Learning Cocos2d-x game development :: learn cross-platform game development with Cocos2d-x /
If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, England :
Packt Publishing,
2014.
|
Schriftenreihe: | Community experience distilled.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you. |
Beschreibung: | Includes index. |
Beschreibung: | 1 online resource (266 pages) : color illustrations |
ISBN: | 9781783988273 1783988274 1783988266 9781783988266 1322153019 9781322153018 |
Internformat
MARC
LEADER | 00000cam a2200000 i 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-ocn893686169 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr cn||||||||| | ||
008 | 140929t20142014enka o 001 0 eng d | ||
040 | |a E7B |b eng |e rda |e pn |c E7B |d OCLCO |d UMI |d DEBBG |d DEBSZ |d OCLCQ |d REB |d OCLCF |d CEF |d WYU |d UAB |d AU@ |d RDF |d OCLCO |d OCLCQ |d OCL |d QGK |d OCLCO |d IDEBK |d EBLCP |d N$T |d COO |d YDXCP |d FEM |d AGLDB |d ICA |d XFH |d MERUC |d D6H |d VNS |d VTS |d UKMGB |d STF |d UKAHL |d NLW |d OCLCO |d OCLCL |d OCLCQ | ||
016 | 7 | |a 018007082 |2 Uk | |
019 | |a 892045639 |a 894504417 |a 907286335 |a 968073433 |a 969056273 |a 994346200 |a 1259132857 | ||
020 | |a 9781783988273 |q (e-book) | ||
020 | |a 1783988274 |q (e-book) | ||
020 | |a 1783988266 | ||
020 | |a 9781783988266 | ||
020 | |z 9781783988266 | ||
020 | |a 1322153019 |q (electronic bk.) | ||
020 | |a 9781322153018 |q (electronic bk.) | ||
035 | |a (OCoLC)893686169 |z (OCoLC)892045639 |z (OCoLC)894504417 |z (OCoLC)907286335 |z (OCoLC)968073433 |z (OCoLC)969056273 |z (OCoLC)994346200 |z (OCoLC)1259132857 | ||
037 | |a CL0500000496 |b Safari Books Online | ||
050 | 4 | |a QA76.76.C672 |b .S545 2014eb | |
072 | 7 | |a COM |x 051440 |2 bisacsh | |
072 | 7 | |a COM |x 051230 |2 bisacsh | |
082 | 7 | |a 794.81526 |2 23 | |
049 | |a MAIN | ||
100 | 1 | |a Shekar, Siddharth, |e author. | |
245 | 1 | 0 | |a Learning Cocos2d-x game development : |b learn cross-platform game development with Cocos2d-x / |c Siddharth Shekar. |
264 | 1 | |a Birmingham, England : |b Packt Publishing, |c 2014. | |
264 | 4 | |c ©2014 | |
300 | |a 1 online resource (266 pages) : |b color illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file | ||
490 | 1 | |a Community Experience Distilled | |
500 | |a Includes index. | ||
588 | 0 | |a Online resource; title from PDF title page (ebrary, viewed September 29, 2014). | |
505 | 0 | |a Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Downloading and installing Visual Studio; Downloading and installing the Windows Phone SDK; Downloading and installing Python; Downloading Cocos2d-x; Creating a new project; Coordinate system; Basic classes of Cocos2d-x; Project breakup; Running the project on multiple platforms; Running the project on Windows (desktop mode); Running the project on Windows RT (tile mode); Running the project on the iPhone simulator using Xcode | |
505 | 8 | |a Running the project on an Android simulator using EclipseSummary; Chapter 2: Displaying the Hero and Controls; First things first; Displaying the background image; Character movement; Enabling the touch function; Enabling multitouch; Movement with touches; Movement with the accelerometer; Custom controls; Summary; Chapter 3: Enemies and Controls; Creating the enemy class; Adding the enemy movement; Adding the gameplay layer; Creating the projectile class; Adding hero controls; Summary; Chapter 4: Collision Detection and Scoring; Theory of collision detection; Circular collision | |
505 | 8 | |a Bounding box collisionPixel perfect collision; Other collision detection methods; Coding collision detection; Keeping track of the score and the game over condition; Storing high score; Summary; Chapter 5: HUD, Parallax Background, and the Pause Button; Texts and fonts; Literra; Bitmap font generator; GlyphDesigner; Creating the HUD layer and displaying as well as updating scores; Creating the pause button and showing the pause screen; Implementing pause and resuming the game; Adding the scrolling layer class; Creating the parallax scrolling layer; Summary; Chapter 6: Animations | |
505 | 8 | |a Animation basicsSpritesheet animation; Skeletal animation; TexturePacker; The display section; The Geometry section; The Layout section; Advanced features; Creating a spritesheet for the player; Coding the player animation; Creating and coding enemy animation; Creating the skeletal animation; Coding the player walk cycle; Summary; Chapter 7: Particle Systems; What is a particle system; Cocos2d-x''s inbuilt particle system; Adding the gun muzzle particle system; Particle designing; Particle Designer; Emitter Configuration; Particle Configuration; Color Settings; Texture Settings; Particle2dx | |
505 | 8 | |a MotionColor Template; InOut; Background; Adding an explosion particle system; Adding particles for jetpack when a player moves upwards; Creating your own particle system; Summary; Chapter 8: Adding Main and Option Menu Scenes; Creating the main menu scene; Loading the menu scene at start of the app; Creating the Options scene; Changing the name of the app; Summary; Chapter 9: Adding Sounds and Effects; Audio in Cocos2d-x; Adding looped background music; Adding sound effects; Adding the mute button; Summary; Chapter 10: Publishing to the Windows Phone Store | |
