Unity game development blueprints :: explore the various enticing features of Unity and learn how to develop awesome games /
Annotation
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK :
Packt Publishing,
[2014]
|
Schriftenreihe: | Community experience distilled.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Annotation |
Beschreibung: | Includes index. |
Beschreibung: | 1 online resource : color illustrations |
ISBN: | 9781783553662 1783553669 1783553650 9781783553655 |
Internformat
MARC
LEADER | 00000cam a2200000 i 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-ocn897966781 | ||
003 | OCoLC | ||
005 | 20240705115654.0 | ||
006 | m o d | ||
007 | cr unu|||||||| | ||
008 | 141210t20142014enka o 001 0 eng d | ||
040 | |a UMI |b eng |e rda |e pn |c UMI |d E7B |d N$T |d OCLCF |d COO |d DEBBG |d YDXCP |d REB |d OCLCQ |d AGLDB |d ICA |d JBG |d D6H |d OCLCQ |d VTS |d CEF |d OCLCQ |d STF |d VT2 |d RDF |d OCLCO |d OCLCQ |d OCLCA |d OCL |d OCLCA |d QGK |d OCLCO |d OCLCL | ||
019 | |a 907298154 |a 1259244859 | ||
020 | |a 9781783553662 |q (electronic bk.) | ||
020 | |a 1783553669 |q (electronic bk.) | ||
020 | |a 1783553650 | ||
020 | |a 9781783553655 | ||
020 | |z 9781783553655 | ||
035 | |a (OCoLC)897966781 |z (OCoLC)907298154 |z (OCoLC)1259244859 | ||
037 | |a CL0500000510 |b Safari Books Online | ||
050 | 4 | |a QA76.76.C672 | |
072 | 7 | |a GAM |x 001000 |2 bisacsh | |
082 | 7 | |a 794.8/1526 |2 23 | |
049 | |a MAIN | ||
100 | 1 | |a Doran, John P., |d 1988 or 1989- |e author. |1 https://id.oclc.org/worldcat/entity/E39PCjHcvCK4bdF7bp3rxyv6qP |0 http://id.loc.gov/authorities/names/nb2013010947 | |
245 | 1 | 0 | |a Unity game development blueprints : |b explore the various enticing features of Unity and learn how to develop awesome games / |c John P. Doran. |
246 | 3 | 0 | |a Explore the various enticing features of Unity and learn how to develop awesome games |
264 | 1 | |a Birmingham, UK : |b Packt Publishing, |c [2014] | |
264 | 4 | |c ©2014 | |
300 | |a 1 online resource : |b color illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file | ||
490 | 1 | |a Community experience distilled | |
500 | |a Includes index. | ||
588 | 0 | |a Online resource; title from cover (Safari, viewed December 4, 2014). | |
520 | 8 | |a Annotation |b If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time. | |
505 | 0 | |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: 2D Twin-stick Shooter; Project overview; Your objectives; Prerequisites; Setting up the project; Creating our scene; Scripting 101; Implementing player movement; Shooting behavior; Creating enemies; Adding GameController to spawn enemy waves; Particle systems for enemy explosion; Adding in sound effects/music; Adding in points, score, and wave numbers; Publishing the game; Summary; Challenges; Chapter 2: Creating GUIs; Project overview; Your objectives; Prerequisites | |
505 | 8 | |a Project setupThe anatomy of a GUI control; ControlType; Position; Content; GUI. Button; GUI. Label; Customizing the GUI; Pausing the game; GUILayout; Restarting the game; More on the GUILayout class; Creating an Options menu; Summary; Challenges; Chapter 3: Side-scrolling Platformer; Project overview; Your objectives; Prerequisites; Setting up the project; Tile-based level creation; Working with arrays; Creating our player; Creating collectibles; Keeping score; Singletons; Winning the game; Summary; Challenges; Chapter 4: First Person Shooter Part 1 -- Creating Exterior Environments | |
505 | 8 | |a Project overviewYour objectives; Prerequisites; The project setup; Level design 101 -- planning; Exterior environment -- terrain; Beautifying the environment -- adding water, trees, and grass; Creating our player; Building the atmosphere; Creating a flashlight; Walking / flashlight bobbing animation; Summary; Challenges; Chapter 5: First Person Shooter Part 2 -- Creating Interior Environments; Project overview; Your objectives; Project setup; Creating architecture overview; 3D modeling software; Constructing geometry with brushes; Modular tilesets; Importing assets; Creating tiles | |
505 | 8 | |a Placing tiles with grid snappingCreating and placing props; Lightmapping quickstart; Summary; Challenges; Chapter 6: First Person Shooter Part 3 -- Implementing Gameplay and AI; Project overview; Your objectives; Setting up the project; Creating the shooting behavior; Creating an enemy; State machines 101; Enemy movement; Advanced FSMs; Damaging and killing enemies; Using controller input; Moving to other levels; Summary; Challenges; Chapter 7: Creating Save Files in Unity; Project overview; Your objectives; Saving a high score; The PlayerPrefs class; The Set functions; The Get functions | |
