Mastering Lumion 3D :: master the art of creating real-time 3D architectural visualizations using Lumion 3D /
Annotation
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, England :
Packt Publishing,
2014.
|
Schriftenreihe: | Community experience distilled.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Annotation |
Beschreibung: | Includes index. |
Beschreibung: | 1 online resource (286 pages) : color illustrations |
ISBN: | 9781783552047 1783552042 |
Internformat
MARC
LEADER | 00000cam a2200000 i 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-ocn900886856 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
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008 | 150114t20142014enka o 001 0 eng d | ||
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050 | 4 | |a T385 |b .C373 2014eb | |
072 | 7 | |a COM |x 000000 |2 bisacsh | |
082 | 7 | |a 006.6869 |2 23 | |
049 | |a MAIN | ||
100 | 1 | |a Cardoso, Ciro, |e author. | |
245 | 1 | 0 | |a Mastering Lumion 3D : |b master the art of creating real-time 3D architectural visualizations using Lumion 3D / |c Ciro Cardoso. |
264 | 1 | |a Birmingham, England : |b Packt Publishing, |c 2014. | |
264 | 4 | |c ©2014 | |
300 | |a 1 online resource (286 pages) : |b color illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Community Experience Distilled | |
500 | |a Includes index. | ||
588 | 0 | |a Online resource; title from PDF title page (ebrary, viewed January 14, 2015). | |
520 | 8 | |a Annotation |b This book is designed for all levels of Lumion users; from beginner to advanced, you will find useful insights and professional techniques to improve and develop your skills in order to fully control and master Lumion. | |
505 | 0 | |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Ready for Lumion 3D; Starting to work with Lumion; A quick overview; Camera navigation in Lumion; Controlling 3D models; Handling the 3D models using Lumion; Importing an external 3D model; Using Lumion's 3D models; Hotkeys to control the 3D models; Saving in Lumion; The Settings menu -- how to use it; Modeling for Lumion; Modeling for visualization; Improving the scene by adding detail; Beveling edges; Using additional models; Importance of materials | |
505 | 8 | |a Materials affecting the geometry in LumionExporting the 3D model; Using the COLLADA file format; Exporting animations; Common problems and solutions; I cannot see my 3D model; Solution; I still cannot see my 3D model; Solution; Missing faces; Solution; Summary; Chapter 2: Creating a Project in Lumion; Creating a scene in Lumion; Using the nine scenes; Saving the scene; How the save system works; Autosave -- the life saver; Importing a proxy or a low geometry 3D model; Sculpting the terrain; Lumion's sculpting tools; Shaping the terrain with the Height submenu; Sculpting techniques | |
505 | 8 | |a Working with the Terrain submenuUsing terrain or height maps; Creating a height map; Creating height maps for real locations; Modeling a 3D terrain; The Landscape material; Workflow optimization (best practices); Configuring Editor Quality; Using Lumion's layers; Why use layers?; Where is the Layers menu?; How layers work in Lumion; Summary; Chapter 3: Importing 3D Models; The importance of planning; Checking Lumion's content; Importing 3D models; External 3D model; Adding Lumion's objects to the scene; Placing the 3D models; Rearranging 3D models; Using Lumion's tools | |
505 | 8 | |a Making good use of hotkeysPlacing any 3D model accurately; Updating a 3D model with new geometry; Replacing 3D models; Common problems (troubleshooting); Locking a 3D model; Summary; Chapter 4: Applying and Creating Materials; Material or texture; A quick overview of Lumion's materials; Working with materials; Assigning materials to a 3D model; Naming materials; Removing a material; Modifying and tweaking Lumion's materials; The Scale and texture positions; Reflection, glossiness, and more; Fresnel; Controlling the Reflection Sharpness; Saturation; Emissiveness | |
505 | 8 | |a An extra touch with the custom materialsWorking with the Glass material; Hiding geometry with the Invisible material; Creating swimming pools and other water surfaces; Advantages of using Lumion's materials; Using imported materials in Lumion; Transforming images into textures; Creating seamless textures; Using UVs in Lumion; Controlling the reflection with an alpha channel; Clipping a surface with an alpha channel; The Glass special feature; Creating materials in Lumion; The Standard material; The mysterious Advanced Options menu; Creating a normal map; Organizing materials | |
546 | |a English. | ||
650 | 0 | |a Computer graphics. | |
650 | 0 | |a Computer animation. |0 http://id.loc.gov/authorities/subjects/sh85029478 | |
650 | 0 | |a Architecture |x Computer programs. | |
650 | 2 | |a Computer Graphics |0 https://id.nlm.nih.gov/mesh/D003196 | |
