adam_text | |
any_adam_object | |
author | Booth, Paul, 1981- |
author_GND | http://id.loc.gov/authorities/names/n2010022940 |
author_facet | Booth, Paul, 1981- |
author_role | aut |
author_sort | Booth, Paul, 1981- |
author_variant | p b pb |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.6 .B66 2015eb |
callnumber-search | GV1469.6 .B66 2015eb |
callnumber-sort | GV 41469.6 B66 42015EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Title Page -- Copyright Page -- Contents -- List of Illustrations -- Acknowledgments -- Introduction -- Board games in a digital culture -- Board games as paratexts -- The rise of the board game -- Summary of chapters -- The principles of paratextual board games -- Part 1 Understanding Games -- Chapter 1 Ludifying Lovecraft in Arkham Horror -- Algorithms, games, and Lovecraft -- The horror of structure and unstructure -- Rules and story -- "The inability of the human mind..." -- Chapter 2 The Lord of the Rings as Convergent Game Play -- Playing games/Playing media -- Convergence, cooperation, and contemporary media -- Playing LOTR and The Complete Trilogy -- "What to do with the time that is given to us..." -- Chapter 3 Transmedia Pathos and Plot in The Walking Dead -- Transmedia pathos -- The Walking Dead zombies and playing Walking Dead -- "You can't think forever..." -- Part 2 Understanding Media -- Chapter 4 Battlestar Galactica and Spimatic Meaning in Games -- Space and time in paratextual games -- Playing human, playing Cylon -- "So say we all..." -- Chapter 5 Mutability and Materiality in Star Trek -- Playing (with) multiple Star Treks -- Mutability in space -- "A balance of power..." -- Chapter 6 The Hunger Games and Fan Paratextual Participation -- Participatory fandom and The Hunger Games -- Playing The Hunger Games -- "The odds are ever in your favor..." -- Chapter 7 Narratives and Databases in Game of Thrones -- Networking and serialization -- Playing the seven kingdoms -- "There is no middle ground..." -- Chapter 8 Ludic Interaction in Doctor Who -- Interactive play in paratextual board games -- Ludic interaction and imaginative transformation in Doctor Who -- "This song is ending, but the story never ends..." -- Glossary -- Notes -- Introduction -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4 -- Chapter 5 -- Chapter 6. Chapter 7 -- Chapter 8 -- Bibliography -- List of references -- List of media -- Index. |
ctrlnum | (OCoLC)905601162 |
dewey-full | 794 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794 |
dewey-search | 794 |
dewey-sort | 3794 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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genre | Adaptations fast |
genre_facet | Adaptations |
id | ZDB-4-EBA-ocn905601162 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:26:31Z |
institution | BVB |
isbn | 9781628927412 1628927410 9781628927429 1628927429 9781501304972 1501304976 |
language | English |
oclc_num | 905601162 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (xi, 247 pages) |
psigel | ZDB-4-EBA |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | Bloomsbury Academic, |
record_format | marc |
spelling | Booth, Paul, 1981- author. https://id.oclc.org/worldcat/entity/E39PCjCKQTxr6GPhDfyH7YhQ9C http://id.loc.gov/authorities/names/n2010022940 Game play : paratextuality in contemporary board games / Paul Booth. New York : Bloomsbury Academic, 2015. ©2015 1 online resource (xi, 247 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier "Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"-- Provided by publisher Includes bibliographical references and index. Print version record. Title Page -- Copyright Page -- Contents -- List of Illustrations -- Acknowledgments -- Introduction -- Board games in a digital culture -- Board games as paratexts -- The rise of the board game -- Summary of chapters -- The principles of paratextual board games -- Part 1 Understanding Games -- Chapter 1 Ludifying Lovecraft in Arkham Horror -- Algorithms, games, and Lovecraft -- The horror of structure and unstructure -- Rules and story -- "The inability of the human mind..." -- Chapter 2 The Lord of the Rings as Convergent Game Play -- Playing games/Playing media -- Convergence, cooperation, and contemporary media -- Playing LOTR and The Complete Trilogy -- "What to do with the time that is given to us..." -- Chapter 3 Transmedia Pathos and Plot in The Walking Dead -- Transmedia pathos -- The Walking Dead zombies and playing Walking Dead -- "You can't think forever..." -- Part 2 Understanding Media -- Chapter 4 Battlestar Galactica and Spimatic Meaning in Games -- Space and time in paratextual games -- Playing human, playing Cylon -- "So say we all..." -- Chapter 5 Mutability and Materiality in Star Trek -- Playing (with) multiple Star Treks -- Mutability in space -- "A balance of power..." -- Chapter 6 The Hunger Games and Fan Paratextual Participation -- Participatory fandom and The Hunger Games -- Playing The Hunger Games -- "The odds are ever in your favor..." -- Chapter 7 Narratives and Databases in Game of Thrones -- Networking and serialization -- Playing the seven kingdoms -- "There is no middle ground..." -- Chapter 8 Ludic Interaction in Doctor Who -- Interactive