505 | 8 | |a Level editor -- introductionLists; Level editor -- adding/removing walls at runtime; Level editor -- toggling editor, GUI, and selecting additional tiles; Level editor -- saving/loading levels to file; FileStreams; BinaryFormatter; Summary; Challenges; Chapter 8: Finishing Touches; Project overview; Your objectives; Setting up the build settings; Customizing your exported project via the player settings; Building an installer for Windows; Summary; Challenges; Chapter 9: Creating GUIs Part 2 -- Unity's New GUI System; Project overview; Your objectives; Project setup; Creating health bars | |
546 | |a English. | ||
650 | 0 | |a Video games |x Programming. |0 http://id.loc.gov/authorities/subjects/sh95003476 | |
650 | 0 | |a Video games |x Design. |0 http://id.loc.gov/authorities/subjects/sh2006004108 | |
650 | 0 | |a Three-dimensional display systems. |0 http://id.loc.gov/authorities/subjects/sh85135021 | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 6 | |a Affichage tridimensionnel. | |
650 | 7 | |a three-dimensional. |2 aat | |
650 | 7 | |a GAMES |x Board. |2 bisacsh | |
650 | 7 | |a Computer games |x Design |2 fast | |
650 | 7 | |a Video games |x Programming |2 fast | |
650 | 7 | |a Three-dimensional display systems |2 fast | |
776 | |z 1-78355-365-0 | ||
776 | |z 1-322-30751-2 | ||
830 | 0 | |a Community experience distilled. |0 http://id.loc.gov/authorities/names/no2011030603 | |
856 | 1 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=904029 |3 Volltext | |
856 | 1 | |l CBO01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=904029 |3 Volltext | |
938 | |a ebrary |b EBRY |n ebr10986601 | ||
938 | |a EBSCOhost |b EBSC |n 904029 | ||
938 | |a YBP Library Services |b YANK |n 12160930 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn897966781 |
---|---|
_version_ | 1813903670407856128 |
adam_text | |
any_adam_object | |
author | Doran, John P., 1988 or 1989- |
author_GND | http://id.loc.gov/authorities/names/nb2013010947 |
author_facet | Doran, John P., 1988 or 1989- |
author_role | aut |
author_sort | Doran, John P., 1988 or 1989- |
author_variant | j p d jp jpd |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: 2D Twin-stick Shooter; Project overview; Your objectives; Prerequisites; Setting up the project; Creating our scene; Scripting 101; Implementing player movement; Shooting behavior; Creating enemies; Adding GameController to spawn enemy waves; Particle systems for enemy explosion; Adding in sound effects/music; Adding in points, score, and wave numbers; Publishing the game; Summary; Challenges; Chapter 2: Creating GUIs; Project overview; Your objectives; Prerequisites Project setupThe anatomy of a GUI control; ControlType; Position; Content; GUI. Button; GUI. Label; Customizing the GUI; Pausing the game; GUILayout; Restarting the game; More on the GUILayout class; Creating an Options menu; Summary; Challenges; Chapter 3: Side-scrolling Platformer; Project overview; Your objectives; Prerequisites; Setting up the project; Tile-based level creation; Working with arrays; Creating our player; Creating collectibles; Keeping score; Singletons; Winning the game; Summary; Challenges; Chapter 4: First Person Shooter Part 1 -- Creating Exterior Environments Project overviewYour objectives; Prerequisites; The project setup; Level design 101 -- planning; Exterior environment -- terrain; Beautifying the environment -- adding water, trees, and grass; Creating our player; Building the atmosphere; Creating a flashlight; Walking / flashlight bobbing animation; Summary; Challenges; Chapter 5: First Person Shooter Part 2 -- Creating Interior Environments; Project overview; Your objectives; Project setup; Creating architecture overview; 3D modeling software; Constructing geometry with brushes; Modular tilesets; Importing assets; Creating tiles Placing tiles with grid snappingCreating and placing props; Lightmapping quickstart; Summary; Challenges; Chapter 6: First Person Shooter Part 3 -- Implementing Gameplay and AI; Project overview; Your objectives; Setting up the project; Creating the shooting behavior; Creating an enemy; State machines 101; Enemy movement; Advanced FSMs; Damaging and killing enemies; Using controller input; Moving to other levels; Summary; Challenges; Chapter 7: Creating Save Files in Unity; Project overview; Your objectives; Saving a high score; The PlayerPrefs class; The Set functions; The Get functions Level editor -- introductionLists; Level editor -- adding/removing walls at runtime; Level editor -- toggling editor, GUI, and selecting additional tiles; Level editor -- saving/loading levels to file; FileStreams; BinaryFormatter; Summary; Challenges; Chapter 8: Finishing Touches; Project overview; Your objectives; Setting up the build settings; Customizing your exported project via the player settings; Building an installer for Windows; Summary; Challenges; Chapter 9: Creating GUIs Part 2 -- Unity's New GUI System; Project overview; Your objectives; Project setup; Creating health bars |