650 | 6 | |a Infographie. | |
650 | 6 | |a Animation par ordinateur. | |
650 | 6 | |a Architecture |x Logiciels. | |
650 | 7 | |a computer graphics. |2 aat | |
650 | 7 | |a computer animation. |2 aat | |
650 | 7 | |a COMPUTERS |x General. |2 bisacsh | |
650 | 7 | |a Architecture |x Computer programs |2 fast | |
650 | 7 | |a Computer animation |2 fast | |
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776 | 0 | 8 | |i Print version: |a Cardoso, Ciro. |t Mastering Lumion 3D : master the art of creating real-time 3D architectural visualizations using Lumion 3D. |d Birmingham, England : Packt Publishing, ©2014 |h vii, 265 pages |k Community experience distilled. |z 9781783552030 |
830 | 0 | |a Community experience distilled. |0 http://id.loc.gov/authorities/names/no2011030603 | |
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author | Cardoso, Ciro |
author_facet | Cardoso, Ciro |
author_role | aut |
author_sort | Cardoso, Ciro |
author_variant | c c cc |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | T - Technology |
callnumber-label | T385 |
callnumber-raw | T385 .C373 2014eb |
callnumber-search | T385 .C373 2014eb |
callnumber-sort | T 3385 C373 42014EB |
callnumber-subject | T - General Technology |
collection | ZDB-4-EBA |
contents | Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Ready for Lumion 3D; Starting to work with Lumion; A quick overview; Camera navigation in Lumion; Controlling 3D models; Handling the 3D models using Lumion; Importing an external 3D model; Using Lumion's 3D models; Hotkeys to control the 3D models; Saving in Lumion; The Settings menu -- how to use it; Modeling for Lumion; Modeling for visualization; Improving the scene by adding detail; Beveling edges; Using additional models; Importance of materials Materials affecting the geometry in LumionExporting the 3D model; Using the COLLADA file format; Exporting animations; Common problems and solutions; I cannot see my 3D model; Solution; I still cannot see my 3D model; Solution; Missing faces; Solution; Summary; Chapter 2: Creating a Project in Lumion; Creating a scene in Lumion; Using the nine scenes; Saving the scene; How the save system works; Autosave -- the life saver; Importing a proxy or a low geometry 3D model; Sculpting the terrain; Lumion's sculpting tools; Shaping the terrain with the Height submenu; Sculpting techniques Working with the Terrain submenuUsing terrain or height maps; Creating a height map; Creating height maps for real locations; Modeling a 3D terrain; The Landscape material; Workflow optimization (best practices); Configuring Editor Quality; Using Lumion's layers; Why use layers?; Where is the Layers menu?; How layers work in Lumion; Summary; Chapter 3: Importing 3D Models; The importance of planning; Checking Lumion's content; Importing 3D models; External 3D model; Adding Lumion's objects to the scene; Placing the 3D models; Rearranging 3D models; Using Lumion's tools Making good use of hotkeysPlacing any 3D model accurately; Updating a 3D model with new geometry; Replacing 3D models; Common problems (troubleshooting); Locking a 3D model; Summary; Chapter 4: Applying and Creating Materials; Material or texture; A quick overview of Lumion's materials; Working with materials; Assigning materials to a 3D model; Naming materials; Removing a material; Modifying and tweaking Lumion's materials; The Scale and texture positions; Reflection, glossiness, and more; Fresnel; Controlling the Reflection Sharpness; Saturation; Emissiveness An extra touch with the custom materialsWorking with the Glass material; Hiding geometry with the Invisible material; Creating swimming pools and other water surfaces; Advantages of using Lumion's materials; Using imported materials in Lumion; Transforming images into textures; Creating seamless textures; Using UVs in Lumion; Controlling the reflection with an alpha channel; Clipping a surface with an alpha channel; The Glass special feature; Creating materials in Lumion; The Standard material; The mysterious Advanced Options menu; Creating a normal map; Organizing materials |
ctrlnum | (OCoLC)900886856 |
dewey-full | 006.6869 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6869 |
dewey-search | 006.6869 |
dewey-sort | 16.6869 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn900886856 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:26:27Z |
institution | BVB |
isbn | 9781783552047 1783552042 |
language | English |
oclc_num | 900886856 |
open_access_boolean | |
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owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (286 pages) : color illustrations |
psigel | ZDB-4-EBA |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Packt Publishing, |
record_format | marc |
series | Community experience distilled. |
series2 | Community Experience Distilled |