play in paratextual board games -- Ludic interaction and imaginative transformation in Doctor Who -- "This song is ending, but the story never ends..." -- Glossary -- Notes -- Introduction -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4 -- Chapter 5 -- Chapter 6. Chapter 7 -- Chapter 8 -- Bibliography -- List of references -- List of media -- Index. Fantasy games. http://id.loc.gov/authorities/subjects/sh85047162 Board games. http://id.loc.gov/authorities/subjects/sh85015134 Motion picture plays Adaptations. Television plays Adaptations. Literature Adaptations. Game theory. bicssc Media studies. bicssc Board games. bicssc GAMES Board. bisacsh SOCIAL SCIENCE Media Studies. bisacsh Board games fast Fantasy games fast Literature fast Motion picture plays fast Television plays fast Spel. sao Brädspel. sao Tv-spel. sao Adaptations fast Print version: Booth, Paul, 1981- Game play 9781628927443 (DLC) 2014047387 (OCoLC)882531066 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=970127 Volltext |
spellingShingle | Booth, Paul, 1981- Game play : paratextuality in contemporary board games / Title Page -- Copyright Page -- Contents -- List of Illustrations -- Acknowledgments -- Introduction -- Board games in a digital culture -- Board games as paratexts -- The rise of the board game -- Summary of chapters -- The principles of paratextual board games -- Part 1 Understanding Games -- Chapter 1 Ludifying Lovecraft in Arkham Horror -- Algorithms, games, and Lovecraft -- The horror of structure and unstructure -- Rules and story -- "The inability of the human mind..." -- Chapter 2 The Lord of the Rings as Convergent Game Play -- Playing games/Playing media -- Convergence, cooperation, and contemporary media -- Playing LOTR and The Complete Trilogy -- "What to do with the time that is given to us..." -- Chapter 3 Transmedia Pathos and Plot in The Walking Dead -- Transmedia pathos -- The Walking Dead zombies and playing Walking Dead -- "You can't think forever..." -- Part 2 Understanding Media -- Chapter 4 Battlestar Galactica and Spimatic Meaning in Games -- Space and time in paratextual games -- Playing human, playing Cylon -- "So say we all..." -- Chapter 5 Mutability and Materiality in Star Trek -- Playing (with) multiple Star Treks -- Mutability in space -- "A balance of power..." -- Chapter 6 The Hunger Games and Fan Paratextual Participation -- Participatory fandom and The Hunger Games -- Playing The Hunger Games -- "The odds are ever in your favor..." -- Chapter 7 Narratives and Databases in Game of Thrones -- Networking and serialization -- Playing the seven kingdoms -- "There is no middle ground..." -- Chapter 8 Ludic Interaction in Doctor Who -- Interactive play in paratextual board games -- Ludic interaction and imaginative transformation in Doctor Who -- "This song is ending, but the story never ends..." -- Glossary -- Notes -- Introduction -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4 -- Chapter 5 -- Chapter 6. Chapter 7 -- Chapter 8 -- Bibliography -- List of references -- List of media -- Index. Fantasy games. http://id.loc.gov/authorities/subjects/sh85047162 Board games. http://id.loc.gov/authorities/subjects/sh85015134 Motion picture plays Adaptations. Television plays Adaptations. Literature Adaptations. Game theory. bicssc Media studies. bicssc Board games. bicssc GAMES Board. bisacsh SOCIAL SCIENCE Media Studies. bisacsh Board games fast Fantasy games fast Literature fast Motion picture plays fast Television plays fast Spel. sao Brädspel. sao Tv-spel. sao |
subject_GND | http://id.loc.gov/authorities/subjects/sh85047162 http://id.loc.gov/authorities/subjects/sh85015134 |
title | Game play : paratextuality in contemporary board games / |
title_auth | Game play : paratextuality in contemporary board games / |
title_exact_search | Game play : paratextuality in contemporary board games / |
title_full | Game play : paratextuality in contemporary board games / Paul Booth. |
title_fullStr | Game play : paratextuality in contemporary board games / Paul Booth. |
title_full_unstemmed | Game play : paratextuality in contemporary board games / Paul Booth. |
title_short | Game play : |
title_sort | game play paratextuality in contemporary board games |
title_sub | paratextuality in contemporary board games / |
topic | Fantasy games. http://id.loc.gov/authorities/subjects/sh85047162 Board games. http://id.loc.gov/authorities/subjects/sh85015134 Motion picture plays Adaptations. Television plays Adaptations. Literature Adaptations. Game theory. bicssc Media studies. bicssc Board games. bicssc GAMES Board. bisacsh SOCIAL SCIENCE Media Studies. bisacsh Board games fast Fantasy games fast Literature fast Motion picture plays fast Television plays fast Spel. sao Brädspel. sao Tv-spel. sao |
topic_facet | Fantasy games. Board games. Motion picture plays Adaptations. Television plays Adaptations. Literature Adaptations. Game theory. Media studies. GAMES Board. SOCIAL SCIENCE Media Studies. Board games Fantasy games Literature Motion picture plays Television plays Spel. Brädspel. Tv-spel. Adaptations |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=970127 |
work_keys_str_mv | AT boothpaul gameplayparatextualityincontemporaryboardgames |