ctrlnum | (OCoLC)897966781 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>06084cam a2200721 i 4500</leader><controlfield tag="001">ZDB-4-EBA-ocn897966781</controlfield><controlfield tag="003">OCoLC</controlfield><controlfield tag="005">20240705115654.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr unu||||||||</controlfield><controlfield tag="008">141210t20142014enka o 001 0 eng d</controlfield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">UMI</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">UMI</subfield><subfield code="d">E7B</subfield><subfield code="d">N$T</subfield><subfield code="d">OCLCF</subfield><subfield code="d">COO</subfield><subfield code="d">DEBBG</subfield><subfield code="d">YDXCP</subfield><subfield code="d">REB</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">AGLDB</subfield><subfield code="d">ICA</subfield><subfield code="d">JBG</subfield><subfield code="d">D6H</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">VTS</subfield><subfield code="d">CEF</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">STF</subfield><subfield code="d">VT2</subfield><subfield code="d">RDF</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCA</subfield><subfield code="d">OCL</subfield><subfield code="d">OCLCA</subfield><subfield code="d">QGK</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCL</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">907298154</subfield><subfield code="a">1259244859</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781783553662</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1783553669</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1783553650</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781783553655</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781783553655</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)897966781</subfield><subfield code="z">(OCoLC)907298154</subfield><subfield code="z">(OCoLC)1259244859</subfield></datafield><datafield tag="037" ind1=" " ind2=" "><subfield code="a">CL0500000510</subfield><subfield code="b">Safari Books Online</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">QA76.76.C672</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">GAM</subfield><subfield code="x">001000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">794.8/1526</subfield><subfield code="2">23</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">MAIN</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Doran, John P.,</subfield><subfield code="d">1988 or 1989-</subfield><subfield code="e">author.</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PCjHcvCK4bdF7bp3rxyv6qP</subfield><subfield code="0">http://id.loc.gov/authorities/names/nb2013010947</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Unity game development blueprints :</subfield><subfield code="b">explore the various enticing features of Unity and learn how to develop awesome games /</subfield><subfield code="c">John P. Doran.</subfield></datafield><datafield tag="246" ind1="3" ind2="0"><subfield code="a">Explore the various enticing features of Unity and learn how to develop awesome games</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Birmingham, UK :</subfield><subfield code="b">Packt Publishing,</subfield><subfield code="c">[2014]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2014</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource :</subfield><subfield code="b">color illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Community experience distilled</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Online resource; title from cover (Safari, viewed December 4, 2014).</subfield></datafield><datafield tag="520" ind1="8" ind2=" "><subfield code="a">Annotation</subfield><subfield code="b">If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: 2D Twin-stick Shooter; Project overview; Your objectives; Prerequisites; Setting up the project; Creating our scene; Scripting 101; Implementing player movement; Shooting behavior; Creating enemies; Adding GameController to spawn enemy waves; Particle systems for enemy explosion; Adding in sound effects/music; Adding in points, score, and wave numbers; Publishing the game; Summary; Challenges; Chapter 2: Creating GUIs; Project overview; Your objectives; Prerequisites</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Project setupThe anatomy of a GUI control; ControlType; Position; Content; GUI. Button; GUI. Label; Customizing the GUI; Pausing the game; GUILayout; Restarting the game; More on the GUILayout class; Creating an Options menu; Summary; Challenges; Chapter 3: Side-scrolling Platformer; Project overview; Your objectives; Prerequisites; Setting up the project; Tile-based level creation; Working with arrays; Creating our player; Creating collectibles; Keeping score; Singletons; Winning the game; Summary; Challenges; Chapter 4: First Person Shooter Part 1 -- Creating Exterior Environments</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Project overviewYour objectives; Prerequisites; The project setup; Level design 101 -- planning; Exterior environment -- terrain; Beautifying