spelling | Cardoso, Ciro, author. Mastering Lumion 3D : master the art of creating real-time 3D architectural visualizations using Lumion 3D / Ciro Cardoso. Birmingham, England : Packt Publishing, 2014. ©2014 1 online resource (286 pages) : color illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Community Experience Distilled Includes index. Online resource; title from PDF title page (ebrary, viewed January 14, 2015). Annotation This book is designed for all levels of Lumion users; from beginner to advanced, you will find useful insights and professional techniques to improve and develop your skills in order to fully control and master Lumion. Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Ready for Lumion 3D; Starting to work with Lumion; A quick overview; Camera navigation in Lumion; Controlling 3D models; Handling the 3D models using Lumion; Importing an external 3D model; Using Lumion's 3D models; Hotkeys to control the 3D models; Saving in Lumion; The Settings menu -- how to use it; Modeling for Lumion; Modeling for visualization; Improving the scene by adding detail; Beveling edges; Using additional models; Importance of materials Materials affecting the geometry in LumionExporting the 3D model; Using the COLLADA file format; Exporting animations; Common problems and solutions; I cannot see my 3D model; Solution; I still cannot see my 3D model; Solution; Missing faces; Solution; Summary; Chapter 2: Creating a Project in Lumion; Creating a scene in Lumion; Using the nine scenes; Saving the scene; How the save system works; Autosave -- the life saver; Importing a proxy or a low geometry 3D model; Sculpting the terrain; Lumion's sculpting tools; Shaping the terrain with the Height submenu; Sculpting techniques Working with the Terrain submenuUsing terrain or height maps; Creating a height map; Creating height maps for real locations; Modeling a 3D terrain; The Landscape material; Workflow optimization (best practices); Configuring Editor Quality; Using Lumion's layers; Why use layers?; Where is the Layers menu?; How layers work in Lumion; Summary; Chapter 3: Importing 3D Models; The importance of planning; Checking Lumion's content; Importing 3D models; External 3D model; Adding Lumion's objects to the scene; Placing the 3D models; Rearranging 3D models; Using Lumion's tools Making good use of hotkeysPlacing any 3D model accurately; Updating a 3D model with new geometry; Replacing 3D models; Common problems (troubleshooting); Locking a 3D model; Summary; Chapter 4: Applying and Creating Materials; Material or texture; A quick overview of Lumion's materials; Working with materials; Assigning materials to a 3D model; Naming materials; Removing a material; Modifying and tweaking Lumion's materials; The Scale and texture positions; Reflection, glossiness, and more; Fresnel; Controlling the Reflection Sharpness; Saturation; Emissiveness An extra touch with the custom materialsWorking with the Glass material; Hiding geometry with the Invisible material; Creating swimming pools and other water surfaces; Advantages of using Lumion's materials; Using imported materials in Lumion; Transforming images into textures; Creating seamless textures; Using UVs in Lumion; Controlling the reflection with an alpha channel; Clipping a surface with an alpha channel; The Glass special feature; Creating materials in Lumion; The Standard material; The mysterious Advanced Options menu; Creating a normal map; Organizing materials English. Computer graphics. Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Architecture Computer programs. Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Infographie. Animation par ordinateur. Architecture Logiciels. computer graphics. aat computer animation. aat COMPUTERS General. bisacsh Architecture Computer programs fast Computer animation fast Computer graphics fast has work: Mastering Lumion 3D (Text) https://id.oclc.org/worldcat/entity/E39PCYVGM4B94YQXPgJRF6BVYd https://id.oclc.org/worldcat/ontology/hasWork Print version: Cardoso, Ciro. Mastering Lumion 3D : master the art of creating real-time 3D architectural visualizations using Lumion 3D. Birmingham, England : Packt Publishing, ©2014 vii, 265 pages Community experience distilled. 9781783552030 Community experience distilled. http://id.loc.gov/authorities/names/no2011030603 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=934159 Volltext |