520 | |a If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you. | ||
546 | |a English. | ||
650 | 0 | |a Video games |x Programming. |0 http://id.loc.gov/authorities/subjects/sh95003476 | |
650 | 0 | |a Video games |x Development. | |
650 | 0 | |a Video games |x Development. | |
650 | 0 | |a Computer animation. |0 http://id.loc.gov/authorities/subjects/sh85029478 | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 6 | |a Jeux vidéo |x Développement. | |
650 | 6 | |a Animation par ordinateur. | |
650 | 7 | |a computer animation. |2 aat | |
650 | 7 | |a COMPUTERS |x Software Development & Engineering |x Tools. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Software Development & Engineering |x General. |2 bisacsh | |
650 | 7 | |a Video games |x Programming |2 fast | |
758 | |i has work: |a Learning Cocos2d-x game development (Text) |1 https://id.oclc.org/worldcat/entity/E39PCYrpgf3ykRvhKQBdkXvrFX |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Shekar, Siddharth. |t Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x. |d Birmingham, England : Packt Publishing, ©2014 |h iv, 249 pages |k Community experience distilled. |z 9781783988266 |
830 | 0 | |a Community experience distilled. |0 http://id.loc.gov/authorities/names/no2011030603 | |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=853666 |3 Volltext |
936 | |a BATCHLOAD | ||
938 | |a ebrary |b EBRY |n ebr10940898 | ||
938 | |a Askews and Holts Library Services |b ASKH |n AH27089924 | ||
938 | |a EBL - Ebook Library |b EBLB |n EBL1797266 | ||
938 | |a EBSCOhost |b EBSC |n 853666 | ||
938 | |a ProQuest MyiLibrary Digital eBook Collection |b IDEB |n cis29836767 | ||
938 | |a YBP Library Services |b YANK |n 12092500 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn893686169 |
---|---|
_version_ | 1816882291597639680 |
adam_text | |
any_adam_object | |
author | Shekar, Siddharth |
author_facet | Shekar, Siddharth |
author_role | aut |
author_sort | Shekar, Siddharth |
author_variant | s s ss |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 .S545 2014eb |
callnumber-search | QA76.76.C672 .S545 2014eb |
callnumber-sort | QA 276.76 C672 S545 42014EB |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Downloading and installing Visual Studio; Downloading and installing the Windows Phone SDK; Downloading and installing Python; Downloading Cocos2d-x; Creating a new project; Coordinate system; Basic classes of Cocos2d-x; Project breakup; Running the project on multiple platforms; Running the project on Windows (desktop mode); Running the project on Windows RT (tile mode); Running the project on the iPhone simulator using Xcode Running the project on an Android simulator using EclipseSummary; Chapter 2: Displaying the Hero and Controls; First things first; Displaying the background image; Character movement; Enabling the touch function; Enabling multitouch; Movement with touches; Movement with the accelerometer; Custom controls; Summary; Chapter 3: Enemies and Controls; Creating the enemy class; Adding the enemy movement; Adding the gameplay layer; Creating the projectile class; Adding hero controls; Summary; Chapter 4: Collision Detection and Scoring; Theory of collision detection; Circular collision Bounding box collisionPixel perfect collision; Other collision detection methods; Coding collision detection; Keeping track of the score and the game over condition; Storing high score; Summary; Chapter 5: HUD, Parallax Background, and the Pause Button; Texts and fonts; Literra; Bitmap font generator; GlyphDesigner; Creating the HUD layer and displaying as well as updating scores; Creating the pause button and showing the pause screen; Implementing pause and resuming the game; Adding the scrolling layer class; Creating the parallax scrolling layer; Summary; Chapter 6: Animations Animation basicsSpritesheet animation; Skeletal animation; TexturePacker; The display section; The Geometry section; The Layout section; Advanced features; Creating a spritesheet for the player; Coding the player animation; Creating and coding enemy animation; Creating the skeletal animation; Coding the player walk cycle; Summary; Chapter 7: Particle Systems; What is a particle system; Cocos2d-x''s inbuilt particle system; Adding the gun muzzle particle system; Particle designing; Particle Designer; Emitter Configuration; Particle Configuration; Color Settings; Texture Settings; Particle2dx MotionColor Template; InOut; Background; Adding an explosion particle system; Adding particles for jetpack when a player moves upwards; Creating your own particle system; Summary; Chapter 8: Adding Main and Option Menu Scenes; Creating the main menu scene; Loading the menu scene at start of the app; Creating the Options scene; Changing the name of the app; Summary; Chapter 9: Adding Sounds and Effects; Audio in Cocos2d-x; Adding looped background music; Adding sound effects; Adding the mute button; Summary; Chapter 10: Publishing to the Windows Phone Store |