the environment -- adding water, trees, and grass; Creating our player; Building the atmosphere; Creating a flashlight; Walking / flashlight bobbing animation; Summary; Challenges; Chapter 5: First Person Shooter Part 2 -- Creating Interior Environments; Project overview; Your objectives; Project setup; Creating architecture overview; 3D modeling software; Constructing geometry with brushes; Modular tilesets; Importing assets; Creating tiles</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Placing tiles with grid snappingCreating and placing props; Lightmapping quickstart; Summary; Challenges; Chapter 6: First Person Shooter Part 3 -- Implementing Gameplay and AI; Project overview; Your objectives; Setting up the project; Creating the shooting behavior; Creating an enemy; State machines 101; Enemy movement; Advanced FSMs; Damaging and killing enemies; Using controller input; Moving to other levels; Summary; Challenges; Chapter 7: Creating Save Files in Unity; Project overview; Your objectives; Saving a high score; The PlayerPrefs class; The Set functions; The Get functions</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Level editor -- introductionLists; Level editor -- adding/removing walls at runtime; Level editor -- toggling editor, GUI, and selecting additional tiles; Level editor -- saving/loading levels to file; FileStreams; BinaryFormatter; Summary; Challenges; Chapter 8: Finishing Touches; Project overview; Your objectives; Setting up the build settings; Customizing your exported project via the player settings; Building an installer for Windows; Summary; Challenges; Chapter 9: Creating GUIs Part 2 -- Unity's New GUI System; Project overview; Your objectives; Project setup; Creating health bars</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">English.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Programming.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh95003476</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Design.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh2006004108</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Three-dimensional display systems.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh85135021</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux vidéo</subfield><subfield code="x">Programmation.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux vidéo</subfield><subfield code="x">Conception.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Affichage tridimensionnel.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">three-dimensional.</subfield><subfield code="2">aat</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES</subfield><subfield code="x">Board.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games</subfield><subfield code="x">Design</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video games</subfield><subfield code="x">Programming</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Three-dimensional display systems</subfield><subfield code="2">fast</subfield></datafield><datafield tag="776" ind1=" " ind2=" "><subfield code="z">1-78355-365-0</subfield></datafield><datafield tag="776" ind1=" " ind2=" "><subfield code="z">1-322-30751-2</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Community experience distilled.</subfield><subfield code="0">http://id.loc.gov/authorities/names/no2011030603</subfield></datafield><datafield tag="856" ind1="1" ind2=" "><subfield code="l">FWS01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=904029</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="856" ind1="1" ind2=" "><subfield code="l">CBO01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=904029</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ebrary</subfield><subfield code="b">EBRY</subfield><subfield code="n">ebr10986601</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBSCOhost</subfield><subfield code="b">EBSC</subfield><subfield code="n">904029</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">12160930</subfield></datafield><datafield tag="994" ind1=" " ind2=" "><subfield code="a">92</subfield><subfield code="b">GEBAY</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield></record></collection> |
id | ZDB-4-EBA-ocn897966781 |
illustrated | Illustrated |
indexdate | 2024-10-25T16:22:22Z |
institution | BVB |
isbn | 9781783553662 1783553669 1783553650 9781783553655 |
language | English |
oclc_num | 897966781 |
open_access_boolean | |
owner | MAIN |
owner_facet | MAIN |
physical | 1 online resource : color illustrations |
psigel | ZDB-4-EBA |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Packt Publishing, |
record_format | marc |
series | Community experience distilled. |
series2 | Community experience distilled |
