Learning technologies and the body :: integration and implementation in formal and informal learning environments /
This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of 'body-centric' technologies, such as wearable body se...
Gespeichert in:
Weitere Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York :
Routledge,
2015.
|
Schriftenreihe: | Routledge research in education ;
135. |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of 'body-centric' technologies, such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums, and online. Citing examples of empirical evidence and specific implementation, this timely and critical volume examines how body-responsive technologies are being used within the educational community to advance the next generation of educational technology. |
Beschreibung: | 1 online resource (x, 249 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781317679011 1317679016 9781315772639 1315772639 9781317678991 1317678990 9781317679004 1317679008 9781138286955 1138286958 |
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520 | |a This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of 'body-centric' technologies, such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums, and online. Citing examples of empirical evidence and specific implementation, this timely and critical volume examines how body-responsive technologies are being used within the educational community to advance the next generation of educational technology. | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Introduction: technology meets body, body meets technology / Victor R. Lee -- The monster in the machine, or why educational technology needs embodied design / Dor Abrahamson -- Getting into the cue: embracing technology-facilitated body movements as a starting point for learning / Robb Lindgren -- Scratching the surface: opportunities and challenges from designing interactive tabletops for learning / Alissa N. Antle -- Turning to embodied technological artifacts to learn about ourselves: augmenting performance and learning through recursive feedback / Sandra Y. Okita -- Learning physics through play and embodied reflection in a mixed reality learning environment / Noel Enyedy and Joshua Danish -- Rescaling bodies in/as representational instruments in GPS drawing / Rogers Hall, Jasmine Y. Ma, and Ricardo Nemirovsky -- Playing robot: exploring how students alternate perspectives in IPRO / Carmen Petrick Smith, Matthew Berland, and Taylor Martin -- Math with the dance mat: on the benefits of embodied numerical training approaches / Ursula Fischer, Tanja Link, Ulrike Cress, Hans-Christoph Nuerk, and Korbinian Moeller -- Looking at how technology is used with the bodies over there to figure out what could be done with the technology and bodies right here / Victor R. Lee -- Exhibiting data: using body-as-interface designs to engage visitors with data visualizations / Leilah Lyons -- Identities in motion, identities at rest: engaging bodies and minds in fitness gaming research and design / Cynthia Carter Ching and Sara Schaefer -- The body as viewfinder: using wearable cameras in learning research / Jessica Umphress and Bruce Sherin -- Closing / Victor R. Lee. | |
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650 | 0 | |a User interfaces (Computer systems) |0 http://id.loc.gov/authorities/subjects/sh88001679 | |
650 | 0 | |a Movement, Psychology of. |0 http://id.loc.gov/authorities/subjects/sh85088014 | |
650 | 6 | |a Technologie éducative. | |
650 | 6 | |a Interfaces utilisateurs (Informatique) | |
650 | 6 | |a Psychomotricité. | |
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DE-BY-FWS_katkey | ZDB-4-EBA-ocn897376806 |
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adam_text | |
any_adam_object | |
author2 | Lee, Victor R. |
author2_role | edt |
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author_GND | http://id.loc.gov/authorities/names/n2014073039 |
author_facet | Lee, Victor R. |
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collection | ZDB-4-EBA |
contents | Introduction: technology meets body, body meets technology / Victor R. Lee -- The monster in the machine, or why educational technology needs embodied design / Dor Abrahamson -- Getting into the cue: embracing technology-facilitated body movements as a starting point for learning / Robb Lindgren -- Scratching the surface: opportunities and challenges from designing interactive tabletops for learning / Alissa N. Antle -- Turning to embodied technological artifacts to learn about ourselves: augmenting performance and learning through recursive feedback / Sandra Y. Okita -- Learning physics through play and embodied reflection in a mixed reality learning environment / Noel Enyedy and Joshua Danish -- Rescaling bodies in/as representational instruments in GPS drawing / Rogers Hall, Jasmine Y. Ma, and Ricardo Nemirovsky -- Playing robot: exploring how students alternate perspectives in IPRO / Carmen Petrick Smith, Matthew Berland, and Taylor Martin -- Math with the dance mat: on the benefits of embodied numerical training approaches / Ursula Fischer, Tanja Link, Ulrike Cress, Hans-Christoph Nuerk, and Korbinian Moeller -- Looking at how technology is used with the bodies over there to figure out what could be done with the technology and bodies right here / Victor R. Lee -- Exhibiting data: using body-as-interface designs to engage visitors with data visualizations / Leilah Lyons -- Identities in motion, identities at rest: engaging bodies and minds in fitness gaming research and design / Cynthia Carter Ching and Sara Schaefer -- The body as viewfinder: using wearable cameras in learning research / Jessica Umphress and Bruce Sherin -- Closing / Victor R. Lee. |