ctrlnum | (OCoLC)893686169 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>06741cam a2200805 i 4500</leader><controlfield tag="001">ZDB-4-EBA-ocn893686169</controlfield><controlfield tag="003">OCoLC</controlfield><controlfield tag="005">20241004212047.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr cn|||||||||</controlfield><controlfield tag="008">140929t20142014enka o 001 0 eng d</controlfield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">E7B</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">E7B</subfield><subfield code="d">OCLCO</subfield><subfield code="d">UMI</subfield><subfield code="d">DEBBG</subfield><subfield code="d">DEBSZ</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">REB</subfield><subfield code="d">OCLCF</subfield><subfield code="d">CEF</subfield><subfield code="d">WYU</subfield><subfield code="d">UAB</subfield><subfield code="d">AU@</subfield><subfield code="d">RDF</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCL</subfield><subfield code="d">QGK</subfield><subfield code="d">OCLCO</subfield><subfield code="d">IDEBK</subfield><subfield code="d">EBLCP</subfield><subfield code="d">N$T</subfield><subfield code="d">COO</subfield><subfield code="d">YDXCP</subfield><subfield code="d">FEM</subfield><subfield code="d">AGLDB</subfield><subfield code="d">ICA</subfield><subfield code="d">XFH</subfield><subfield code="d">MERUC</subfield><subfield code="d">D6H</subfield><subfield code="d">VNS</subfield><subfield code="d">VTS</subfield><subfield code="d">UKMGB</subfield><subfield code="d">STF</subfield><subfield code="d">UKAHL</subfield><subfield code="d">NLW</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCL</subfield><subfield code="d">OCLCQ</subfield></datafield><datafield tag="016" ind1="7" ind2=" "><subfield code="a">018007082</subfield><subfield code="2">Uk</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">892045639</subfield><subfield code="a">894504417</subfield><subfield code="a">907286335</subfield><subfield code="a">968073433</subfield><subfield code="a">969056273</subfield><subfield code="a">994346200</subfield><subfield code="a">1259132857</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781783988273</subfield><subfield code="q">(e-book)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1783988274</subfield><subfield code="q">(e-book)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1783988266</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781783988266</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781783988266</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1322153019</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781322153018</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)893686169</subfield><subfield code="z">(OCoLC)892045639</subfield><subfield code="z">(OCoLC)894504417</subfield><subfield code="z">(OCoLC)907286335</subfield><subfield code="z">(OCoLC)968073433</subfield><subfield code="z">(OCoLC)969056273</subfield><subfield code="z">(OCoLC)994346200</subfield><subfield code="z">(OCoLC)1259132857</subfield></datafield><datafield tag="037" ind1=" " ind2=" "><subfield code="a">CL0500000496</subfield><subfield code="b">Safari Books Online</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">QA76.76.C672</subfield><subfield code="b">.S545 2014eb</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM</subfield><subfield code="x">051440</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM</subfield><subfield code="x">051230</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">794.81526</subfield><subfield code="2">23</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">MAIN</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Shekar, Siddharth,</subfield><subfield code="e">author.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Learning Cocos2d-x game development :</subfield><subfield code="b">learn cross-platform game development with Cocos2d-x /</subfield><subfield code="c">Siddharth Shekar.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Birmingham, England :</subfield><subfield code="b">Packt Publishing,</subfield><subfield code="c">2014.</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2014</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (266 pages) :</subfield><subfield code="b">color illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Community Experience Distilled</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Online resource; title from PDF title page (ebrary, viewed September 29, 2014).