spellingShingle | Cardoso, Ciro Mastering Lumion 3D : master the art of creating real-time 3D architectural visualizations using Lumion 3D / Community experience distilled. Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Ready for Lumion 3D; Starting to work with Lumion; A quick overview; Camera navigation in Lumion; Controlling 3D models; Handling the 3D models using Lumion; Importing an external 3D model; Using Lumion's 3D models; Hotkeys to control the 3D models; Saving in Lumion; The Settings menu -- how to use it; Modeling for Lumion; Modeling for visualization; Improving the scene by adding detail; Beveling edges; Using additional models; Importance of materials Materials affecting the geometry in LumionExporting the 3D model; Using the COLLADA file format; Exporting animations; Common problems and solutions; I cannot see my 3D model; Solution; I still cannot see my 3D model; Solution; Missing faces; Solution; Summary; Chapter 2: Creating a Project in Lumion; Creating a scene in Lumion; Using the nine scenes; Saving the scene; How the save system works; Autosave -- the life saver; Importing a proxy or a low geometry 3D model; Sculpting the terrain; Lumion's sculpting tools; Shaping the terrain with the Height submenu; Sculpting techniques Working with the Terrain submenuUsing terrain or height maps; Creating a height map; Creating height maps for real locations; Modeling a 3D terrain; The Landscape material; Workflow optimization (best practices); Configuring Editor Quality; Using Lumion's layers; Why use layers?; Where is the Layers menu?; How layers work in Lumion; Summary; Chapter 3: Importing 3D Models; The importance of planning; Checking Lumion's content; Importing 3D models; External 3D model; Adding Lumion's objects to the scene; Placing the 3D models; Rearranging 3D models; Using Lumion's tools Making good use of hotkeysPlacing any 3D model accurately; Updating a 3D model with new geometry; Replacing 3D models; Common problems (troubleshooting); Locking a 3D model; Summary; Chapter 4: Applying and Creating Materials; Material or texture; A quick overview of Lumion's materials; Working with materials; Assigning materials to a 3D model; Naming materials; Removing a material; Modifying and tweaking Lumion's materials; The Scale and texture positions; Reflection, glossiness, and more; Fresnel; Controlling the Reflection Sharpness; Saturation; Emissiveness An extra touch with the custom materialsWorking with the Glass material; Hiding geometry with the Invisible material; Creating swimming pools and other water surfaces; Advantages of using Lumion's materials; Using imported materials in Lumion; Transforming images into textures; Creating seamless textures; Using UVs in Lumion; Controlling the reflection with an alpha channel; Clipping a surface with an alpha channel; The Glass special feature; Creating materials in Lumion; The Standard material; The mysterious Advanced Options menu; Creating a normal map; Organizing materials Computer graphics. Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Architecture Computer programs. Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Infographie. Animation par ordinateur. Architecture Logiciels. computer graphics. aat computer animation. aat COMPUTERS General. bisacsh Architecture Computer programs fast Computer animation fast Computer graphics fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85029478 https://id.nlm.nih.gov/mesh/D003196 |
title | Mastering Lumion 3D : master the art of creating real-time 3D architectural visualizations using Lumion 3D / |
title_auth | Mastering Lumion 3D : master the art of creating real-time 3D architectural visualizations using Lumion 3D / |
title_exact_search | Mastering Lumion 3D : master the art of creating real-time 3D architectural visualizations using Lumion 3D / |
title_full | Mastering Lumion 3D : master the art of creating real-time 3D architectural visualizations using Lumion 3D / Ciro Cardoso. |
title_fullStr | Mastering Lumion 3D : master the art of creating real-time 3D architectural visualizations using Lumion 3D / Ciro Cardoso. |
title_full_unstemmed | Mastering Lumion 3D : master the art of creating real-time 3D architectural visualizations using Lumion 3D / Ciro Cardoso. |
title_short | Mastering Lumion 3D : |
title_sort | mastering lumion 3d master the art of creating real time 3d architectural visualizations using lumion 3d |
title_sub | master the art of creating real-time 3D architectural visualizations using Lumion 3D / |
topic | Computer graphics. Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Architecture Computer programs. Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Infographie. Animation par ordinateur. Architecture Logiciels. computer graphics. aat computer animation. aat COMPUTERS General. bisacsh Architecture Computer programs fast Computer animation fast Computer graphics fast |
topic_facet | Computer graphics. Computer animation. Architecture Computer programs. Computer Graphics Infographie. Animation par ordinateur. Architecture Logiciels. computer graphics. computer animation. COMPUTERS General. Architecture Computer programs Computer animation Computer graphics |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=934159 |
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