ctrlnum | (OCoLC)897376806 |
dewey-full | 371.33 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33 |
dewey-search | 371.33 |
dewey-sort | 3371.33 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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genre | Electronic book. |
genre_facet | Electronic book. |
id | ZDB-4-EBA-ocn897376806 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:26:21Z |
institution | BVB |
isbn | 9781317679011 1317679016 9781315772639 1315772639 9781317678991 1317678990 9781317679004 1317679008 9781138286955 1138286958 |
language | English |
oclc_num | 897376806 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (x, 249 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | Routledge, |
record_format | marc |
series | Routledge research in education ; |
series2 | Routledge research in education ; |
spelling | Learning technologies and the body : integration and implementation in formal and informal learning environments / edited by Victor R. Lee. New York : Routledge, 2015. ©2015 1 online resource (x, 249 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Routledge research in education ; 135 This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of 'body-centric' technologies, such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums, and online. Citing examples of empirical evidence and specific implementation, this timely and critical volume examines how body-responsive technologies are being used within the educational community to advance the next generation of educational technology. Includes bibliographical references and index. Introduction: technology meets body, body meets technology / Victor R. Lee -- The monster in the machine, or why educational technology needs embodied design / Dor Abrahamson -- Getting into the cue: embracing technology-facilitated body movements as a starting point for learning / Robb Lindgren -- Scratching the surface: opportunities and challenges from designing interactive tabletops for learning / Alissa N. Antle -- Turning to embodied technological artifacts to learn about ourselves: augmenting performance and learning through recursive feedback / Sandra Y. Okita -- Learning physics through play and embodied reflection in a mixed reality learning environment / Noel Enyedy and Joshua Danish -- Rescaling bodies in/as representational instruments in GPS drawing / Rogers Hall, Jasmine Y. Ma, and Ricardo Nemirovsky -- Playing robot: exploring how students alternate perspectives in IPRO / Carmen Petrick Smith, Matthew Berland, and Taylor Martin -- Math with the dance mat: on the benefits of embodied numerical training approaches / Ursula Fischer, Tanja Link, Ulrike Cress, Hans-Christoph Nuerk, and Korbinian Moeller -- Looking at how technology is used with the bodies over there to figure out what could be done with the technology and bodies right here / Victor R. Lee -- Exhibiting data: using body-as-interface designs to engage visitors with data visualizations / Leilah Lyons -- Identities in motion, identities at rest: engaging bodies and minds in fitness gaming research and design / Cynthia Carter Ching and Sara Schaefer -- The body as viewfinder: using wearable cameras in learning research / Jessica Umphress and Bruce Sherin -- Closing / Victor R. Lee. Print version record. Educational technology. http://id.loc.gov/authorities/subjects/sh85041150 Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Movement, Psychology of. http://id.loc.gov/authorities/subjects/sh85088014 Technologie éducative. Interfaces utilisateurs (Informatique) Psychomotricité. EDUCATION Administration General. bisacsh EDUCATION Organizations & Institutions. bisacsh Educational technology fast Human-computer interaction fast Movement, Psychology of fast User interfaces (Computer systems) fast E-Learning gnd http://d-nb.info/gnd/4727098-6 Körperliche Aktivität gnd http://d-nb.info/gnd/4164439-6 Lernumwelt gnd Mensch-Maschine-Kommunikation gnd http://d-nb.info/gnd/4125909-9 Electronic book. Lee, Victor R., editor. http://id.loc.gov/authorities/names/n2014073039 has work: Learning technologies and the body (Text) https://id.oclc.org/worldcat/entity/E39PCGvjHRy83XRQjMfpc86D7b https://id.oclc.org/worldcat/ontology/hasWork Priint version: Learning technologies and the body. New York : Routledge, 2015 9781138776296 (DLC) 2014032497 (OCoLC)886492503 Routledge research in education ; 135. http://id.loc.gov/authorities/names/no99048593 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=916812 Volltext |