</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Downloading and installing Visual Studio; Downloading and installing the Windows Phone SDK; Downloading and installing Python; Downloading Cocos2d-x; Creating a new project; Coordinate system; Basic classes of Cocos2d-x; Project breakup; Running the project on multiple platforms; Running the project on Windows (desktop mode); Running the project on Windows RT (tile mode); Running the project on the iPhone simulator using Xcode</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Running the project on an Android simulator using EclipseSummary; Chapter 2: Displaying the Hero and Controls; First things first; Displaying the background image; Character movement; Enabling the touch function; Enabling multitouch; Movement with touches; Movement with the accelerometer; Custom controls; Summary; Chapter 3: Enemies and Controls; Creating the enemy class; Adding the enemy movement; Adding the gameplay layer; Creating the projectile class; Adding hero controls; Summary; Chapter 4: Collision Detection and Scoring; Theory of collision detection; Circular collision</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Bounding box collisionPixel perfect collision; Other collision detection methods; Coding collision detection; Keeping track of the score and the game over condition; Storing high score; Summary; Chapter 5: HUD, Parallax Background, and the Pause Button; Texts and fonts; Literra; Bitmap font generator; GlyphDesigner; Creating the HUD layer and displaying as well as updating scores; Creating the pause button and showing the pause screen; Implementing pause and resuming the game; Adding the scrolling layer class; Creating the parallax scrolling layer; Summary; Chapter 6: Animations</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Animation basicsSpritesheet animation; Skeletal animation; TexturePacker; The display section; The Geometry section; The Layout section; Advanced features; Creating a spritesheet for the player; Coding the player animation; Creating and coding enemy animation; Creating the skeletal animation; Coding the player walk cycle; Summary; Chapter 7: Particle Systems; What is a particle system; Cocos2d-x''s inbuilt particle system; Adding the gun muzzle particle system; Particle designing; Particle Designer; Emitter Configuration; Particle Configuration; Color Settings; Texture Settings; Particle2dx</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">MotionColor Template; InOut; Background; Adding an explosion particle system; Adding particles for jetpack when a player moves upwards; Creating your own particle system; Summary; Chapter 8: Adding Main and Option Menu Scenes; Creating the main menu scene; Loading the menu scene at start of the app; Creating the Options scene; Changing the name of the app; Summary; Chapter 9: Adding Sounds and Effects; Audio in Cocos2d-x; Adding looped background music; Adding sound effects; Adding the mute button; Summary; Chapter 10: Publishing to the Windows Phone Store</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">English.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Programming.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh95003476</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Development.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Development.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer animation.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh85029478</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux vidéo</subfield><subfield code="x">Programmation.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux vidéo</subfield><subfield code="x">Développement.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Animation par ordinateur.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">computer animation.</subfield><subfield code="2">aat</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS</subfield><subfield code="x">Software Development & Engineering</subfield><subfield code="x">Tools.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS</subfield><subfield code="x">Software Development & Engineering</subfield><subfield code="x">General.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video games</subfield><subfield code="x">Programming</subfield><subfield code="2">fast</subfield></datafield><datafield tag="758" ind1=" " ind2=" "><subfield code="i">has work:</subfield><subfield code="a">Learning Cocos2d-x game development (Text)</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PCYrpgf3ykRvhKQBdkXvrFX</subfield><subfield code="4">https://id.oclc.org/worldcat/ontology/hasWork</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">Shekar, Siddharth.</subfield><subfield code="t">Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x.</subfield><subfield code="d">Birmingham, England : Packt Publishing, ©2014</subfield><subfield code="h">iv, 249 pages</subfield><subfield code="k">Community experience distilled.</subfield><subfield code="z">9781783988266</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Community experience distilled.</subfield><subfield code="0">http://id.loc.gov/authorities/names/no2011030603</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">FWS01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=853666</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="936" ind1=" " ind2=" "><subfield code="a">BATCHLOAD</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ebrary</subfield><subfield code="b">EBRY</subfield><subfield code="n">ebr10940898</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Askews and Holts Library Services</subfield><subfield code="b">ASKH</subfield><subfield code="n">AH27089924</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBL - Ebook Library</subfield><subfield code="b">EBLB</subfield><subfield code="n">EBL1797266</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBSCOhost</subfield><subfield code="b">EBSC</subfield><subfield code="n">853666</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ProQuest MyiLibrary Digital eBook Collection</subfield><subfield code="b">IDEB</subfield><subfield code="n">cis29836767</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">12092500</subfield></datafield><datafield tag="994" ind1=" " ind2=" "><subfield code="a">92</subfield><subfield code="b">GEBAY</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