spelling | Doran, John P., 1988 or 1989- author. https://id.oclc.org/worldcat/entity/E39PCjHcvCK4bdF7bp3rxyv6qP http://id.loc.gov/authorities/names/nb2013010947 Unity game development blueprints : explore the various enticing features of Unity and learn how to develop awesome games / John P. Doran. Explore the various enticing features of Unity and learn how to develop awesome games Birmingham, UK : Packt Publishing, [2014] ©2014 1 online resource : color illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier text file Community experience distilled Includes index. Online resource; title from cover (Safari, viewed December 4, 2014). Annotation If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time. Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: 2D Twin-stick Shooter; Project overview; Your objectives; Prerequisites; Setting up the project; Creating our scene; Scripting 101; Implementing player movement; Shooting behavior; Creating enemies; Adding GameController to spawn enemy waves; Particle systems for enemy explosion; Adding in sound effects/music; Adding in points, score, and wave numbers; Publishing the game; Summary; Challenges; Chapter 2: Creating GUIs; Project overview; Your objectives; Prerequisites Project setupThe anatomy of a GUI control; ControlType; Position; Content; GUI. Button; GUI. Label; Customizing the GUI; Pausing the game; GUILayout; Restarting the game; More on the GUILayout class; Creating an Options menu; Summary; Challenges; Chapter 3: Side-scrolling Platformer; Project overview; Your objectives; Prerequisites; Setting up the project; Tile-based level creation; Working with arrays; Creating our player; Creating collectibles; Keeping score; Singletons; Winning the game; Summary; Challenges; Chapter 4: First Person Shooter Part 1 -- Creating Exterior Environments Project overviewYour objectives; Prerequisites; The project setup; Level design 101 -- planning; Exterior environment -- terrain; Beautifying the environment -- adding water, trees, and grass; Creating our player; Building the atmosphere; Creating a flashlight; Walking / flashlight bobbing animation; Summary; Challenges; Chapter 5: First Person Shooter Part 2 -- Creating Interior Environments; Project overview; Your objectives; Project setup; Creating architecture overview; 3D modeling software; Constructing geometry with brushes; Modular tilesets; Importing assets; Creating tiles Placing tiles with grid snappingCreating and placing props; Lightmapping quickstart; Summary; Challenges; Chapter 6: First Person Shooter Part 3 -- Implementing Gameplay and AI; Project overview; Your objectives; Setting up the project; Creating the shooting behavior; Creating an enemy; State machines 101; Enemy movement; Advanced FSMs; Damaging and killing enemies; Using controller input; Moving to other levels; Summary; Challenges; Chapter 7: Creating Save Files in Unity; Project overview; Your objectives; Saving a high score; The PlayerPrefs class; The Set functions; The Get functions Level editor -- introductionLists; Level editor -- adding/removing walls at runtime; Level editor -- toggling editor, GUI, and selecting additional tiles; Level editor -- saving/loading levels to file; FileStreams; BinaryFormatter; Summary; Challenges; Chapter 8: Finishing Touches; Project overview; Your objectives; Setting up the build settings; Customizing your exported project via the player settings; Building an installer for Windows; Summary; Challenges; Chapter 9: Creating GUIs Part 2 -- Unity's New GUI System; Project overview; Your objectives; Project setup; Creating health bars English. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Design. http://id.loc.gov/authorities/subjects/sh2006004108 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Jeux vidéo Programmation. Jeux vidéo Conception. Affichage tridimensionnel. three-dimensional. aat GAMES Board. bisacsh Computer games Design fast Video games Programming fast Three-dimensional display systems fast 1-78355-365-0 1-322-30751-2 Community experience distilled. http://id.loc.gov/authorities/names/no2011030603 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=904029 Volltext CBO01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=904029 Volltext |
spellingShingle | Doran, John P., 1988 or 1989- Unity game development blueprints : explore the various enticing features of Unity and learn how to develop awesome games / Community experience distilled. Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: 2D Twin-stick Shooter; Project overview; Your objectives; Prerequisites; Setting up the project; Creating our scene; Scripting 101; Implementing player movement; Shooting behavior; Creating enemies; Adding GameController to spawn enemy waves; Particle systems for enemy explosion; Adding in sound effects/music; Adding in points, score, and wave numbers; Publishing the game; Summary; Challenges; Chapter 2: Creating GUIs; Project overview; Your objectives; Prerequisites Project setupThe anatomy of a GUI control; ControlType; Position; Content; GUI. Button; GUI. Label; Customizing the GUI; Pausing the game; GUILayout; Restarting the game; More on the GUILayout class; Creating an Options menu; Summary; Challenges; Chapter 3: Side-scrolling Platformer; Project overview; Your objectives; Prerequisites; Setting up the project; Tile-based level creation; Working with arrays; Creating our player; Creating collectibles; Keeping score; Singletons; Winning the game; Summary; Challenges; Chapter 4: First Person Shooter Part 1 -- Creating Exterior Environments Project overviewYour objectives; Prerequisites; The project setup; Level design 101 -- planning; Exterior environment -- terrain; Beautifying the environment -- adding water, trees, and grass; Creating our player; Building the atmosphere; Creating a flashlight; Walking / flashlight bobbing animation; Summary; Challenges; Chapter 5: First Person Shooter Part 2 -- Creating Interior Environments; Project overview; Your objectives; Project setup; Creating architecture overview; 3D modeling software; Constructing geometry with brushes; Modular tilesets; Importing assets; Creating tiles Placing tiles with grid snappingCreating and placing props; Lightmapping quickstart; Summary; Challenges; Chapter 6: First Person Shooter Part 3 -- Implementing Gameplay and AI; Project overview; Your objectives; Setting up the project; Creating the shooting behavior; Creating an enemy; State machines 101; Enemy movement; Advanced FSMs; Damaging and killing enemies; Using controller input; Moving to other levels; Summary; Challenges; Chapter 7: Creating Save Files in Unity; Project overview; Your objectives; Saving a high score; The PlayerPrefs class; The Set functions; The Get functions Level editor -- introductionLists; Level editor -- adding/removing walls at runtime; Level editor -- toggling editor, GUI, and selecting additional tiles; Level editor -- saving/loading levels to file; FileStreams; BinaryFormatter; Summary; Challenges; Chapter 8: Finishing Touches; Project overview; Your objectives; Setting up the build settings; Customizing your exported project via the player settings; Building an installer for Windows; Summary; Challenges; Chapter 9: Creating GUIs Part 2 -- Unity's New GUI System; Project overview; Your objectives; Project setup; Creating health bars Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Design. http://id.loc.gov/authorities/subjects/sh2006004108 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Jeux vidéo Programmation. Jeux vidéo Conception. Affichage tridimensionnel. three-dimensional. aat GAMES Board. bisacsh Computer games Design fast Video games Programming fast Three-dimensional display systems fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh95003476 http://id.loc.gov/authorities/subjects/sh2006004108 http://id.loc.gov/authorities/subjects/sh85135021 |
title | Unity game development blueprints : explore the various enticing features of Unity and learn how to develop awesome games / |
title_alt | Explore the various enticing features of Unity and learn how to develop awesome games |
title_auth | Unity game development blueprints : explore the various enticing features of Unity and learn how to develop awesome games / |
title_exact_search | Unity game development blueprints : explore the various enticing features of Unity and learn how to develop awesome games / |
title_full | Unity game development blueprints : explore the various enticing features of Unity and learn how to develop awesome games / John P. Doran. |
title_fullStr | Unity game development blueprints : explore the various enticing features of Unity and learn how to develop awesome games / John P. Doran. |
title_full_unstemmed | Unity game development blueprints : explore the various enticing features of Unity and learn how to develop awesome games / John P. Doran. |
title_short | Unity game development blueprints : |
title_sort | unity game development blueprints explore the various enticing features of unity and learn how to develop awesome games |
title_sub | explore the various enticing features of Unity and learn how to develop awesome games / |
topic | Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Design. http://id.loc.gov/authorities/subjects/sh2006004108 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Jeux vidéo Programmation. Jeux vidéo Conception. Affichage tridimensionnel. three-dimensional. aat GAMES Board. bisacsh Computer games Design fast Video games Programming fast Three-dimensional display systems fast |
topic_facet | Video games Programming. Video games Design. Three-dimensional display systems. Jeux vidéo Programmation. Jeux vidéo Conception. Affichage tridimensionnel. three-dimensional. GAMES Board. Computer games Design Video games Programming Three-dimensional display systems |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=904029 |
work_keys_str_mv | AT doranjohnp unitygamedevelopmentblueprintsexplorethevariousenticingfeaturesofunityandlearnhowtodevelopawesomegames AT doranjohnp explorethevariousenticingfeaturesofunityandlearnhowtodevelopawesomegames |