spellingShingle | Learning technologies and the body : integration and implementation in formal and informal learning environments / Routledge research in education ; Introduction: technology meets body, body meets technology / Victor R. Lee -- The monster in the machine, or why educational technology needs embodied design / Dor Abrahamson -- Getting into the cue: embracing technology-facilitated body movements as a starting point for learning / Robb Lindgren -- Scratching the surface: opportunities and challenges from designing interactive tabletops for learning / Alissa N. Antle -- Turning to embodied technological artifacts to learn about ourselves: augmenting performance and learning through recursive feedback / Sandra Y. Okita -- Learning physics through play and embodied reflection in a mixed reality learning environment / Noel Enyedy and Joshua Danish -- Rescaling bodies in/as representational instruments in GPS drawing / Rogers Hall, Jasmine Y. Ma, and Ricardo Nemirovsky -- Playing robot: exploring how students alternate perspectives in IPRO / Carmen Petrick Smith, Matthew Berland, and Taylor Martin -- Math with the dance mat: on the benefits of embodied numerical training approaches / Ursula Fischer, Tanja Link, Ulrike Cress, Hans-Christoph Nuerk, and Korbinian Moeller -- Looking at how technology is used with the bodies over there to figure out what could be done with the technology and bodies right here / Victor R. Lee -- Exhibiting data: using body-as-interface designs to engage visitors with data visualizations / Leilah Lyons -- Identities in motion, identities at rest: engaging bodies and minds in fitness gaming research and design / Cynthia Carter Ching and Sara Schaefer -- The body as viewfinder: using wearable cameras in learning research / Jessica Umphress and Bruce Sherin -- Closing / Victor R. Lee. Educational technology. http://id.loc.gov/authorities/subjects/sh85041150 Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Movement, Psychology of. http://id.loc.gov/authorities/subjects/sh85088014 Technologie éducative. Interfaces utilisateurs (Informatique) Psychomotricité. EDUCATION Administration General. bisacsh EDUCATION Organizations & Institutions. bisacsh Educational technology fast Human-computer interaction fast Movement, Psychology of fast User interfaces (Computer systems) fast E-Learning gnd http://d-nb.info/gnd/4727098-6 Körperliche Aktivität gnd http://d-nb.info/gnd/4164439-6 Lernumwelt gnd Mensch-Maschine-Kommunikation gnd http://d-nb.info/gnd/4125909-9 |
subject_GND | http://id.loc.gov/authorities/subjects/sh85041150 http://id.loc.gov/authorities/subjects/sh88003229 http://id.loc.gov/authorities/subjects/sh88001679 http://id.loc.gov/authorities/subjects/sh85088014 http://d-nb.info/gnd/4727098-6 http://d-nb.info/gnd/4164439-6 http://d-nb.info/gnd/4125909-9 |
title | Learning technologies and the body : integration and implementation in formal and informal learning environments / |
title_auth | Learning technologies and the body : integration and implementation in formal and informal learning environments / |
title_exact_search | Learning technologies and the body : integration and implementation in formal and informal learning environments / |
title_full | Learning technologies and the body : integration and implementation in formal and informal learning environments / edited by Victor R. Lee. |
title_fullStr | Learning technologies and the body : integration and implementation in formal and informal learning environments / edited by Victor R. Lee. |
title_full_unstemmed | Learning technologies and the body : integration and implementation in formal and informal learning environments / edited by Victor R. Lee. |
title_short | Learning technologies and the body : |
title_sort | learning technologies and the body integration and implementation in formal and informal learning environments |
title_sub | integration and implementation in formal and informal learning environments / |
topic | Educational technology. http://id.loc.gov/authorities/subjects/sh85041150 Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Movement, Psychology of. http://id.loc.gov/authorities/subjects/sh85088014 Technologie éducative. Interfaces utilisateurs (Informatique) Psychomotricité. EDUCATION Administration General. bisacsh EDUCATION Organizations & Institutions. bisacsh Educational technology fast Human-computer interaction fast Movement, Psychology of fast User interfaces (Computer systems) fast E-Learning gnd http://d-nb.info/gnd/4727098-6 Körperliche Aktivität gnd http://d-nb.info/gnd/4164439-6 Lernumwelt gnd Mensch-Maschine-Kommunikation gnd http://d-nb.info/gnd/4125909-9 |
topic_facet | Educational technology. Human-computer interaction. User interfaces (Computer systems) Movement, Psychology of. Technologie éducative. Interfaces utilisateurs (Informatique) Psychomotricité. EDUCATION Administration General. EDUCATION Organizations & Institutions. Educational technology Human-computer interaction Movement, Psychology of E-Learning Körperliche Aktivität Lernumwelt Mensch-Maschine-Kommunikation Electronic book. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=916812 |
work_keys_str_mv | AT leevictorr learningtechnologiesandthebodyintegrationandimplementationinformalandinformallearningenvironments |