id | ZDB-4-EBA-ocn893686169 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:26:17Z |
institution | BVB |
isbn | 9781783988273 1783988274 1783988266 9781783988266 1322153019 9781322153018 |
language | English |
oclc_num | 893686169 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (266 pages) : color illustrations |
psigel | ZDB-4-EBA |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Packt Publishing, |
record_format | marc |
series | Community experience distilled. |
series2 | Community Experience Distilled |
spelling | Shekar, Siddharth, author. Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x / Siddharth Shekar. Birmingham, England : Packt Publishing, 2014. ©2014 1 online resource (266 pages) : color illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier text file Community Experience Distilled Includes index. Online resource; title from PDF title page (ebrary, viewed September 29, 2014). Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Downloading and installing Visual Studio; Downloading and installing the Windows Phone SDK; Downloading and installing Python; Downloading Cocos2d-x; Creating a new project; Coordinate system; Basic classes of Cocos2d-x; Project breakup; Running the project on multiple platforms; Running the project on Windows (desktop mode); Running the project on Windows RT (tile mode); Running the project on the iPhone simulator using Xcode Running the project on an Android simulator using EclipseSummary; Chapter 2: Displaying the Hero and Controls; First things first; Displaying the background image; Character movement; Enabling the touch function; Enabling multitouch; Movement with touches; Movement with the accelerometer; Custom controls; Summary; Chapter 3: Enemies and Controls; Creating the enemy class; Adding the enemy movement; Adding the gameplay layer; Creating the projectile class; Adding hero controls; Summary; Chapter 4: Collision Detection and Scoring; Theory of collision detection; Circular collision Bounding box collisionPixel perfect collision; Other collision detection methods; Coding collision detection; Keeping track of the score and the game over condition; Storing high score; Summary; Chapter 5: HUD, Parallax Background, and the Pause Button; Texts and fonts; Literra; Bitmap font generator; GlyphDesigner; Creating the HUD layer and displaying as well as updating scores; Creating the pause button and showing the pause screen; Implementing pause and resuming the game; Adding the scrolling layer class; Creating the parallax scrolling layer; Summary; Chapter 6: Animations Animation basicsSpritesheet animation; Skeletal animation; TexturePacker; The display section; The Geometry section; The Layout section; Advanced features; Creating a spritesheet for the player; Coding the player animation; Creating and coding enemy animation; Creating the skeletal animation; Coding the player walk cycle; Summary; Chapter 7: Particle Systems; What is a particle system; Cocos2d-x''s inbuilt particle system; Adding the gun muzzle particle system; Particle designing; Particle Designer; Emitter Configuration; Particle Configuration; Color Settings; Texture Settings; Particle2dx MotionColor Template; InOut; Background; Adding an explosion particle system; Adding particles for jetpack when a player moves upwards; Creating your own particle system; Summary; Chapter 8: Adding Main and Option Menu Scenes; Creating the main menu scene; Loading the menu scene at start of the app; Creating the Options scene; Changing the name of the app; Summary; Chapter 9: Adding Sounds and Effects; Audio in Cocos2d-x; Adding looped background music; Adding sound effects; Adding the mute button; Summary; Chapter 10: Publishing to the Windows Phone Store If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you. English. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Development. Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Jeux vidéo Programmation. Jeux vidéo Développement. Animation par ordinateur. computer animation. aat COMPUTERS Software Development & Engineering Tools. bisacsh COMPUTERS Software Development & Engineering General. bisacsh Video games Programming fast has work: Learning Cocos2d-x game development (Text) https://id.oclc.org/worldcat/entity/E39PCYrpgf3ykRvhKQBdkXvrFX https://id.oclc.org/worldcat/ontology/hasWork Print version: Shekar, Siddharth. Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x. Birmingham, England : Packt Publishing, ©2014 iv, 249 pages Community experience distilled. 9781783988266 Community experience distilled. http://id.loc.gov/authorities/names/no2011030603 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=853666 Volltext |
spellingShingle | Shekar, Siddharth Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x / Community experience distilled. Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Downloading and installing Visual Studio; Downloading and installing the Windows Phone SDK; Downloading and installing Python; Downloading Cocos2d-x; Creating a new project; Coordinate system; Basic classes of Cocos2d-x; Project breakup; Running the project on multiple platforms; Running the project on Windows (desktop mode); Running the project on Windows RT (tile mode); Running the project on the iPhone simulator using Xcode Running the project on an Android simulator using EclipseSummary; Chapter 2: Displaying the Hero and Controls; First things first; Displaying the background image; Character movement; Enabling the touch function; Enabling multitouch; Movement with touches; Movement with the accelerometer; Custom controls; Summary; Chapter 3: Enemies and Controls; Creating the enemy class; Adding the enemy movement; Adding the gameplay layer; Creating the projectile class; Adding hero controls; Summary; Chapter 4: Collision Detection and Scoring; Theory of collision detection; Circular collision Bounding box collisionPixel perfect collision; Other collision detection methods; Coding collision detection; Keeping track of the score and the game over condition; Storing high score; Summary; Chapter 5: HUD, Parallax Background, and the Pause Button; Texts and fonts; Literra; Bitmap font generator; GlyphDesigner; Creating the HUD layer and displaying as well as updating scores; Creating the pause button and showing the pause screen; Implementing pause and resuming the game; Adding the scrolling layer class; Creating the parallax scrolling layer; Summary; Chapter 6: Animations Animation basicsSpritesheet animation; Skeletal animation; TexturePacker; The display section; The Geometry section; The Layout section; Advanced features; Creating a spritesheet for the player; Coding the player animation; Creating and coding enemy animation; Creating the skeletal animation; Coding the player walk cycle; Summary; Chapter 7: Particle Systems; What is a particle system; Cocos2d-x''s inbuilt particle system; Adding the gun muzzle particle system; Particle designing; Particle Designer; Emitter Configuration; Particle Configuration; Color Settings; Texture Settings; Particle2dx MotionColor Template; InOut; Background; Adding an explosion particle system; Adding particles for jetpack when a player moves upwards; Creating your own particle system; Summary; Chapter 8: Adding Main and Option Menu Scenes; Creating the main menu scene; Loading the menu scene at start of the app; Creating the Options scene; Changing the name of the app; Summary; Chapter 9: Adding Sounds and Effects; Audio in Cocos2d-x; Adding looped background music; Adding sound effects; Adding the mute button; Summary; Chapter 10: Publishing to the Windows Phone Store Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Development. Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Jeux vidéo Programmation. Jeux vidéo Développement. Animation par ordinateur. computer animation. aat COMPUTERS Software Development & Engineering Tools. bisacsh COMPUTERS Software Development & Engineering General. bisacsh Video games Programming fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh95003476 http://id.loc.gov/authorities/subjects/sh85029478 |
title | Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x / |
title_auth | Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x / |
title_exact_search | Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x / |
title_full | Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x / Siddharth Shekar. |
title_fullStr | Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x / Siddharth Shekar. |
title_full_unstemmed | Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x / Siddharth Shekar. |
title_short | Learning Cocos2d-x game development : |
title_sort | learning cocos2d x game development learn cross platform game development with cocos2d x |
title_sub | learn cross-platform game development with Cocos2d-x / |
topic | Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Development. Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Jeux vidéo Programmation. Jeux vidéo Développement. Animation par ordinateur. computer animation. aat COMPUTERS Software Development & Engineering Tools. bisacsh COMPUTERS Software Development & Engineering General. bisacsh Video games Programming fast |
topic_facet | Video games Programming. Video games Development. Computer animation. Jeux vidéo Programmation. Jeux vidéo Développement. Animation par ordinateur. computer animation. COMPUTERS Software Development & Engineering Tools. COMPUTERS Software Development & Engineering General. Video games Programming |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=853666 |
work_keys_str_mv | AT shekarsiddharth learningcocos2dxgamedevelopmentlearncrossplatformgamedevelopmentwithcocos2dx |